• Title/Summary/Keyword: Users and Expert

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Development on Public Participation GIS 2.0 Application Based on Google Map for Android Smart-phones (구글맵기반 사용자 참여형 안드로이드폰 GIS 2.0 응용프로그램 개발)

  • Kim, Byeong-Su;Kim, Jong-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.14 no.4
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    • pp.11-20
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    • 2011
  • Recently, the interests of mobile GIS(Geographic Information System) technology is increasing with the spread of wireless network, the improvement of mobile device's performances and the growth of demands about mobile services. If we refer mobile GIS system classified as 3rd generation with the success of Web 2.0, it is suggested that supplies of information from the server side couldn't enhance users' participations and the usage of service. In this study, we suggested the model of GIS 2.0 application based on Google map for Android smart-phones, which users could make, save and share information using photos and text by themselves. We were able to grasp the expectation of GIS 2.0 by expert assessment of this application and got to the core of conditions and implications for the success of GIS 2.0.

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Study of GUI design convergence guideline for the users of aged generation (고령화 세대의 스마트폰 사용자를 위한 GUI 디자인 융복합 가이드라인 연구)

  • Jeon, In-Kyu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.323-331
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    • 2015
  • 21st Century is getting into Super aging society worldwide basis. Among those population, silver(aged) generation users' physical condition, such as sight, hearing and body, is getting older, especially sight ability which processes 80% of input data, it requires us studying new smartphone GUI designs convergence for the elderly. In light of this social phenomenon, this study suggests smartphone GUI designs convergence guideline for the silver generation through the research of text, icon which are basic elements of smartphone GUI with proper visual attributes. I had inferred UX designs, expert group and evaluation categories from existing papers, related books and designed some displays for the survey. I also offered this guideline with the deep survey of 101 people over 65 years old.

An Empirical Study on Emotion-based Homepage Design (감성 기반의 웹페이지 디자인을 위한 실증적 연구)

  • Choi, Dong-Seong;Lee, Joo-Eun;Kim, Jin-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.475-488
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    • 2001
  • With the increase of the number of Internet users, various methodologies have been proposed for the effective design of web page. However, the prior methodologies have focused only on the functional aspect of web page while ignoring the emotional aspects of web pages. This paper focuses on the emotional design of home pages and aims to provide a methodology to design a web page suitable for goal emotions. In order to achieve the main purpose, we have conducted three related studies. First, we have identified basic emotional dimensions representing various feeling users have from web pages as a pool of emotional adjectives. Second, we have identified key design elements related to the emotion by observing the design process of expert designers. Third, we examined the causal relation between the perceived emotion and designed elements. The results indicate that some design elements are more effective to produce certain feeling than others. This paper ends with limitations and implications of the study results.

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Use of External Information Sources by Potential Adopters of IT Convergence Products: Focusing on Potential Adopters of Smartphone (IT융합제품 잠재구매자의 외부정보원천 활용에 대한 연구 : 스마트폰 잠재구매자를 중심으로)

  • Yoo, Jae-Heung;Choi, Sae-Sol;Choi, Mun-Kee
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.217-233
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    • 2011
  • In this study, we have examined how the potential users of IT convergence product use the external information sources for purchasing decision focusing on a case of smartphone. Although the specifications and price of IT convergence products, such as smartphone, tablet pc, and smart TV, are considered as major criteria for purchasing decision, the competitiveness of these factors have disappeared as many companies launch similar products in the market. External information sources play a significant role to differentiate the alternatives by offering value-added experience information. The effect of external information sources becomes stronger for experience and high-involvement product whose performance can be evaluated through only users' direct experience. In this study, we categorized the external information sources for smartphone into five; company ads, personal network, expert group, consumers, and media. Through an empirical study with potential smartphone users, we verified how these external information sources affect users' purchasing decision in the perspective of the perceived attributes of information source, quality of information, and individual's characteristics based on self-regulatory theory.

The Interactive Certificate Test Learning System Based on ITS (ITS기반 상호작용 방식의 자격증 시험 학습시스템)

  • Kwun, Jun-A;Kim, Won-Jung;Choi, Won-Ho;Lee, Jung-Keum;Seo, Dong-Ki;Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.1
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    • pp.163-172
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    • 2017
  • This study is a system that provides a suitable level of the problem, designing the learner certification simulation program based on the ITS(: Intelligent Tutoring System) based on the model and the learning expert model, the model through a buggy (Buggy Model). In the demand survey that reflects the needs of users, convenience, effectiveness, scalability, and reliability were required. In order to reflect this, various problems were developed, problem type analysis, difficulty control, student grades and level management. Users who are preparing for the certification test are expected to use the development system to solve the problems according to their own level and to solve various types of problems in a practical environment to greatly shorten the preparation period for certification.

MPEG-4 Based Multimedia Synchronization Model and Application (MPEG-4 기반의 멀티미디어 동기화 모델과 응용)

  • Sung, Seung-Kyu;Lee, Myeong-Won
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1159-1166
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    • 2004
  • This paper describes a multimedia synchronization model based on the MPEG-4(Moving Picture Expert Group) system. It defines and modifies new nodes for representing temporal relationships between media objects in the BIFS(Binary Format for Scene) of MPEG-4 system which Integrates, manages and transfers multimedia objects such as audio, video, image, etc. The relationships are represented by using a multimedia temporal model during the start, play and delay time interval. In addition, we illustrate a multimedia authoring system that includes the Interface used for defining the temporal relationships. Differently from several contentional tools generally appropriate for professional users who can edit the BIFS nodes of themselves, the system provides end-users with the function that can define the temporal relationships of multimedia objects directly in the interface.

The Conceptual Design and User Requirement Analysis of the HCI Multi-function Console for Ship (HCI 기반 선박용 다기능 콘솔의 사용자 요구조건 분석 및 개념 설계)

  • Han, Jeong-Hee;Park, Jong-Won;Choi, Young-Chol;Yun, Chang-Ho;Cho, A-Ra;Lim, Yong-Kon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.674-682
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    • 2011
  • The multi-function console system in ships has currently exposed operational difficulties due to its complex interfaces although it supports a variety of functionalities. In this paper the concept of a human computer interaction (HCI) based multi-function console system is proposed, which can support intuitive operation environments by the analysis of users' needs to shipboard systems. Expert interviews and surveys are carried out in order to obtain users' requirements. Through the survey results, the HCI based multi-function console system is conceptually designed, which is optimized to the input of multi-touch screen. It is expected that the HCI based multi-function console system can provide ship operators with easy interfaces to the console system as well as safe operation in a rough ocean environment.

Software Development for Pig Production and Management (양돈농장 경영관리 프로그램 개발)

  • Choe, Young-Chan;Choe, Sang-Ho
    • Journal of Agricultural Extension & Community Development
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    • v.4 no.1
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    • pp.97-120
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    • 1997
  • This study intends to develop a computer software for an efficient swineherd production and management. Current softwares are concerned on the sow management and ignore the actual farm environment. This study focuses on the farm environment in developing the software and covers the production management financial management, marketing management, and business planning for swineherd farm. The FSR(Farming Systems Research) analysis and interview survey aye applied to collect the data for the system planning, farmer's demand and analysis on the system, system design and program development. The systems are designed to meet the needs for the progressive swineherd farmers. Visual FoxPro 5.1 is used to develop the system. The developed system includes pig farm financial records keeping and management, pig farm production management program, pig farm marketing management program, and pig farm business diagnosis and planning program to meet the scope of the study. The weekly maintenance records and financial records are adopted for the input interface since most of farmers use their computer less than 5 hours a week. Pulldown Menu systems are adopted and designed for easy use by structuring to meet the pig farm and system demands. The manu system allocates the input-output screen based on the sectors, scopes, users, frequencies, importances, and the usages of the information. The GUI(Graphic User Interface) method is used to develop input-output screens for easy use. Backward Chaining mechanism fo the Expert System is used in the diagnosis of the pig farm management and the Systems Simulators Approach is used in the pig farm management planning.

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Banding the World Together; The Global Growth of Control Banding and Qualitative Occupational Risk Management

  • Zalk, David M.;Heussen, Ga Henri
    • Safety and Health at Work
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    • v.2 no.4
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    • pp.375-379
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    • 2011
  • Control Banding (CB) strategies to prevent work-related illness and injury for 2.5 billion workers without access to health and safety professionals has grown exponentially this last decade. CB originates from the pharmaceutical industry to control active pharmaceutical ingredients without a complete toxicological basis and therefore no occupational exposure limits. CB applications have broadened into chemicals in general - including new emerging risks like nanomaterials and recently into ergonomics and injury prevention. CB is an action-oriented qualitative risk assessment strategy offering solutions and control measures to users through "toolkits". Chemical CB toolkits are user-friendly approaches used to achieve workplace controls in the absence of firm toxicological and quantitative exposure information. The model (technical) validation of these toolkits is well described, however firm operational analyses (implementation aspects) are lacking. Consequentially, it is often not known if toolkit use leads to successful interventions at individual workplaces. This might lead to virtual safe workplaces without knowing if workers are truly protected. Upcoming international strategies from the World Health Organization Collaborating Centers request assistance in developing and evaluating action-oriented procedures for workplace risk assessment and control. It is expected that to fulfill this strategy's goals, CB approaches will continue its important growth in protecting workers.

IT - Education In The Context Of Educational Activities

  • Marchenko, Olga;Noskova, Margaryta;Fedorenko, Igor;Semenog, Olena;Vovk, Myroslava;Romanyshyn, Ruslana
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.151-155
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    • 2021
  • The article is based on a model, in the context of which there are two fundamental building blocks of basic library skills and skills in the use of information technology. The former are formed within the framework of educational programs for users of academic libraries, the latter are formed within the framework of initiatives such as the European Computer Driving License. Between the basic and the highest levels of the concept of "information literacy" there are seven heading skills and attributes, the repeated practice of which leads from the position of a competent user to an expert level of reflection and critical awareness of information as an intellectual resource. Freshmen will likely be at the beginning of the arrow, probably practicing only the first four skills, while graduate students and young scientists will be closer to the end and will use seven skills.