• Title/Summary/Keyword: VDT tasks

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A Review of Guidelines for VDT Tasks and Some Suggestions (VDT 작업지침에 대한 평가 및 추천치의 제안)

  • Yun, Cheol-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.7 no.2
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    • pp.3-13
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    • 1988
  • For health and welfare of VDT workers in VDT tasks, there has been serious efforts to establish guidelines for VDT tasks in several countries. In this study the author reviewed those guidelines and related researches in relation to health problems of VDT tasks and then suggested some minimal conditions or some key items of VDT task dimensions to protect VDT workers in performing their VDT tasks.

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An evaluation of the effects of VDT tasks on multiple resources processing in working menory using MD, PD method (MD, PD법을 이용한 VDT 직무의 단기기억 다중자원처리에의 영향평가)

  • 윤철호;노병옥
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.1
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    • pp.85-96
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    • 1997
  • This article reviews the effects of VDT tasks on multiple resources for processing and storage in short-term working memory. MD and PD method were introduced toevaluate the modalities (auditory-visual) in the multiple resources model. The subjects conducted 2 sessions of 50 minites VDT tasks. Before, between and after VDT tasks, MD, PD task performance scores and CFF(critical flicker frequency0 values were measured. The review suggested that the modalities of human information processing in working memory were affected by VDT tasks with different task contents.

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Effect of positive and negative contrast for user performance on the VDT tasks: text typing, editing, and searching task (VDT의 문서작성, 교정, 탐색 작업에서 정상대비와 역상대비가 사용자의 수행도에 미치는 영향)

  • 임관식;노재호
    • Journal of the Ergonomics Society of Korea
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    • v.11 no.1
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    • pp.21-29
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    • 1992
  • A study on analyze the effect of positive and negative contrast for user performance on the VDT tasks);text typing, text deiting, and searching task) has been performed. The performances were measured in terms of the completion time and the number of errors. The results of each VDT task are followings. In the text typing task and the searching task, the performances measured by the number of errors were better at the condition of negative contrast than at that of positive contrast. In the text deiting task, the performance showed a reverse tendency.

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Determination of Proper Monitor Height based on the Musculoskeletal Load and Preference during VDT Monitoring Tasks (VDT 모니터링 작업에서 근골격계 부담도 및 선호도에 근거한 모니터 높이 결정)

  • Lee, Joongho;Song, Young Woong;Na, Seokhee;Chung, Min Keun
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.3
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    • pp.236-241
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    • 2006
  • Monitor height is one of the key factors in the VDT workstation design. Most of the previous studies have focused on traditional VDT workplace where the operators performed data entry or word processing tasks using single monitor. This study aimed to suggest proper monitor height when the main task was monitoring information from different number of information sources. Twelve male students participated in three experiments: single information source (one monitor), two information sources (one monitor and one CCTV), and three information sources (one monitor, one CCTV and a window). Subjects performed monitoring tasks for 10 minutes with 3 different monitor center heights : 89.0 cm (Low), 111.3 cm (Middle), and 124.8 cm (High). Surface EMG signals of five neck muscles, subjective discomfort ratings, preference, and working postures were recorded. Results indicated that the middle height was proper for one monitor condition, but the low monitor height was recommended for more than two information sources.

The Effects of VDT Tasks on Multiple Resources Processing in Working Memory (VDT 직무에 따른 단기기억에서의다중자원처리에의 영향)

  • 윤철호
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.191-199
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    • 1996
  • 단순 VDT 작업에 의한 인간의 시각정보처리에의 영향을 살펴보기 위하여 특히 서로 다른 model에 대한 정보처리에의 영향을 조사하였다. 피험자는 시각감시 작업과 데이타입력작업을 각각 50분씩 2회 수행하였고 서로 다른 model에 대한 영향을 살펴보기 위해 적업 전, 중 ,후에 걸쳐 MD 및 PD 방법에 의한 과제가 실 시되었다. 실험결과, 단순 VDT 작업이라고 하더라도 작업 수행 내용의 차이에 따라 서로 다른 model에 대한 정보처리에의 영향이 다르게 나타날 수도 있다는 점이 시사되었다.

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A Study on 3-D Standard Posture of Korean Adults for VDT Task

  • Choi, Yong-Hyuk;Park, Jong-Sik;Kim, Tae-Gu;Lee, Seong-Beom
    • International Journal of Safety
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    • v.7 no.1
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    • pp.35-38
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    • 2008
  • The purpose of this study is to extract typical body shape of Korean VDT workers based on the three-dimensional Korean shape data and recommendation supported by Korea Occupational Safety & Health Agency during VDT task. Desirable desk heights and chair heights for the selection of the VDT working posture is proposed by analyzing moment, compression and joint shear for lumbar and spine of Korean adult(male and female). The desirable heights for desk and chair can be selected by the least load method during VDT tasks. In the current work the figures of Korean 50th percentile offered by CATIA-HUMAN are used as the average body type of the grown-ups and this research is accomplished with the recommended size of all working attitude such as the height of a monitor except for the height of desk and chair and the degree of watching the monitor.

Personalized VDT Syndrome Prevention System Using PoseNet (PoseNet을 이용한 개인 맞춤형 VDT 증후군 예방 시스템)

  • Young-bok Cho
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.115-119
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    • 2024
  • With the increase in the number of ICT industry workers, there is a demand for research on preventing VDT syndrome. However, existing posture correction products mostly rely heavily on cameras or sensors in wearable devices. In this paper, we have developed a posture correction system that utilizes built-in cameras and circular pressure sensors to collect posture information. Additionally, the system provides a personalized service by capturing the correct posture of the user initially and monitoring the user's posture based on that input. By precisely correcting postures during users' daily tasks, this system aims to prevent and improve VDT syndrome, ultimately enhancing the efficiency of ICT industry workers.

VDT 작업자의 작업자세 및 신체부위별 근골격계 불편도 분석

  • 정민근;최경임;송영웅;임종호;이명수;이인석
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.109-113
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    • 1995
  • This study was designed to investigate the effects of work postures and anthropometry on the musculoskeletal discomfort of the telephone operators involved in VDT tasks. The level of musculoskeletal discomfort were evaluated for 279 VDT operators from three different workplaces. The work postures and the anthropometric data were evaluated for 70 VDT operators out of the total of 279 operators. Multiple regression analysis was utilized to examine the relation- ship between the measured ergonomic variables and the level of the musculoskeletal discomfort. It is evident from the result of the study that the ergonomic factors have great influences on the level of the musculoskeletal discomfort.

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Pilot Study of Nurses with VDT Work to Prevent Musculosketal Disorders and Back-Pain Problems (VDT 작업 간호사들의 근골격계질환과 요통 문제예방을 위한 기초연구)

  • 권영국
    • Journal of the Korea Safety Management & Science
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    • v.4 no.2
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    • pp.57-70
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    • 2002
  • Back pain is painful for people at a lower lumber(L4/L5 or L5/S1). It is experienced as a most frequent disaster 70% of workers have suffered from back-pain. Especially, the occurrence rate of back pain for nurses is very high. Therefore, this study investigates female nurses who worked as a part of a medical cost management team, which mainly deal with the medical insurance in a general hospital at Seoul area. These nurses had different job tasks, which used computers for 50% of their time, so it can be treated as VDT workers. As a first step of this project, a muscle fatigue was measured for these special VDT workers. First, survey for nurses was conducted to figure out what is a real problem of them. Second, to evaluate an experimental data, a medical cost management team was chosen for subjects. Areas of measurement were 3 places that were the trapezius (TR), the medial deltoid (MD), and the erector spine muscle (ES: L4/L5). These areas are most frequently used, so they were chosen for this study. Measurements were taken before work and after work. From these measurements, it was revealed that a fatigue really comes from their main VDT task excluding natural fatigue after work, so their work environment need to be corrected.

The Change of Near Point of Convergence and Fusional Reserves after Computer Gaming with Different Direction of Eye Movement (안구의 운동방향이 다른 컴퓨터 게임 후 폭주근점과 융합여력의 변화)

  • Kim, Se Il;Kwon, Ki-Il;Lee, Jiye;Lee, Hyo Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.1
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    • pp.37-43
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    • 2013
  • Purpose: The present study was conducted to investigate whether the directions of eye movement in playing computer games for certain period affected the change of near point of convergence (NPC) and fusional reserve (FR) or not. Methods: Total 40 subjects in 20s who have the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to successively play computer games. After the subjects were moving eyes in horizontal and vertical directions for 40 and 90 minutes, their horizontal fusional reserves, vertical fusional vergence and near point of convergence were measured. Results: The near point of convergence showed a tendency to be receded after computer gaming in the horizontal and vertical directions, and both of horizontal and vertical fusional reserves were significantly reduced. The range of declined fusional reserves and receded near point of convergence after computer gaming for 90 minutes was smaller than those after computer gaming for 40 minutes. The change of binocular vision was affected by the horizontal eye movement rather than the vertical movement when analyzed by the direction of eye movement. Conclusions: This study revealed that the change in FR and NPC was different along with dominant direction of eye movement during visual display terminal (VDT) tasks. Therefore, the adjustment of VDT working time is required to prevent the dysfunction of binocular vision according to the dominant direction of eye movement during VDT task.