• Title/Summary/Keyword: User participation design

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The Byker Housing Redevelopment and Its Historical Meanings (바이커 집합주택(集合住宅)과 그 역사적(歷史的) 의미(意味)에 관한 연구)

  • Choi, Wang-Don
    • Journal of architectural history
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    • v.6 no.1 s.11
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    • pp.81-90
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    • 1997
  • The 1960s is a transitional era in the history of architecture. The Byker housing redevelopment project well reflects this situation, and is a good example of materialization of social pluralism and expressional needs of a community. Therefore it was investigated in order to see its meanings in the history of mass housing in the Western countries. The conclusions are as follows: It is the first large-scale project where the concept of user participation was sucessfully realized; It suggested various tools of desirable design methodology; It made a paradigmatic change from modernism to post-modernism in the history of contemporary mass housing projects.

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A Study on the Application of Regional Heritage for Rural Community (농촌마을의 지역유산활용에 대한 연구)

  • Bang, Han-Young
    • Journal of the Korean Institute of Rural Architecture
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    • v.6 no.2
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    • pp.53-64
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    • 2004
  • The result of this study about application methods of regional heritage are important things. 1. Rural community going ahead Rural Activation Policies applied in regional heritage, have principal experience programs based on visiter's demands. 2. The programs applied regional heritage are most useful application methods of traditional-cultural experience, and following, folk-life and nature environment experience. 3. Insufficient of scheme for applying regional heritage, and specific characters and identity of rural community, is coming out the inadequate plan of community design with comparing other neighborhoods.

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Design Criteria for Effective Public Building Construction Process (공공청사의 효율적 조성을 위한 건축디자인 기준 설정 연구)

  • Kim, Chang-Shin;Dong, Jae-Uk;Lee, Hwa-Ryong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.1
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    • pp.43-53
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    • 2013
  • The purpose of this study is to propose the reasonable method for effective public building construction process. Public building service administration is necessary to make efficient public building supply and demand program. As a result, current public building precess need four steps(organize public assets, various process, establish public building service administration, design criteria). 1. Planning phase : Participation of Private Experts is guaranteed to enhance public building's function such as welfare, entertainment. 2. Design Phase : Detailed design review makes efficient and user oriented public building. 3. Construction Phase : Public Architect solve various problems among the participator especially in case of government local building construction. In conclusion, well formulated design criteria and Public building service administration make public building efficient in various field.

A study on instrument development for promoting residents' participation in planning of a street in a decaying residential area (주거지 가로환경정비 과정에서 주민참여를 도모하는 지원도구 개발방안 연구)

  • Park, Hye-Yeun;Shin, Woong-Ju;Lee, Sang-Sun;Kim, Su-Suk;Lee, Yeun-Sook;Park, Gang-Chul
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.04a
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    • pp.161-166
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    • 2009
  • Resident and user participation has been emerging as a hot topic and has been predicted to be popular and general in urban planning and regeneration, specially in housing regeneration in future. Also the number of the resident who are willing to participate in planning and regeneration process is expected to increase drastically as democratic and diverse society get matured. To enable a wide range of residents in planning process within a very limited time, effective and efficient communication tools need to be prepared. The purpose of study is to develop a set of tools for facilitating residents to participate actively in the process of exploring, consulting and decision making process in the street and regeneration. A realistic and feasible testbed site was decided. Developed tools were first, educational contents to empower resident capability to select a better design, second, three dimensional scaled model of existing site, third, floorplan and elevation of design alternative, forth, computer simulation images of both 3D & sketch-up for comparing wall heights and their effect. fifth, Two workshops among professionals and one workshop with residents were carried. Through the workshop, guidelines of developing communication tool for facilitating resident participation was developed. Its usage was summarized in both in further analog and digital tool.

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Development of Collaborative Filtering based User Recommender Systems for Water Leisure Boat Model Design (수상레저용 보트 설계를 위한 협력적 필터링 기반 사용자 추천시스템 개발)

  • Oh, Joong-Duk;Park, Chan-Hong;Kim, Chong-Soo;Seong, Hyeon-Kyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.413-416
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    • 2014
  • Recently, demand for various leisure sports gradually increases, as people's sense of values changes into leisure-centered one according to the change of given social circumstance and the change of customer needs all over the world. The actual condition is that an interest and participation rate especially in water leports during the summer increases. And needs for various hull design of standardized boat for water leisure increase. Therefore, this paper is intended to develop a recommendation system to design a boat for water leisure by using the collaborative filtering technique in order to make it possible to actively cope with the change of various customer needs for hull design. To this end, emotion relating to kayak design was selected through consumer survey, and emotion was derived by factor analysis and assessment, and then a kayak design layout in the aspect of customer's emotional preference was presented. Besides, an analysis was made according to the elements such as hull, body, and propulsion system of kayak in order to select emotional words according to the kayak design reflecting user's preference, and then a boat model for water leisure in conformance with user's preference was presented.

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The Effects of Consumption Value and Consumer Trust on Crowdfunding Participation Intention

  • SHIN, Myoung-Ho;LEE, Young-Min
    • Journal of Distribution Science
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    • v.18 no.6
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    • pp.93-101
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    • 2020
  • Purpose: While crowdfunding functions as a purchasing behavior, it is different from other purchasing behavior. It derives from non-existed idea and leads to production and purchase through continuous idea development with participants and participants' support is a proxy for future sales. This study researches on consumption value, customer's trust and consumer's innovativeness to reveal which constructs of consumption value and customer's trust should be considered. Research design, data, and methodology: Crowdfunding participation intentions were examined using consumer's consumption value and trust of platforms as independent variables, and consumer innovation as a control variable. A total of 175 surveys were used for analysis. The hypothesis was tested using hierarchical regression analysis. Results: The results showed economic, epistemic value and ability, benevolence consumer trust to have a significant effect in crowdfunding participation intentions. The moderating effect of innovation was shown to be significant in only economic value and benevolence. Conclusions: The economic and hedonic value of consumers should be emphasized, as well as the evaluation level of the project itself. Moreover, technology or system safety, competency, and product specific information, as well as user benefits for their ideas are core elements in attracting new participants.

Development of User Decision Support System for Leisure Kayak Model Design (레저용 카약 디자인 설계를 위한 사용자 의사결정 지원 시스템 개발)

  • Seong, Hyeon-Kyeong;Choi, Yong-Seok;Park, Byeong-Ho;Park, Chan-Hong;Lim, Lee-Young
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.227-235
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    • 2014
  • The change from people's work-centered values to their leisure-centered values leads into the change in their life styles. In the circumstance, people's participation into sports activities seems to be an important means to improve their quality of life. Along with the change of the times, more people take part in water leisure sports including kayak. As a result, people's needs for various designs of water leisure goods are on the rise. In this sense, it is necessary to come up with strategies to actively respond to such a change. In this paper, we proposed a user decision-making support system for designing kayaks for leisure. Based on the previous studies and literatures and a questionnaire survey with consumers, it chose the sensitivity related to design. By conducting factor analysis and evaluation, it drew sensitivity and proposed kayak design layouts in the aspect of customer sensitivity preference. It is expected that the result of this study will be used not only for kayak design, but as a design guide for the equipment of water leisure sports, and will be applied for user-friendly design.

Exploratory Study on the Educational Planning Process Model for School Space Innovation - Focusing on User Participatory Design Practices - (학교교육공간 혁신을 위한 교육기획 절차 모형 탐색 - 교육분야 사용자 참여 설계 사례를 중심으로 -)

  • Hong, Sun-Joo;Lim, Ji-Young
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.23 no.2
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    • pp.1-10
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    • 2024
  • This study presents a model for educational planning based on user participatory design for the purposes of curriculum development and educational space innovation. It reviewed previous research and practices related to educational space innovation, educational planning processes, and user participation design and suggested a draft model. This model was applied in the renovation project of an elementary school, and the problems encountered during the application were reflected upon and used to improve the model. The final model comprises four phases. Phase 1 is an initial exploratory phase foruser participation, where educational planners and users form a shared perspective regarding the future of education. Phase 2 is a needs-analysis phase for the transition to future education, which focuses on setting the overall direction of the school-level curriculum. Phase 3 specifies the direction of future school curricula and identifies needs for educational spaces. Finally, Phase 4 focuses on the interaction between educational and space planners. Based on the above discussion, the study discussed the benefits and limitations of this educational planning model for school space innovation.

A Study on the Relationship of Affordance in the Spatial Characteristics of Yokohama International Port Terminal (요코하마 국제 항만터미널의 공간적 특성에서 나타나는 어포던스 관계성 연구)

  • Kim, Geun-Woo;Yoon, Jea-Eun
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.350-358
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    • 2011
  • In contemporary architecture, Environment is not just a non-objective space. It is an experimental space where physical space and the principal result of interaction and order have been granted in symbolic, introverted space. Therefore, Yokohama International Port Terminal characteristics that appear in the architectural space, the nature of human desires and reveal the value of user-centered criteria to classify the type of response characteristics of the affordance are as follows; First, the experience response in the affordance reaction is when users reaction is multiple in theenvironment. Second, the evolution of organic reactions in a public space system is that it shows the spatial characteristics of the functional relationships. Third, the organic of space that can be seen through cultural practice in the inside and outside of the space could be explained as a perceptual response. It can be an opportunity to analyzed and develop in a various forms of space in environmental design if we understands the spatial characteristics of FOA's Yokohama International Port Terminal and applied end user spatial reaction analysis that shows an affordance relationship study.

A Study on Convergence Video System through Step Squencer (스텝시켄서를 통한 융복합 영상시스템 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.435-440
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    • 2019
  • Recently, many musical instrument mobile apps have been released targeting normal people who can't play musical instrument at all. The reason of developing video system based on step sequencer are as follows; first, users can freely play the musical instruments; second, induce multiple users to play; and third, develop and suggest new step sequencer fused with the video. To resolve issue in video synchronization caused by sync issues when operating multiple step sequencers, the Pocket Operator of Teenage Engineering was used to realize multiply-connected step sequencer and also, the ultimate video system was developed through Mira-Web for multiple participation. In addition, it's required to make the Pocket Operator as software and receive various feedbacks to continue and complement study in order to develop the better video system.