• Title/Summary/Keyword: Vehicle driving simulator

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UCT/AGV Design and Implementation Using Steering Function in Automizing Port System (조향 함수를 고려한 UCT/AGV 설계 및 구현)

  • 윤경식;이동훈;강진구;이권순;이장명
    • Journal of Korean Port Research
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    • v.14 no.2
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    • pp.199-207
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    • 2000
  • In this study, as the preliminary step for developing an unmanned vehicle to deliver a container-box, we designed and implemented Automatic Guided Vehicle(AGV) Simulator for the purpose of Port Facilities Automation. It is preferable to research the intelligent AGV for delivery all day long. For complementing AGV simulator driving, we used multiple-sensor systems with vision, ultrasonic, IR and adapted the high-speed wireless LAN that satisfies the IEEE 802.11 Standard for bi-directional communication between main processor in AGV and Host computer. Here, we mounted on bottom frame in AGV Pentium-III processor, which combine and compute the information from each sensor system and control the AGV driving, and used the 80C196KC micro-controller to control the actuating and steering motors.

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Analysis of Perceptual , Cognitive, and Motoral Characteristics and their Effects on Driving Performance (운전자의 운전수행과 관련된 지각적, 인지적 특성분석 및 그 특성이 운전에 미치는 영향분석)

  • 유완석;손정현;김광석;이재식
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.6
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    • pp.222-230
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    • 1999
  • A fixed type driving simulator is constructed with a car body, beam projector, operation software , driving scenario, and audio equipments. With the simulator, the cognitive effects of fatigue due to two hour continuous driving of a straight road is investigated . The effects of alcohol on driving performance is also studied. The braking operation and lane keeping performance due to fatigue and alcohol are investigated. Changes of vehicle motion due to these effects are verified by computer simulation.

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Development of a Driving Simulator (차량 구동용 시뮬레이터의 설계 및 제작)

  • 송준근;양경덕;배대성;송창섭;조성현;김성규
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.2
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    • pp.1-10
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    • 1996
  • The objective of this paper is to develop a motion base for the vehicle driving simulator. Kinematic analysis are carried out to obtain maximum strokes and velocities of hydraulic actuators. Hydraulic control forces of the actuators are estimated by inverse dynamic analysis. Finally, an optimal design is performed to find attachment points of the actuators so that control forces are minimized. A control logic for the motion base is developed to make the motion base follow the given reference signals. The control logic is implemented on a digital signal processor(DSP) board.

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Washout Algorithm with Fuzzy-Based Tuning for a Motion Simulator

  • Song, Jae-Bok;Jung, Ui-Jung;Ko, Hee-Dong
    • Journal of Mechanical Science and Technology
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    • v.17 no.2
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    • pp.221-229
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    • 2003
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research the Stewart-Gough-platform-based motion simulator has been developed. Implementation of vehicle dynamics is necessary in the motion simulator for realistic sense of motion, so bicycle dynamics is adopted in this research. In order to compensate for the limited range of the motion simulator compared with the real vehicle motion, washout algorithm composed of high-pass filter, low-pass filter and tilt coordination is usually employed. Generally, the washout algorithm is used with fixed parameters. In this research a new approach is proposed to tune the filter parameters based on fuzzy logic in real-time. The cutoff frequencies of the filters are adjusted according to the workspace margins and driving conditions. It is shown that the washout filter with the fuzzy-based parameters presents better performance than that with the fixed ones.

Development of a Washout Algorithm Using the Signal Compression Method

  • Kang, Eu-Gene;You, Ki-Sung;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.101.1-101
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    • 2002
  • Vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. Unlike actual vehicle, the simulator has limited kinematic workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model fully. In order to overcome these problems, washout algorithm which restricts workspace of the simulator within the kinematic limits is needed, and analysis of dynamic characteristics is required also. However, it is difficult to select the proper cutoff frequency of filters in washout algorithm. This paper introduces the signal compression method as an effective method to analyze the sim...

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Study on Evaluation Method of Driver's Cognitive Workload with using In-Vehicle Information Systems (차량정보기기 사용에서 운전자의 인지부담 평가방법에 관한 연구)

  • Jeon, Yong-Wook
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.735-739
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    • 2010
  • Driving workload is increasing according to developing new in-vehicle devices and introducing driving information systems. In this research using a driving simulator, EFRP (Eye Fixation Related Potential) was measured for evaluating driving attention and distraction while tasking cognitive workload, n-back tasks. The result of EFRP was compared with driver behaviors. Results suggest that EFRP is able to use for a method of evaluating driving workload, however, the analysis of driver behavior is difficult to find driving attention and distraction in the case of free flow of traffic situation.

Study of Driving Stability Performance of 2-Wheeled Independently Driven Vehicle Using Electric Corner Module (전동 통합 샤시를 이용한 2륜 독립구동 차량의 선회성능 향상에 관한 연구)

  • Park, Jinhyun;Choi, Jeonghun;Song, Hyeonwoo;Hwang, Sung-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.7
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    • pp.937-943
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    • 2013
  • An independently driven electric corner module cannot be applied to an actual vehicle without some difficulty, because of vehicle safety problems in the case of malfunctions and degraded ride and handling performance owing to the increase in the unsprung mass. In this study, a simulator is developed to evaluate the vehicle driving performance in order to solve ride and handling problems. Component modeling of a small-sized electric vehicle with an independently driven electric corner module is performed using MATLAB/Simulink. The vehicle is modeled by using CarSim, which can be used to analyze the vehicle maneuvers with 27 DOFs. The control algorithm for the improvement of vehicle driving safety and ride and handling performance is validated by using the developed simulator.

Development of a General Purpose Simulator for Evaluation of Vehicle LIDAR Sensors and its Application (차량용 라이다 센서의 평가를 위한 범용 시뮬레이터 개발 및 적용)

  • Im, Ljunghyeok;Choi, Kyongah;Jeong, Jihee;Lee, Impyeong
    • Korean Journal of Remote Sensing
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    • v.31 no.3
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    • pp.267-279
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    • 2015
  • In the development of autonomous vehicles, the importance of LIDAR sensors becomes larger. For sensor selection or algorithm development, it is difficult to test expensive LIDAR sensors mounted on a vehicle under various driving environment. In this study, we developed a simulator that is generally applicable for various vehicle LIDAR sensors based on the generalized geometric modeling of the common processes associated with vehicle LIDAR sensors. By configuring this simulator with the specific sensors being widely used, we performed the data simulation and quality analysis. Also, we applied the simulation data to obstacle detection and evaluated the applicability of the selected sensor. The developed simulator enables various experiments and algorithm development in parallel with hardware implementation prior to the deployment and operation of a sensor.

A Study on the Dynamics of Police Motorcycle Simulator (경찰 오토바이 시뮬레이터의 동역학에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.533-542
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    • 2020
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of the virtual patrol motorcycle training system. In order to get the impression that the motorcycle simulator is operating in a realistic way, it is important to have a reliable signal transmission and operation feeling between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, We have developed a method for generating a feedback queue. Vehicle dynamics simulates real-time vehicle motion by receiving input from a steering wheel, accelerating / decelerating pedal, etc. operated by a driver on a vehicle simulator and transmitting the result to a visual and acoustic system, It is the central element of the simulator to generate. I want to summarize the main requirements of simulation dynamics.