• Title/Summary/Keyword: Video Camera

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Multi-Region based Radial GCN algorithm for Human action Recognition (행동인식을 위한 다중 영역 기반 방사형 GCN 알고리즘)

  • Jang, Han Byul;Lee, Chil Woo
    • Smart Media Journal
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    • v.11 no.1
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    • pp.46-57
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    • 2022
  • In this paper, multi-region based Radial Graph Convolutional Network (MRGCN) algorithm which can perform end-to-end action recognition using the optical flow and gradient of input image is described. Because this method does not use information of skeleton that is difficult to acquire and complicated to estimate, it can be used in general CCTV environment in which only video camera is used. The novelty of MRGCN is that it expresses the optical flow and gradient of the input image as directional histograms and then converts it into six feature vectors to reduce the amount of computational load and uses a newly developed radial type network model to hierarchically propagate the deformation and shape change of the human body in spatio-temporal space. Another important feature is that the data input areas are arranged being overlapped each other, so that information is not spatially disconnected among input nodes. As a result of performing MRGCN's action recognition performance evaluation experiment for 30 actions, it was possible to obtain Top-1 accuracy of 84.78%, which is superior to the existing GCN-based action recognition method using skeleton data as an input.

A Study on the Elevator System Using Real-time Object Detection Technology YOLOv5 (실시간 객체 검출 기술 YOLOv5를 이용한 스마트 엘리베이터 시스템에 관한 연구)

  • Sun-Been Park;Yu-Jeong Jeong;Da-Eun Lee;Tae-Kook Kim
    • Journal of Internet of Things and Convergence
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    • v.10 no.2
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    • pp.103-108
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    • 2024
  • In this paper, a smart elevator system was studied using real-time object detection technology based on YOLO(You only look once)v5. When an external elevator button is pressed, the YOLOv5 model analyzes the camera video to determine whether there are people waiting, and if it determines that there are no people waiting, the button is automatically canceled. The study introduces an effective method of implementing object detection and communication technology through YOLOv5 and MQTT (Message Queuing Telemetry Transport) used in the Internet of Things. And using this, we implemented a smart elevator system that determines in real time whether there are people waiting. The proposed system can play the role of CCTV (closed-circuit television) while reducing unnecessary power consumption. Therefore, the proposed smart elevator system is expected to contribute to safety and security issues.

Implementation of Radiotherapy Educational Contents Using Virtual Reality (가상현실 기술을 활용한 방사선치료 교육 콘텐츠 제작 구현)

  • Kwon, Soon-Mu;Shim, Jae-Goo;Chon, Kwon-Su
    • Journal of the Korean Society of Radiology
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    • v.12 no.3
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    • pp.409-415
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    • 2018
  • The development of smart devices has brought about significant changes in daily life and one of the most significant changes is the virtual reality zone. Virtual reality is a technology that creates the illusion that a 3D high-resolution image has already been created using a display device just like it does in itself. Unrealized subjects are forced to rely on audiovisual materials, resulting in a decline in the concentration of practices and the quality of classes. It used virtual reality to develop effective teaching materials for radiology students. In order to produce a video clip bridge using virtual reality, a radiology clinic was selected to conduct two exposures from July to September 2017. The video was produced taking into account the radiology and work flow chart and filming was carried out in two separate locations : in the computerized tomography unit and in the LINAC room. Prior to filming the scenario and the filming route were checked in advance to facilitate editing of the video. Modeling and mapping was performed in a PC environment using the Window XP operating system. Using two leading virtual reality camera Gopro Hero, CC pixels were produced using a 4K UHD, Adobe, followed by an 8 megapixel resolution of $3,840{\times}2,160/4,096{\times}2,160$. Total regeneration time was performed in about 5 minutes during the production of using virtual reality to prevent vomiting and dizziness. Currently developed virtual reality radiation and educational contents are being used to secure the market and extend the promotion process to be used by various institutions. The researchers will investigate the satisfaction level of radiation and educational contents using virtual reality and carry out supplementary tasks depending on the results.

Characterizing Geomorphological Properties of Western Pacific Seamounts for Cobalt-rich Ferromanganese Crust Resource Assessment (서태평양 해저산의 망간각 자원평가를 위한 해저지형 특성 분석)

  • Joo, Jongmin;Kim, Jonguk;Ko, Youngtak;Kim, Seung-Sep;Son, Juwon;Pak, Sang Joon;Ham, Dong-Jin;Son, Seung Kyu
    • Economic and Environmental Geology
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    • v.49 no.2
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    • pp.121-134
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    • 2016
  • We characterize the spatial distribution of Cobalt-rich ferromanganese crusts covering the summit and slopes of a seamount in the western Pacific, using acoustic backscatter from multibeam echo sounders (MBES) and seafloor video observation. Based on multibeam bathymetric data, we identify that ~70% of the summit area of this flattopped seamount has slope gradients less than $5^{\circ}$. The histogram of the backscatter intensity data shows a bi-modal distribution, indicating significant variations in seabed hardness. On the one hand, visual inspection of the seafloor using deep-sea camera data exhibits that the steep slope areas with high backscatter are mainly covered by manganese crusts. On the other hand, the visual analyses for the summit reveal that the summit areas with relatively low backscatter are covered by sediments. The other summit areas, however, exhibit high acoustic reflectivity due to coexistence of manganese crusts and sediments. Comparison between seafloor video images and acoustic backscatter intensity suggests that the central summit has relatively flat topography and low backscatter intensity resulting from unconsolidated sediments. In addition, the rim of the summit and the slopes are of high acoustic reflectivity because of manganese crusts and/or bedrock outcrops with little sediments. Therefore, we find a strong correlation between the acoustic backscatter data acquired from sea-surface multibeam survey and the spatial distribution of sediments and manganese crusts. We propose that analyzing acoustic backscatter can be one of practical methods to select optimal minable areas of the ferromanganese crusts from seamounts for future mining.

Visual Media Education in Visual Arts Education (미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구)

  • Park Ji-Sook
    • Journal of Science of Art and Design
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    • v.7
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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Subimage Detection of Window Image Using AdaBoost (AdaBoost를 이용한 윈도우 영상의 하위 영상 검출)

  • Gil, Jong In;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.578-589
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    • 2014
  • Window image is displayed through a monitor screen when we execute the application programs on the computer. This includes webpage, video player and a number of applications. The webpage delivers a variety of information by various types in comparison with other application. Unlike a natural image captured from a camera, the window image like a webpage includes diverse components such as text, logo, icon, subimage and so on. Each component delivers various types of information to users. However, the components with different characteristic need to be divided locally, because text and image are served by various type. In this paper, we divide window images into many sub blocks, and classify each divided region into background, text and subimage. The detected subimages can be applied into 2D-to-3D conversion, image retrieval, image browsing and so forth. There are many subimage classification methods. In this paper, we utilize AdaBoost for verifying that the machine learning-based algorithm can be efficient for subimage detection. In the experiment, we showed that the subimage detection ratio is 93.4 % and false alarm is 13 %.

Development of a real-time surface image velocimeter using an android smartphone (스마트폰을 이용한 실시간 표면영상유속계 개발)

  • Yu, Kwonkyu;Hwang, Jeong-Geun
    • Journal of Korea Water Resources Association
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    • v.49 no.6
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    • pp.469-480
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    • 2016
  • The present study aims to develop a real-time surface image velocimeter (SIV) using an Android smartphone. It can measure river surface velocity by using its built-in sensors and processors. At first the SIV system figures out the location of the site using the GPS of the phone. It also measures the angles (pitch and roll) of the device by using its orientation sensors to determine the coordinate transform from the real world coordinates to image coordinates. The only parameter to be entered is the height of the phone from the water surface. After setting, the camera of the phone takes a series of images. With the help of OpenCV, and open source computer vision library, we split the frames of the video and analyzed the image frames to get the water surface velocity field. The image processing algorithm, similar to the traditional STIV (Spatio-Temporal Image Velocimeter), was based on a correlation analysis of spatio-temporal images. The SIV system can measure instantaneous velocity field (1 second averaged velocity field) once every 11 seconds. Averaging this instantaneous velocity measurement for sufficient amount of time, we can get an average velocity field. A series of tests performed in an experimental flume showed that the measurement system developed was greatly effective and convenient. The measured results by the system showed a maximum error of 13.9 % and average error less than 10 %, when we compared with the measurements by a traditional propeller velocimeter.

Enterprise Human Resource Management using Hybrid Recognition Technique (하이브리드 인식 기술을 이용한 전사적 인적자원관리)

  • Han, Jung-Soo;Lee, Jeong-Heon;Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.333-338
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    • 2012
  • Human resource management is bringing the various changes with the IT technology. In particular, if HRM is non-scientific method such as group management, physical plant, working hours constraints, personal contacts, etc, the current enterprise human resources management(e-HRM) appeared in the individual dimension management, virtual workspace (for example: smart work center, home work, etc.), working time flexibility and elasticity, computer-based statistical data and the scientific method of analysis and management has been a big difference in the sense. Therefore, depending on changes in the environment, companies have introduced a variety of techniques as RFID card, fingerprint time & attendance systems in order to build more efficient and strategic human resource management system. In this paper, time and attendance, access control management system was developed using multi camera for 2D and 3D face recognition technology-based for efficient enterprise human resource management. We had an issue with existing 2D-style face-recognition technology for lighting and the attitude, and got more than 90% recognition rate against the poor readability. In addition, 3D face recognition has computational complexities, so we could improve hybrid video recognition and the speed using 3D and 2D in parallel.

Image Contrast and Sunlight Readability Enhancement for Small-sized Mobile Display (소형 모바일 디스플레이의 영상 컨트라스트 및 야외시인성 개선 기법)

  • Chung, Jin-Young;Hossen, Monir;Choi, Woo-Young;Kim, Ki-Doo
    • Journal of IKEEE
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    • v.13 no.4
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    • pp.116-124
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    • 2009
  • Recently the CPU performance of modem chipsets or multimedia processors of mobile phone is as high as notebook PC. That is why mobile phone has been emerged as a leading ICON on the convergence of consumer electronics. The various applications of mobile phone such as DMB, digital camera, video telephony and internet full browsing are servicing to consumers. To meet all the demands the image quality has been increasingly important. Mobile phone is a portable device which is widely using in both the indoor and outside environments, so it is needed to be overcome to deteriorate image quality depending on environmental light source. Furthermore touch window is popular on the mobile display panel and it makes contrast loss because of low transmittance of ITO film. This paper presents the image enhancement algorithm to be embedded on image enhancement SoC. In contrast enhancement, we propose Clipped histogram stretching method to make it adaptive with the input images, while S-shape curve and gain/offset method for the static application And CIELCh color space is used to sunlight readability enhancement by controlling the lightness and chroma components which is depended on the sensing value of light sensor. Finally the performance of proposed algorithm is evaluated by using histogram, RGB pixel distribution, entropy and dynamic range of resultant images. We expect that the proposed algorithm is suitable for image enhancement of embedded SoC system which is applicable for the small-sized mobile display.

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Diurnal Variation of the Dust Concentration in a Railway Tunnel (도시철도 터널 내 부유먼지의 일변화 특징)

  • Woo, Sang Hee;Kim, Jong Bum;Hwang, Moon Se;Tahk, Gil-Hyun;Yoon, Hwa Hyeon;Yook, Se-Jin;Bae, Gwi-Nam
    • Journal of the Korean Society for Railway
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    • v.19 no.3
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    • pp.280-287
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    • 2016
  • In railway tunnels, dust is generated when trains run due to the contact between the wheels and the rails. The generated dust is suspended due to the train-induced airflow, with some of it deposited due to gravitational sedimentation. In this study, the diurnal variation of the dust concentration was investigated in a railway tunnel. A single lane of a tunnel was selected in which to observe more easily the dust concentration due to the passing of a train. Four particle-measuring instruments were utilized to detect dust ranging from 5nm to $20{\mu}m$. To synchronize the train passing time at the measuring location, a three-dimensional ultrasonic anemometer and a video camera were used. It was found that the dust concentration was significantly increased from $50{\mu}g/m^3$ to $150{\mu}g/m^3$ due to the train. Particularly, the dust concentration was greatly increased to more than $250{\mu}g/m^3$ during the morning rush-hour times.