• Title/Summary/Keyword: User-Computer interface

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Eye Gaze toy Human Computer Interaction (눈동자의 움직임을 이용한 휴먼 컴퓨터 인터랙션)

  • 권기문;이정준;박강령;김재희
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.83-86
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    • 2003
  • This paper suggests user's interface with computer by means of detecting gaze under HMD, head mounted display, environment. System is derived as follows; firstly, calibrate a camera in HMD, which determines geometrical relationship between monitor and captured image. Second, detect the center of pupil using algorithm of the center of mass and represent a gazing position on the computer screen. If user blinks or stares at a certain position for a while, message is sent to computer. Experimental results show the center of mass is robust against glint effects, and detecting error was 7.1%. and 4.85% in vertical and horizontal direction, respectively. To adjust detailed movement of a mouse takes 0.8 sec more. The 98% of blinking is detected successfully and 94% of clicking detection is resulted.

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A Virtual Prototyping of Embedded System based on User-Interfaces (UI 기반의 임베디드 시스템 가상 프로토타이핑)

  • Lee, Young-Ran;Lee, Jeoung-Bae;Eum, Ky-Chul;Kim, Sang-Bok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.1255-1258
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    • 2005
  • 본 논문에서는 임베디드 시스템의 신뢰성 있는 개발을 위한 방법으로 가상프로토타이핑을 제안한다. 가상프로토타이핑으로 컴포넌트의 재사용을 통한 IT 정보의 활용도를 높이고 복잡한 시스템의 유지보수 비용 및 개발 비용을 절감하기 위하여 User-Interface 기반의 개발방법을 사용한다.

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Design and Implementation of I/O Performance Benchmarking Framework for Linux Container

  • Oh, Gijun;Son, Suho;Yang, Junseok;Ahn, Sungyong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.180-186
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    • 2021
  • In cloud computing service it is important to share the system resource among multiple instances according to user requirements. In particular, the issue of efficiently distributing I/O resources across multiple instances is paid attention due to the rise of emerging data-centric technologies such as big data and deep learning. However, it is difficult to evaluate the I/O resource distribution of a Linux container, which is one of the core technologies of cloud computing, since conventional I/O benchmarks does not support features related to container management. In this paper, we propose a new I/O performance benchmarking framework that can easily evaluate the resource distribution of Linux containers using existing I/O benchmarks by supporting container-related features and integrated user interface. According to the performance evaluation result with trace-replay benchmark, the proposed benchmark framework has induced negligible performance overhead while providing convenience in evaluating the I/O performance of multiple Linux containers.

SmartPuck System : Tangible Interface for Physical Manipulation of Digital Information (스마트 퍽 시스템 : 디지털 정보의 물리적인 조작을 제공하는 실감 인터페이스 기술)

  • Kim, Lae-Hyun;Cho, Hyun-Chul;Park, Se-Hyung
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.226-230
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    • 2007
  • In the conventional desktop PC environment, keyboard and mouse are used to process the user input and monitor displays the visual information as an output device. In order to manipulate the digital information, we move the virtual cursor to select the desired graphical icon on the monitor The cursor represents the relative motion of the physical mouse on the desk. This desktop metaphor does not provide intuitive interface through human sensation. In this paper, we introduce a novel tangible interface which allows the user to interact with computers using a physical tool called "Smartpuck". SmartPuck system bridges the gap between analog perception and response in human being and digital information on the computer. The system consists of table display based on a PDP, SmartPuck equipped with rotational part and button for the user's intuitive and tactile input, and a sensing system to track the position of SmartPuck. Finally, we will show examples working with the system.

A study on the computer application for efficient management of the power distribution system (효율적인 배전관리를 위한 컴퓨터 응용연구)

  • 이병철;서영노;정진현;고윤석;김호용
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.975-980
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    • 1993
  • In accordance with increase, if electronic power demanded, more efficient supervisory control of distribution system will be required. This study contains development of MMI(man-machine-interface) system with GUI(graphic-user-interface), for the automatic power distribution system. The main function of MMI system is to edit network of power distribution and to management of data base for network. The GUI function of MMI system enables more efficient management of power distribution system.

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A Development of Measurement System for Diathesis-Diagnosis (체질 진단용 센서 시스템의 구현)

  • 정용래;김승우
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.117-120
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    • 2002
  • This paper is to develop the sensing system for opening-force measurement such as O-Ring muscular meridian. We designed to overcome the functional limit that the conventional force-sensor can measure just the closing-force. Therefore, the new sensor can meet a variety of application as well as O-Ring test. The structure of the new sensor is an actuator-type system using an electromagnet. That is made up of mechanical system, electromagnet, current transformer and computer interface circuit. Driving software and user interface program of the new sensor system also is explained in this paper.

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Computer Vision Based Efficient Control of Presentation Slides (컴퓨터비전에 기반한 효율적인 프리젠테이션 슬라이드 제어)

  • 박정우;석민수;이준호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.232-239
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    • 2003
  • This paper discusses the design and implementation of a human-oriented interface based on computer vision that efficiently controls presentation slides. The user does not have to be confined to a keyboard or mouse any more, and can move around more freely because slides for presentation can be up and down using a general laser pointer that is used for presentation. Regions for virtual buttons are set on the slide so that the user can conveniently point the buttons using the laser pointer. We have proposed a simple and efficient method that computes the button areas in the image without complicated calibration. The proposed method has been implemented based on Microsoft PowerPoint ; moreover it can be applied to other PowerPoint-like presentation softwares. Our method for human-centered slide control enables the user to give audiences a more interactive presentation in a natural way.

A Study on Rule Schemas of User Interface in HCI Devices (HCI 장치의 사용자 인터페이스 규칙스키마에 관한 연구)

  • Kim, Heung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.83-91
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    • 2013
  • As humans perform many tasks using computers, HCI(Human-Computer Interaction) has received much attention these days. One objective of HCI research is to propose how to design more consistent systems. In order to evaluate the consistency of HCI devices from the user's perspective, several models such as TAG(Task Action Grammar), GOMS(Goals-Operators-Methods-Selection Rule), and GTN(General Transition Network) have been developed. TAG specifies actions to perform tasks in terms of rule schema. It has been verified that the less the number of rule schema is, the better users perform the tasks due to assumably higher consistency. This paper hypothesizes that the consistency of systems depends not only on the number of rule schema but also on the distances between rule schema. That is, the closer the rule schema are, the easier it is to acquire the whole set of rule schema. An experiment supported this hypothesis. Therefore, distances between rule schema should be considered as well as the number of rule schema when designing systems.

A Study on the Implementation of Automation Network for Power Utility using UCA and Fieldbus (UCA와 필드버스를 이용한 전력 설비 자동화 통신망 구축 방안 연구)

  • Choe, In-Ho;Hwang, In-Hwi;Hong, Seung-Ho
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.49 no.6
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    • pp.287-298
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    • 2000
  • The UCA is a standard-based approach to utility communications which provides for wide scale integration of functional areas including customer interface, distribution, transmission, power plant, control center, and corporate information systems. Field devices in the power facilities require real-time communications, and they must be interconnected into fieldbus. This study introduces a method of implementing gateway that interfaces UCA and fieldbus. In this study, PROFIBUS and FOUNDATION Fieldbus are selected as candidate fieldbus protocols. Protocol interface in the gateway can be accomplished by mapping objects and services of UCA and fieldbus. MOst of the UCAs CASM objects and services are directly mapped into those of the application and user layers of fieldbus. However, some CASM services are not supported in the application and user layers of fieldbus. This study presents the method of implementing those services. In order to show that the implementation of interface is possible, this study presents pseudo-codes of interface program that maps the objects and services of UCA and fieldbus.

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A case study on the implementation and performance evaluation of profibus network in automation systems (자동화 시스템에서 Profibus 네트워크 인터페이스 구현 및 성능 평가)

  • Kim, Ki-Am;Hong, Seung-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.1
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    • pp.113-122
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    • 1998
  • This paper presents an implementation method of Profibus interface software using FMS(Fieldbus Message Specification). The Profibus interface software is implemented on PC which is widely used as an industrial computer as well as a commercial embedded controller called IUC(Intelligent Universal Controller). In order to enable the Profibus interface software to handle many application tasks and communication services, two kinds of real-time/multi-tasking operating system, OS-9 and CTask, are utilized. We also develop an experimental model of Profibus-based automation system, and evaluate the performance of the Profibus network. Through experiments, the user layer level message latency is measured with respect to the change of message length, message generation interval and TRT(Target Rotation Time). The results of experiment are compared with those of a simulation model which comprises only the physical and data link layers of Profibus. The results of this study shows that the message latency in the user layer level occupies fairly a large part of the total message latency.

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