• Title/Summary/Keyword: User-Computer Interface

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Large-scale Ambient Display Environment for providing Multi Spatial Interaction Interface (멀티 공간 인터랙션 인터페이스 제공을 위한 대규모 앰비언트 디스플레이 환경)

  • Yun, Chang Ok;Park, Jung Pil;Yun, Tae Soo;Lee, Dong Hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.30-34
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    • 2009
  • Recently, systems providing the interaction different according to an interval between a user and the display were developed in order to construct the ambient or the ubiquitous computing environment. Therefore, we propose a new type of spatial interaction system; our main goal is to provide the interactive domain in the large-scale ambient display environment. So, we divide into two zones of interaction dependent on the distance from the interaction surface interactive zone and ambient zone. In interactive zone, the users can approach the interaction surface and interact with natural hand-touch. When the users are outside the range of the interactive zone, the display shows only general information. Therefore, this system offers the various interactions and information to users in the ubiquitous ambient environment.

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Embedded System Integrated Prototyping Mechanism Based on Reusable Component (재사용 가능한 컴포넌트 기반의 임베디드 시스템 통합 프로토타이핑 기법)

  • Sukmana, Husni Teja;Lee, Jeong-Bae;Rim, Kee-Wook;Hwang, Young-Sup;Kim, Young-Jin;Ahn, Sung-Soon
    • The KIPS Transactions:PartA
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    • v.16A no.3
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    • pp.199-208
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    • 2009
  • Recently, there are many embedded system prototyping tools for helping embedded system designers to trial their product before it releases to the market. A prototype is very important for early embedded system design to grasp the desire functions, to get a good performance, to create delightful user interface, and to increase the valuable of the product. Prototyping tools can be classified by three categories: Physical, Virtual and Modeling prototyping. The integration of these prototyping tools becomes valuable for speed up time-to-market and for decrease design cost when design embedded system. The problem comes up because these tools sometime do not provide an instrument for communicating each other. In this paper, we propose a flexible and reusable mechanism for integrate these tools base on JavaBeans and ActiveX technology. We show how this mechanism can be employed in various prototyping tools.

Study on the Development of Quantitative Assessment Computer System to Select Environment Friendly Railway (환경친화적인 철도노선선정은 위한 주요환경인자 정량화 시스템 개발에 관한 연구)

  • Kim, Dong-Ki
    • Journal of the Korean Society for Railway
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    • v.12 no.1
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    • pp.144-150
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    • 2009
  • This study analyzed opinions of specialists checking of industrial environment, analysis of bid guideline to select environment friendly railway corridor and choose weight factors. Thus, 7 major categories were extracted from 20 EIA categories and essential supplement request items for environment friendly railway corridor selection. To select environment friendly railway corridors, many alternatives should be compared and the assessment of each alternative must be carried out on the basis of these 7 categories. To solve this problem, the selected method was AHP which simplifies the complex problems utilizing hierarchy, quantifying qualitative problems through 1:1 comparison, and extracting objective conclusions by maintaining consistency. As a result, a GUI-based program was developed which provides basic values of weighted parameters of each category defined by specialists, and a quantification of detailed assessment guidelines to ensures consistency.

Development and Evaluation of an Address Input System Employing Speech Recognition (음성인식 기능을 가진 주소입력 시스템의 개발과 평가)

  • 김득수;황철준;정현열
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.2
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    • pp.3-10
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    • 1999
  • This paper describes the development and evaluation of a Korean address input system employing automatic speech recognition technique as user interface for input Korean address. Address consists of cities, provinces and counties. The system works on a window 95 environment of personal computer with built-in soundcard. In the speech recognition part, the Continuous density Hidden Markov Model(CHMM) for making phoneme like units(PLUs) and One Pass Dynamic Programming(OPDP) algorithm is used for recognition. For address recognition, Finite State Automata(FSA) suitable for Korean address structure is constructed. To achieve an acceptable performance against the variation of speakers, microphones, and environmental noises, Maximum a posteriori(MAP) estimation is implemented in adaptation. And to improve the recognition speed, fast search method using variable pruning threshold is newly proposed. In the evaluation tests conducted for the 100 connected words uttered by 3 males the system showed above average 96.0% of recognition accuracy for connected words after adaption and recognition speed within 2 seconds, showing the effectiveness of the system.

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Intelligent Home Network System Design using Smart Phone (스마트 폰을 이용한 지능형 홈 네트워크 시스템 설계)

  • Lee, Tae-Woong;Kim, Won-Jung;Son, Cheol-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.351-354
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    • 2011
  • Home network system makes it available for controlling inside home and for controlling from outside as well with personal computer, cellular phone or smart phone, by connecting diverse information equipments within home such as lighting, gas, and heating equipments with network Integrated server and wall-pad, which form home network system, have demerits as saying of being high-priced and of needing to implement network infrastructure. Also, there is also risk, which is unavailable for controlling equipments inside home, or can cause malfunction of equipments given the occurrence of a problem about integrated server This study suggested the intelligent home network system, which uses smart phone of supplementing these merits of home network system. It substituted high-specification input & output equipment in the currently and widely supplied smart phone for display and touch screen, which are user interface part of the existing wall-pad, and suggest the common home network system by concentrating management and control function of home network on smart phone.

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The Development of Remote Monitoring System for Storm Overflow Chamber Device (우수토실 일체형 하수유량조절장치 원격관리시스템 개발)

  • Jeon, In-Jae;Kim, Ki-Bong
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.61-68
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    • 2018
  • This paper propose the remote monitoring system using LoRa networks about storm overflow chamber, which is a device designed to discharge rainwater directly to a sewage treatment plant when it reaches a certain amount of rainfall during precipitation. In this system, when the information produced by the sensor is transmitted to the LoRa network server and updated, the application server can automatically receive data through the implemented communication interface. The application server carries out management functions of storm overflow chamber devices and subscription information, collects measured flow rate and opening-closing information, and provides statistical information using the collected data. The android app performs a firebase-based notification function to prompt the user of malfunctioning of the storm overflow chamber device.

Real-Time Object Recognition Using Local Features (지역 특징을 사용한 실시간 객체인식)

  • Kim, Dae-Hoon;Hwang, Een-Jun
    • Journal of IKEEE
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    • v.14 no.3
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    • pp.224-231
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    • 2010
  • Automatic detection of objects in images has been one of core challenges in the areas such as computer vision and pattern analysis. Especially, with the recent deployment of personal mobile devices such as smart phone, such technology is required to be transported to them. Usually, these smart phone users are equipped with devices such as camera, GPS, and gyroscope and provide various services through user-friendly interface. However, the smart phones fail to give excellent performance due to limited system resources. In this paper, we propose a new scheme to improve object recognition performance based on pre-computation and simple local features. In the pre-processing, we first find several representative parts from similar type objects and classify them. In addition, we extract features from each classified part and train them using regression functions. For a given query image, we first find candidate representative parts and compare them with trained information to recognize objects. Through experiments, we have shown that our proposed scheme can achieve resonable performance.

Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.127-137
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    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

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A Science Instrument Management System for Elementary Schools (초등학교 과학 교구 관리시스템)

  • Jo, Se-Hyun;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.8 no.1
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    • pp.67-77
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    • 2004
  • Recently, the rapid progress of internet technology stirs the widespread development in the educational areas. Internet has been exploited as an effective means to support school information management as well as to supplement traditional off-line teaching-learning methods. Science instruments are very important tools for science-related courses in the elementary schools. However, managing science instruments effectively has not been concerned greatly so far. Only off-line management systems were presented. In this paper, a Web-based science instrument management system is proposed. The proposed Web-based science instrument management system has the following characteristics. First, an extensive model for science instrument management is presented. The proposed model can be used as a standard model for effective management. Second, the system can provide inventory information as well as standard instrument requirements to teachers anytime anywhere. The system helps teachers make decisions on procurement plan. Finally, the user interface is designed to support easy navigation and simple use.

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Design and Implementation of a PREP-based Mobile System for Improving Reading Skills of Children with Learning Disabilities (학습장애아의 읽기 능력 향상을 위한 PREP 기반의 모바일 학습시스템 설계 및 구현)

  • Lee, Deuk-Ye;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.227-239
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    • 2011
  • In this paper, a mobile system is designed and implemented for children with learning disabilities. The system is designed to improve reading skills of those students. The reading skill is very basic and essential ability for various subjects. In this paper, the proposed mobile system is based on PREP that is known as a good theory for improving reading skills of children with learning disabilities. The system has the following characteristics. First, the system can improve the reading skills by providing successive tasks and simultaneous tasks. Second, the system can provide interests by introducing quiz-type study and considering accessibility, and individuality of learning disorder students. Third, the system has user-friendly interface so that the students have easy access to the system. The system is applied to some elementary school students. The following result is obtained: both of reading attitude and reading ability are improved.

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