• Title/Summary/Keyword: VR-Design

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Research on Digital Twin Automation Techniques in the Construction Industry through 2D Design Drawing Data Extraction and 3D Spatial Data Construction (2D 설계도면 데이터 추출 및 3차원 공간 데이터 구축을 통한 건설산업 디지털 트윈 자동화 기법 연구)

  • Lee, Jongseo;Moon, Il-YOUNG
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.609-612
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    • 2021
  • Government agencies and companies are establishing and promoting digital transformation strategies in various industrial fields, and are leading the era of the 4th industrial revolution through successful technological innovation. In this time of change, we can see many stories of global companies Nike and Starbucks as successful examples of digital transformation. These two companies are showing successful results through digital transformation. Domestic companies are also conducting digital innovation based on mobile, cloud, IoT, artificial intelligence, and AR/VR technologies, and are establishing RPA (Robotic Process Automation) processes for high efficiency and high productivity. In this paper, we introduce the 3D digital twin space construction automation process technique using data from the entire construction cycle of design, construction, and maintenance of the construction industry, and look into the digital transformation strategy of the construction industry in the future.

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Realization Method for Landscape Architecture Design Using Virtual Reality Technology - Focused on the Residential Garden Design - (가상현실(VR)기법을 이용한 조경설계 구현방법 - 주택정원 설계 중심으로 -)

  • Deng, Bei-Jia;Kim, Young-Hun;Cao, Lin-Sen;Heo, Sang-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.3
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    • pp.71-80
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    • 2019
  • The Fourth Industrial Revolution, centered on intelligence and information, began to take hold in 2016. This study uses virtual reality technology, which is the most popular technology of the Fourth Industrial Revolution. The purpose of this study is to explore a Virtual Walk-through method, which can be easily applied to landscape architecture. At present, virtual reality technology is widely used in the fields of games, emergency training, and architectural design. However, in the field of landscape architecture, it is still in the development stage. In addition, most of the traditional ways to display virtual reality use 2D images, but such methods have some limitations. Therefore, this research addresses the three stages of "design-exhibition-experience" and puts forward a new simple method called 'Virtual Walk-through' that breaks from traditional landscape design exhibitions. The results show that compared with traditional methods, virtual reality has many advantages, such as the freedom of experience, a diversity of viewing angles, information supply, interaction, etc. It can show high quality images and effects, which are suitable for landscape design. It provides an evaluation method for garden design that can be utilized in the future. It is simple and has value as it can reflect the method and the expected effects. Virtual reality technology can bring an infinite number of prospects to the development of landscape architecture.

The Construction of Internet Virtual Reality System For Highway Estimation (도로평가를 위한 인터넷 VR 시스템 구축)

  • 강인준;최현;한병철;이병걸
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.367-372
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    • 2004
  • Highway have to be constructed under thorough investigation about function, economy, safety of the traffic and environment, because they are needing huge budget for construction and management as important facilities of the social overhead capital in the national economics. Initially the construction of roads becomes effective the plan, the design, construction phase. The design is foundation of accomplishment of the roads operation, the results of the design operation come to much effect a nation when using roads. Especially ancient design methods were not expected for visual effects as attaching weight to 2-dimensional drawing from flat. Therefore, it is difficult to recognize troubles happened during the work operation besides, many troubles are solved by modification of drawings as situations. For solving of those of the problems, it is emphasize on visual effect through introduction of 3-dimensional design from the initial phase. In case of national conditions, limited national land has caused increasing weight for construction of the roads through cities as the urban centered development. thereupon, citizens are increasing concern about the right of the light and the environmental effect, road designs and construction of the structures under agreement with local residents cause to make troubles. The analysis of 3-dimensional design is necessary as intermediation for decision making. In this study, Virtual reality techniques in 3-dimensional roads design are expected to visual effect on the publishing Internet Web, find problems in first phase and make decision between users and people having civil appeal.

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A Design of an NCS-Based Job Matching System for the Disability

  • Jung-Youn Park;Min-Ji Kim;Jin-Ui Kim;Jin-Seop Yoo;Eun-Mi Mun;Hee-Young Nam;Won Joo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.121-130
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    • 2024
  • In this paper, we propose and design an NCS-based job matching system for individuals with disabilities. This system allows users with disabilities to access it, input basic information (personal and disability-related details), and take a simple test related to job performance. The system then provides NCS job-related information appropriate to their type and degree of disability. To effectively link various NCS-based jobs, it is essential to consider the degree of disability for each type of disability. However, most evaluation tools target specific types of disabilities or assess the vocational abilities of individuals with disabilities in a limited manner, focusing only on cognitive levels or certain physical functions. This makes it challenging to apply these tools to an NCS-based job matching system for individuals with disabilities. Therefore, in this paper, we utilize the ICF coresets for VR to assess the cognitive levels or physical functions required for performing specific jobs. Additionally, we use the NCS vocational competency evaluation tools to determine the levels of vocational competencies required for performing specific jobs. By doing so, we match NCS-based jobs according to the type and degree of disability. The proposed NCS-based job matching system relies on the user's interaction with the system, which may pose challenges for visually impaired individuals or those with intellectual and autism spectrum disabilities who have low literacy levels. Enhancing the accessibility of this system could enable individuals with disabilities to receive recommendations for NCS-based jobs that suit their vocational abilities.

A Case Study on Design Verification for Supportability of Weapon System Based on Virtual Reality (가상현실 기반의 무기체계 군수지원성 설계 검증 방안 : 사례연구)

  • Kim, Heewook;Lee, Hakpyo;Lee, Seungyong;Kang, Sungoug;Heo, Gilhwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.76-83
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    • 2016
  • State-of-the-art design S/W and other 3D systems are used for design and development of weapon system. It is possible to detect problems of design through 3D or VR(Virtual Reality) in advance, and then reduce the development cost by finding solutions before prototype production. Therefore, we can increase efficiency for supportability of weapon system. In this study, we first propose a design verification procedure. Then we verify design of weapon system, underwater guided weapon, as a case study. Finally, we suggest alternatives for underwater guided weapon under development with DMS(Digital Maintenance System) and ICIDO from the point of view of ILS(Integrated Logistics Support). Developed S/W, DMS, draws maintenance procedures for components. Commercial S/W, ICIDO, verifies cable maintainability.

Analysis of Torque Characteristics of Step Motor by FEM (유한요소법에 의한 스텝모터의 토크특성 해석)

  • Bae, D.J.;Lee, J.I.;Lee, J.I.;Park, H.J.;Kim, J.K.;Hahn, S.Y.
    • Proceedings of the KIEE Conference
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    • 1993.07b
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    • pp.977-980
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    • 1993
  • The technique to design high performance small motors has been based on experimental data, which results from lots of cost, experience and time in manufacturing. Recently, as high-performance computer appears, many engineers use numerical methods to design and analyze electric machine. Since, the step motor which has very small air gap(0.02-0.05mm) is different from other electric machine in its structure. The shape of rotor teeth and stator teeth influence seriously on the torque characteristics. And it is operated over magnetic saturation point. Therefore, the design of step motor needs to solve nonlinear problem and to calculate magnetic field precisely. In this paper, we solve nonlinear problem by employing Finite Element Method and obtain torque-displacement characteristics for the design of step motor. We also manufacture VR step motor according to the obtained results, and measure some torque characteristics. Through comparing calculated results with experimental results, it is verified that FEM is very useful to design step motor, and the motor designed by our technique is improved in its step accuracy.

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A VR-based Tile Display System for the Distributed Visualization (분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발)

  • Cha, Moo-Hyun;Lee, Jae-Kyung;Hwang, Jin-Sang;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.167-177
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    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

A Study about a Restoration Process of Culture Contents and the Practical Use Way of CAVE System (몰입형 가상현실시스템을 위한 문화컨텐츠 복원과정과 CAVE 활용방안에 관한 연구)

  • Kim, Tae-Yul;Ryu, Seuc-Ho;Hur, Young-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.56-61
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    • 2004
  • 청개천 복원 공사가 시작되고 청계고가가 사라지고 예전의 청계천 모습을 사람들은 기대하고 있다. 우리나라 뿐만아니라 세계의 여러 나라는 지금 자국의 빛난 옛 문화에 대한 복원사업을 계속해서 추진하고 있다. 이만큼 문화컨텐츠분야는 자국의 역사의 재확립이라는 면에서 중요시되고 있는 것이다. 문화컨텐츠 복원은 다양한 방법으로 이루어지고 있는데 이 논문에서는 몰입형 가상현실 시스템을 이용하여 고증을 거친 문화 컨텐츠의 복원 과정을 다루고자 한다. 가상현실 시스템에서의 복원과 실제의 복원과정의 차이점을 알아보고 이러한 문화 컨텐츠 복원이 VR측면에서 어떠한 가치를 가지고 있는가 또한 알아본다. 그리고 이러한 몰입형 가상현실 시스템을 가지고 문화컨텐츠의 복원뿐만 아니라 다른 문화컨텐츠 분야에의 활용방안을 이 논문을 통하여 제시한다.

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Internet-Based Remote Control System Using Virtual Reality (VR을 이용한 인터넷 기반 원격 제어 시스템)

  • 차주헌;이순걸;전희연
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.88-94
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    • 2000
  • This paper presents new type remote home automation that can control and manage hi-directionally and efficiently home appliances and home security systems in home through Internet. The system is used virtual reality technology to construct very easy user interface and used Internet as network for remote control. Here, the user interface is 3D GUI which gives user feeling to be at his home on web-browser, and also shows him present state of control objects at home. This system has been implemented on the basis of Java and VRML. In this paper we propose the internet-based remote control system, and show usefulness of the suggested system by applying to home automation system.

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Development of an Immersive VR Display System Supporting Continuous Arrangement of Multiple Screens (다중스크린의 연속적인 배치를 지원하는 몰입형 가상환경 디스플레이 시스템의 개발)

  • 남상훈;채영호;강재훈
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.18-26
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    • 2002
  • The suggested modular projection system can have flexible arrangements of screens. Modular and continuous arrangements of the display system enable us to modify the screen configuration easily, so that the system can be used in various applications. The image of each screen is calculated automatically by using window projection and the tracked position of the viewer. This system also uses the off-axis stereoscopic projection for the seamless stereoscopic edge blending of multiple connections of screens. The system has been successfully tested for the general navigation model and the CAU driving simulator with motion platform.