• 제목/요약/키워드: Vehicle Simulation

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VEHICLE DYNAMIC SIMULATION USING A NONLINEAR FINITE ELEMENT ANALYSIS CODE

  • Yu, Y.S.;Cho, K.Z.;Chyun, I.B.
    • International Journal of Automotive Technology
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    • 제6권1호
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    • pp.29-35
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    • 2005
  • The structural integrity of either a passenger car or a light truck is one of the basic requirements for a full vehicle engineering and development program. The results of the vehicle product performance are measured in terms of ride and handling, durability, Noise/Vibration/Harshness (NVH), crashworthiness, and occupant safety. The level of performance of a vehicle directly affects the marketability, profitability and, most importantly, the future of the automobile manufacturer. In this study, the Virtual Proving Ground (VPG) approach has been developed to simulate dynamic nonlinear events as applied to automotive ride & handling. The finite element analysis technique provides a unique method to create and analyze vehicle system models, capable of including vehicle suspensions, powertrains, and body structures in a single simulation. Through the development of this methodology, event-based simulations of vehicle performance over a given three-dimensional road surface can be performed. To verify the predicted dynamic results, a single lane change test was performed. The predicted results were compared with the experimental test results, and the feasibility of the integrated CAE analysis methodology was verified.

차간거리제어 Hardware-in-the-Loop 시뮬레이션 (Hardware-in-the-Loop Simulation of a Vehicle-to-Vehicle Distance Control System)

  • 문일기;이찬규;이경수;권영도
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집B
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    • pp.741-746
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    • 2001
  • This paper presents an investigation of a vehicle-to-vehicle distance control using a Hardware-in-the-Loop Simulation(HiLS) system. Since vehicle tests are costly and time consuming, how to establish a efficient and low cost development tool is an important issue. The HiLS system consists of a stepper motor, an electronic vacuum booster, a controller unit and two computers which are used to form real time simulation and to save vehicle parameters and signals of actuator through a CAN(Controller Area Network). Adoption of a CAN for communication is a trend in the automotive industry. Since this environment is the same as that of a real vehicle, a distance control logic verified in laboratory can be easily transfered to a test vehicle.

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실시간 Hardware-in-the-Loop 시뮬레이션을 이용한 반능동 현가시스템 특성 평가 (A Strategy to Evaluate Semi-Active Suspension System using Real-Time Hardware-in-the-Loop Simulation)

  • 최규재;노기한;유영면;김혁
    • 한국자동차공학회논문집
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    • 제9권6호
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    • pp.186-194
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    • 2001
  • To meet the challenge of testing increasingly complex automotive control systems, the real-time hardware-in-the-loop(HIL) simulation technology has been developed. In this paper, a strategy for evaluation of semiactive suspension systems using real-time HIL simulation is presented. A multibody vehicle model is adopted to simulate vehicle dynamic motions accurately. Accuracy of the vehicle simulation results is compared to that of the real vehicle field test and proven to be very accurate. The controller and stepping motor to adjust semi-active damper stage are equipped as external hardwares and connected to the real-time computer which has vehicle dynamic model. Open and closed loop test methods are used to evaluate a controlled suspension system and the system's operations are verified it is found that the proposed evaluation methods can be used well for the verification of semi-active suspension systems.

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고속국도용 SB3등급 전이구간 방호울타리 개발 및 성능평가 (Development and performance evaluation of SB3-level roadside barrier for highway transition zone)

  • 이정휘;조종석;이재혁
    • 한국도로학회논문집
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    • 제19권6호
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    • pp.13-21
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    • 2017
  • PURPOSES : In this research, an SB3-level roadside barrier for a highway transition zone that meets the newly established guide Installation and Management Guide for Roadside Safety Appurtenance is developed. Its performance is evaluated by a numerical simulation and real-scale vehicle impact test. METHODS : The commercial explicit dynamic software LS-DYNA is utilized for impact simulation. An FE model of a passenger vehicle developed and released by the National Crash Analysis Center (NCAC) at George Washington University and a heavy goods vehicle (HGV) model developed by the TC226/CM-E Work Group are utilized for impact simulation. The original vehicle models were modified to reflect the conditions of test vehicles. The impact positions of the passenger vehicle and truck to the transition guardrail were set as 1/2 and 3/4 of the transition region, respectively, according to the guide. RESULTS : Based on the numerical simulation results of the existing transition barrier, a new structural system with improved performance was suggested. According to the result of a numerical simulation of the suggested structural system, two sets of transition barriers were manufactured and installed for real-scale vehicle impact tests. The tests were performed at a test field for roadside safety hardware of the Korea Highway Corporation Research Institute. CONCLUSIONS : The results of both the real-vehicle impact tests and numerical simulations of the developed transition barrier satisfied the performance criteria, and the results of numerical simulation showed good correlation with the test results.

운전자 인지반응 연구를 위한 VR 시뮬레이션 시스템 개발 (Development of the VR Simulation System for the Study of Driver's Perceptive Response)

  • 장석;권성진;전지훈;조기용;서명원
    • 한국자동차공학회논문집
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    • 제13권2호
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    • pp.149-156
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    • 2005
  • In this paper, the VR(Virtual Reality) simulation system is developed to analyze driver's perceptive response on the ASV(Advanced Safety Vehicle). The ASV is the vehicle of next generation equipped with various warning systems. For the purpose, the VR simulation system consists of VR database, vehicle dynamic model, graphic/sound system, and driving system. The VR database which generates 3D graphic and sound information is organized for the driving reality. Mathematical models of vehicle dynamic analysis are constructed to represent the dynamic behavior of a vehicle. The driving system and the graphic/sound system provide a driver with the operation of a vehicle and the feedback of a driving situation. Also, the real-time simulation algorithm synchronizes the vehicle dynamic model with the VR database. To check the validity of the developed system, a simple scenario is applied to investigate driver's perceptive response time and vehicle acceleration on an emergency situation. It is confirmed that the proposed system is useful and helpful to design the FVCWS(Forward Vehicle Collision Warning System).

ROAD CROWN, TIRE, AND SUSPENSION EFFECTS ON VEHICLE STRAIGHT-AHEAD MOTION

  • LEE J-H.;LEE J. W.;SUNG I. C.
    • International Journal of Automotive Technology
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    • 제6권2호
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    • pp.183-190
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    • 2005
  • During normal operating conditions, a motor vehicle is constantly subjected to a variety of forces, which can adversely affect its straight-ahead motion performance. These forces can originate both from external sources such as wind and road and from on-board sources such as tires, suspension, and chassis configuration. One of the effects of these disturbances is the phenomenon of vehicle lateral-drift during straight-ahead motion. This paper examines the effects of road crown, tires, and suspension on vehicle straight-ahead motion. The results of experimental studies into the effects of these on-board and external disturbances are extremely sensitive to small changes in test conditions and are therefore difficult to guarantee repeatability. This study was therefore conducted by means of computer simulation using a full vehicle model. The purpose of this paper is to gain further understanding of the straight-ahead maneuver from simulation results, some aspects of which may not be obtainable from experimental study. This paper also aims to clarify some of the disputable arguments on the theories of vehicle straight-ahead motion found in the literature. Tire residual aligning torque, road crown angle, scrub radius and caster angle in suspension geometry, were selected as the study variables. The effects of these variables on straight-ahead motion were evaluated from the straight-ahead motion simulation results during a 100m run in free control mode. Examination of vehicle behavior during straight-ahead motion under a fixed control mode was also carried out in order to evaluate the validity of several disputable arguments on vehicle pull theory, found in the literature. Finally, qualitative comparisons between the simulation results and the test results were made to support the validity of the simulation results.

무단변속용 정유압기계식 변속기 탑재 구동계의 성능해석 (Performance Analysis of the Vehicle With Hydromechanical Transmission)

  • 송창섭;강서익
    • 한국정밀공학회지
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    • 제12권7호
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    • pp.131-137
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    • 1995
  • The performance analysis is applied to the transmission of the tracked vehicle, comparing simulation results with vehicle test. The calculation method of hydrostatic pump/motor performance and power circulation is used for hydromechanical transmission simulation. And various shifting characteristics is analyzed by studying power flow at each range.

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차량동역학제어시스템 개발 (Development of Vehicle Dynamics Control System)

  • 김동신;신현성;박병석
    • 한국자동차공학회논문집
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    • 제7권9호
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    • pp.212-219
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    • 1999
  • This paper describes the NANDO VDC (Vehicle Dynamics Control) system for the vehicle stability enhancement and consists of the control strategies , computer simulation and tests on the various road surface. This VDC system controls the dynamic vehicle motion in the emergency situation such as the final oversteer/understeer andallows the vehicle to follow the course as desired by the driver. The system is based on an active yaw control and its performance verified by the test is shown. Also the comparison between the MANDO VDC System and a competitor is carried out.

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궤도형 로외차량의 주행 및 견인 성능 예측 컴퓨터 시뮬레이션 (Computer simulation for the Prediction of Mobility and Tractive Performance of Tracked Vehicles)

  • 김경욱;신범수;김채주
    • 한국자동차공학회논문집
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    • 제2권3호
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    • pp.105-112
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    • 1994
  • A computer program was developed for the simulation of mobility and tractive performance of tracked off-road vehicles. Input parameters for the simulation involve those characterizing track and power drive line of a vehicle and soil conditions upon which the vehicle operates. The simulation predicts tractive performance in terms of soil thrust and motion resistance of track device and mobility performance in terms of the maximum speed, time-distance and time-speed relation that a vehicle can obtain under the given soil conditions. It also determines whether or not the vehicle can move in those conditions. An example of performing simulation was presented and its results showed that the performance prediction was reasonably in a good agreement with the published data.

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다물체 차량모델을 이용한 실시간 동역학 시뮬레이션 (Real-time Dynamic Simulation Using Multibody Vehicle Model)

  • 최규재;노기한;유영면
    • 대한기계학회논문집A
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    • 제25권3호
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    • pp.486-494
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    • 2001
  • This paper presents a real-time multibody vehicle dynamic analysis method using recursive Kanes formulation and suspension composite joints. To shorten the computation time of simulation, relative coordinate system is used and the equations of motion are derived using recursive Kanes formulation. Typical suspension systems of vehicles such as MacPherson strut suspension system is modeled by suspension composite joints. The joints are derived and utilized to reduce the computation time of simulation without any degradation of kinematical accuracy of the suspension systems. Using the develop program, a multibody vehicle dynamic model is formed and simulations are performed. Accuracy of the simulation results is compared to the real vehicle field test results. It is found that the simulation results using the proposed method are very accurate and real-time simulation is achieved on a computer with single PowerPC 604 processor.