• Title/Summary/Keyword: User web interface

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A Review on User Interface Research in the Field of Information Science (사용자 인터페이스 연구에 관한 분석적 고찰: 정보학분야 학회지 논문을 중심으로)

  • Seo, Eun-Gyoung
    • Journal of the Korean Society for information Management
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    • v.28 no.4
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    • pp.7-31
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    • 2011
  • The aims of this study are to provide an overview of research trends on user interface in the field of Information Science. This study attempts to address the following four questions: 1) what are the research areas or subject topics, 2) what are the patterns of user interface publication, 3) what methods are often used to what topics, and 4) what are the changes in the subject topics and research methods over the past ten years. It analyzed a total of 128 research articles published in four Korean LIS journals and one U.S. journal. The study also reviewed 72 articles published in Korean journals for identifying research trends. The study found that the most productive areas were 'web site evaluation', followed by 'search interface', 'information design' and 'interaction style design'. The most frequently used research methods were survey methods, followed by unobtrusive methods, and experiments. Journal of the Korean Society for Information Management published the most articles on research of user interface. The research of user interface was conducted more frequently in the early 2000s than later years.

A study on Web mortification distance education system design that not authentication in multimedia based (멀티미디어 기반에서의 Web을 통한 인증 없는 원격교육시스템 설계에 관한 연구)

  • Lee, Young-Joo;Lee, Sung-Chang
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.69-76
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    • 2005
  • The most important issue in a asynchronous distance education system for multimedia surrounding is depend on the design of user interface that decide the interaction and easily using. The remarkable properties of this asynchronous distance education system that differed from traditional system are three folds: 1)it maded by using realistic metaphoe multimediately. 2)it designed interactively that students can get feed-back effect immediately. 3)it designed considered in its Performaces aspects and it based principal design of interfaces of education technology.

JAYA-GBRT model for predicting the shear strength of RC slender beams without stirrups

  • Tran, Viet-Linh;Kim, Jin-Kook
    • Steel and Composite Structures
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    • v.44 no.5
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    • pp.691-705
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    • 2022
  • Shear failure in reinforced concrete (RC) structures is very hazardous. This failure is rarely predicted and may occur without any prior signs. Accurate shear strength prediction of the RC members is challenging, and traditional methods have difficulty solving it. This study develops a JAYA-GBRT model based on the JAYA algorithm and the gradient boosting regression tree (GBRT) to predict the shear strength of RC slender beams without stirrups. Firstly, 484 tests are carefully collected and divided into training and test sets. Then, the hyperparameters of the GBRT model are determined using the JAYA algorithm and 10-fold cross-validation. The performance of the JAYA-GBRT model is compared with five well-known empirical models. The comparative results show that the JAYA-GBRT model (R2 = 0.982, RMSE = 9.466 kN, MAE = 6.299 kN, µ = 1.018, and Cov = 0.116) outperforms the other models. Moreover, the predictions of the JAYA-GBRT model are globally and locally explained using the Shapley Additive exPlanation (SHAP) method. The effective depth is determined as the most crucial parameter influencing the shear strength through the SHAP method. Finally, a Graphic User Interface (GUI) tool and a web application (WA) are developed to apply the JAYA-GBRT model for rapidly predicting the shear strength of RC slender beams without stirrups.

The Design and Implementation of a School Web-board System for Adaptive Web Site Construction (적응형 웹사이트 구축을 위한 학교용 웹보드 설계 및 구현)

  • Lee, Jeong-Hun;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.375-384
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    • 2004
  • With the advance of information communication technology, specifically the Internet technology, most schools have developed their own Web sites for the communication of diverse parties such as students, their parents, teachers, and others. In spite of the wide spread of school Web sites, their bulletin board systems are usually developed under the Web-boards for developing ordinary sites without reflecting educational environments. The purpose of this research is to develop the Web-board system for schools, which can be applied to construct adaptive school Web sites. This Web-board system is designed to reflect the educational environments as well as the user characteristics under the idea of customization and optimization. The main advantage of this Web-board system is that it can allow easy access to the system through user-friendly interface, and also promote interactions among users through their personalized Web pages.

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A Study on the Evaluating Model to Analyze the Type of Digital Storytelling in Web Museums (웹 뮤지엄에서 디지털 스토리텔링 유형분석을 위한 평가모형 개발 및 적용 연구)

  • Kim, Mi-Re;Park, Soo-Jin
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.301-312
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    • 2006
  • The advancement of IT technology and the distribution of PC makes a change on the web contents expressions and user's experiments. The advanced web environment makes virtual web museum. We anticipate that demand of virtual web museum is likely to increase. However, most of studies on web museum are case studies about visual expression or graphic interface of virtual space. This paper will be considered about the functions of digital storytelling on web museum and try to develop an self-evaluation model which can evaluate the value of digital storytelling on web museum. The ultimate goal of this study is to verify the validity of the model to evaluate new storytelling of web museum and to classify the digital storytelling based on the evaluated results, with a view to presenting the direction of development by type. The results of this study may provide a reference of applying digital storytelling into web museum and also it can be a checklist for developing the user experience for navigating a web museum.

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Development of Web-cam Game using Hand and Face Skin Color (손과 얼굴의 피부색을 이용한 웹캠 게임 개발)

  • Oh, Chi-Min;Aurrahman, Dhi;Islam, Md. Zahidul;Kim, Hyung-Gwan;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.60-63
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    • 2008
  • The sony Eytoy is developed on Playstation 2 using webcam for detecting human. A user see his appearance in television and become real gamer in the game. It is very different interface compared with ordinary video game which uses joystick. Although Eyetoy already was made for commercial products but the interface method still is interesting and can be added with many techniques like gesture recognition. In this paper, we have developed game interface with image processing for human hand and face detection and with game graphic module. And we realize one example game for busting balloons and demonstrated the game interface abilities. We will open this project for other developers and will be developed very much.

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A study on the development of interface design evaluation method for web-based multimedia instructional system. - Focused on the user′s psychological language extraction.- (웹 기반 멀티미디어 교육사이트의 인터페이스 디자인 평가방법체계 구축에 관한 연구 -사용자의 심리적 불만족 언어 도출을 중심으로.)

  • 박순주;이종호
    • Archives of design research
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    • v.13 no.3
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    • pp.81-90
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    • 2000
  • There are a great number of difficulties without Interface Guideline, even though the utility of the web in the educational field has been increased. In spite of having a guideline there still remains problems, when the researcher develops a practical web design, because of uniformity and universality. The purpose of this research will give a good model and a guideline, developing a way of web-site assessment through psychological language. First, the researcher has to induce psychological language and recognize the relevance of the principle of device system. Second, they should build an assessment model based on an established system of classification. As a result, they recognized that an assessment model based on the system of psychological language can help in working out authentic design problems. The designer faces many difficulties when using Interface Guideline for the sake of the existing software developer because of specific terminology. On the contrary, these days, the guideline of psychological language system provides the designer with easy comprehension of language and also able to perceive problems in advance. In addition, the researcher can realize that it can be used, as a good source and data.

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A Study on the User Preference Factor of Internet Open Market Users: Centered in the web main interface of 4 major open markets in Korea (인터넷 오픈마켓 사용자 선호요인 연구: 주요 4사 웹 메인 인터페이스를 중심으로)

  • Kim, Munhwan;Kim, Taeho;Lee, Hongchul
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.19-28
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    • 2014
  • The number of people using on-line shopping has rapidly increased over time. In particular, open-market is the most potential on-line market. Since there are too many products in open-market, customers have serious troubles finding products they want. Thus, interface should be improved so that open-market is able to offer products they want effectively. This study analyzed web interface based on main web pages of four major open-market companies in Korea, and performed satisfaction evaluation according to the analyzed factors. As a result, it reveals that what kind of factors the customers prefer and there is a causal relation between the most satisfactory open-market and the preferred factors of the customers.

Interface Development for Pre and Post processor on EDISON Platform Simulation System (EDISON 플랫폼 시뮬레이션 시스템에서 전처리 및 후처리기 연계를 위한 인터페이스 개발)

  • Kwon, Yejin;Jeon, Inho;Seo, Jerry H.;Lee, Jongsuk R.
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.103-110
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    • 2020
  • The EDISON is a platform that supports numerical analysis for problem solving in computational science and engineering. We provide a cloud service for users, and provide an environment to access and execution of the simulation service on the web. For now, the EDISON platform provides simulation services for eight applied field on computational science engineering. Users can check the numerical analysis result by web in the computational science and engineering platform. In addition, various services such as community activity with other researchers, and the configuration of simulation environment by user 's needs can be provided. A representative service of the EDISON platform is a web-based simulation service that performs numerical analysis for problem solving of various computational science and engineering. Currently, EDISON platform provides workbench simulation service. It is the web-based simulation execution environment, and result analysis to provide simulation regardless of various personal computing resource or environment in each numerical analysis. In this paper, we build an interface for pre and post processor that can be used in conjunction with the workbench-based simulation service provided by EDISON platform. We provide a development environment with interface that is implemented by applying a pre and post processor optimized for the simulation service. According to simulation and execution are performed by linking the new workbench-based simulation service to the pre and post processor.

DISTRIBUTED WEB GIS SERVICE BASED ON XML AND INTEROPERABILITY

  • Kim, Do-Hyun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.145-150
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    • 2002
  • Web GIS (Geographic Information Systems) service systems provide the various GIS services of analyzing and displaying the spatial data with friendly user-interface. These services are expanding the business domain and many users want to access the distributed various spatial data. But, it is difficult to access diverse data sources because of different spatial data format and data access methods. In this paper, we design and implement web GIS services based on the inter-operability and GML (Geography Markup Language) of OGC(Open GIS Consortium) in web distributed environment. Inter-operability provides unique accessing method to distributed data sources based on OLE DB technology of Microsoft. In addition, GML support web GIS services based on XML. We design these GIS services as components using UML (Unified Modeling Language) of an object-oriented modeling language for specifying, visualizing, constructing, and documenting the artifacts of software system. In addition, they also were developed in object-oriented computing environment, and it provides the interoperability, language-independent, easy developing environment as well as re-usability.

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