• Title/Summary/Keyword: Vector map

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Measurement System Development for Three-Dimensional Flow Velocity Components Using Straight-Type Five-Hole Pressure Probe (직선형 5공 압력프로브를 이용한 3차원 유동속도 계측시스템 개발)

  • Kim, J.K.;Jeong, K.J.;Oh, S.H.
    • Journal of Power System Engineering
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    • v.10 no.4
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    • pp.56-64
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    • 2006
  • This paper shows the development process of a straight-type five-hole pressure probe for measuring three-dimensional flow velocity components. The data reduction method using a bi-cubic curve-fitting program in a new calibration map was introduced in this study. This new calibration map can be applied up to the application angle, ${\pm}55^{\circ}$ of a probe. As a result, for the application angle of ${\pm}45^{\circ}$, an error for yaw and pitch angles appeared from $-1.76^{\circ}\;to\;1.83^{\circ}$ and from $-1.91^{\circ}\;to\;1.75^{\circ}$, respectively. Moreover, an error for a vector magnitude and a static pressure compared with a dynamic one showed from -7.83% to 4.87% and from -0.73 to 0.77, respectively. Even though this data reduction method showed unsatisfactory errors in a vector magnitude, it resulted in an easy and simple application method. Especially, when it was applied to an actual flow field including a swirling flow, a good result came out on the whole. However, in order to obtain a better result, it is thought that a more sophisticated interpolation method needs to be introduced.

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Overview of Inter-Component Coding in 3D-HEVC (3D-HEVC를 위한 인터-컴포넌트 부호화 방법)

  • Park, Min Woo;Lee, Jin Young;Kim, Chanyul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.545-556
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    • 2015
  • A HEVC-compatible 3D video coding method (3D-HEVC) has been recently developed as an extension of the high efficiency video coding (HEVC) standard. In order to efficiently deal with the multi-view video plus depth (MVD) format, 3D-HEVC exploits an inter-component prediction which allows the prediction between texture and depth map images in addition to a temporal prediction used in the conventional single layer video coding such as H.264/AVC and HEVC. The performance of the inter-component prediction is normally affected by the accuracy of the disparity vector, and thus it is important to have an accurate disparity vector used for the inter-component prediction. This paper, therefore, introduces a disparity derivation method and inter-component algorithms using the disparity vector for the efficient 3D video coding. Simulation results show that the 3D-HEVC provides higher coding performance compared with the simulcast approach using HEVC and the simple multi-view extension (MH-HEVC).

SVM Based Speaker Verification Using Sparse Maximum A Posteriori Adaptation

  • Kim, Younggwan;Roh, Jaeyoung;Kim, Hoirin
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.5
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    • pp.277-281
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    • 2013
  • Modern speaker verification systems based on support vector machines (SVMs) use Gaussian mixture model (GMM) supervectors as their input feature vectors, and the maximum a posteriori (MAP) adaptation is a conventional method for generating speaker-dependent GMMs by adapting a universal background model (UBM). MAP adaptation requires the appropriate amount of input utterance due to the number of model parameters to be estimated. On the other hand, with limited utterances, unreliable MAP adaptation can be performed, which causes adaptation noise even though the Bayesian priors used in the MAP adaptation smooth the movements between the UBM and speaker dependent GMMs. This paper proposes a sparse MAP adaptation method, which is known to perform well in the automatic speech recognition area. By introducing sparse MAP adaptation to the GMM-SVM-based speaker verification system, the adaptation noise can be mitigated effectively. The proposed method utilizes the L0 norm as a regularizer to induce sparsity. The experimental results on the TIMIT database showed that the sparse MAP-based GMM-SVM speaker verification system yields a 42.6% relative reduction in the equal error rate with few additional computations.

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Design and Implementation of Thin Client SVG Map Service System for LBS (LBS를 위한 서버기반 SVG Map 서비스 시스템 설계 및 구현)

  • Chung Yeong-Jee;Kim Myung-Sam
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1588-1596
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    • 2004
  • Recently, many WMS(Web Mapping Services) and POI(Point of Interest) service on to be in service on the Internet using Web CIS(Geographic Information System) as information Technology and computer HW are evolved faster in its speed, network bandwidth and features. The Web GIS is, however, limited and constrained on the specification of its system configuration, the service class provided and the presentation methodology of a map. As the mobile Internet becomes popular in mobile service, Web GIS service on mobile environment is strongly required and to be provided by LBS(Location Based Service) on a mobile client such as PDA with location information of the user. In this paper, we made an effort to design and implement a GIS computing environment by thin client for mobile web mapping service. For implementing the thin client GIS computing environment, we were using NGII's(National Geographic Information Institute's) DXF map, representing the map by SVG(Scalable Vector Graphics) recommended by OGC(OpenGis Consortium), and adapting standard XML web service to provide the thin client GIS service on PDA by applying the location information of the user in realtime with GPS on mobile environment.

Practical Investigation for Internet Airborne Video Map Focused on Vector Shaped Objects (벡터형 공간객체 중심의 인터넷 원격 동영상 지도 서비스에 대한 실증적 고찰)

  • Um, Jung-Sup;Lee, Bo-Mi
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.2
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    • pp.46-64
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    • 2003
  • The vector shaped object is generally very long (hundreds or thousands of kilometers) and very narrow (10-100 meters). Image mapping techniques and tools for these objects should be totally different from the traditional area-based targets. Acknowledging these unique characteristics of the vector shaped object, a motion picture mapping system has been developed by combining internet GIS technology with airborne video. In particular, integration between airborne video and digital maps took advantage of each component, and enabled the landscape structure to be visualized, interacted with and deployed all on the Web. The motion picture maps provided a completely new means for disseminating information for area-wide landscape in a visual and interactive manner to the general public while digital map with location information revealed successfully the major parameters that influence an area-wide spatial structure in the study area. The remote video approach breaks down the usual concept of image mapping in a conventional cartography. As a result, the research findings have established the new concept of 'internet airborne video mapping for vector shaped object', proposed as an initial aim of this paper. It would playa crucial role in improving the quality of public information service if the mapping system is operationally introduced into the Government since the highly user-friendly moving picture provides a completely new means for disseminating spatia) information for vector shaped object.

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Deep Learning-based Gaze Direction Vector Estimation Network Integrated with Eye Landmark Localization (딥 러닝 기반의 눈 랜드마크 위치 검출이 통합된 시선 방향 벡터 추정 네트워크)

  • Joo, Heeyoung;Ko, Min-Soo;Song, Hyok
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.748-757
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    • 2021
  • In this paper, we propose a gaze estimation network in which eye landmark position detection and gaze direction vector estimation are integrated into one deep learning network. The proposed network uses the Stacked Hourglass Network as a backbone structure and is largely composed of three parts: a landmark detector, a feature map extractor, and a gaze direction estimator. The landmark detector estimates the coordinates of 50 eye landmarks, and the feature map extractor generates a feature map of the eye image for estimating the gaze direction. And the gaze direction estimator estimates the final gaze direction vector by combining each output result. The proposed network was trained using virtual synthetic eye images and landmark coordinate data generated through the UnityEyes dataset, and the MPIIGaze dataset consisting of real human eye images was used for performance evaluation. Through the experiment, the gaze estimation error showed a performance of 3.9, and the estimation speed of the network was 42 FPS (Frames per second).

Production of Digital Image Map using Aerial Photo and Geospatial Information System (항공사진과 지형공간정보체계를 이용한 수치영상지도 제작연구)

  • Sohn, Duk-Jae
    • Journal of Korean Society for Geospatial Information Science
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    • v.5 no.2 s.10
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    • pp.207-220
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    • 1997
  • This study aims to develope the production method of digital image map of high capable utiliy and terrain interpretability using aerial photo and Geospatial Information System. Theory and efficient practical method was studied to generate tile digital image map with low-cost personal computer system using the merging procedure of raster scanned aerial photo and vector topographic map. Determination theory of ground coordinates, digital image processing, production of digital elevation model was reviewed. And some chariteristics of digital image map, image collection method and significant concepts of digital image processing was studied. Also input and output way of image data to generate the digital image nap, production method of orthophoto map using aerial photo through digital differential rectification was studied. As the result, digital image map was produced and analyzed through the above mentioned procedures.

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SVM-Guided Biplot of Observations and Variables

  • Huh, Myung-Hoe
    • Communications for Statistical Applications and Methods
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    • v.20 no.6
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    • pp.491-498
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    • 2013
  • We consider support vector machines(SVM) to predict Y with p numerical variables $X_1$, ${\ldots}$, $X_p$. This paper aims to build a biplot of p explanatory variables, in which the first dimension indicates the direction of SVM classification and/or regression fits. We use the geometric scheme of kernel principal component analysis adapted to map n observations on the two-dimensional projection plane of which one axis is determined by a SVM model a priori.