• 제목/요약/키워드: VISIT EXPERIENCES

검색결과 129건 처리시간 0.202초

노인장기요양보험 구강위생서비스의 활성화를 위한 재가장기요양기관 관리책임자 심층면담 (In-depth interview with the center managers for home visit dental hygiene services in the long-term care insurance)

  • 김한나;김기연;노희진;김남희
    • 한국치위생학회지
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    • 제18권4호
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    • pp.455-462
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    • 2018
  • Objectives: This study was carried out to identify plans to activate home visit oral care services by dental hygienists in Long-term care insurance. Methods: In-depth interviews were carried out with 21 Long-term Home Care Center Managers as target. A total of 21 (27%) Home Care Centers were selected through convenience sampling among 78 Home Care Centers that are located in Won-ju city. The Managers were presented with questions and answered in 20-30 minutes in accordance with the interview instructions. The interview results were analyzed through content analysis, and their experiences and perceptions were classified into two themes and categorized again into four components. Results: The Home Care Center Managers suggested that dental hygienists should activate home-visit oral hygiene services. It is necessary to improve the management process and awareness of the elderly. Conclusions: To activate oral hygiene services, it is necessary to improve the service guideline and enhance the efficiency of the service process. This should be acceptable both to the elderly who need the services and the dental hygienists who provide them.

암환자의 생활세계 경험 (The Actual Experiences of the Living World among Cancer Patients)

  • 양진향
    • 대한간호학회지
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    • 제38권1호
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    • pp.140-151
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    • 2008
  • Purpose: The purpose of this study was to understand the meanings and nature of living in the world among cancer patients. The present study adopted a hermeneutic phenomenological method which was developed by van Manen. Method: The participants for this study were 5 men and 6 women, who were over the age of 20 with admission or a follow up visit in the medical or surgical department. Data were collected by using in-depth interviews and observations from February to September, 2007. The contents of the interviews were tape-recorded with the consent of the subject. Result: The essential themes that fit into the context of the 4 existential grounds of body, time, space and other people were: a body that cannot be restored, a body that endures and lives, waiting in uncertainty, a valued calculation for the living day, being in a world of invisible power, reestablishing relationships, and reflection on his or her life. Conclusion: These findings revealed that living in the world is affected to varying degrees by the cancer. It is important for nurses to identify and take care of disabilities and to support the reorientation in the disintegrated life situation. The result of this study can give nurses some insight into these experiences and help promote empathetic care.

방문간호 시뮬레이션 실습 운영과 간호학생의 경험 (Implementing Home Visiting Simulation for Nursing Students)

  • 백희정
    • 한국보건간호학회지
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    • 제27권1호
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    • pp.40-49
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    • 2013
  • Purpose: To describe nursing students' perceptions of their experiences on the home visiting simulation in community health nursing practicum. Methods: Descriptive survey method was used to evaluate students' experiences from the home visiting simulation. Results: The simulation was divided into three sections: orientation, facilitating the scenario and debriefing. The orientation was held for fifteen minutes, and four sessions of the simulation were implemented for 180 minutes. Sixty-one nursing students participated (91.8% female) and the mean age was $21.4{\pm}2.4$ years. No one had prior simulation experiences. Participants experienced reflective thinking during the scenario implementation and debriefing session. They perceived the home visiting simulation as an active learning and realistic training environment. However, participants expressed difficulties in focusing on the simulation when their peers played a patient role. In addition, peer patient role-players expressed the role burden. Conclusion: The home visiting simulation is a feasible and effective method for attaining goals a community health nursing clinical course for students. It can be used as a part of an orientation before the clinical rotation or as an evaluation after the clinical rotation. To provide a realism, we recommend using standardized patients. And further research on the effects of using standardized patients is recommended.

레스토랑의 정보 원천이 즐거움, 태도, 그리고 방문 의도에 미치는 영향 (Effects of Information Sources on Enjoyment, Attitude, and Visit Intention in Restaurant)

  • 강병승;양재장;이수덕
    • 한국프랜차이즈경영연구
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    • 제9권3호
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    • pp.7-18
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    • 2018
  • Purpose - Consumers have a variety of strategies to find information about restaurants they want to visit. Consumers can search for and use information from a variety of sources before purchasing a product or service. The development of the Internet has made that consumers could access various informations easily. Therefore, this study classified commercial information provided by restaurants, public information shared by other unknown consumers, and personal information shared by customers' personal experiences or friends/family. This study is information sources influence on enjoyment, attitude and visit intention. Research design, data, methodology - In order to verify the research hypothesis, this study created questionnaires for each variable. Hypothesis analysis data were collected through surveys. In order to develop research hypotheses for this study, the scales was developed. The survey was conducted by an online survey company. Among the online panels owned by survey company, those who have visited restaurants through at least one of the 11 sources provided in this study within the last 3 months were surveyed. The survey period was 10 days from March 5 to 14, 2017. A total of 1,500 e-mails and messages were sent back to 301 of them, and 288 were used for analysis except for 13 missing responses. The data was analyzed by using SPSS 21.0 and AMOS 21.0. Results - As a result of analysis, commercial and personal information have a positive effect on enjoyment, but general information did not affect enjoyment. In addition, personal information has a positive effect on attitude, but commercial information and general information did not affect attitude. It was found that commercial information influenced attitude by mediation of pleasure, and pleasure had no significant effect on visit intention. Finally, attitude has a significant effect on visit intention. Conclusions - The restaurant needs to provide accurate information through its homepage or brochure. Accurate information that is not exaggerated can save customers's the cost of believing on a restaurant and the cost of searching for other information. The restaurant which provides unfaithful advertisement would be excluded from customer's choice because customers perceive it as a unreliable restaurant. The marketing of restaurant should be carried out through customer-oriented for the visit of customers. And restaurants need to provide optimized services to their first-time customers in order to increase their revisit.

패션매장에서의 인터랙티브 디지털 사이니지에 대한 소비자 인식 - 기술수용모델을 중심으로 - (Consumers' perceptions of interactive digital signage in a fashion store - An application of the technology acceptance model -)

  • 윤도연;박가현;이현화
    • 복식문화연구
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    • 제26권6호
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    • pp.836-851
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    • 2018
  • Digital signage in a smart store would engage and invoke responses from consumers because good in-store experiences are more important than ever. Thus, the present study investigates consumer perceptions of interactive digital signage integrating technology acceptance model. Specifically, the current study examined 1) the effects of personal and fashion innovativeness on interactivity; 2) the effect of interactivity on perceived usefulness, ease of use, and enjoyment; and 3) the effects of perceived usefulness, ease of use, and enjoyment on intentions to use the products and the store, visit the store, and engage in word-of-mouth. As a pre-study, two researchers visited the smart stores of six brands in Seoul, all of which integrate various technologies in the fashion field. A video clip was developed as a stimulus to the study. A total of 214 responses were gathered and analyzed. The results were as follows. Personal innovativeness has a significantly positive effect on interactivity, whereas fashion innovativeness has no significant effect. Interactivity had positive effects on the perceived usefulness, ease of use, and enjoyment. Consumer responses (i.e., intentions to use, visit, and engage in word-of-mouth) were predicted by usefulness and enjoyment, but not by ease of use. The findings of this study could provide the fashion industry and retailers practical and valuable insights into enhancing consumers' in-store experiences through the use of interactive digital signage.

과학관 활용 수업을 위한 중등 예비과학교사의 교수 설계에서 나타나는 특징 (The Characteristics of Pre-Service Secondary Science Teachers' Curriculum Design for Teaching in Science Museum)

  • 양찬호;배유진;노태희
    • 한국과학교육학회지
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    • 제35권1호
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    • pp.95-107
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    • 2015
  • 이 연구에서는 사례연구를 통해 과학관 활용 수업을 위한 중등 예비 과학교사의 교수 설계에서 나타나는 특징을 분석하였다. 서울 소재 사범대학의 예비과학교사 3명이 연구에 참여하였으며, 국립과천과학관을 활용한 수업을 계획 및 실행하였다. 예비교사들이 제작한 모든 교수학습 자료를 수집하였고, 수업을 관찰하면서 수업 장면을 촬영 및 녹음하였으며, 교수 실행 전후에 반구조화된 면담을 실시하였다. 예비교사의 과학관 활용 수업을 위한 교수 설계의 특징을 분석하기 위해 지속적 비교 방법을 사용하였다. 연구 결과, 예비교사들은 과학관 수업을 서로 연계된 방문 전, 중, 후 활동으로 구성하였고, 방문 후 활동을 통해 방문 중 학습을 강화시키려 시도하였으며, 과학관 학습을 학생 개인의 경험과 연결시키는 측면을 비교적 적절히 고려하는 것으로 나타났다. 그러나 방문 전 활동을 통해 과학관에 대한 낯설음을 감소시키거나, 소집단 활동을 통해 학생들이 공동의 산출물을 만들도록 하거나, 다양한 사회적 상호작용을 촉진시키거나, 학생들이 자신의 학습을 직접 선택하고 조절하도록 하는 것에 대한 인식과 실행 지식은 부족하였다. 이러한 연구 결과를 바탕으로 예비교사의 과학관 학습관련 전문성을 향상시키기 위한 교육 방안을 제안하였다.

Use of Immersive Virtual Technology in Consumer Retailing and Its Effects to Consumer

  • LEE, Won-Jun
    • 유통과학연구
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    • 제18권2호
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    • pp.5-15
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    • 2020
  • Purpose : Today's retailers are integrating new VR technology into their new marketing strategies. Thus, this research aims to understand the role of virtual experiences in the circumstance of sales channels. Research design, data and methodology : Our model hypothesizes that five key factors determine the consumer experience of VR in the virtual retailing context: smartness, vividness, interactivity, playfulness, escape. Information access and flow are mediating variables that connect key drivers and VR satisfaction. Information access and flow then give influence to satisfaction towards VR. Satisfaction serves as a mediator that determines changes in consumer's dual intention: intention to revisit VR and intention to visit the real site. Results : According to the test results, every path except the relationship between information access and satisfaction of VR is accepted as expected at the significance level of 0.05. Conclusions : This research emphasizes the potential importance of VR and continue VR marketing research as an advent research area. Through the dual-path model, this study found that the primary function of VR is information access and flow experience. This result shows that most VR users value emotional benefits rather than rational benefits provided by VR. Finally, the satisfaction of VR can stimulate both the intention to use the VR and the intention to visit real mall.

암환자의 증상 자각 후 병원방문까지의 치료추구행위에 관한 연구 (A Study on Treatment-seeking Behavior of Cancer Patients from Detecting Symptoms to Visiting a Doctor)

  • 오효숙;박현애
    • 종양간호연구
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    • 제4권1호
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    • pp.26-37
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    • 2004
  • The purpose of this study was to determine and test treatment-seeking behavior type and decisional factors of the cancer patients after first detecting symptoms. This study used the methodological triangulation. In the first, treatment-seeking behavior type and decisional factor were described based on qualitative data collected from in-depth interviews with 29 cancer patients. Next, they were tested using quantitative data collected from a structured questionnaire involving 165 cancer patients with statistical method. As a result, treatment-seeking behavior from detecting symptoms to visiting a doctor categorized into immediate visit and delayed visit. The decisional factors on time interval between detecting symptoms and visiting a doctor was influenced by the perceived seriousness of symptoms, the experiences of visiting a doctor previously with similar symptoms, social-group influences on visiting a doctor, barriers to visiting a doctor, and health concerns. There were significant relationship between treatment-seeking time and these factors, however, there was no statistically significant relationship between treatment-seeking time and the demographic characteristics. It is expected that results of this study can be used for nursing education data of cancer patients for early diagnosis after detecting symptoms

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Influence of Electronic Word of Mouth on Visitor's Interest to Tourism Destinations

  • APRILIA, Fitri;KUSUMAWATI, Andriani
    • The Journal of Asian Finance, Economics and Business
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    • 제8권2호
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    • pp.993-1003
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    • 2021
  • The contribution made by the tourism sector is strategic enough to provide job opportunities and increase the state's foreign exchange which will be followed by development in the information and technology sectors. The population of this study includes all domestic tourists who visit the Batu City Angkut Museum over 17 years of age and who have obtained information via eWOM from other tourists. Based on the measurement, a minimum of 160 respondents must be selected as the research sample. Non-probability sampling techniques are used to select samples. Social media had been used by companies to provide information, services, and products related to tourism, and it was utilized by tourists to share information about their traveling experiences. Nowadays, tourists have become more selective and critical in selecting their destinations as they have become good observant in finding adequate information about certain destinations before deciding to visit the place. This reaction can be influenced by positive eWOM communication, positive image, and trust given to certain tourist destinations. Therefore, improving the number of visits requires the management of certain tourism service companies to apply proper marketing strategy and provide various advantages and best service quality to attract more visitors and give satisfaction to visitors.

과학관 학습 실행에서 나타난 과학 교사의 교수 전략 분석 (An Analysis of Teaching Strategies of Science Teacher's Teaching in Science Museum)

  • 한문정;양찬호;노태희
    • 한국과학교육학회지
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    • 제34권6호
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    • pp.559-569
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    • 2014
  • 본 연구에서는 사례연구를 통해 과학 교사의 과학관 학습 실행에서 나타난 교수 전략을 분석하였다. 과학관 학습 관련 연수를 이수한 중등과학 교사 2인이 연구에 참여하였다. 과학관 학습에 대한 인식과 수업계획에 대한 사전면담을 실시한 후, 한 학기 동안 이루어진 각 교사의 과학관 학습 실행을 관찰 및 녹화하였고, 모든 교수학습 자료를 수집하였으며, 각 수업 실행 후와 한 학기가 끝난 후에도 면담을 실시하였다. 교사들의 과학관 학습 실행에서 나타난 교수 전략은 박물관 학습 수행전략 틀을 수정 보완한 분석틀을 활용하여 분석하였다. 연구 결과, 두 교사 모두 과학관 학습을 방문 전, 중, 후 활동으로 구성하는 것의 중요성을 충분히 인식하여 단순 관람이 아니라 연속적인 활동으로 과학관 학습을 구조화하였으나 교사의 과학관 학습 목표에 따라 활동내용과 정규교육과정과의 연계를 고려하는 정도에는 차이가 있었다. 또한, 사회적 상호작용 촉진 전략이나 학생들의 호기심과 흥미를 유발하기 위한 전략, 학습에 자율권을 부여하고 조절하는 전략, 인지적 참여와 도전을 이끌어내기 위한 전략 측면에서 두 교사의 과학관 학습에 대한 인식과 실행 경험에 따른 차이가 있었다. 이러한 결과는 교사의 과학관 학습 관련 전문성을 향상시키기 위해서는 과학관 학습에 대한 올바른 인식을 바탕으로 이에 적합한 교수 전략에 대한 지식과 실행 경험을 체계적으로 제공할 수 있는 교사교육이 이루어져야 함을 시사한다.