• 제목/요약/키워드: Users Requirements Analysis

검색결과 254건 처리시간 0.042초

Addressing User Requirements in Open Source Software: The Role of Online Forums

  • Raza, Arif;Capretz, Luiz Fernando
    • Journal of Computing Science and Engineering
    • /
    • 제8권1호
    • /
    • pp.57-63
    • /
    • 2014
  • User satisfaction has always been important in the success of software, regardless of whether it is closed and proprietary or open source software (OSS). OSS users are geographically distributed and include technical as well as novice users. However, it is generally believed that if OSS was more usable, its popularity would increase tremendously. Hence, users and their requirements need to be addressed in the priorities of an OSS environment. Online public forums are a major medium of communication for the OSS community. The research model of this work studies the relationship between user requirements in open source software and online public forums. To conduct this research, we used a dataset consisting of 100 open source software projects in different categories. The results show that online forums play a significant role in identifying user requirements and addressing their requests in open source software.

가상현실(VR)에서 품질기능전개(QFD)를 활용한 요구사항 분석 (Analysis of Requirements Using Quality Function Deployment (QFD) in Virtual Reality(VR))

  • 박지혜;김민철
    • 유통과학연구
    • /
    • 제17권2호
    • /
    • pp.101-107
    • /
    • 2019
  • Purpose - The purpose of this study is to analyze the user requirements and developer requirements in virtual reality(VR), and suggest ways to increase the satisfaction of users who experience virtual reality. Specifically, focused on experience store of VR as a distribution retailer, user requirements were analyzed according to the results of previous research that the characteristics of Affordance, Presence, and Head Mounted Display (HMD) affect user satisfaction. Research, design, data, and methodology - Based on previous studies, in this study, we analyzed the importance of immerse, interaction, perception, and presence for the satisfaction of the user through the questionnaire, and the user experiences virtual reality (VR) The importance of HMD, Presence, Affordance, and experience satisfaction were analyzed. Based on this, we analyzed the user requirements and the developer requirements based on the questionnaires and interviews of the experts, starting from the user's desire or preference using QFD technique. Results - As a result of the analysis, the development factors that occupied a big part in the virtual reality field appeared to be visual. In detail, this showed that there was a lack of sense of presence for users. This should be improved. This paper shows that the requirements for visual, auditory, and tactile development are necessary. For the satisfaction of the users of virtual reality (VR) users, it is necessary to develop them according to their priority in consideration of importance and difficulty in the future. Conclusions - In this study, it was suggested that development according to priority should be considered, considering the difficulty level. Based on the results of this study, the following suggestions are made. First, we tried to search the list of user requirements as much as possible, but it is likely to change due to the development of VR technology. Therefore, it is necessary for developers to continually supplement user requirements with recent research literature. Second, development priorities according to difficulty level should be considered. This aspect should be considered in the actual VR development process, so if the numerical value of the difficulty is calculated, it should be presented in the research.

텍스트마이닝을 활용한 사용자 요구사항 우선순위 도출 방법론 : 온라인 게임을 중심으로 (Analysis of User Requirements Prioritization Using Text Mining : Focused on Online Game)

  • 정미연;허선우;백동현
    • 산업경영시스템학회지
    • /
    • 제43권3호
    • /
    • pp.112-121
    • /
    • 2020
  • Recently, as the internet usage is increasing, accordingly generated text data is also increasing. Because this text data on the internet includes users' comments, the text data on the Internet can help you get users' opinion more efficiently and effectively. The topic of text mining has been actively studied recently, but it primarily focuses on either the content analysis or various improving techniques mostly for the performance of target mining algorithms. The objective of this study is to propose a novel method of analyzing the user's requirements by utilizing the text-mining technique. To complement the existing survey techniques, this study seeks to present priorities together with efficient extraction of customer requirements from the text data. This study seeks to identify users' requirements, derive the priorities of requirements, and identify the detailed causes of high-priority requirements. The implications of this study are as follows. First, this study tried to overcome the limitations of traditional investigations such as surveys and VOCs through text mining of online text data. Second, decision makers can derive users' requirements and prioritize without having to analyze numerous text data manually. Third, user priorities can be derived on a quantitative basis.

모바일 앱의 사용자 의견으로부터 소프트웨어 및 시스템 요구사항을 추출하기 위한 프로세스와 방법 (Processes and Methods for Eliciting Software and System Requirements from Users' Opinions in Mobile App)

  • 오동석;김선빈;류성열
    • 한국IT서비스학회지
    • /
    • 제13권4호
    • /
    • pp.397-410
    • /
    • 2014
  • For mobile service organizations, it is one of the most important tasks to reflect users' opinions rapidly and accurately. In this study, the process is defined to elicit requirements of software/system improvement for mobile application by extracting and refining from users' opinion in mobile app, and detailed activities procession method in this processing are also proposed. The process consists of 3 activities to get requirements of software/system improvement for mobile app. First activity is to transform mobile app to software structure and define term dictionary. Second activity is to elicit simple sentences based on software from users' opinion and refine them. The last activity is to integrate and adjust refined requirements. To verify the usability and validity of the proposed process and the methods, the outputs of manual processing and semi-automated processing were compared. As a result, efficiency and improvement possibility of the process were confirmed through extraction ratio of requirements, comparison of execution time, and analysis of agreement ratio.

시각장애인을 위한 길안내 로봇의 요구사항 분석과 검증 (Requirements Analysis and Verification of Guiding Robots for Visually Impaired Person)

  • 류성열;김덕운
    • 한국IT서비스학회지
    • /
    • 제5권2호
    • /
    • pp.189-198
    • /
    • 2006
  • This study assumed that the best road guidance system for the vision impaired is a robot and analyzed and verified the requirements of road guidance system. In order to do so, the characteristics and inconveniences of the vision impaired as passengers and pedestrians were examined and their reactions to warnings and dangerous situations were analyzed. Users' needs and robots' functional requirements were applied to analyze the requirements of road guidance system. To verify whether the proposed requirements would be applied to robots effectively, a service scenario was used.

저궤도 기상위성 탑재체 개발을 위한 요구 규격 연구 (A Study on the Required Specification for the Development of Low Earth Orbit Meteorological Satellite Payload)

  • 은종원
    • 한국위성정보통신학회논문지
    • /
    • 제8권2호
    • /
    • pp.74-79
    • /
    • 2013
  • 저궤도 기상위성 탑재체 개발을 위한 요구 사항 (안)을 도출하기 위하여 국외 저궤도 기상위성 탑재체 개발 현황과 저궤도 기상위성 탑재체 사용자 요구사항 설문조사 및 분석을 수행하였다. 본 본문에서는 저궤도 기상위성 탑재체 주요 성능 요구 사항인 주파수 요구 사항, 복사 측정 요구 사항, 공간 요구 사항, 안테나 효율 등의 기술적 요구사항과 저궤도 기상위성 사용자 요구사항을 기반으로 저궤도 기상위성 탑재체 주요 성능 요구 규격을 제시하였다.

Development of a Targeted Recommendation Model for Earthquake Risk Prevention in the Whole Disaster Chain

  • Su, Xiaohui;Ming, Keyu;Zhang, Xiaodong;Liu, Junming;Lei, Da
    • Journal of Information Processing Systems
    • /
    • 제17권1호
    • /
    • pp.14-27
    • /
    • 2021
  • Strong earthquakes have caused substantial losses in recent years, and earthquake risk prevention has aroused a significant amount of attention. Earthquake risk prevention products can help improve the self and mutual-rescue abilities of people, and can create convenient conditions for earthquake relief and reconstruction work. At present, it is difficult for earthquake risk prevention information systems to meet the information requirements of multiple scenarios, as they are highly specialized. Aiming at mitigating this shortcoming, this study investigates and analyzes four user roles (government users, public users, social force users, insurance market users), and summarizes their requirements for earthquake risk prevention products in the whole disaster chain, which comprises three scenarios (pre-quake preparedness, in-quake warning, and post-quake relief). A targeted recommendation rule base is then constructed based on the case analysis method. Considering the user's location, the earthquake magnitude, and the time that has passed since the earthquake occurred, a targeted recommendation model is built. Finally, an Android APP is implemented to realize the developed model. The APP can recommend multi-form earthquake risk prevention products to users according to their requirements under the three scenarios. Taking the 2019 Lushan earthquake as an example, the APP exhibits that the model can transfer real-time information to everyone to reduce the damage caused by an earthquake.

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • 대한인간공학회지
    • /
    • 제34권5호
    • /
    • pp.531-540
    • /
    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

QFD기법을 응용한 휴대폰의 감성공학적 디자인에 관한 연구 (A Study on human sensibility ergonomic design for mobile phone using Quality Function Deployment)

  • 류제혁;변승남
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
    • /
    • pp.533-536
    • /
    • 2005
  • This research aims to develop a procedure that help transform user's feelings or images of a product into the product's design elements. Current approach of product design has focused on providing proper functions of the product. However, as the users' needs get more diversified, it is necessary to accommodate the users' sensitive requirements in product design. The concept called Human Sensibility Ergonomics(HSE). In implementing the HSE, first, it has been surveyed the users' requirements through questionnaires or interviews. Next, has been analyzed the collected data using various statistical analysis technique, resulting in identification of the users' feelings or images of the products.

  • PDF

지하철 차량 실내디자인의 편의성과 안전성 증진을 위한 요소 분석 (Factor Analysis for Improvement of Convenience and Safety in the Interior Design of Subway Trains)

  • 진미자;한석우
    • 한국철도학회:학술대회논문집
    • /
    • 한국철도학회 2007년도 춘계학술대회 논문집
    • /
    • pp.643-652
    • /
    • 2007
  • This study identifies visible/invisible factors and analyzes facilities, structure, and visible perceptive contents in the aspects of operation and efficiency with a focus on the interfaces between interior design of the subway and users. More specifically, it diagnoses the requirements and empirically presents improvements. In addition, this study aims to diagnose the interfaces between trains and users by reinterpreting and evaluating factors from the perspectives of users, and to elicit the universal interface and an objective form of conceptual, structural, and formative relations in regard to the conditions required to the design. As the interior design in the subway trains is for the public reflecting the value, consciousness, and behaviors of users, it should be approached through the application of the concept of universal design that considers the potential needs and psychological satisfaction of users. In arranging the indoor of the vehicles, the conditions for the facilities should be specified through the interdisciplinary approach from professional fields including ergonomics and psychology, the path of flow should be induced through the use of space and the analysis of passengers' behaviors, an integrated planning should be re-established, and continuous evaluations of basic guidelines, manuals, and requirements should be made.

  • PDF