• Title/Summary/Keyword: VISITOR RECOGNITION

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Development of a Visitor Recognition System Using Open APIs for Face Recognition (얼굴 인식 Open API를 활용한 출입자 인식 시스템 개발)

  • Ok, Kisu;Kwon, Dongwoo;Kim, Hyeonwoo;An, Donghyeok;Ju, Hongtaek
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.4
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    • pp.169-178
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    • 2017
  • Recently, as the interest rate and necessity for security is growing, the demands for a visitor recognition system are being increased. In order to recognize a visitor in visitor recognition systems, the various biometric methods are used. In this paper, we propose a visitor recognition system based on face recognition. The visitor recognition system improves the face recognition performance by integrating several open APIs as a single algorithm and by performing the ensemble of the recognition results. For the performance evaluation, we collected the face data for about five months and measured the performance of the visitor recognition system. As the results of the performance measurement, the visitor recognition system shows a higher face recognition rate than using a single face recognition API, meeting the requirements on performance.

Design of an Visitor Identification system for the Front Door of an Apartment using Deep learning (딥러닝 기반 이용한 공동주택현관문의 출입자 식별 시스템 설계)

  • Lee, Min-Hye;Mun, Hyung-Jin
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.45-51
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    • 2022
  • Fear of contact exists due to the prevention of the spread of infectious diseases such as COVID-19. When using the common entrance door of an apartment, access is possible only if the resident enters a password or obtains the resident's permission. There is the inconvenience of having to manually enter the number and password for the common entrance door to enter. Also, contactless entry is required due to COVID-19. Due to the development of ICT, users can be easily identified through the development of face recognition and voice recognition technology. The proposed method detects a visitor's face through a CCTV or camera attached to the common entrance door, recognizes the face, and identifies it as a registered resident. Then, based on the registered information of the resident, it is possible to operate without contact by interworking with the elevator on the server. In particular, if face recognition fails with a hat or mask, the visitor is identified by voice or additional authentication of the visitor is performed based on the voice message. It is possible to block the spread of contagiousness without leaving any contactless function and fingerprint information when entering and exiting the front door of an apartment house, and without the inconvenience of access.

A Study on the Visitor's Satisfaction Decisive Factors of the Local Festival : In Case of Jeonju International Film Festival

  • Kim, Yon-Hyong
    • Journal of the Korean Data and Information Science Society
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    • v.18 no.4
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    • pp.903-913
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    • 2007
  • The purpose of this study is to measure the factor of determination on satisfaction level of the Jeonju International Film Festival. A study is analysed through research that is consisted of satisfaction factor#s items of 32 local festival visitor to study factors of determination of local festival visitor#s satisfaction level. This research data extracted 6 factors, which are access and souvenir, food/lodging, information/service, event/pastime, and convenient facilities. In conclusion, the festival is likely to attract more tourists and make them satisfied if better content of the festival is provided. There, most of the tourists need to becoming cleared to be satisfied due to its values of culture recognition through various contents of the festival, fun factors, food/lodging factors, and various programs.

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A Study on the Basic Research of Eye Fixation in the Space of Exhibition at A Museum - Focus on the Busan Museum - (박물관 전시공간에서의 주시특성에 관한 기초적 연구 - 부산박물관을 중심으로 -)

  • Yoo, Jae-Yub;Park, Hey-Kyung;Lim, Chae-Jin
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.64-71
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    • 2011
  • There are a method to analyze reactions or psychological condition and a method to observe visitor's behavioral reaction as methods to measure and evaluate humans' recognition behavior reaction of humans. The measure of the eye movement as a method to living body's reaction and psychological condition has an advantage to measure the information acceptance reaction of view recognition of the stimulus of view composition factors which has been used since a long time ago in other research areas, but almost not studies have been made on the exhibition views in museums. Therefore, on the premise of such recognition, this study aimed at obtaining various types of information through vision angles of visitor in exhibition space of an museum and judging space information, at measuring the condition of information acceptance through attention experiments and observation investigation of and finding out the disposition and characteristics so as to verify the relationship between the exhibition space and exhibition Method.

Understanding Visitor's Recognition of Geosites by Analyzing Instagram Hashtags (인스타그램 해시태그(Hashtags) 분석을 통한 방문객들의 지오사이트 인식에 대한 분석)

  • Park, Min Young;Park, Kyeong
    • Journal of The Geomorphological Association of Korea
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    • v.24 no.1
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    • pp.93-104
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    • 2017
  • The objective of this study was two fold: firstly, we analyzed how the Geoparks have been run since the first one had been designated on December 31th, 2015. We then investigated how visitors' geographical and geological recognitions on the parks have changes. We visited geosites and investigated how well these sites accorded with the conditions for running Geoparks. In addition, scenery pictures and hashtags uploaded in Instagram between 2015 and 2016 were collected in order to analyze visitors preferences on the geosites along the, Hantan Imjingang River Geopark. Results showed that the hotspots were Bidulginang Waterall, Art Valley, and Jaein Waterfall. Compared to the ratio of geographical and geological references in 2015, the hashtags in all of these three geosites increased. The increases were as much as 3% in Bidulginang Falls, 0.6% in Art Valley, and 5% in Jaein Falls. In labelling the geographical and geological terms in Bidulginang Falls and Jaein Falls, the most frequently mentioned hashtags was "columnar joint", followed by "natural monument", "Geopark", and "basalt canyon". This study includes the study of visitors recognition which is one of the most important, but somehow neglected factor for the geopark's management.

Design and Implementation of Visitor Access Control System using Deep learning Face Recognition (딥러닝 얼굴인식 기술을 활용한 방문자 출입관리 시스템 설계와 구현)

  • Heo, Seok-Yeol;Kim, Kang Min;Lee, Wan-Jik
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.245-251
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    • 2021
  • As the trend of steadily increasing the number of single or double household, there is a growing demand to see who is the outsider visiting the home during the free time. Various models of face recognition technology have been proposed through many studies, and Harr Cascade of OpenCV and Hog of Dlib are representative open source models. Among the two modes, Dlib's Hog has strengths in front of the indoor and at a limited distance, which is the focus of this study. In this paper, a face recognition visitor access system based on Dlib was designed and implemented. The whole system consists of a front module, a server module, and a mobile module, and in detail, it includes face registration, face recognition, real-time visitor verification and remote control, and video storage functions. The Precision, Specificity, and Accuracy according to the change of the distance threshold value were calculated using the error matrix with the photos published on the Internet, and compared with the results of previous studies. As a result of the experiment, it was confirmed that the implemented system was operating normally, and the result was confirmed to be similar to that reported by Dlib.

Realization of Fairy Tale - Robot Aquarium Display System with Visitor Interaction (관람객과 상호 교감하는 전래동화-로봇의 수중무대 연출시스템 구현)

  • Shin, Kyoo-Jae
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1180-1187
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    • 2018
  • This paper had implemented the underwater stage through interaction with fish robots and visitors in the background of traditional fairy tales using 3D floating hologram in an aquarium. The recognition of the object position of the spectator and the underwater robot were performed using the color recognition algorithm. Also, the position tracking algorithm was proposed to follow the object of the visitor and the original fairy tale. This experimental system consists of fish robot, camera, KIOSK for underwater robot control and beam project for underwater imaging. This experiment was carried out by the National Busan Science Museum, and it had satisfied the performance of the underwater stage.

A Study on the Cognition Distance of Separately Shelved Items by Multi-dimensional Scaling Analysis in Children's Libraries (다차원척도법을 이용한 어린이도서관 별치 자료에 대한 인지 거리 연구)

  • Kim, Hyoyoon;Cho, Jane
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.51-71
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    • 2017
  • This study conducted a survey to measure recognition distance between the materials which are located separately in a children's library targeting 200 elementary school lower grade students, higher grade students, and school parents(adults). And compared recognition distance between the elements of materials of individual visitor group with multidimensional scaling and K-mean group analysis. Multidimensional Scaling (MDS) is a technique for projecting the cognitive state in space by evaluating the similarity or attribute of the analysis target. Even though it is mainly used for market diagnosis in marketing, It can also be applied to present an ideal physical layout plan by analyzing the distance. As a result of analysis, the main discoveries are as follows. First, elementary school students cognize child, baby and computer materials should be adjacent as a same group. But recognition of adults(school parents) is reflected by differing from elementary school students vastly. They cognize that computer materials should be formed as a special group separated from child and baby's materials. Second, elementary school higher graders and adults(school parents) groups also want to separate their main reading materials from baby's book, therefore They both want to secure silent reading space separating from baby. Third, as a result to confirming how this recognition distance system of materials is reflected in a real children's library through three children's libraries in Y-gu, Incheon, there is no library with structure according perfectly with a recognition system of a particular class, but a recognition system of adults and elementary school students is partially reflected because baby, child and computer materials, and baby and child materials are commonly separated and placed. It is difficult to insist that a recognition system of a visitor group, especially a recognition system of children is absolute consideration conditions in material placement of a children's library. However, understanding cognition of the user groups can be an important evidentiary factors to offer differentiated service space according to visitors and effective placement of the elements of library resources.

Problem Inference System of Interactive Digital Contents Based on Visitor Facial Expression and Gesture Recognition (관람객 얼굴 표정 및 제스쳐 인식 기반 인터렉티브 디지털콘텐츠의 문제점 추론 시스템)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.375-377
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    • 2019
  • 본 논문에서는 관람객 얼굴 표정 및 제스쳐 인식을 기반으로 인터렉티브 디지털콘텐츠의 문제점 추론 시스템을 제안한다. 관람객이 콘텐츠를 체험하고 다른 장소로 이동하기 전까지의 행동 패턴을 기준으로 삼아 4가지 문제점으로 분류한다. 문제점 분류을 위해 관람객이 콘텐츠 체험과정에서 나타낼 수 있는 얼굴 표정 3가지 종류와 제스쳐 5가지를 구분하였다. 실험에서는 입력된 비디오로부터 얼굴 및 손을 검출하기 위해 Adaboost algorithm을 사용하였고, mobilenet v1을 retraining하여 탐지모델을 생성 후 얼굴 표정 및 제스쳐를 검출했다. 이 연구를 통해 인터렉티브 디지털콘텐츠가 지니고 있는 문제점을 추론하여 향후 콘텐츠 개선과 제작에 사용자 중심 설계가 가능하도록 하고 양질의 콘텐츠 생산을 촉진 시킬 수 있을 것이다.

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Research on the Economic Impact and the Improvement the Keochang International Festival of Theatre (거창국제연극제의 경제효과 분석 연구)

  • Lee, Jong-Won;Park, Jeong-Bae
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.475-484
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    • 2014
  • This research was about the economic impact and the development plan by analyzing satisfaction and the contributions of Keochang International Festival(KIFT) that visitors recognize. It also sought ways to the development of an KIFT by conducting in-depth interviews with experts. According to the survey of visitors' recognition, KIFT contributed to the regional and the arts development. And it also showed that people recognize the contribution to imaging Keochang as the city of art. In regard to the visitors' satisfaction, they were satisfied generally with the festival and performance, but the satisfaction level was quite low with the traffic, service quality, etc. In respect to the economic impacts, the direct cost effect caused by holding the theater festival was 128,000 thousand won in 2013. Also the annual economic(indirect) impact on the production was 16 billion won, personal income 319,358 thousand won, added-value 7,549,540 thousand won, and taxes 780,733 thousand won.