• Title/Summary/Keyword: Users Movement

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Effects of the Air-Pressure Asymmetry of Wheelchair Tires on Pelvic Height, Gluteal Pressure, and Muscular Recruitment Pattern in Asymptomatic Participants (타이어 공기압 비대칭이 무증상 대상자의 골반높이, 둔부압력, 근동원패턴에 미치는 영향)

  • Park, Sang-Yeong;Park, Se-Yeon
    • PNF and Movement
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    • v.19 no.3
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    • pp.375-382
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    • 2021
  • Purpose: The objectives of the present study were to investigate the disadvantages of tire pressure asymmetry of a wheelchair tire and recommend the criterion for appropriate tire pressure without generating negative changes in the musculoskeletal system in asymptomatic participants. Methods: Fourteen asymptomatic participants were asked to sit in pressure-controlled wheelchairs and perform desk work for 20 minutes in each tire condition. The asymmetry of the tire conditions was set as 0% difference, 25% difference, and 50% difference from the recommended pressure. The pelvic alignment and muscular recruitment represented as a flexion-relaxation ratio (FRR) were measured at pre-test, and after each condition of desk work. The displacement of the center of pressure (COP) was measured during the desk work. Results: The tire air pressure condition significantly affected the FRR and COP (P < 0.05). Both sides of the FRR values were significantly higher under the symmetrical tire conditions (0% difference) and pre-test, compared with the asymmetrical tire condition of 50% difference (P < 0.05). The mediolateral COP displacement of the asymmetrical tire conditions (25% and 50% difference) was significantly higher than that of the symmetrical tire conditions (0%) (P < 0.05). Conclusion: Asymmetrical tire conditions could cause changes in the muscle recruitment pattern of the erector spine and mediolateral COP displacement. Tire pressure asymmetry higher than 50% could be a risk factor for prevalence of back pain, so this level of asymmetry in tire pressures should be cautioned against for wheelchair users.

A Study on the Evacuation Performance Analysis Model Considering Clustering Types at the Fire Event in Geriatric Hospital (노인 요양병원에서 화재 시 군집유형에 따른 피난 성능 분석 모델에 관한 연구)

  • Kim, Mijung;Kweon, Jihoon
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.28 no.1
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    • pp.63-74
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    • 2022
  • Purpose: The purpose of this study is to present an evacuation performance analysis model that can derive vulnerable evacuation spaces with considering the movement behavior as per the elderly groups in the event of a fire in a geriatric hospital. Methods: The evacuation characteristics of geriatric hospital users were investigated through the review of precedent studies. First, the occupant conditions and the evacuation scenario were set to analyze a study target hospital. Then, the evacuation simulation was carried out considering the group types and the density of each group. Finally, an evacuation performance analysis model according to the group type was presented based on the simulation results. Results: The results of this study are as follows: (1) The evacuation performance according to the group type is to be clarified through the suggested study model. (2) It is necessary to secure a ramp or an emergency elevator to distribute the evacuation personnel at the design stage because congestion occurs due to collisions between evacuees on the stairs and delays the evacuation time. (3) It is necessary to consider the evacuation stairs and openings of sufficient size by analyzing the frequency of congestion occurrence and the escape routes of occupants in advance to identify the space where the evacuation flow overlaps. Implications: It is expected that the study result is to be used as primary data for studies that consider the elderly and clustering evacuation behavior in the event of a fire in a geriatric hospital.

A Study on the Establishment of Digital Archives by Jang Jae-seong, a Gwangju Student Independence Activist (광주학생독립운동가 장재성 디지털 아카이브 구축에 관한 연구)

  • Kim, Moonhee;Chang, Wookwon
    • Journal of Korean Society of Archives and Records Management
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    • v.21 no.4
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    • pp.19-43
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    • 2021
  • The purpose of this study is to present a proposal to build an archive of Gwangju Student Independence activist Jang Jae-seong. The research method used for this purpose was, first, a literature study related to Jang Jae-seong. Second, the current status of records related to Jang Jae-seong, such as the National Archives of Korea and the Ministry of Patriots and Veterans Affairs, was investigated, and the types of records were presented for each collection. Third, an expert interview with Jang Jae-seong's family was conducted. As a result of the study, the Jang Jae-seong archive was designed with documentary and commentary content. In addition, a method of linking with the record-holding institution through mapping by content was suggested. Recorded content are structured so that users can receive detailed information linked to each collection through a search. Also, considering that an archive of Gwangju student independence activists has not been established so far, a plan was prepared and presented to build an archive of people involved in the incident together and provide data.

Fisherina Activation Plan for the Development of Marine Leisure (해양레저 발전을 위한 피셔리나 활성화 방안)

  • Kim, Sung-Gil
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.2
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    • pp.224-234
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    • 2022
  • This study is conducted to propose an activation plan for fisherinas by analyzing in depth the needs for fisherina development. For this purpose, the result is derived through the analysis of literature, in-depth interviews and Delphi methods. As a result, the need for fisherina development is shown as follows: first, the saturation due to the increase of maritime recreational vessels; second, the possibility of economic development; third, the activation of the fishing village economy. Accordingly, the problems of the fisherina are derived, first, the conflicts with fishermen and recreational vessel users, second, the financial difficulties, third, the lack of infrastructure. The activation plans for fisherinas are as follows: first, forming a consultative body centered on stakeholders; second, ensuring financial soundness; third, building infrastructure by linking businesses; and fourth, systematic supplementary plans. These results will play an important role in expanding the underdeveloped domestic fisherina business and will be another step in activating the maritime leisure industry.

A study on the effect of flow factors on the continuous use of metaverse content and devices (메타버스 콘텐츠와 디바이스의 지속이용에 플로우(flow) 요인이 미치는 영향 연구)

  • Park, Junhong;Lee, Junsang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.427-429
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    • 2022
  • Recently, metaverse technology is being used in various service industries such as games, entertainment, manufacturing, distribution, advertising, and education. Studies on the correlation between the continuous use of devices used in metaverse content are still insufficient. In order to be more immersed in the metaverse, it is necessary to develop a natural movement and an easy-to-use input device. Based on flow, this study was conducted on the topic of continuous use of metaverse contents and devices. The constituent factors of Flow, an independent variable, were set as sense of reality, immersion, and interaction. We intend to use the data of 500 male and female metaverse users for research through a survey institution. Among the flow factors that increase the continuous use of metaverse contents and devices, the factors that have the greatest influence were studied. Through the results of this study, it is intended to help establish the direction of the next-generation metaverse content and device industry.

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Proposal of a Hand Motion and Control Method Matching System for Interaction Optimized for Mixed Reality Control - Focusing on Meta Interface and Augmented Behavior (혼합현실 컨트롤에 최적화된 인터랙션을 위한 손 동작과 컨트롤 방식 Matching체계의 제안 - Augmented Behavior와 Meta Interface를 중심으로)

  • Lee, SaYa;Lee, EunJong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.81-93
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    • 2022
  • In an era where non-face-to-face meetings become common, eXtended Reality(XR) is rapidly developing and filling areas that are not satisfied in online meetings based on existing photos/video method. In particular, general users are also able to easily access and use HMD-type mixed reality devices. However, the basic operations applied in HMD-type in Mixed Reality(MR) with hands as the main input tool do not have a standardized system, and each manufacturer operates in a separate response to each other's hand movements. Therefore, this study considered that a systematic hand motion matching system considering the usability and efficiency of operations performed in mixed reality was necessary, and conducted a study to clarify this. First, the basic operation performed in the MR environment and its attributes were investigated, and at the same time, the structure of the hand and the attributes of the possible hand movements were identified. Based on the identified properties, it is intended to present a system that can intuitively and efficiently match basic operation properties in the MR environment with subtle operation properties according to the structure/context of the hand.

CoSace: A Windows WebDAV Client Supporting Effective Collaborative Works (CoSpace: 효과적인 협업 작업을 지원하는 윈도우즈 웹데브 클라이언트)

  • Lee, Hong-Chang;Park, Jin-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.79-89
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    • 2009
  • As an IETF standard protocol, WebDAV provides infrastructure for managing and authoring resources and supports asynchronous collaborative authoring on the Web. The CoSlide server is an extension of the Jakarta Slide WebDAV server, providing various workspaces and collaborative services through the WebDAV protocol. The CoSlide server supports workspaces for storing and sharing information of various users, and provides environment for effective collaborative authoring. Actual collaboration activities are performed through a collaboration client software which provides collaboration services along with the CoSlide server. In this paper, we describe the development of the CoSpace client which operates in association with the CoSlide server, presenting effective collaborative environment. The CoSpace client provides user interfaces for accessing and controlling the resources of each workspace on the CoSlide server. In particular, CoSpace provides the facility to launch an authoring application from its workspace view, automatic locking, and downloading the content to be edited, and resource movement using mouse drag & drop.

Learning efficiency checking system by measuring human motion detection (사람의 움직임 감지를 측정한 학습 능률 확인 시스템)

  • Kim, Sukhyun;Lee, Jinsung;Yu, Eunsang;Park, Seon-u;Kim, Eung-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.290-293
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    • 2021
  • In this paper, we implement a learning efficiency verification system to inspire learning motivation and help improve concentration by detecting the situation of the user studying. To this aim, data on learning attitude and concentration are measured by extracting the movement of the user's face or body through a real-time camera. The Jetson board was used to implement the real-time embedded system, and a convolutional neural network (CNN) was implemented for image recognition. After detecting the feature part of the object using a CNN, motion detection is performed. The captured image is shown in a GUI written in PYQT5, and data is collected by sending push messages when each of the actions is obstructed. In addition, each function can be executed on the main screen made with the GUI, and functions such as a statistical graph that calculates the collected data, To do list, and white noise are performed. Through learning efficiency checking system, various functions including data collection and analysis of targets were provided to users.

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The Design of a Crutch as Mobility Aids for the Handicapped in the Lower Extremity (하지 장애인의 보행보조를 위한 목발 디자인 연구)

  • Yang, Sung Ho;Oh, Kwang Myung
    • Design Convergence Study
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    • v.17 no.3
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    • pp.55-70
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    • 2018
  • This study was conducted as a part of long-term project on the development of a set of design guidelines for a crutch as mobility aids for the handicapped in the lower extremity and the suggestion a practical solution for a crutch design. The purpose of this study is to develop a design of a crutch and a set of prototypes that reflects the characteristics of crutch-gait and has a realistic possibility for mass production-based industry. TOGO, a axillary crutch as the result of this study, shows a number of characteristics distinguished from ordinary crutches. These are (1)Minimize the shock associated with planting of the crutch tips by improving the form and structure of crutch tip and axillary pad, (2)Ergonomically designed crutch in accordance with users' body movement while walking on crutches, (3)Easy length control to maximize mobility and maneuverability by changing the cross section of the crutch revolutionary, (4)Minimize possibilities of safety hazards, and (5)Attractive shape of the crutch to keep user self-esteem. The revolutionary crutch derived from this study results has been patented, and the company is seeking to mass-produce and find ways to commercialize it after reviewing the potential problems that may arise in the mass production environment.

HUD Interface and VR content interaction: VR+HUD (HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD)

  • Park, Keonhee;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.925-932
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    • 2018
  • Virtual reality seems to be the center of the next generation platform, which is founded on various engines that can easily make device progress and content. However, the interaction between virtual reality contents and users is thought of as relatively requiring technological advances. In this paper, we propose a technique to improve the interaction technique based on the case of Virtual Figure Model Crafting (VFMC) to analyze the problem of interaction caused by virtual reality contents. We introduced the concept of Head-Up Display (HUD) to present a more natural interaction method. The HUD is the digital visual interface of the aircraft. The advantage of HUD visual interface is to minimizes the user's visual movement by displaying the information of the scattered view to the forward direction of the pilot. In other words, we can reduce unnecessary left and right movements that make it is possible to expect an effect of reducing fatigue and increasing immersion.