• Title/Summary/Keyword: User-Computer interface

Search Result 1,180, Processing Time 0.024 seconds

Concept of Information Architecture on Digital TV based on User Thought (사고 유형에 기초한 디지털 TV 채널 정보구조의 구상)

  • Hyun, Hye-Jung;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.9
    • /
    • pp.77-85
    • /
    • 2010
  • As various convergency products have been actively developed, the study on user interface has been conducted a lot, and for more specific direction, users' experience-oriented user interface from user-oriented studies is recently developed. Such a tendency aiming to focus on product development to express users' emotion, the next step in the user-oriented development had difficulties in an objective approach, so the data based on previous users' experiences were presented as the basic data to establish user interface design process with grounds and design direction, and therefore it is available to show more specific and objective grounds. From this perspective, such psychological variables showing users' experiences like age and job are studied through surveys of users at the development of products, and products according to the variables are released. On the other hand, the products considering psychological difference distinguishing users' experiences as the cultural cap are not progressed yet. Despite the understanding of cultural difference, its decisive grounds are hard to distinguish like age, and job. Therefore, the cognitive concept about how to design menu information structure according to accident types that can be considered regarding user interface design among theoretical backgrounds about cultural difference. As the category according to the range of things among accident types, it is divided into analytical type and relational type to conduct a test on similarity and relations about the representative digital TV's menu information of the convergency product. As the result, analytical type and relational type showed difference and this study aims to use menu information concept considering this difference as explanatory variables of the users' experience-oriented development.

Development of an EMG-based Wireless and Wearable Computer Interlace (근전도기반의 무선 착용형 컴퓨터 인터페이스 개발)

  • Han, Hyo-Nyoung;Choi, Chang-Mok;Lee, Yun-Joo;Ha, Sung-Do;Kim, Jung
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.240-244
    • /
    • 2008
  • This paper presents an EMG-based wireless and wearable computer interface. The wearable device contains 4 channel EMG sensors and is able to acquire EMG signals using signal processing. Obtained signals are transmitted to a host computer through wireless communication. EMG signals induced by the volitional movements are acquired from four sites in the lower limb to extract a user's intention and six classes of wrist movements are discriminated by employing an artificial neural network (ANN). This interface could provide an aid to the limb disabled to directly access to computers and network environments without conventional computer interface such as a keyboard and a mouse.

  • PDF

A Two Layered Approach for Animation Sketching

  • Sohn, Ei-Sung;Jeon, Jae-Woong;Park, Tae-Jin;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.12
    • /
    • pp.1736-1744
    • /
    • 2009
  • In this paper, we present an animation sketching system using a two layered approach. Animation sketching is a popular technique to create informal animations but it is often suffered by the low-quality output due to a trade-off between convenience and complexity. Our aim is to support sketching practical animation scenes easily and fast while not complicating the simple sketching interface. The key idea is to combine two conceptual stop motion layers, a whiteboard and cutout animation layer, in a seamless interface. As a background, the whiteboard animation layer handles stroke-oriented objects, while the cutout animation layer takes charge of transform-oriented objects. We found that this approach enables users to express more complicated animation fast while still maintaining a concise sketching interface. We demonstrate the usability and flexibility through resulting animations from user experiments.

  • PDF

Development of a Program for Analyzing the Stability of Artificial Reefs - Application of a Computer Coding System - (인공어초 안정성 해석 프로그램 개발 - 컴퓨터 코딩시스템 적용)

  • Jeon, Yong-Ho;Park, Jae-Hyung;Yoon, Han-Sam
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.24 no.5
    • /
    • pp.537-544
    • /
    • 2018
  • In this study, a simple, efficient, user-based program called SCAR was developed for evaluating the sliding and collapse of artificial reefs due to hydrodynamic forces in ocean environments. SCAR was developed by applying Delphi code and a Graphical User Interface (GUI) based on the Morison formula for evaluating and analyzing the stability of artificial reefs. SCAR can be applied widely for design and stability evaluation of fishery structures (such as artificial reefs or other underwater structures) in undergraduate and graduate courses and by experts in the field.

Robot vision interface (로보트와 Vision System Interface)

  • 김선일;여인택;박찬웅
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1987.10b
    • /
    • pp.101-104
    • /
    • 1987
  • This paper shows the robot-vision system which consists of robot, vision system, single board computer and IBM-PC. IBM-PC based system has a great flexibility in expansion for a vision system interfacing. Easy human interfacing and great calculation ability are the benefits of this system. It was carried to interface between each component. The calibration between two coordinate systems is studied. The robot language for robot-vision system was written in "C" language. User also can write job program in "C" language in which the robot and vision related functions reside in the library.side in the library.

  • PDF

Implementation of Hand-Gesture-Based Augmented Reality Interface on Mobile Phone (휴대폰 상에서의 손동작 기반 증강현실 인터페이스 구현)

  • Choi, Jun-Yeong;Park, Han-Hoon;Park, Jung-Sik;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.16 no.6
    • /
    • pp.941-950
    • /
    • 2011
  • With the recent advance in the performance of mobile phones, many effective interfaces for them have been proposed. This paper implements a hand-gesture-and-vision-based interface on a mobile phone. This paper assumes natural interaction scenario when user holds a mobile phone in a hand and sees the other hand's palm through mobile phone's camera. Then, a virtual object is rendered on his/her palm and reacts to hand and finger movements. Since the implemented interface is based on hand familiar to humans and does not require any additional sensors or markers, user freely interacts with the virtual object anytime and anywhere without any training. The implemented interface worked at 5 fps on mobile phone (Galaxy S2 having a dual-core processor).

A Development of Real-time Monitoring Techniques for Synchronous Electric Generator Systems (동기 발전기 시스템의 실시간 모니터링 기술 개발)

  • Cho, Hyun Cheol
    • The Transactions of the Korean Institute of Electrical Engineers P
    • /
    • v.66 no.4
    • /
    • pp.182-187
    • /
    • 2017
  • Synchronous generators have been significantly applied in large-scale power plants and its monitoring systems are additionally established to sequentially observe states and outputs. We develop a computer based monitoring device for three-phase synchronous power generators in this paper. First, a test-bed of such generator system is created and then a interface board is constructed to transfer electric signals including the output voltage and the current from generators into a computer system via a data acquisition device. Its RMS(root-mean-square) values are continuously shown on a screen of computer systems and its time-histories graphs are additionally illustrated under a graphic user interface(GUI) mode. Lastly, we carry out real-time experiments using the generator system with the monitoring device to demonstrate its reliability and superiority by comparing results of a generic power analyzer which is well-used in measuring various power systems practically.

Design and Implementation of a Microwave Motion Detector with Low Power Consumption

  • Sohn, Surg-Won
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.7
    • /
    • pp.57-64
    • /
    • 2015
  • In this paper, we propose a design of microwave motion detector using X-band doppler radar sensor to minimize the power consumption. To minimize the power consumption and implement battery operated system, pulse input with 2 KHz, 4% duty cycle is exerted on the doppler radar sensor. In order to simplify the process of working with ATmega2560 microcontroller unit, Arduino compatible board is designed and implemented. Arduino is open source hardware and many library software is published as open source tools. Smartphone app is also proposed and designed as a real-time user interface of the motion detector. The SQLite database on the Android mobile operating system is used for recording raw data of motion detection for post-processing job, such as fast Fourier transform (FFT). Bluetooth interface module is implemented on the motion detection board as a wireless communication interface to the smartphone. The speed of human movement is identified by post-processing FFT.

A 3D visualization method for mobile interface based on user's menu preference (사용자 메뉴 선호도 기반 모바일 인터페이스 3D 시각화 기법)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.7
    • /
    • pp.49-55
    • /
    • 2010
  • The analysis of menu preference by different users is one of the important issues in mobile interface design. Current mobile phones do not provide any functionalities to customize the user interface based on use history after they are released by manufacturers or mobile carriers. Though a number of functions are loaded into mobile devices, all the menus are uniformly presented to users regardless of menu preference, and it becomes a reason to decrease the usability of mobile interface. To improve this limitation, this paper suggests how to apply 3D visualization methods to mobile interface, depending on menu use history. In addition, for performance evaluation, 3D mobile interface system was implemented using 3D visualization methods such as depth, transparency, and animation. Finally, experiments for performance evaluation were performed in order to measure and compare menu search times.