• 제목/요약/키워드: User-Level Communication Interface

검색결과 60건 처리시간 0.025초

HDLC 프로토콜을 채용한 CATV 망감시 시스템 구현에 관한 연구 (A study on the implementation of a CATV status monitoring system using HDLC protocol)

  • 김내진;김진태;박인갑
    • 전자공학회논문지A
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    • 제31A권10호
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    • pp.10-20
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    • 1994
  • This paper presents a CATV SMS (Status Monitoring System) using HDLC (High Level Data Link Contorl) protocol and the system implementation.The system specifications were derived from the analysis of technical status and requirement of the domestic CATV industry. For the interoperability with a global network management system in the future, HDLC protocol was adopted in the system. The system performance was improved by using the communication controller chip and the large data buffer. For reducting the communication problems induced by accumulated noise in up-stream data channels, the system was designed that the different communication channel can be assigned to each proper mass of terminal. The operating software was designed with menu driven user interface and have various functions for the convenience of users. The test result of the implemented system at the experimental network showed good performance and suitability for a coaxial CATV Status Monitoring System.

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Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • 대한인간공학회지
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    • 제31권4호
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.

CReMeS: A CORBA COmpliant Reflective Memory based Real-time Communication Service

  • Chung, Sun-Tae
    • 한국통신학회논문지
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    • 제25권10B호
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    • pp.1675-1689
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    • 2000
  • We present CReMeS a CORBA-compliant design and implementation of a new real-time communication service. It provides for efficient predictable and scalable communication between information producers and consumers. The CReMeS architecture is based on MidART's Real-Time Channel-based Reflective Memory (RT-CRM) abstraction. This architecture supports the separation of QoS specification between producer and consumer of data and employs a user-level scheduling scheme for communicating real-time tasks. These help us achieve end-to-end predictability and allows our service to scale. The CReMeS architecture provides a CORBA interface to applications and demands no changes to the ORB layer and the language mapping layer. Thus it can run on non real-time Off-The-Shelf ORBs enables applications on these ORBs to have scalable and end-to-end predictable asynchronous communication facility. In addition an application designer can select whether to use an out-of-band channel or the ORB GIOP/IIOP for data communication. This permits a trade-off between performance predictability and reliability. Experimental results demonstrate that our architecture can achieve better performance and predictability than a real-time implementation of the CORBA Even Service when the out-of-band channel is employed for data communication it delivers better predictability with comparable performance when the ORB GIOP/IIOP is used.

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Man-Machine Interface Device for Dismantling Factory

  • Yi, Hwa-Cho;Park, Jung-Whan;Park, Myon Woong;Nam, Taek-Jun
    • 청정기술
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    • 제23권3호
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    • pp.248-255
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    • 2017
  • In dismantling factories for recycling, it is important to input actual working data to a personal computer (PC) in order to monitor the work results and related recycling rate of the inputs. This should be performed with a keyboard, a mouse, or other devices. But when a worker is working in the factory, it could be bothersome or time consuming to go to the PC. Especially, workers who works at dismantling factories have a generally low education level are scared to use a PC, which could be used as a pretext for not using the PC. In some cases, data input is performed by a worker after the day's job. In this case, it could take additional time, the worker can make more mistakes, and the data could be unreliable. In this study, we developed a man-machine interface (MMI) device using a safety helmet. A joystick-like device, pushbuttons, and a radio frequency (RF) device for wireless communication is equipped in a safety helmet. This MMI device has functions similar to a PC mouse, and it has a long communication distance. RF is used because it consumes less battery power than Bluetooth. With this MMI device, workers need not go to a PC to input data or to control the PC, and they can control the PC from a long distance. The efficiency of PCs in a factory could be increased by using the developed MMI system, and workers at the dismantling factories could have less reluctance in using the PC.

MPMD 방식의 비동기 연산을 이용한 응용 수준의 무정지 선형 시스템의 해법 (An Application-Level Fault Tolerant Linear System Solver Using an MPMD Type Asynchronous Iteration)

  • 박필성
    • 정보처리학회논문지A
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    • 제12A권5호
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    • pp.421-426
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    • 2005
  • 대규모 병렬 연산에 있어서, 계산 노드 혹은 이들을 연결한 통신 네트워크의 장애는 연산 실패로 끝나며, 소중한 계산 시간이 낭비된다. 그러나 현재의 MPI 표준은 이에 대한 대안을 제시하지 않고 있다. 본 논문에서는, 비표준의 무정지형 MPI 라이브러리가 아닌 MPI 표준 함수들만을 사용하여, MPMD 방식의 비동기 연산을 도입한 응용 수준의 무정지형 선형 시스템의 해법을 제안한다.

KASS 위성통신국 RF시스템 감시제어장치 설계 (The Design of Monitoring & Control(M&C) for KUS RFS in KASS)

  • 김태희;신천식
    • 한국위성정보통신학회논문지
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    • 제12권4호
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    • pp.50-55
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    • 2017
  • 본 논문에서 한국형 위성보정 시스템(KASS :Korea Augmentation Satellite System)을 구성하고 있는 위성통신국(KUS : KASS Uplink Station)의 RF시스템 감시제어장치에 대한 설계를 기술하였다. 한국형 위성보정 시스템은 KASS라 명명되어 APV-1급 SoL 서비스 수준의 SBAS 시스템 개발과 CAT-1급 시험운영 기술 개발을 목표로 한다. 위성통신국 RF 시스템의 감시제어장치에 대해 소프트웨어 및 하드웨어 개발 환경, 감시제어장치의 기능 및 알고리즘, 감시제어장치의 구조 및 사용자 인터페이스를 설계하였다. 감시제어장치 설계에 있어 이미 개발 활용되고 있는 통신해양기상위성 및 무궁화위성 5A/7호 관제시스템의 감시제어장치 설계를 활용하여 시스템의 안정도 및 신뢰성을 확보하였다. 또한 실제 운영자의 요구에 의한 사용자 인터페이스를 보다 편리하게 제공할 수 있도록 하였다.

NMEA2000을 이용한 임베디드 선박 모니터링 시스템의 개발 (Development of Embedded Vessel Monitoring System Using NMEA2000)

  • 이창의;김달용;유영호;신옥근
    • Journal of Advanced Marine Engineering and Technology
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    • 제33권5호
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    • pp.746-755
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    • 2009
  • Recently, NMEA2000 became the de facto standard of the communication protocol for the instrument level network in vessels, and it is anticipated that most of the vessels will be equipped with the sensors and actuators based on this protocol. The conventional serial communication specifications such as RS-232, RS-485, or even NMEA0183 are single-talker/multiple-listener and interconnection among multiple sensors and/or actuators usually results in a bundle of wires. On the other hand, NMEA2000 is a true bus type(multiple-talker/multiple-listener) protocol and theoretically up to 256 instruments can be hot-plugged. With the advent of the protocol, it is necessary to consider a new type of monitoring system for the instruments in vessels: In most traditional serial communication environments, a dedicated monitor or user interface was necessary for each sensor or actuator as it was simply not easy to collect data in a single place. With NMEA2000, the collection of various types of information is simple. An embedded system can be employed to combine, to arrange and to display informations from various types of devices. Assuming that the actuators and sensors on a vessel are interconnected by NMEA2000 standard, we devise a tentative interactive vessel monitoring system in which the following 4 kinds of informations are collected and delivered: the navigation, engine, weather and tanks informations.

IoT Open-Source and AI based Automatic Door Lock Access Control Solution

  • Yoon, Sung Hoon;Lee, Kil Soo;Cha, Jae Sang;Mariappan, Vinayagam;Young, Ko Eun;Woo, Deok Gun;Kim, Jeong Uk
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권2호
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    • pp.8-14
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    • 2020
  • Recently, there was an increasing demand for an integrated access control system which is capable of user recognition, door control, and facility operations control for smart buildings automation. The market available door lock access control solutions need to be improved from the current level security of door locks operations where security is compromised when a password or digital keys are exposed to the strangers. At present, the access control system solution providers focusing on developing an automatic access control system using (RF) based technologies like bluetooth, WiFi, etc. All the existing automatic door access control technologies required an additional hardware interface and always vulnerable security threads. This paper proposes the user identification and authentication solution for automatic door lock control operations using camera based visible light communication (VLC) technology. This proposed approach use the cameras installed in building facility, user smart devices and IoT open source controller based LED light sensors installed in buildings infrastructure. The building facility installed IoT LED light sensors transmit the authorized user and facility information color grid code and the smart device camera decode the user informations and verify with stored user information then indicate the authentication status to the user and send authentication acknowledgement to facility door lock integrated camera to control the door lock operations. The camera based VLC receiver uses the artificial intelligence (AI) methods to decode VLC data to improve the VLC performance. This paper implements the testbed model using IoT open-source based LED light sensor with CCTV camera and user smartphone devices. The experiment results are verified with custom made convolutional neural network (CNN) based AI techniques for VLC deciding method on smart devices and PC based CCTV monitoring solutions. The archived experiment results confirm that proposed door access control solution is effective and robust for automatic door access control.

Network human-robot interface at service level

  • Nguyen, To Dong;Oh, Sang-Rok;You, Bum-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1938-1943
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    • 2005
  • Network human-robot interface is an important research topic. In home application, users access the robotic system directly via voice, gestures or through the network. Users explore a system by using the services provided by this system and to some extend users are enable to participate in a service as partners. A service may be provided by a robot, a group of robots or robots and other network connected systems (distributed sensors, information systems, etc). All these services are done in the network environment, where uncertainty such as the unstable network connection, the availability of the partners in a service, exists. Moreover, these services are controlled by several users, accessing at different time by different methods. Our research aimed at solving this problem to provide a high available level, flexible coordination system. In this paper, a multi-agent framework is proposed. This framework is validated by using our new concept of slave agents, a responsive multi-agent environment, a virtual directory facilitator (VDF), and a task allocation system using contract net protocol. Our system uses a mixed model between distributed and centralized model. It uses a centralized agent management system (AMS) to control the overall system. However, the partners and users may be distributed agents connected to the center through agent communication or centralized at the AMS container using the slave agents to represent the physical agents. The system is able to determine the task allocation for a group of robot working as a team to provide a service. A number of experiments have been conducted successfully in our lab environment using Issac robot, a PDA for user agent and a wireless network system, operated under our multi agent framework control. The experiments show that this framework works well and provides some advantages to existing systems.

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SPI-4.2 인터페이스 코어의 설계 (A Design of SPI-4.2 Interface Core)

  • 손승일
    • 한국정보통신학회논문지
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    • 제8권6호
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    • pp.1107-1114
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    • 2004
  • 시스템 패킷 인터페이스 4레벨 2단계(System Packet Interface Leve14 Phase 2)는 10Gbps 이더넷응용 뿐만 아니라, OC-192 대역폭의 ATM 및 POS를 통한 패킷 또는 셀 전송을 위한 물리계층과 링크계층 소자간의 인터페이스이다. SPI-4.2 코어는 전송 인터페이스 블록과 수신 인터페이스 블록으로 구성되어 있으며, 전이중 통신을 지원한다. 전송부는 사용자 인터페이스로부터 64비트의 데이터와 14비트의 헤더 정보를 비동기 FIFO에 쓰고, PL4 인터페이스를 통해 DDR 데이터를 전송한다. 그리고 수신부의 동작은 전송부와 역으로 동작한다. 전송부와 수신부는 캘런더 메모리를 컨피규레이션함으로서 최대 256개의 채널 지원이 가능하고, 대역폭 할당을 제어할 수 있도록 설계하였다 DIP-4 및 DIP-2 패리티 생성 및 체크를 자동적으로 수행하도록 구현하였다. 설계된 코어는 자일링스 ISE 5.li 툴을 이용하여 VHDL언어를 사용하여 기술하였으며, Model_SIM 5.6a를 이용하여 시뮬레이션 하였다. 설계된 코어는 라인당 720Mbps의 데이터 율로 동작하였다. 따라서 총 11.52Gbps의 대역폭을 지원할 수 있다. SPI-4.2 인터페이스 코어는 기가비트/테라비트 라우터, 광학 크로스바 스위치 및 SONET/SDH 기반의 전송 시스템에서 라인카드로 사용할 경우 적합할 것으로 사료된다.