• Title/Summary/Keyword: VISUAL SIMULATION

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A Study on the Visual Simulation Methods : The Effects of Sounds and Videos (경관 시뮬레이션 기법에 관한 연구 - 현장음과 동화상의 효과를 중심으로 -)

  • 주신하;임승빈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.3
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    • pp.312-320
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    • 1998
  • The purpose of this study is to investigate and compare the validity of various visual simulation methods with or without sounds and videos of the landscapes The landscape evaluation through such media as color slide, color slide with sounds, video and video without sounds are compared with on-site evaluaton of the landscape. The results are as follows : ·Video can generally convey the feelings for the real landscapes better than traditonal mathod, i.e., slide without sounds. ·When the sources of sounds are dominant in the view, there are great differences in responses among 4 different media and video can convey the feelings for real landscapes on site most successfully. ·There are slight differences by landscape types ; in mixed landscapes, there are higher correlations between the on-site estimaton and estimations through media ; in natural landscapes, video can reflect the feelings for real landscapes on site better. ·There is little difference between two shooting methods, fixed shot and pan shot. These results suggest that traditional visual simulation, with slides or photographs, could not reflect the real landscapes in certain situations and the visual simulation method with sounds and videos should be used in such situatios to represent the real landscape better. Especially, when the whole and comprehensive evaluatio of the landscape properties is important, the visual simulation with sounds and videos should be used. And simulation techniques with sounds and videos should be further developed for practial applications.

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Development of a Visual Simulation System for the Motion Rider (모션 라이더를 위한 시각 시뮬레이션 시스템의 개발)

  • Kwon, Jung-Hoon;Kwon, Young-Woong
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.5
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

Use of Visual C++ program to generate Ramjet Simulation code (Visual C++프로그램을 이용한 Ramjet Simulation Code의 생성방법)

  • Kong, Chang-Duk;Owino, George Omollo
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.05a
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    • pp.25-30
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    • 2008
  • This paper presents on research findings of how Visual C++ program can be used to generate codes capable of performing ramjet engine simulation an arbitrary ramjet model will be considered for which generated output values will be compared with those from a commercial program GASTURB 9 Several governing thermodynamic equations will first be discussed in order that we understand the fundamental idea behind values printed out on the GUI. The program is designed that it generates its station input value. Similar results were realized compared to those produced by gasturb 9.

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A Study of Streetscape Evaluation Methods Using Computer Animation -A Comparison of Static and Dynamic Simulation Methods- (컴퓨터 애니메이션을 이용한 가로경관의 평가기법 연구 -정적 및 동적 시뮬레이션 기법의 비교-)

  • 김충식;이인성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.1-13
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    • 1999
  • Previous research for visual assessment of streetscape employed static simulation methods to represent future landscape. However, streetscape is experienced sequentially, and thus dynamic simulations can be more effective. This study tried to adopt computer animation in the evaluation of streetscape, and examined its effects and possibilities. Three development scenarios for the redevelopment districts of Sokong-Ro and Banpo-Ro in Seoul were designed, and simulations were produced by three methods-photo-retouching, computer still image, and animation. A preference questionnaire was asked to 69 university students, and the effects of simulation methods on visual preference were examined. In addition, the frames of the animation were reclassed to identify the visibility of physical elements. The relationships between the visibility and visual preference were analyzed. The results showed that visual preference can be explained by three factors-Amenity, Tidiness, and Variousness-that account for 62.4% of the total variance, and the Amenity showed the highest proportion: 36.0%. Among the three simulation methods, animation showed the largest difference in preference for the most important factor(Amenity), and yielded the highest correlation between visibility of physical elements and Amenity. This result demonstrated that dynamic simulations can provide more accurate observation of visual changes, especially because the simulated landscape is experienced sequentially. The results also revealed that the sequential change in the visibility of physical elements can be examined easily and precisely by animation. This benefit of animation enables analysts to identify the points where the landscape varies the most, and thus visual preference should be evaluated.

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Model Development and Appraisal by Visual Simulation about Soundproof Grove Types of Street Side (도로변 방음 수림대 유형별 시뮬레이션 모형개발 및 평가)

  • Kim, Sung-Kyun;Jeong, Tae-Young
    • Journal of Korean Society of Rural Planning
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    • v.11 no.2 s.27
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    • pp.59-69
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    • 2005
  • Because of increasing numbers of cars many highways are being constructed lively, and the noise of passing cars has influenced surrounding areas. In consideration of this, some alternatives and researches for soundproof facilities are proceeding, but aesthetic approach hasn't been considered. Therefore, this research is focused on soundproof effects for each types, effectual simulation methods, visual assessment and estimation between the landscape before simulation and the landscape after. Soundproof facilities are divided largely by the soundproof barrier, the soundproof mounding, the soundproof grove. The soundproof grove has three main function. First, leaves and branches absorbs sound vibrations. Second, leaves absorbs sound, and branches obstruct sounds. Third, by means of sounds of shaking leaves, forest can offset noises. This research was proceeded by means of classification of soundproof grove types and investigation of visual simulation methods. We made visual simulation for each types, and estimated the landscape for each types.

The Visual Impact Assessment in Dam Construction Using Visual Impact Assessment Method (경관영향평가 기법을 통한 댐건설에 대한 경관영향평가)

  • 김대현;구본학
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.80-86
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    • 1999
  • The purpose of this study was to suggest a case study and anlaysis of the visual impact in dam construction through visual impact assessment method in Dong-sang river. The results can be summarized as follows; 1) For the evaluation of the visual impact of dam construction, five steps such as field analysis of visual status, finding visual sensitivity area and visual control point, making visual simulation material and evaluation, and visual impact analysis and assessment were suggested as desirable. 2) In the case study, the visual impact of dam construction was evaluated to be simple, unique, modern, static, cool and unfamiliar. 3) There was a few difference between the pre-construction and post-construction in statistical test. Especially, The dam in Man-Jee area was evaluated to be artificial, unique and destroyed in statistical difference, and then we design dam structure with visual friendliness. 4) In conclusion, there was high correlation between pre-construction landscape and post-construction landscape through semantic differential scale method using eleven adjectives. Therefore, we state that there is no visual impact for the dam construction for the moment.

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An Analysis of the Visual Preference on Parallax Space by Blockage Pattern and Ratio (차폐유형과 차폐도를 달리한 패럴랙스(Parallax) 공간의 시각 선호도)

  • Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.2 s.121
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    • pp.55-63
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    • 2007
  • The purpose of this study is to create a planting design for progressive realization. For this, visual preferences as measured via questionnaire were evaluated by the Scenic Beauty Estimation(SBE) and paired comparison methods. The results can be summarized as follows. Through photo observation, the average visual blockage ratio was 38% and the range of degree of the visual blockage ratio was $30{\sim}50%$. The sketch simulation and filtered pattern received the highest preference score and fumed out to be the most practical pattern out of all the patterns evaluated. Also, in the sketch simulation, the high preference values were observed for a distance of 9 to 12m from the view point to the blockage tree with a D/H ratio of 2. The preference score significantly decreased with the increase of the visual blockage ratio having a turning point at $30{\sim}35%$ of the visual blockage ratio, even though the distance parameters were more important than the visual blockage ratio in the scores. An outstanding view must be handled properly to be preserved or accentuated. Framed, open, enclosed, screened or filtered pattern views should be completely revealed only from their best vantage point, not given away at first glimpse. It this sense, parallax spatial beauty with trees could be improved through the visual aspects of plan arrangements and seems to be an effective design technique for landscape planning and planting design.

Development of a Visual Simulation Tool for Object Behavior Chart based on LOTOS Formalism (객체행위챠트를 위한 LOTOS 정형기법 기반 시각적 시뮬레이션 도구의 개발)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.595-610
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    • 1999
  • This paper presents a visual simulation tool for verification and validation(V&V) of design implications of the Object Behavior Chart developed in accordance with the existing real-time object's behavior design method. This tool can simulates the dynamic interactions using the executable simulation machine, that is EFSM(Extended Finite State Machine) and can detect various logical and temporal errors in the visual object behavior charts before a concrete implementation is made. For this, a LOTOS prototype specification is automatically generated from the visual Object Behavior Chart, and is translated into an EFSM. This system is implemented in Visual C++ version 4.2 and currently runs on PC Windows 95 environment. For simulation purpose, LOTOS was chosen because of it's excellence in specifying communication protocols. Our research contributes to the support tools for seamlessly integrating methodology-based graphical models and formal-based simulation techniques, and also contributes to the automated V&V of the Visual Models.

Development of Simplified Building Energy Simulation Program for Building Energy Performance Analysis (건물에너지 성능 분석을 위한 간이 건물에너지 시뮬레이션 프로그램 개발에 관한 연구)

  • Park, Jong-Il;Kang, Yoon-Suk;Ihm, Pyeong-Chan
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.21 no.1
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    • pp.9-15
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    • 2009
  • There are various types of energy simulation tool to predict both thermal load and energy use. However, the problem about these software is that they have too much input variables and need expert with skills to run the simulation. Therefore, the purpose of this study is to develop the thermal analysis simulation program with input variables which eliminates coordinates of building components instead of using full coordinates by using DOE2. Since the simulation engine of the program is DOE2, the validity of S-DOE is performed by comparing peak heating and cooling load results with VisualDOE and annual energy use results with actual energy use of 1996. The results have shown that there are little difference between VisualDOE and S-DOE. Also it showed that there are little difference between actual energy use and S-DOE energy use results. S-DOE took less time to model a building than VisualDOE. These results reveals that the application of S-DOE have potentials in accurately predicting both energy load and energy use of the building and still have an advantage of taking less time to model a building.

State of the Art on Graphic Rendering Engine for Simulation Visualization of Tug-Barge Transportation (예부선 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술 동향 분석)

  • Hwang, Ho-Jin;Mun, Du-Hwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.10a
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    • pp.38-39
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    • 2009
  • Visual simulation technology is one of important constituents experienced directly by simulator users. Simulator users have a needs for more fast, realistic and intuitive visualization. Though hardwares such as computing power and visual equipment have been grown, the limits have been indicated in graphic rendering engine generally used in marine simulator up to now. This paper has focused on the review of applicability about graphic rendering engines for visual simulation. We had derived system requirements in visualization of tug-barge simulation, had surveyed graphic rendering engines as commercial and open source, and analyzed strengths and weakness of them.

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