• 제목/요약/키워드: Video Education

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수학교육을 위한 화상교육 시스템의 설계 (Design of Real-Time Video System for Mathematics Education)

  • 박지수;최범순
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권1호
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    • pp.29-34
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    • 2021
  • 실시간 화상교육은 원격지에서 강의자와 학습자의 면대면 교육을 대체하는 효과적인 수업 운영방식으로 활용되고 있다. 하지만 기존의 영상통화 및 화상회의 시스템을 활용하는 형태가 주를 이루고 있으며 이는 영상을 통한 강의에 치중하게 되어 어학교육에서 효과성을 보이고 있다. 그러나 그 외의 교육에서는 활용도가 미비한 실정이다. 최근 코로나로 인해 영상 중심의 화상 교육이 있으면서 화상 회의 시스템이 가지는 영상 중심 화상교육의 제한점을 개선하여 강의자와 학습 참여자 모두에게 수업 중 활용할 수 있는 기능을 제공한다. 본 논문에서는 수학교육에서 효과성을 향상시킬 수 있는 실시간 화상 시스템의 설계 모델을 제시한다.

교수학습 자료로서의 영상 콘텐츠 활용과 인식 (Use and Perception of the Video Contents as Teaching Materials)

  • 최경진
    • 한국콘텐츠학회논문지
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    • 제12권2호
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    • pp.173-181
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    • 2012
  • 교육현장에서 영상물 콘텐츠를 활용한 교육이 갈수록 그 중요성을 얻고 있다. 본 연구는 대학생들이 영상물 활용교육의 목적을 어떻게 인식하는지 또 어떠한 방식의 영상물 콘텐츠 활용교육을 중요하게 생각하는지 그리고 영상 콘텐츠 활용교육과 논리적 능력향상은 어떤 상관관계를 갖는다고 인식하는지에 대하여 조사했다. 대학생들을 심층 인터뷰한 결과 영상 콘텐츠는 강의내용의 이해를 위한 매력적인 교수법의 하나로 인식되었으며 비록 간접적이기는 하지만 언론 현장의 생생한 현상들과 실제 사례들을 학습할 수 있는 좋은 기회를 제공해준다고 인식하고 있다. 뿐만 아니라 영상 콘텐츠 활용은 학생들의 논리적 능력을 제고시킬 수 있는 매우 효과적인 학습방법이라고 인식하는 것으로 분석되었다.

원격 교육 기반의 동영상 정보 관리 시스템의 설계 및 구현 (Design & Implementation of Video Information Management System based on Remote Education)

  • 안병태;심명선;김민선;류시국;강현석
    • 디지털콘텐츠학회 논문지
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    • 제10권1호
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    • pp.97-105
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    • 2009
  • 멀티미디어를 이용한 원격 교육이 효과적으로 이루어지기 위해서는 동영상 정보의 효율적인 관리 기법이 개발되어야 한다. 이 때, 동영상의 실시간 처리를 위해서 동영상을 압축된 상태로 관리하고 검색할 수 있어야 한다. 현재 압축 동영상은 주로 MPEG-2를 이용한다. 따라서 멀티미디어를 이용한 원격 교육에서 동영상을 실시간으로 처리할 수 있도록 하기 위해서는 MPEG-2로 압축된 동영상 정보를 관리하고 검색하는 기법의 개발이 매우 중요하다. 본 논문에서는 원격 교육에서 가장 어려운 정보 관리 기술인 동영상 정보의 관리 기술에 대한 연구로 실시간 원격 교육에 사용할 수 있도록 MPEG-2 동영상 정보 관리 시스템 및 검색 기술을 개발하였다.

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Automatic Poster Generation System Using Protagonist Face Analysis

  • Yeonhwi You;Sungjung Yong;Hyogyeong Park;Seoyoung Lee;Il-Young Moon
    • Journal of information and communication convergence engineering
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    • 제21권4호
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    • pp.287-293
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    • 2023
  • With the rapid development of domestic and international over-the-top markets, a large amount of video content is being created. As the volume of video content increases, consumers tend to increasingly check data concerning the videos before watching them. To address this demand, video summaries in the form of plot descriptions, thumbnails, posters, and other formats are provided to consumers. This study proposes an approach that automatically generates posters to effectively convey video content while reducing the cost of video summarization. In the automatic generation of posters, face recognition and clustering are used to gather and classify character data, and keyframes from the video are extracted to learn the overall atmosphere of the video. This study used the facial data of the characters and keyframes as training data and employed technologies such as DreamBooth, a text-to-image generation model, to automatically generate video posters. This process significantly reduces the time and cost of video-poster production.

영상콘텐츠 제작을 위한 대학 교양 커리큘럼 개발 -영상콘텐츠의 이해와 제작- (Development of University Liberal Education Curriculum for Creating Video Content -Understanding and Production of Video Content-)

  • 박성대
    • 한국멀티미디어학회논문지
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    • 제23권6호
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    • pp.792-801
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    • 2020
  • Today, the media environment has changed dramatically with the development of Internet transmission technology, computer performance, and various media production technologies. In particular, video content is widely used every day through mobile device or computer connected to the Internet. In addition, the ability to produce video content today is more important than ever, as the use of video content is also increasing in the area of information delivery and communication over the Internet. In this study, it was developed a liberal education curriculum in universities for the production of video content. The developed curriculum was composed of a combination of an online curriculum for theory and an offline curriculum for practicum. In the online curriculum, a 54 DOOR contents were developed to allow students to learn the theoretical knowledge and basic making techniques related to the production of video content. In an offline 15-week practicum curriculum, it covered the practical training contents of video content production that should be acquired every week. This developed liberal education curriculum aims to give non-major students in universities the opportunity to learn the technology of producing video content and to foster the ability to communicate in the media environment by using the video content produced.

Promoting Video Education through Facilitating and Suggesting Educational Policies

  • Gyoung Youl, Jeong
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.11-15
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    • 2024
  • Video is already playing an educational role. Now, it is necessary to discuss the issue of the effectiveness of video education in schools. Facilitation is a great means of maximizing learning effects beyond the creativity and autonomy of video production. To prove this, a research study was conducted, and the results showed that facilitation had a significant effect on the learning effect. Based on this result, various policy suggestions such as the introduction of facilitation in the educational field are made.

실시간 화상 한국어 교육과정 개발을 위한 기초 연구 -사이버 대학교에 재학 중인 여성결혼이민자를 중심으로- (A basic study to develop Realtime video Korean curriculum: Focusing on female-marriage immigrants in Cyber University)

  • 최은지;한하림;서정민
    • 한국어교육
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    • 제29권2호
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    • pp.181-208
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    • 2018
  • The aim of this study is to design a Real-time video Korean curriculum. Curriculum using real-time video, which is a variant of distance learning, teaches Korean to students studying in distant places through real-time video communication program. This is expected to supplement the lack of interaction in existing video classes and enable online simultaneous interaction, while increasing learning opportunities for Korean language students living in distance places. To find out the needs of the subjects for the curriculum design, this study conducted a one-on-one interview with 9 female married immigrants who are enrolled in the Cyber University which is opening a curriculum later. According to the survey, the students answered that they have a high intention of attending classes if the lack of interaction in existing distance classes are supplemented. Therefore, we could confirm the demand of a curriculum consisting of an overall real-time video education and multilateral individual connection. Also, we found out that there is a demand in performance rather than comprehension and a high demand for detailed feedback from the teacher. The result shows that the curriculum needs to establish performance-oriented contents to progress to an advanced level Korean Language, and include a study plain comprising of real-time interaction.

MPEG 몰입형 비디오 기반 6DoF 영상 스트리밍 성능 분석 (Performance Analysis of 6DoF Video Streaming Based on MPEG Immersive Video)

  • 정종범;이순빈;김인애;류은석
    • 방송공학회논문지
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    • 제27권5호
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    • pp.773-793
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    • 2022
  • 다수의 고품질 몰입형 영상 전송을 통해 가상 현실에서 six degrees of freedom(6DoF)를 지원하기 위해 the moving picture experts group (MPEG) immersive video (MIV) 압축 표준이 설립되었다. MIV는 비트율과 연산 복잡도 간 상충관계를 고려하여 1) 시점 간 연관성 제거 또는 2) 대표 시점을 선택하여 전송하는 2가지 압축 방식을 제공한다. 본 논문은 전술한 두 가지 방식에 대해 high-efficiency video coding (HEVC), versatile video coding (VVC) 기반 성능 분석 결과를 입력 영상 위치에 합성한 가상 영상 및 사용자 시점 영상 중심으로 제시한다.

Implementing VVC Tile Extractor for 360-degree Video Streaming Using Motion-Constrained Tile Set

  • Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Lee, Sangsoon;Ryu, Eun-Seok
    • 방송공학회논문지
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    • 제25권7호
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    • pp.1073-1080
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    • 2020
  • 360-degree video streaming technologies have been widely developed to provide immersive virtual reality (VR) experiences. However, high computational power and bandwidth are required to transmit and render high-quality 360-degree video through a head-mounted display (HMD). One way to overcome this problem is by transmitting high-quality viewport areas. This paper therefore proposes a motion-constrained tile set (MCTS)-based tile extractor for versatile video coding (VVC). The proposed extractor extracts high-quality viewport tiles, which are simulcasted with low-quality whole video to respond to unexpected movements by the user. The experimental results demonstrate a savings of 24.81% in the bjøntegaard delta rate (BD-rate) saving for the luma peak signal-to-noise ratio (PSNR) compared to the rate obtained using a VVC anchor without tiled streaming.

주사실습 교육방법이 간호학생의 불안에 미치는 영향 (Effects of Injection Practice Education Methods on Anxiety in Nursing Students)

  • 최성녀
    • 부모자녀건강학회지
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    • 제19권1호
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    • pp.17-24
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    • 2016
  • Purpose: This study examined the level of students' anxiety depending on the injection type, education methods, and the students' characteristics. Methods: 209 first year nursing students were randomly assigned to each group by three factors -injection methods, video watching, and number of practice. Injection methods had two levels (IV and IM). Video watching also had also two levels (video watching and non-watching group). And the number of practice had 4 levels according to number of practice (2, 4, 6, and 8 times). The video watching group was watching 30 minutes video before manikin practice. After 5 to 15 minutes of manikin practice, the sufficiency of practice and the level of anxiety were measured. The data were analyzed by t-test and one way ANOVA. Results: The anxiety of the IV practice was higher than that of IM. The students who have experiences of working at hospital or the similar institution were lower in anxiety. The higher self-confident in sufficiency of practice lowered the students' anxiety. But watching video and the number of practices had no effects on the level of anxiety. Conclusion: To effectively lower the anxiety of nursing students in the nursing practice education, lecture methods and education tools are needed to develop.

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