• Title/Summary/Keyword: Vanishing point

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Decision of Road Direction by Polygonal Approximation. (다각근사법을 이용한 도로방향 결정)

  • Lim, Young-Cheol;Park, Jong-Gun;Kim, Eui-Sun;Park, Jin-Su;Park, Chang-Seok
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1398-1400
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    • 1996
  • In this paper, a method of the decision of the road direction for ALV(Autonomous Land Vehicle) road following by region-based segmentation is presented. The decision of the road direction requires extracting road regions from images in real-time to guide the navigation of ALV on the roadway. Two thresholds to discriminate between road and non-road region in the image are easily decided, using knowledge of problem region and polygonal approximation that searches multiple peaks and valleys in histogram of a road image. The most likely road region of the binary image is selected from original image by these steps. The location of a vanishing point to indicate the direction of the road can be obtained applying it to X-Y profile of the binary road region again. It can successfully steer a ALV along a road reliably, even in the presence of fluctuation of illumination condition, bad road surface condition such as hidden boundaries, shadows, road patches, dirt and water stains, and unusual road condition. Pyramid structure also saves time in processing road images and a real-time image processing for achieving navigation of ALV is implemented. The efficacy of this approach is demonstrated using several real-world road images.

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Practical Reading of Gilles Deleuze on Frame from Filmmaking Perspective (들뢰즈의 프레임: 영화제작 관점에서 읽기)

  • Kim, Jung-Ho;Kim, Jae Sung
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.527-548
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    • 2019
  • For Deleuze, the frame is a closed system with numerous subsets of information. the frame can be defined by mathematics and physics. it is a geometric system of equilibrium and harmony with variables or coordinates. like paintings, Linear perspective represents a three-dimensional depth in a two-dimensional plane through vanishing points, horizontal lines in the frame. Linear perspective makes it possible to assume the infinity towards the vanishing point and the infinity towards the outside of the frame, the opposite of the vanishing point. Not only figures and lines in the drawing paper, but also the space between the figures and lines in the drawing paper was recognized. that is space, the 3rd dimension. with the centripetal force and centrifugal force of the frame, frame follow the physical rules of power and movement. de framing is against the dominant linear perspective and central tendency of the frame. The film contains four-dimensional time while reproducing three-dimensional space in two dimensions. It may be that the outside of the frame, or outside the field of view, contains thought, the fifth dimension.

3D Panorama Generation Using Depth-MapStitching

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Park, Kyoung-Wook;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.780-784
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    • 2011
  • As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. In this paper, we propose 3D panorama system using vanishing point locationbased depth map generation method. 3D panorama using depthmap stitching gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

Constraining primordial non-Gaussianity with the 3-point correlation function of the SDSS-IV eBOSS DR14 quasar sample

  • Choi, Peter D.;Rossi, Graziano;Slepian, Zachary;Eisenstein, Daniel;Ho, Shirley;Schlegel, David
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.1
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    • pp.53.3-53.3
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    • 2017
  • While quasars are sparse in number density, they reside at relatively high-redshift as compared to galaxies. Hence, they are likely to be less non-linearly evolved than the galaxy population, and thus have a distribution that more closely mirrors the primordial density field. Therefore, they offer an intriguing opportunity to search for primordial non-Gaussianity (PNG). To this end, the 3-point correlation function (3PCF) is an excellent statistical tool to detect departures from Gaussianity, vanishing for a Gaussian field. In this work, we will make the first-ever measurement of the large-scale quasar 3PCF from the SDSS-IV DR14 quasar sample (spanning the largest volume to-date) to place constraints on PNG through the usual f_NL-type parametrization. This work will use the order N^2-time 3PCF algorithm of Slepian & Eisenstein (2015), with N the number of objects.

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A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

Vehicle Classification by Road Lane Detection and Model Fitting Using a Surveillance Camera

  • Shin, Wook-Sun;Song, Doo-Heon;Lee, Chang-Hun
    • Journal of Information Processing Systems
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    • v.2 no.1
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    • pp.52-57
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    • 2006
  • One of the important functions of an Intelligent Transportation System (ITS) is to classify vehicle types using a vision system. We propose a method using machine-learning algorithms for this classification problem with 3-D object model fitting. It is also necessary to detect road lanes from a fixed traffic surveillance camera in preparation for model fitting. We apply a background mask and line analysis algorithm based on statistical measures to Hough Transform (HT) in order to remove noise and false positive road lanes. The results show that this method is quite efficient in terms of quality.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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Stereo Visual Odometry without Relying on RANSAC for the Measurement of Vehicle Motion (차량의 모션계측을 위한 RANSAC 의존 없는 스테레오 영상 거리계)

  • Song, Gwang-Yul;Lee, Joon-Woong
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.4
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    • pp.321-329
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    • 2015
  • This paper addresses a new algorithm for a stereo visual odometry to measure the ego-motion of a vehicle. The new algorithm introduces an inlier grouping method based on Delaunay triangulation and vanishing point computation. Most visual odometry algorithms rely on RANSAC in choosing inliers. Those algorithms fluctuate largely in processing time between images and have different accuracy depending on the iteration number and the level of outliers. On the other hand, the new approach reduces the fluctuation in the processing time while providing accuracy corresponding to the RANSAC-based approaches.

A Study of Generating Depth map for 3D Space Structure Recovery

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1855-1862
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    • 2010
  • In virtual reality, there are increasing qualitative development in service technologies for realtime interaction system development, 3- dimensional contents, 3D TV and augment reality services. These services experience difficulties to generate depth value that is essential to recover 3D space to form solidity on existing contents. Hence, research for the generation of effective depth-map using 2D is necessary. This thesis will describe a shortcoming of an existing depth-map generation for the recovery of 3D space using 2D image and will propose an enhanced depth-map generation algorithm that complements a shortcoming of existing algorithms and utilizes the definition of depth direction based on the vanishing point within image.

Correction of Fisheye Distortion and Perspective Distortion (어안렌즈왜곡 및 원근왜곡의 보정)

  • Song, Gwang-Yul;Yoon, Pal-Joo;Lee, Joon-Woong
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.10
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    • pp.22-29
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    • 2006
  • This paper considers the lens distortions such as a fisheye distortion and a perspective distortion. While a fisheye lens has a wide field-of-view, it causes a large distortion to the images. Regardless of a fisheye lens or a rectilinear lens, a lens generates perspective distortion in a vertical direction when the lens views in an upward direction or downward direction. These distortions deform images differently from human visual functions. Therefore, this paper presents a method to correct the distortions, and whereby, the research in this paper enlarges choices of images to image processing algorithm that may select the distorted images and the corrected images depending on applications. An infinite polynomial model is employed in the fisheye radial distortion correction, and the vertical perspective distortion correction is done by using a vanishing point. The methods introduced in this paper are implemented on the images captured by a rear-view camera installed on a vehicle and showed their robustness of the correction.