• Title/Summary/Keyword: User-friendly

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A User-friendly Remote Speech Input Method in Spontaneous Speech Recognition System

  • Suh, Young-Joo;Park, Jun;Lee, Young-Jik
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.2E
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    • pp.38-46
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    • 1998
  • In this paper, we propose a remote speech input device, a new method of user-friendly speech input in spontaneous speech recognition system. We focus the user friendliness on hands-free and microphone independence in speech recognition applications. Our method adopts two algorithms, the automatic speech detection and the microphone array delay-and-sum beamforming (DSBF)-based speech enhancement. The automatic speech detection algorithm is composed of two stages; the detection of speech and nonspeech using the pitch information for the detected speech portion candidate. The DSBF algorithm adopts the time domain cross-correlation method as its time delay estimation. In the performance evaluation, the speech detection algorithm shows within-200 ms start point accuracy of 93%, 99% under 15dB, 20dB, and 25dB signal-to-noise ratio (SNR) environments, respectively and those for the end point are 72%, 89%, and 93% for the corresponding environments, respectively. The classification of speech and nonspeech for the start point detected region of input signal is performed by the pitch information-base method. The percentages of correct classification for speech and nonspeech input are 99% and 90%, respectively. The eight microphone array-based speech enhancement using the DSBF algorithm shows the maximum SNR gaing of 6dB over a single microphone and the error reductin of more than 15% in the spontaneous speech recognition domain.

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Development of POI Management Tool for Folksonomy (Folksonomy를 위한 POI 관리도구 개발)

  • Xin, Jin;Park, Yong-Jin;Song, Eun-Ha;Ahn, Si-Hoon;Nam, Seung-Hoon;Jeong, Young-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.694-702
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    • 2008
  • The web might be today's most widely-used technology and over the past few years, the web has evolved through various phases and is a mature technology Specially, the web interface technologies, such as folksonomy, tagging, RSS have been developed and changed with respect to user-friendly. In this paper, we should apply to not only the general structure scheme but also the tagging technology for POI information management and develop POIM(POI Management tool)for it. For POI service with user-friendly, the user can available to define, modify, and delete for a specific POI object based on XML by using POIM and then these should be saved on GML.

Study on User-Friendly Rhythm Dance Game Utilizing Beat Element of Music (음악의 비트 요소를 활용한 사용자 친화적 리듬댄스게임 연구)

  • Yi, Tae-Ha;Jeong, Seung-Hwa;Goo, Bon-Cheol
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.43-52
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    • 2015
  • This Study suggests the user-friendly game playing method of rhythm dance game focusing on the natural interaction between music and user's movement. When the existing rhythm dance games have given the limitation to users, this study chose the game playing method using beat that is consist of basic element in dance music for minimizing the limitation. Beat feeling method automatically figures out each body position value extracted with Kinect that divided into three parts of shoulder, knee, and head. Accoring to this process, users can play the game to individual dance style, not fixed rules for game.

DEVELOPMENT OF THE SOFTWARE FOR 30INCH TELESCOPE CONTROL SYSTEM AT KHAO (경희대학교 천문대 30인치 주망원경 TCS 소프트웨어 개발)

  • Mun, B.S.;Kim, S.J.;Jang, M.;Min, S.W.;Seol, K.H.;Moon, K.S.
    • Publications of The Korean Astronomical Society
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    • v.21 no.2
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    • pp.81-86
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    • 2006
  • Even though 30inch optical telescope at Kyung Hee Astronomy Observatory has been used to produce a series of scientific achievements since its first light in 1992, numerous difficulties in operating of the telescope have hindered the precise observations needed for further researches. Since the currently used PC-TCS(Personal Computer based Telescope Control System) software based on ISA-bus type is outdated, it doesn't have a user friendly interface and make it impossible to scale. Also accumulated errors which are generated by discordance from input and output signals into a motion controller required new control system. Thus we have improved the telescope control system by updating software and modifying mechanical parts. We applied a new BLDC(brushless DC) servo motor system to the mechanical parts of the telescope and developed a control software using Visual Basic6.0. As a result, we could achieve a high accuracy in controlling of the telescope and use the user friendly GUI(Graphic User Interface).

Emotional Interface Technologies for Service Robot (서비스 로봇을 위한 감성인터페이스 기술)

  • Yang, Hyun-Seung;Seo, Yong-Ho;Jeong, Il-Woong;Han, Tae-Woo;Rho, Dong-Hyun
    • The Journal of Korea Robotics Society
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    • v.1 no.1
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    • pp.58-65
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    • 2006
  • The emotional interface is essential technology for the robot to provide the proper service to the user. In this research, we developed emotional components for the service robot such as a neural network based facial expression recognizer, emotion expression technologies based on 3D graphical face expression and joints movements, considering a user's reaction, behavior selection technology for emotion expression. We used our humanoid robots, AMI and AMIET as the test-beds of our emotional interface. We researched on the emotional interaction between a service robot and a user by integrating the developed technologies. Emotional interface technology for the service robot, enhance the performance of friendly interaction to the service robot, to increase the diversity of the service and the value-added of the robot for human. and it elevates the market growth and also contribute to the popularization of the robot. The emotional interface technology can enhance the performance of friendly interaction of the service robot. This technology can also increase the diversity of the service and the value-added of the robot for human. and it can elevate the market growth and also contribute to the popularization of the robot.

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Development of a user-friendly and transparent non-linear analysis program for RC walls

  • Menegon, Scott J.;Wilson, John L.;Lam, Nelson T.K.;Gad, Emad F.
    • Computers and Concrete
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    • v.25 no.4
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    • pp.327-341
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    • 2020
  • Advanced forms of structural design (e.g., displacement-based methods) require knowledge of the non-linear force-displacement behavior of both the overall building and individual lateral load resisting elements, i.e., walls or building cores. Similarly, understanding the non-linear behaviour of the elements in a structure can also allow for a less conservative structural response to be calculated by better understanding the cracked (i.e., effective) properties of the various RC elements. Calculating the non-linear response of an RC section typically involves using 'black box' analysis packages, wherein the user may not be in complete control nor be aware of all the intricate settings and/or decisions behind the scenes. This paper introduces a user-friendly and transparent analysis program for predicting the back-bone force displacement behavior of slender (i.e., flexure controlled) RC walls, building cores or columns. The program has been validated and benchmarked theoretically against both commonly available and widely used analysis packages and experimentally against a database of 16 large-scale RC wall test specimens. The program, which is called WHAM, is written using Microsoft Excel spreadsheets to promote transparency and allow users to further develop or modify to suit individual requirements. The program is available free-of-charge and is intended to be used as an educational tool for structural designers, researchers or students.

Development of An User-Friendly Integrated Program and Teaching System for Automatic Polishing Robot System (자동 연마 시스템의 사용자 지향형 통합 프로그램 및 자동 교시 시스템 개발)

  • Go, Seok-Jo;Lee, Min-Cheol;Lee, Man-Hyeong;An, Jung-Hwan;Jeon, Cha-Su;Lee, Don-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.4
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    • pp.334-343
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    • 2001
  • Polishing a die that has free-form surfaces is a time-consuming and tedious job, and requires a considerable amount of high-precision skill. Some workers tend to gradually avoid the polishing work because of the poor environment caused by dust and noise. In order to reduce the polishing time and cope with the shortage of skilled workers, a user-friendly automatic polishing system was developed in this research. The polishing system with five degrees of freedom is able to keep the polishing tool normal to the die surface. The polishing system is controlled by a PC-NC controller. To easily operate the developed polishing robot system, this study developed an integrated program in the Windows environment. This program consists of four modules: the polishing module, the graphic simulator, the polishing data generation module, and the teaching module. Also, the automatic teaching system was developed to easily obtain teaching data and it consists of a three dimensional joystick and a proximity sensor. The joystick is used to simultaneously drive the polishing system to an arbitrary orientation and the proximity sensor is used to obtain teaching points precisely. Also, to evaluate the stability of the driving program and the teaching system, polishing experiments of a die of saddle shape were carried out.

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Analysis of the Castalia Simulator to Implement User-friendly Simulator for Solar Energy Harvesting WSNs (사용자 친화형 태양 에너지 기반 센서 네트워크 시뮬레이터 구현을 위한 Castalia 시뮬레이터 분석)

  • Yi, Jun Min;Kang, Min Jae;Noh, Dong Kun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.743-746
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    • 2013
  • Most of existing simulator for wireless sensor networks (WSNs) models the battery-based sensor and provides the MAC and routing protocols designed for the battery-based WSNs. Recently, however, as the energy harvesting sensor systems are studied widely, the require of the simulator for them is getting increased; but the related work is insignificant. Unlike the existing simulators, the simulator for the energy-harvesting WSNs requires the new energy model which is integrated with the energy-harvesting model, rechargeable battery model and energy-consuming model. Additionally, it should provide the well-known MAC and routing protocols designed for the energy-harvesting WSNs, and also provide the user-friendly interface for the convenient usage. In this work, we analysis the existing Castalia simulator and revise it for the user-friendly simulator for the solar energy harvesting WSNs.

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The user-friendly, ergonomic design aspect of recent intraoral scanners: a literature review (사용자 친화적 인체공학에 따른 구내스캐너 디자인에 대한 고찰)

  • Park, Hye-Nan;Kim, Won-Hee;Lim, Young-Jun;Lee, Won-Jin;Han, Jung-Suk;Lee, Seung-Pyo
    • Journal of Dental Rehabilitation and Applied Science
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    • v.31 no.3
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    • pp.221-230
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    • 2015
  • Recently, traditional impression has been rapidly replaced by digital impression using intraoral scanning. There are more than 7 types of intraoral scanners available in the dental market. It is difficult to make effective strategic choices due to a lack of standards and guidelines for optimal intraoral scanning devices. So far, little has been reported about evaluating the ergonomic aspect of these scanners. This literature review compares current intraoral scanning systems based on different types of handles and suggests the most comfortable, user-friendly intraoral scanners from an ergonomic standpoint.

LED Board Optimization Design for User-Friendly System Configuration (사용자 친화적 시스템 구성을 위한 LED 보드 최적화 설계)

  • Ju-An Park;Chang-Woo Han;Hui-Sang Yoo;Boong-Joo Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.859-866
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    • 2023
  • This paper focuses on configuring a user-friendly system of LED systems by applying improvement measures such as gamma correction, non-flicker, and driving noise removal using MCUs and LED drivers. As a result of the experiment, the 22kHz PWM mode of the LED driver generated noise outside the audible frequency range, making it practically imperceptible to users. The appropriate pull-up resistor values within the normal operating delay ratio of 5% were found to be 1kΩ to 10kΩ for the 3kHz PWM mode and 1kΩ to 2kΩ for the 22kHz PWM mode. In addition, gamma correction can be optimized for nonlinear human visual systems to express accurate contrast and as a result, it is expected to develop an LED system that can be expressed more naturally and accurately than conventional LED systems and improve users' visual experience.