Service-Oriented Architecture (SOA) is emerging as an effective approach for developing applications by dynamically discovering and composing reusable services. Generally, the benefits of SOA are known as low-development cost, high agility, high scalability, business level reuse, etc. However, a representative problem for widely applying SOA is the performance problem. This is caused by the nature of SOA such as service deployment and execution in distributed environment, heterogeneity of service platforms, use of a standard message format, etc. Therefore, performance problem has to be overcome to effectively apply SOA, and service performance has to be measured precisely to analyze where and why the problem has occurred. Prerequisite for this is a definition of a quality model to effectively measure service performance. However, current works on service performance lacks in defining a practical and precise quality model for measuring performance which adequately addresses the execution environment and features of SOA. Hence, in this paper, we define a quality model which includes a set of practical metrics for measuring service performance and an effective technique to measure the value of the proposed metrics. In addition, we apply the metrics for Hotel Reservation Service System (HRSS) to show the practicability and usefulness of the proposed metrics.
Journal of the Korean Society of Environmental Restoration Technology
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v.8
no.4
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pp.43-51
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2005
Due to rapid and reckless economic development, natural resources of the national land have been damaged and polluted. Accordingly, the necessity for environment-friendly development has been on the rise and many have made efforts to assess the environmental value of the national land. This study divides the conservation areas by means of using relative elevation, slope, and development of housing land based on environmental evaluation of the national land. The relative elevation is obtained by the difference of altitude at the edge of the forest patch extracted from the land cover classification map based on the ridgeline, and the slope is obtained by environment-oriented land suitability analysis. The development of housing land is classified in accordance with the progress of each project. Twenty-six evaluation criteria are divided into five different grades using the minimal indicator approach and then sub-divided into ten grades by means of using the following two scenarios. The first one uses the weight of input materials while the second one relies on the size of patches that are emphasized in landscape ecology. Consequently, such a study demonstrated the following results. The method relying on the weight of input materials revealed the limitation of emphasizing input materials excessively, whereas the method of considering the size of patches resulted in the division of conservation areas that embody regional characteristics. This study is meaningful in that it classifies the conservation areas by reflecting the regional characteristics and the ecological values of animals and plants.
As the pluralistic value in which various cultures and trends exist develops the world at large, development of interior design is required to examine consumers by group. This requirement purports to set up a strategic model of operating interior design organizations under cross-cultural (past and present) enviroment, not to express new researches of interior design following the direction of the developed media service. Based on the educational and complex cultural approach to design matters - the key issue in solving the cross-cultural design matters, this paper has suggested the structure of semi-centralized design process and the system for finding out consumers' trends under the new media-based cultural design environment. This study presents some expected effects. First, it will be able to enhance the consumer-oriented design mind by providing the information on the interior design system and design trend. Through analyzing the lifestyle in the 21st century and providing the relevant information, it will lead irrlprovement in living environment. And further, by using the program of searching consumers' new preference, the system of grasping consumers' propensity and making decisions will be materialized. Secondly, based on the background database of forecasted consumers' trends, marketing strategies can be established. Thirdly, through the better technology of designing living environment, efficiency will be increased and the economic foundations through use of new database will be constructed. Fourth, systematic interior design can be developed. Strategic correspondence to consumers' desires and reinforcement of competitiveness will become possible with development of database. By encouraging consumers' participation under digital environment, their trends can be forecasted, and by efficiently using information and new technology, resources can be saved and further, additional costs for promotion and sales will be reduced.
Journal of the Korea Fashion and Costume Design Association
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v.5
no.2
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pp.93-102
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2003
With respect to this research, the College of Arts and Design, Kon Kuk University founded Design Venture of KKU(Kon Kuk University) in July 2001 as an approach to tackle the issue on how to accept and respond to the waves of changes in paradigms of the 21st century represented by information revolution. Such move is to cope more effectively with the changes in the current educational environment with an aim to secure the competitive edges compatible with the conditions of each college under the uniform and standardized educational systems. Even the professionals in the design fields of this country try to find the significance in bringing out in the open the latent creative talents of the students by improving the quality of our daily necessities and putting the students through more practical training, and in creating international competitiveness of our design field by encouraging the students to gain more diverse experiences. Therefore, the purpose of this research is to present the approaches to revitalize Design Venture of Kon Kuk University which has been managed as part of the efforts to establish the new identity for the design of this country in the 21st century, and to present the new model for an enterprise which, rooted in the College, can grow into a high value-added business. The methodology for this research is based on the case study of Design Venture of Kon Kuk University and investigation into the literature. The contents of this research include the following three steps. Firstly, initial research is made into the background for founding the College of Arts and Design which had been promoted as a differentiated strategy for the long-term and short-term development plan of the College of Arts and Design, in Chungju Campus of Kon Kuk University. Secondly, the basic strategy for Vonchi, brand of Design Venture of KKU and the brand launching process are examined. Thirdly, Various approaches to revitalize the Vonchi brand recognition are collected and analyzed to present the conclusion and the alternative. Such research findings as given above on Design Venture of KKU may satisfy diverse consumer-oriented requirements on the strength of the characterization and differentiation of the college and may enhance the competitive edge of the college.
Journal of Korean Academy of Fundamentals of Nursing
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v.4
no.2
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pp.217-228
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1997
According to industralization the percentage of working women with children is on the continuous increase. There has been a growing concern over important health problems of middle-aged women, especially with working women. But we didn't know how to care of themselves yet even if it was importment to fint out that. So this reseach was an attempt to identify the nature of experience of their health management so that it is to be contributed to be knowledge development of women' health management strategy. The phenomenological approach in qualitative studies was used to serve this purpose. Subjects were 10 middle-aged working women having children in well-being state. The result of this study was as follows : 'Diet pattern' was to unbalanced and irregular but they tried to correct balanced and harmony dietary life. 'Exercise' was very simple and irregular. They have closed-minded of kinds of exercise. 'Controlling the environment and their minds' was to obtain emotional stability and be free from stress. They put emphasis on refraining from being overtiring and watching their condition carefully. They always tried to keep the peaceful mind. 'Reducing fatigue' was to be bathing, hot streamed-bath, finger pressure therapy, massage, singing, communication with others and maintenance of personal relationships. 'Identification of self-esteem' was very key point to maintain their health. Working regulary gave them to please and value of the life. 'Work oriented life pattern' was to be harm their health state so that it need to be available clinics to check up their health state after work. The rest of this study showed that it need to be social support for working women to work with comfort. Further study regarding working women engaging in the lower level is nesessary.
Today's Virtual Reality(VR) technology has become considerably more affordable and sophisticated with rapidly advancing computer technology. Photo-realistic visual representations along with real-time interactivity are now achievable without special programing knowledge and expensive equipment. The purpose of this paper is to establish how simple, credible user testing methods based on VR simulations can be utilized to improve design decision making towards more sensible design solutions for end-users. Results of a case study demonstrate the value of potential user-testing feedback in a simulated 3D virtual service space, i.e., restaurant interior. User feedback from the VR simulation includes preferences in table location, privacy, and values of seating preferred tables. A new design framework incorporating an empirical testing method for service spaces is presented. The overall design process, the development of the VE, and the user testing method and findings are discussed. This study provides useful guidances for future efforts in the areas where such technology may benefit to understand end-user feedbacks in design process.
This study is aimed to investigate ethics cognition to information of youths who are main users of computers, but yet not built up the own ethics and the sense of value, as ethical problems are raised in information-oriented society. The research was focused on youths ethics cognition to information according to contact of multimedia pornography, surreptitious use of others and abusion of indecent languages in chatting. The survey was conducted to 520 students from middle and high schools in Jeju region and analyzed Probit Regression. The major results of this study are as follows; First, most of youths possess own-computers, and use Internet. Second, looking into experiencing or not according to sub-spheres of ethics cognition to information, the experience of contacting multimedia pornography was few. but the primary place of using it was a house. Most of youths approach multimedia pornography in awareness of a ban on youths' contact. The experience of surreptitious use of others was less than other spheres, and mainly only once. The number of youths who have an experience of abusing indecent languages was less than that of youths who don't have, but the frequency of was high when the youths have an experience. Third, the experience or no experience on each sub-sphere has a significant difference on personal-relative variables such as gender, age, education levels, number of siblings, academic records, personal expenses, relationship with friends. The experience or no experience on each sub-sphere has a meaningful influence upon family-relative variables such as father's education levels, Job, mother's age, education levels, employment, family type, monthly household expense. The experience or no experience on each sub-sphere has a meaningful influence upon PC-relative variables such as deviation experience in PC rooms, the experience of request for age confirmation(I.D. card), average use hour of PC rooms. The experience or no experience on each sub-sphere has a more meaningful influence on personal-relative variables and PC-relative variables than family-relative variables.
Purpose With the advent of the 4th Industrial Revolution era, ICT convergence industry is leading the wave of new change. These changes in the industrial field are recognizing convergence as a strategic cooperation tool of management for creating new value. In order to achieve the research purpose, conceptual understanding of ICT convergence is summarized by focusing on concepts, features, types and cases. In addition, this study established the theoretical rationale for the determinants of ICT convergence performance, and examined previous researches related to ICT convergence. Design/methodology/approach The empirical research method is based on a survey of 510 companies including managers and mid-level practitioners who understand the contents of the relevant field, 305 data were used for analysis. We conducted exploratory factor analysis to verify the grouping of these questionnaire items and conducted confirmatory factor analysis to analyze the validity and reliability of the measurement model. Through the statistical analysis, we analyzed the structural relationship of ICT firms' competencies for convergence performance. Findings Linkage of ICT strategies established by corporations is an important factor for enhancing resource capacity and convergence ability. It is important to ensure that product innovation, consumer-oriented strategies, and ICT strategies for the implementation of business strategies are closely linked. In addition, in the convergence environment, companies should make efforts to develop convergence ability and improve organizational performance through utilization of ICT resources. From the CEO's perspective, it is necessary to understand the knowledge, technology and resources arising from the convergence environment, and to integrate with the resources possessed by the enterprise to induce the organization's performance.
Journal of the Korean Institute of Landscape Architecture
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v.35
no.4
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pp.81-89
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2007
Urban landscape represents a city's internal identity as well as external form. Therefore, urban landscape and image planning has to involve marketing strategies to deliver the economic growth and regional revitalization through recreating the environmental and cultural value of the city. This study intends to develop practical city image management programs as city marketing tools which consider opinions of local authorities, related experts, and residents. To achieve this purpose conjoint analysis was applied on three components which symbolically reflects features of assets and resources in Anseong. This study can be summarized as follows: 1. The first consideration for Lake Geumgwang is to develop farm experience Programs on waterside fields. 2. The rot consideration for Bauduki Festival is to make efforts for public relations(PR) to be able to merchandise festival-related goods and develop unique products. 3. The first consideration for Anseong Grapes is to build leisure-oriented theme parks for local farm products. This study is meaningful to develop the efficient and quantitative management method of city image for marketing. The integrated approach to the management programs to reflect opinions of local policies, experts and citizens is expected to become a useful foundation in studying city images and marketing.
The fisheries industry has been changed drastically during the so - called Golden Growth Era of Korea. Recently, WTO/DDA agenda drove industries out of their safe refuges toward infinite competitions in the world. This paper aims at finding out distinguished features in the structural changes of fisheries since 70s. Furthermore, policy implications are investigated in order for the fisheries to survive in the outdoors. The paper consists of the following sections. First, we consider why and for what the structural change of fisheries in historical perspective should be investigated. And we introduce how we can approach to the goal in various aspects in the second section. In the third section, we examine the historical change of Korean fisheries in respect of national economy, resource allocation mechanism, industrial structure, and fisheries society. In the fourth section, we extract the development steps in fisheries from the periodic characteristics, using various methods of the above approaches. And we deduce the next step for Korean fisheries in the future. Finally, we conclude that there needs some turning point of fisheries policies in Korea, striving to foster the fisheries industry in the future. As results of empirical analysis in this paper, we find that fisheries industry in Korea has experienced some momentous changes during 30 years, using I/O data of B.O.K. The weight of fisheries sector in the whole economy of Korea increased during early 70s, initially leading the national economy to export - oriented engine for growth. But fisheries sector has shrunk rapidly since late 70s. Almost resources in Korea were allocated to expanding manufacturing industries. Further, fisheries industry has encountered perfect international competitions since the late 90s. This paper draws that fisheries industry in Korea will jump across to next step of qualitative growth in the future. Therefore, we recommend that the policies should be focused on enhancing the industrial competitiveness, switching quantitative growth to qualitative advance in fisheries.
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