• 제목/요약/키워드: User-oriented Study

검색결과 576건 처리시간 0.029초

청소년 과학분야 디지털도서관의 정보서비스에 관한 연구 (A Study on the Information Service of the Science Digital Library for Youth)

  • 곽승진
    • 한국문헌정보학회지
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    • 제38권4호
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    • pp.67-83
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    • 2004
  • 본 연구는 청소년을 대상으로 하는 과학분야 디지털도서관인 LG사이언스랜드와 미국의 국가과학디지털도서관인 NSDL을 사례로 하여 정보서비스 구성 및 정보시스템 설계내용을 분석하였으며, 국내 과학정보서비스 이용자의 정보요구와 이용성향을 설문을 통해 조사하여 정보서비스 개선사항을 도출하였다. 청소년 과학정보서비스 이용자들은 주로 호기심 해결과 과학지식을 넓히기 위해 서비스를 이용하며, 편리하고 단순한 효율적인 검색인터페이스를 선호하고 있다. 국외 과학정보서비스는 메타데이터를 기반으로 한 일관성 있고 체계적인 방법으로 정보를 조직하여 정보서비스를 제공하고 있으며, 국내 청소년 대상 과학정보서비스는 주제별 분류체계에 있어서 기타과학분야의 분류세분화를 요구하고 있다.

시각센서를 이용한 용접선 자동추적시스템의 개발에 관한 연구 (A Study on Development of Automatic Weld-Seam Tracking System using Vision Sensor)

  • 배강열;이지형
    • Journal of Welding and Joining
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    • 제14권4호
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    • pp.79-88
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    • 1996
  • For improvement in productivity and weld quality, weld seam tracking and welding parameter control are very essential in the welding of a structure which can not be cxactly fit-up due to mismatch, discontinous gap, deflection, etc.. In this study, an automatic weld seam tracking system is developed for I-butt joint structure, and the system consists of XYZ working table, vision sensor and user interface program. In the developed vision sensor system, an image projection algorithm for weld-line detection and an adaptive current control algorithm for gap variation were implemented. The user interface program developed in this study by basing on the objct oriented concept could provide very convenient way to utilize the tracking system with the pull-down menu driven structure. The developed system showed a good seam tracking and weld quality control capability corresponding to deflected weld lines and gap variations.

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대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석 (Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu)

  • 김용수;김수봉
    • 한국조경학회지
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    • 제17권1호
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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모바일 게임 동향과 모바일 게임 이용자 특성에 관한 연구 (A Study on the Mobile Game User Characteristic and Mobile Game Oriented)

  • 주헌식
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2015년도 춘계 종합학술대회 논문집
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    • pp.389-390
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    • 2015
  • 본 연구에서는 모바일 게임 동향과 모바일 게임 특성에 관해서 나타내었다. 모바일 게임은 국내외 시장에서 크나큰 성장을 이룩하고 있다. 특히 다수의 게임에서 카카오 톡 게임 비중이 대단히 높은 것으로 나타났다. 앞으로 모바일 게임 시장은 지속적인 발전이 예상되며, 카카오 톡의 게임은 더욱 많은 게임 비중을 나타낼 것으로 사료한다.

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ERP시스템 구축단계 별 주요성공요인에 관한 실증적 연구 (An Empirical Study on Critical Success Factors in Implementing ERP System)

  • 김상훈;최광돈
    • 한국경영과학회지
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    • 제26권4호
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    • pp.1-21
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    • 2001
  • The purpose of this stuffy is to derive critical success factors for ERP system implementation by integrating managerial, technical. human resource and organizational culture factors welch have been proposed as influencing factors for the performance of ERP system implementation in previous studios. Especially, this stuffy divides ERP system implementation process into preparation stave, implement stage and settle-down and stabilization stave, and then derives critical success factors in each stage. The data for empirical analysis of the research model are collected from 64 companies and the respondents for questionnaire consist of ERP system implementation project managers and user department managers in companies which have already operated it after ERP system installation. The main results of this study are as follows. First, it derives 27 success factors through comprehensive review of various factors which may affect ERP system implementation performance, and categorizes them into one of three stapes preparation stave, implement stage, and settle-down and stabilization stage. Second, the relationship between many success factors at each stave (preparation stave, implement stage, and settle-down and stabilization stave) and performance variables is tested. As a result, the significant correlations between many success factors at each stage and ERP system implementation performance are found, and the difference among success factors in the degree of influencing the system performance is significantly shown. finally, the relationship between process-oriented performance variables and result-oriented performance ones is tested. As a result, it is found that there is significant correlation between process-oriented performance variables except for one variable-project resource management appropriateness - and result-oriented performance ones. The theoretical contribution of this study is to derive a comprehensive model of critical success factors for implementing ERP system project from the system deve1opment life cycle perspective, and empirically test it through field survey with a wide range of data collection. And, the practical implication of this study is to present the desirable guidelines for performing ERP system implementation project successfully.

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온톨로지 기반의 사용자 중심 융합 컨텐츠 디자인 정보 검색에 관한 연구 (A Study on the Ontology-Based Regional User-centric convergence content design information retrieval)

  • 박주옥;염미령;정두용
    • 한국융합학회논문지
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    • 제7권2호
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    • pp.19-24
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    • 2016
  • 인터넷이라는 거대한 정보의 공간에서 스마트 모바일 웹을 통해 사용자들은 다양한 지식분야에 대한 정보를 얻을 뿐만 아니라 개인 블로그나, SNS를 비롯한 다양한 매체를 통해 접근하고 검색을 수시로 하고 있다. 이에 따라 최근에 들어서는 방대한 웹의 자료를 시맨틱 웹이라는 기술을 통해 효과적으로 관리 및 연구하고 있다. 허나, 아직도 여러 분야로 다양하게 분포되어 있는 정보들을 통합하고, 사용자 중심 지식 정보 검색은 예전에 비해 많이 향상은 되었지만, 지식 정보 검색에 대한 연구는 상대적으로 부족하다. 이에, 본 논문에서는 시맨틱 웹을 이용하여 방대하고 지식이 넘쳐나는 정보의 공간에서 분산된 정보 및 지식들을 사용자 중심에 맞게 신뢰성을 높일 수 있는 적합한 형태의 정보 검색을 연구하고자 한다.

공장자동화를 위한 통합제어시스템에 관한 연구 (Study of integrated control system for factory automation)

  • 최경현;윤지섭
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1245-1248
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    • 1996
  • This paper describes a cell programming environment that deals with problems associated with programming Flexible Manufacturing Cells(FMCs). The environment consists of the cell programming editor and the automatic generation module. In the cell programming editor, cell programmers can develop cell programs using task level description set which supports task-oriented specifications for manipulation cell activities. This approach to cell programming reduces the amount of details that cell programmers need to consider and allows them to concentrate on the most important aspects of the task at hand. The automatic generation module is used to transform task specifications into executable programs used by cell constituents. This module is based on efficient algorithm and expert systems which can be used for optimal path planning of robot operations and optimal machining parameters of machine tool operations. The development tool in designing the environment is an object-oriented approach which provides a simple to use and intuitive user interface, and allows for an easy development of object models associated with the environment.

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홈페이지 서비스 품질 개선에 관한 연구 (A Study on Quality Improvement of Website Services)

  • 박준현;전민수;곽춘종
    • 품질경영학회지
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    • 제40권4호
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    • pp.559-576
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    • 2012
  • Purpose: This research aims at quality improvement of website services on the internet. Methods: SERVQUAL is redefined for web environments as sixteen statements in five dimensions to identify user requirements for websites and measure their importance ratings. Quality Function Deployment (QFD) is used to integrate user requirements into service development for websites so that management and design guidelines can be obtained for user-oriented websites. Fuzzy set theory is introduced to resolve the ambiguity and subjectivity of user requirements in the House of Quality (HOQ). Results: The priorities of design characteristics are extracted from the Fuzzy QFD for University websites. Conclusion: It is expected to provide quality services in less time with less effort, if the results of the Fuzzy QFD are used to provide services in a strategic way under limited resources.

Graphical User Interface 및 자동화에 기초를 둔 뇌파 및 뇌 유발 전위 진단 시스템 (Development of an EEG and EP Mapping System based on the Graphical User Interface and Machine Automation)

  • 김일연;이택용;안창범
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1994년도 추계학술대회
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    • pp.81-84
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    • 1994
  • A clinically oriented EEG and EP mapping system was developed with user-friendly interface and easy interactive operations. The system was based on the graphical user interface developed with C/C++ and Software Development Kit (SDK) operated under Microsoft Windows 3.1. Continuous acquisition for the EEG signal and burst mode acquisition for EEG signal syncronized to the external stimuli arc implemented with real time display. A neural network based automatic artifact discrimation is developed and implemented with which examination time can be reduced by a factor of 3 or more. Several bands of spectral maps and spectrums arc displayed for EEG diagnosis. Amplitude maps of EP signal at specified times by operator are displayed together with cine mode of EP maps for dynamic study. Source localization and other statistical signal processing are also included.

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주택문화관의 브랜드 아이덴티티 표현특성에 과한 사례조사 연구 (A Case Study on the Expression Characteristics of Brand Identity in Housing Cultural Center)

  • 정수진;황연숙
    • 한국실내디자인학회논문집
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    • 제21권1호
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    • pp.30-39
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    • 2012
  • The essence of brand identity is to draw an interrelation between user and brand based on user's desire. The housing cultural center is focused on brand identity for satisfaction of user. The purpose of this study is to inquire out the expression characteristics of brand Identity in housing cultural center according to analyze previous studies and case studies. The results of this study are summarized as follows. 'Uniqueness' is directly expressed through brand name or logo or through brand colors. 'Experience' is expressed as auditive expression through stimulation using a body and providing music. 'Relationship' has provided a communication environment or created relationship with brand by leading interaction with others. 'Estheticism' has increased visual satisfactory level by aesthetically sublimating lighting direction or form. 'Functionality' is expressed by providing various programs through smooth flow plan and grafting with the latest technology. 'Non-dailiness' has affected memory territory by inducing curiosity and astonishment through space modification or new and contrasting direction. The housing cultural center needs to be planned as a space where interaction of user and brand will be initiatively activated sensationally and psychologically by pursuing user-oriented brand identity.

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