• Title/Summary/Keyword: User restriction

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Detecting Daily-Driven Game-Bot Based on Online Game Play Log Clustering (온라인 게임 로그 데이터 클러스터링 기반 일일 단위 게임봇 판별)

  • Kim, Joo Hwan;Choi, Jin-Young
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.6
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    • pp.1097-1104
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    • 2021
  • Online game-bots are already known for a lot of persons by various ways. It leads to problems such as declining game player's interest, in-game financial crisis, etc. Detecting and restricting of game-bot is now essential. Because both publishers and players get disadvantages from their long term abnormal working. But it is not easy to restrict, because of false restriction risks. Game publishers need to distinguish game-bot from server-side game logs. At last, it should can make reasons for game-bot restriction. In this paper, we classified game-bot users by using daily separated game logs for testing data. For daily-driven detection, we separated total dataset into one day logs. Preliminary detects game-bots with one day logs, and determines total results by using these data. Daily driven detection advantages on detection which contains combined game playing style. Which shows like normal user and game-bot. These methodology shows better F1-score, which one of indicator which demonstrate classification accuracy. It increases from 0.898 to 0.945 by using Random Forest classifier.

A Study on the Printed Matter for the Publicity of the General Hospitals (종합병원 홍보용 인쇄물에 관한 연구)

  • 백진경;송진아
    • Archives of design research
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    • v.16 no.4
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    • pp.453-462
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    • 2003
  • As the competition among the hospital becomes heavier and cognition in patient's right of knowledge increases, of general hospital becomes more important public relation part of hospital administration. Due to the restriction of the public advertisement of a hospital, strategic plans and new ideas are needed. Leaflet or hospital publication, for example, could be excellent publicity materials since they provide specific and detailed information for patients, which results in great improvement on the hospital image. Therefore, the editorial design for hospital publicity is the necessary research field. Also questionnaires of user's sense regarding the Hospital's printed matter for the publicity were conducted and analyzed. From these analyses, new improved printed matter design for the publicity of general hospital that are useful for the users as well as hospital competition was suggested.

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An Agent System for Searching of Host Computer and Blocking Network Access in IPv6 Environment (IPv6 환경에서 호스트 탐색 및 네트워크 접속 차단 에이전트 시스템)

  • Chung, Youn-Ky;Moon, Hae-Eun
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.144-152
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    • 2011
  • As IPv4 addresses are exhausting, the use of IPv6 addresses is increasing. IPv6 environment provides address auto-configuration function. If addresses are allocated to each host automatically, network management system has difficulty in inspecting every IP of all devices and keeping the relevant informations. Also, as IP addresses are configured automatically, problems such as malicious users accessing network devices with no restriction can occur. To solve these problems, managing and blocking of malicious user is necessary. In this paper, we suggest agent system for searching of host computer and blocking network access which manages and protects the major network resources efficiently by searching host and blocking unauthorized host access to network in IPv6 environment. According to the test results of function of this agent system in IPv6 environment, we have checked that this system performs searching and blocking function normally.

The Development of the Virtual Reality System for Augmenting Scientific Inquiry Learning Environments (과학적 탐구학습을 지원하는 가상현실 시스템 개발에 관한 연구)

  • Im, Jae-Won;Kim, Seok-Hwan;Cho, Yong-Joo;Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.15B no.2
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    • pp.95-102
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    • 2008
  • The interactive virtual reality technology has used in scientific inquiry learning since it can overcome the restriction of real world and it draws user's interest and foster active participation. However, prior works are mostly designed for a specific inquiry learning lesson and it is quite difficult to use them for constructing other inquiry learning environments. Hence, we developed the integrated virtual reality system, SASILE (System for Augmenting Scientific Inquiry Learning Environments), that helps ease the development of the scientific inquiry learning environment. In this paper, we first describe the related works on supporting VR scientific inquiry learning systems, followed by the SASILE system architecture and implementation. Then, we illustrate the use of this system to develop a Virtual Moyangsung application for teaching a scientific structure of Korean traditional house by exploring and observing the convection currents as well as a Mars Rover application for estimating the asteroid impacts on Mars by measuring rock properties. Finally, we will discuss the future research directions for this system.

A Study on Non-substantiation of Light Displayed in Media Expression Space (미디어 표현공간에서 나타나는 빛의 비실체성 연구)

  • Kim, Min-Young;Yin, Rui-Xue;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.125-133
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    • 2014
  • While shifting from modern society to post-industrial society, social structure is changing from the period which pursues material affluence to that which pursues psychological abundance. Formation of various values along with pursuit of psychological abundance has made the illusion of standardization, massification, and popularization meaningless. Different from functionality oriented approach in the past, today's design requires diversified, multiple and integrated thinking and way in fast-changing social phenomena and stream, and lets human loose from the restriction of time and space thanks to technological development. It appears as new and various attempts along with paradigm shift of the wholle society, however the existing physical and actual things gradually transit to non-physical and non-actual things. Tendency of dematerialization has spread as far as esthetic and environmental genre on the basis of social and philosophical base along with change of consumption culture, and has displayed complex and de-genre aspect. Paradigm shift has expanded the range of communication by changing to user's independent awareness and sensitive concept, among them, light displays various changes of space by taking the role of new medium. Particularly, the light as the media expression beyond the phenomenon of light of traditional concept acts as an essential element to stimulate sensitivity and for experience as an immaterial element which shows this change of space most dramatically. This research aimed at recognizing space in complex dimension, exploring the relation between the light and space through media expression displayed in the realization of immateriality, expanding the meaning of light, and recognizing it as the possibility of creative and future-oriented light space creation which responds to technological development and social change.

Designing Researcher Information Retrieval Interface based on Ontological Analysis (온톨로지 기반의 연구자정보 검색 인터페이스 설계)

  • Seo, Eun-Gyoung;Park, Mi-Hyang
    • Journal of the Korean Society for information Management
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    • v.26 no.2
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    • pp.173-194
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    • 2009
  • Recently, semantic search techniques which are based on information space as consisting of nonambiguous, non-redundant, formal pieces of ontological knowledge have been developed so that users do exploit large knowledge bases. The purpose of the study is to design more user-friendly and smarter retrieval interface based on ontological analysis, which can provide more precise information by reducing semantic ambiguity or more rich linked information based on well-defined relationships. Therefore, this study, first of all, focuses on ontological analysis on researcher information as selecting descriptive elements, defining classes and properties of descriptive elements, and identifying relationships between the properties and their restriction between relationships. Next, the study designs the prototypical retrieval interface based on ontology-based representation, which supports to semantic searching and browsing regarding researchers as a full-fledged domain. On the proposed retrieval interface, users can search various facts for researcher information such as research outputs or the personal information, or carrier history and browse the social connection of the researchers such as researcher group that is lecturing or researching on the same subject or involving in the same intellectual communication.

3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers (무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발)

  • 정영범;박창현;김기현;장길수
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.1
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    • pp.22-30
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    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.

Development of the wooden window design implementing D.I.Y. modular system (D.I.Y. Modular 방식을 도입한 목재 창 디자인 개발)

  • Kim, Jin-Young;Kim, Do-Yeon;Roh, Yang-Mi;Park, Hyo-Mi
    • Archives of design research
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    • v.17 no.4
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    • pp.401-404
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    • 2004
  • The proposal defines a Do It Yourself system that radically changes the traditional concept of window. it is based on a D.I.Y. system that allows the users to fully customize its windows according to his needs, combining a wood frame with different elements. At the same time, it is preserving the basic function of light and ventilation and defining a new aesthetic code. Despite the restriction of size and shape, the user can choose among many different elements to increase the space efficiency he needs and to give a more enjoyable perspective to the window both in and out door. Also, All the elements are standard and they can be mass-produced according to specific market needs. Therefore, the window of the future will not be just a thin membrane in between the inside and the outside, but it will also play an important "identification role. According to each individual pick, these new windows will help to give identify to anonymous metropolitan areas and to the people living within them.

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CHARACTERISTIC ANALYSIS FOR GUARD LAMP USING SOLAR CELL (솔라셀을 적용한 보안등의 특성 분석에 관한 연구)

  • Kang, Byung-Bog;Ji, Woon-Seok;Lim, Jung-Yeol;Yu, Chang-Woo;Kim, Seok-Jong;Cha, In-Su
    • Proceedings of the KIEE Conference
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    • 2004.04a
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    • pp.196-200
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    • 2004
  • A guard lamp system has been installed at the PV positive center, located at Gwangju in Korea. Digital environment that is represented to internet is displacing business way of industry and business achievement way with the fast speed being giving great change on life whole, improve existence business process utilizing internet and Web connection technology, information superhighway to tradition industrialist manufacture and e-transformation's propulsion that wish to maximize productivity and administration efficiency is spread vigorously. In this paper, we wish to accomplish generation equipment's heighten stability and believability through remote monitoring and control of guard lamp system. This paper describes the design of the monitoring system for the sensing data and indirect controlling of the guard lamp system. Most of the conventional monitoring systems depend on the special hardware and software. The essential design of monitoring system is to provide the convenience for the user and the portability for the system. In order for the system to fulfill its requirements, it was designed using Labview GUI facility based on the Windows 2000 environment of IBM PC compatible and Add-on card based on the TCP/IP protocol. Advantage of the monitoring system are a personnel expenses curtailment effect, of the place restriction and unmanned system of the generation plants, etc..

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Characteristics of Online Discussion System for Physics Investigation Through the Students' Perceptions (학생들의 인식조사를 통한 온라인 물리탐구토론의 특징)

  • Lee, Bong-Woo;Kim, Hee-Kyong
    • Journal of The Korean Association For Science Education
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    • v.24 no.6
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    • pp.1206-1215
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    • 2004
  • In this study, we explored the students' perceptions on the online discussion system for physics investigation as the physics education program. With these, we explored the characteristics of online discussion system. For these, the questions and interviews were executed in order to get informations about user-friendly characteristics of on-line discussion learning system of physics investigation, asynchronicity of on-line investigation discussion, on-line investigation discussion related to writing, visual cues and physical presence of on-line investigation discussion and preference of on-line investigation discussion. The students represented that there were two advantages in the online investigation discussion. One is that they could participate in the on-line investigation discussion without the restriction of time and space, and the other is that they could enter into a dispute with sufficient consideration because of the asynchronicity characteristic of online investigation discussion. Although the online educational activity is mainly achieved by independent work on the part of students, the role of teacher and parents is more important than the technical part of online educational system for the active participation.