• Title/Summary/Keyword: Vehicle driving simulator

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Range Extension of Light-Duty Electric Vehicle Improving Efficiency and Power Density of IPMSM Considering Driving Cycle (주행 사이클을 고려한 IPMSM의 효율 및 출력 밀도 개선으로 경량 전기 자동차의 주행거리 연장)

  • Kim, Dong-Min;Jung, Young-Hoon;Lim, Myung-Seop;Sim, Jae-Han;Hon, Jung-Pyo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2197-2210
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    • 2016
  • Recently, the trend of zero emissions has increased in automotive engineering because of environmental problems and regulations. Therefore, the development of battery electric vehicles (EVs), hybrid/plug-in hybrid electric vehicles (HEVs/PHEVs), and fuel cell electric vehicles (FCEVs) has been mainstreamed. In particular, for light-duty electric vehicles, improvement in electric motor performance is directly linked to driving range and driving performance. In this paper, using an improved design for the interior permanent magnet synchronous motor (IPMSM), the EV driving range for the light-duty EV was extended. In the electromagnetic design process, a 2D finite element method (FEM) was used. Furthermore, to consider mechanical stress, ANSYS Workbench was adopted. To conduct a vehicle simulation, the vehicle was modeled to include an electric motor model, energy storage model, and regenerative braking. From these results, using the advanced vehicle simulator (ADVISOR) based on MATLAB Simulink, a vehicle simulation was performed, and the effects of the improved design were described.

A Data Driven Motion Generation for Driving Simulators Using Motion Texture (모션 텍스처를 이용한 차량 시뮬레이터의 통합)

  • Cha, Moo-Hyun;Han, Soon-Hung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.7 s.262
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

Factors Related to Velocity Perception in a Graphic Simulator (시뮬레이터의 그래픽모듈에 대한 속도감 인자 분석)

  • Son, Kwon;Choi, Kyung-Hyun;Eom, Sung-Suk;Hong, Sung-Jin
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.3
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    • pp.121-130
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    • 2001
  • This paper addresses a method for evaluating perceived velocities of the graphic module in a driving simulator. The major two graphic factors associated with perceived velocities are analyzed: they are the lateral distance between a virtual driver and an array of environmental objects and the textural density of these objects. A graphical representation of a vehicle and its surrounding environment are constructed by employing a three-dimensional tool, Pro/ENGINEER and a virtual environment, dVISE. Using the developed virtual driving environment, experiments have been carried out to formulate the relationship between velocity perception and each factor. Based on the experimental results, nonlinear regression equations are derived to show how the perceived velocities are dependent upon distance/density.

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A Development and Application of Driving Simulator for Road Safety Analysis (도로안전성 분석을 위한 도로주행 시뮬레이터 개발 및 응용)

  • Kim Jong-min;Noh Kwan-sub
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.138-143
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    • 2005
  • In order to reduce traffic accident, the interaction between drivers and roads should be studied in drivers' behaviour standpoints, and then this must be applied to the establishment of the road design standard. The K-ROADS(KICT-Road Analysis Driving Simulator) was developed to analyze and evaluate the road safety at the project HuRoSAS(Human & Road Safety Analysis System), since 2003. This has two distinct functions. One is the visual system which has 360 degree F.O.V. to reduce a dead angle on black spots as at-grade intersection. The other is the motion system which reproduce high frequency vibration made in irregular road surface and vehicle's motion. The K-ROADS has been used the study on the effect of alternatives of speed hump, and the study on the interior wall design of long tunnel to safety standpoints.

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Analysis of Car controls and Perclos by Normal and Fatigue driving (정상운전과 피로운전에 따른 차량조정능력 및 PERCLOS 분석)

  • Oh, Ju-Taek;Lee, Sang-Yong;Kim, Young-Sam
    • International Journal of Highway Engineering
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    • v.10 no.4
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    • pp.127-138
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    • 2008
  • Vehicles have recently become one of the main factors affecting our quality of life, and the needs of vehicles are still increasing. As a result, the growth of vehicles generate more crashes every year. One main factor for vehicle crashes is uncareful driving behaviors. Especially, drowsy or fatigue driving behaviors explain about 10-20% of the crashes, and they cause serious results because of the delay of response time and the decrease of object-recognition. Therefore, this research conducted real time image processing tests in order to study how cellular phone usages and drowy(or fatigue) drives affect driving behaviors. A vehicle simulator was used for this research, and the faceLAB 4.5 of Seeing Machines for eye image tracking tests using a small camera was installed in the front of the simulator, and normal and drowsy(or fatigue) driving patterns were analyzed.

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Assessment of the Drivers Sensibility due to the Changes on Speed and Driving Mode of a Vehicle in a Dynamic Simulator (동적 시뮬레이터에서 속도와 운전 형태 변화에 따른 운전자의 감성 평가)

  • 정순철;민병찬;신미경;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.24 no.65
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    • pp.51-63
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    • 2001
  • The present experiment investigated the possibility of evaluating of the human sensibility contingent on the speed and modes of driving using the responses from the autonomic nervous system, subjective assessments, Simulator Sickness (55) in dynamic simulator. The three conditions of the speed of driving were 40 $\pm$ 10 km/h, 100$\pm$10 km/h, 160 $\pm$ 10 km/h, and the participant was instructed to drive the car for three minutes on the elliptical track. It is programed in such a way that the modes of driving can be changed smoothly using road DB in Dynamic Simulator, and for signifying the change of the condition the road signs were used. The instruction was given to the participant to drive the car on the fixed speed of 20 km/h for 30 seconds, then to drive the car on sudden-start mode of driving from the 20 km/h to 160 km/h within 10 seconds. For the sudden-stop mode of driving, it was instructed that stop the car from the speed of 160km/h to 20km/h within 10 seconds when the subject see the road sign, then drive the car at the fixed speed of 20 km/h for 30 seconds. The results of the subjcetive assessment showed that the level of pleasantness and the tension was increased, and physiological response showed that the level of activity of the autonomic responses were also increased as the speed of the car increased. Also, for results on the driving modes showed that the level of pleasantness was highest for the sudden-stop, next highest was sudden-start, and the lowest was 20 km/h fixed speed condition for the subjective assessment, and tile order of the level of activation of the autonomic nervous system showed the same results as above. From the results of the present study it was concluded that the presentation and evaluation of the stimulus for the human sensitivity is possible in dynamic simulator.

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THE BASIC DESIGN AND ANALYSIS OF UNMANNED VEHICLE FOR TH TELE-OPERATION CONTROL (원격주행을 위한 무인 자동차에 관한 기본설계와 성능분석에 관한 연구)

  • 심재흥;윤득선;김민석;김정하
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.139-139
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    • 2000
  • The subject of this paper is the tole operation for unmanned vehicle. The aim is studied in context of motor control system and algorithms for the mid to low level control of tele operation unmanned vehicle described. Modern, vehicle related researches have been implemented about control, chassis, body and safe쇼 but now is to driving comfort, I.T.S. and human factor, etc. As a result of this fact, unmanned vehicle is main research topic over the world but it is still very expensive and unreasonable. A hierarchical approach is studied in context of motor control system and algorithms for the mid to low level control of tele operation unmanned vehicle described. The real time control and monitoring of longitudinal, lateral, Pitching motion is to be solved by system integration and optimization technique. We show the experimental result about fixed brake range test and acceleration test. And all system is to integrated for driving simulator and unmanned vehicle.

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Lane Change Behavior of Manual Vehicles in Automated Vehicle Platooning Environments (군집주행 환경에서 비자율차의 차로변경행태 분석)

  • LEE, Seol Young;OH, Cheol
    • Journal of Korean Society of Transportation
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    • v.35 no.4
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    • pp.332-347
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    • 2017
  • Analysis of the interaction between the automated vehicles and manual vehicles is very important in analyzing the performance of automated cooperative driving environments. In particular, the automated vehicle platooning can affect the driving behavior of adjacent manual vehicles. The purpose of this study is to analyze the lane change behavior of the manual vehicles in automated vehicle platonning environment and to conduct the experiment and questionnaire surveys in three stages. In the first stage, a video questionnaire survey was conducted, and responsive behaviors of manual vehicles were investigated. In second stage, the driving simulator experiments were conducted to investigate the lane change behaviors of in automated vehicle platonning environments. To analyze the lane change behavior of the manual vehicles, lane change durations and acceleration noise, which are indicators of traffic flow stability, were used. The driving behavior of manual vehicles were compared across different market penetration rates (MPR) of automated vehicles and human factors. Lastly, NASA-TLX (NASA Task Load Index) was used to evaluate the workload of the manual vehicle drivers. As a result of the analysis, it was identified that manual vehicle drivers had psychological burdens while driving in automated vehicle platonning environments. Lane change durations were longer when the MPR of the automated vehicles increased, and acceleration noise were increased in the case of 30-40 years old or female drivers. The results from this study can be used as a fundamental for more realistic traffic simulations reflecting the interaction between the automated vehicles and manual vehicles. It is also expected to effectively support the establishment of valuable transportation management strategy in automated vehicle environments.

Preference of Center Information Display Size and Location-based on Autonomous Driving Level (자율주행 단계별 센터페시아 디스플레이 크기 및 위치에 대한 선호도)

  • Kwon, Ju Yeong;Jeong, So Yon;Ju, Da Young
    • Journal of the HCI Society of Korea
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    • v.14 no.1
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    • pp.45-52
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    • 2019
  • As the requirement of the in vehicle infotainment service increases, the role of the in vehicle display is also expected to rise. Particularly, center information display(CID) is expected to be actively utilized, and since the size and position of the display is anticipated to change, it is necessary to research based on the users' perspective. However, there are limited research studies that investigated the user's consciousness on the size and position of autonomous vehicle display. Herein, the purpose of this study is to identify and present the preference of the center information display's size and position on each levels of driving automation. For this, an experiment on the driving simulator was conducted using the think-aloud method. As a result, it was found that the horizontal display(12.5inch) on the top position was the most preferred in the second level of the driving automation. On level three, the participants significantly preferred the vertical display(17inches) compared to the second level. This study is significant since it conducted an empirical study which examines the user' preference of CID using a driving simulator for the autonomous vehicle.

DEVELOPMENT OF FUEL CELL HYBRID ELECTRIC VEHICLE PERFORMANCE SIMULATOR

  • Park, C.;Oh, K.;Kim, D.;Kim, H.
    • International Journal of Automotive Technology
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    • v.5 no.4
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    • pp.287-295
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    • 2004
  • A performance simulator for the fuel cell hybrid electric vehicle (FCHEV) is developed to evaluate the potentials of hybridization for fuel cell electric vehicle. Dynamic models of FCHEV's electric powertrain components such as fuel cell stack, battery, traction motor, DC/DC converter, etc. are obtained by modular approach using MATLAB SIMULINK. In addition, a thermodynamic model of the fuel cell is introduced using bondgraph to investigate the temperature effect on the vehicle performance. It is found from the simulation results that the hybridization of fuel cell electric vehicle (FCEV) provides better hydrogen fuel economy especially in the city driving owing to the braking energy recuperation and relatively high efficiency operation of the fuel cell. It is also found from the thermodynamic simulation of the FCEV that the fuel economy and acceleration performance are affected by the temperature due to the relatively low efficiency and reduced output power of the fuel cell stack at low temperature.