• 제목/요약/키워드: User participating design process

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남한산 초등학교의 UPDP와 영국 DQIfS 절차의 비교분석 (A Comparative Analysis Between an UPDP of Namhansan Elementary School and a DQIfS in U.K.)

  • 고인룡;강태웅
    • 교육시설 논문지
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    • 제19권6호
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    • pp.15-23
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    • 2012
  • Two government affiliated research institutes, EDUMAC and AURI, are developing some tools for an user participating design process in public recently. The tools are originated from DQI/DQIfS, launched in 2002 by CIC(Construction Industry Council) in U.K.. At the beginning DQI/DQIfS was not a tool for making a decision but for a communication between layman and experts of architectural process. Because of this intent the most crucial thing is not DQI/DQIfS itself but how to use the tool: CIC is trying to develop various ways of facilitation. Domestic situation is no exception. Without a proper tool there were an independent user participating process in 2001 and it must have been the first participating process in architectural discourse. Through the seven workshops, the users of Namhansan elementary school drew not only the vision of the school but also concrete requirements which have been continuously adopted so far. The aims of this paper to analyse two facilitation processes: DQI/DQIfS in U.K. and the case of Namhansan process. Even not a proper tools for the process there was a spontaneous facilitation in Namhansan process. When we make a comparison between the Namhansan process and the DQI/DQIfS process there are considerable similarities in terms not only of the process itself but also the results. It shows that there are possibilities to make a Korean facilitation in a user participating process and this study must be the first step.

영국의 DQIfS를 포함한 사용자참여설계과정(UPDP)의 적용연구 - 노량진 초등학교 개축 프로젝트를 중심으로 - (A study on the adaptation of User Participating Design Process with DQIfS in U.K. - In the Remodelling Project for Noryangjin Elementary School -)

  • 고인룡;강태웅
    • 교육시설 논문지
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    • 제21권1호
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    • pp.43-53
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    • 2014
  • In order to communicate each other we need both a system and contexts. Generally a system is called language and contexts are a common sense with a culture. If there is an absence of one of them it is impossible to understand each other. The concept of UPDP(User participating Design Process) is very similar to a communication. There must need both a system(formal tools) and a process to make consensus. Even though we already have two systems(KEBDI and PDAT) being developed by government affiliated research institutes these have not intimately related to a process to make consensus so far. In this respect the UPDP with using DQIfS of U.K. for a remodelling of Noryangjin elementary school(2013) is the most valuable because it is the first trying to communicate between laymen and professionals by menas both of a qualified system and of facilitations which have been developed from Namhansan UPDP(2001) in korea. The paper shows the process of UPDP including how to organise the members, detailed facilitation methods and the result of DQIfS analysis in U.K. Above all for the successful result the most important thing is the intimate relationship between the tool and facilitations at the beginning and user's will to build up.

주민(住民) 참가(參加)에 의한 지역시설설계방법(地域施設設計方法)에 관한 연구 - 동경도(東京都) 세전곡구(世田谷區) 앵구구민(櫻丘區民)센터 설계과정을 통하여 - (A Study on User Participatory Design Method for Community Facilities - Through Sakuragaoka Community Center Design Process in Japan -)

  • 이을규;양관목
    • 한국농촌건축학회논문집
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    • 제1권3호
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    • pp.65-75
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    • 1999
  • The purpose of this paper was to find a user participatory design method for the Sakuragaoka Community Center, Japan, through the following investigations: (1) Construction-Meeting Group (CMG) organized people of various social standings, who proposed the design terms desired for their community facilities, after indepth discussions and visiting similar facilities, (2) Aesthetic-Urban Committee (AUC) organized architectural professional advisors, who proposed facility size, functions, sky line, and accessibilities, (3) The administration office of Setagaya-Ku played an important role that included the organization of CMG and AUC and collected design concepts from participating user and professional advisors.

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자동 입찰정책 스켈줄링을 이용한 인터넷 경매 에이전트 시스템 설계 및 구현 (Design and Implementation of an Internet Auction Agent System using Scheduling for Auto-bidding Policy)

  • 이종희;김태석;이근왕;오해석
    • 한국정보처리학회논문지
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    • 제7권5S호
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    • pp.1620-1628
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    • 2000
  • Existing internet auction systems have adopted the form which gives a win to the auction bidder who proposes the top bid price for the goods posted on the auction board. But they haven't been satisfying the automatical one-step processing for user's convenience because they must require continuous care of user for bidding and checking as well as neglecting the convenience of user interface while participating in the electronic bidding system. The AuctionBot system of Michigan Univ. is known as the representative internet auction system. It has merit allowing the various kids of bidding. But it does not support automatic a process which can replaces what user has to do using an agent. To improve this kind of user interface, we propose an automatic bidding price strategy algorithm which composes the auction system using agent and design for auto-bidding system using agent so that I can replace user's bidding activity. This mechanism gives an auction system the efficient bidding price strategy.

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참여디자인을 통한 학습자중심교육환경 재구조화 방향연구 - '사용자-융합플랫폼 프로젝트' 사례를 중심으로 - (A Study on Restructuring of Learner-Centered Education Environment through Participatory Design - Focusing on the 'User-Integrated Platform Project' Case -)

  • 유명희
    • 교육시설 논문지
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    • 제27권2호
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    • pp.35-47
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    • 2020
  • The need for communication is emphasized in decision making, design methods and processes for the educational environment that contain new curricula and learning methods. In this study, we tried to find the direction and agenda of learner-centered environment restructuring through the 'user-integrated platform' in which various subjects related to school space environment understand each other's position and overcome the barriers and prejudices of each sector. The project was planned in a 'bottom-up process' method that uncovered the singularities of the previous stage and led the main contents of the next stage. The various subjects who participated in the project shared their own experiences and different positions regarding the school space. At the workshop, the topics of the participating teams were divided into two categories. The teams in the category of the 'school culture and space' insisted innovation of 'the school culture' as a premise for the restructuring of the 'school space', and proposed schools with different interpretations of 'authority and rules of school', 'the meaning of learning and play' and 'the main character of school. The teams in the category of the 'school borders and spaces' focused on 'communication' and proposed schools containing 'emotional care of students', 'borders between schools and villages', 'village community schools', and 'interspace and niche time'. After the workshop, we were able to derive the direction and architectural strategy of the school space restructuring by analyzing the works of the participants. Through this study, we confirmed the possibility of translating user's ideas into the professional domain through careful planning, preparation, facilitation, and analysis in Participatory Design.

Proposal of Urban Agricultural Park Management and Operation Plan Using the Public Service Design Process

  • Lee, Sang-Mi;Yun, Hyung Kwon;Jung, Young-Bin;Hong, In-Kyoung
    • 인간식물환경학회지
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    • 제24권2호
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    • pp.153-167
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    • 2021
  • Background and objective: With the revision of the Act on Urban Parks, Green Areas, Etc. in 2013, the "urban agricultural park" was newly established under the subcategory of "themed park," thereby establishing the institutional basis for the creation of urban agricultural parks. However, urban agricultural parks are still in the early stages of their introduction. There is a lack of research on direction setting and specific operation management that considers urban residents' needs and the city's physical infrastructure. Methods: We utilized the public service design process suggested by the Ministry of the Interior and Safety of the Republic of Korea in 2019 to identify problems and develop directions for urban agricultural parks. The process consisted of the following four steps: Understanding, Discovering people's needs, Defining real problems, and Developing ideas. Results: As four types of ideas for revitalizing urban agricultural parks, 'information users want to know,' 'user participation in design,' 'venue for local communities,' and 'urban agricultural parks as health and rest areas' were derived. This means that urban agricultural parks must provide the information users want; users must plan, decide, and implement such information by directly participating in the creation and efficient management and operation of urban agricultural parks; and urban agricultural parks must be used as a venue for local communities. Urban agricultural parks should also be spaces for health and relaxation. Conclusion: Urban agricultural parks should avoid the unified space and passive participation patterns of existing urban parks, and become real spaces for resident participation that can satisfy all the production, leisure, landscape, ecology, and psycho-social needs of the users of urban agricultural parks. Furthermore, it is necessary to introduce a more systematic and diverse operating system so that it can work to revitalize the local community and connect organically with the function of the city.

어린이 참여디자인을 위한 디자인 교육 프로그램 연구 - 수원시 어공6호 어린이공원을 사례로 - (A Design Education Program for Children's Participation Design - Focused on Eogong 6ho Children's Park in Suwon -)

  • 최주원;정수진
    • 한국조경학회지
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    • 제45권5호
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    • pp.29-41
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    • 2017
  • 최근 도시공간의 설계과정에서 주민 참여와 사용자 중심의 디자인이 중요해지고 있다. 어린이공원도 사용자인 어린이의 의견 반영할 필요에 대한 논의가 시작되고 있는 바, 어린이의 의견을 반영하기 위해서는 기존 주민참여방식과 다른 방법론이 필요할 것이다. 본 연구에서는 어린이를 대상으로 디자인 교육프로그램을 구성하여 디자인 교육을 통한 사용자 의견을 설계안으로 반영하여 어린이공원에 적용했다. 교육프로그램은 기존의 연구 및 어린이를 대상으로 하는 디자인 교육, 참여디자인 프로그램을 참조하여 5주간의 교육프로그램, 교재, 교수방법을 구성하였다. 이 프로그램을 시범적으로 수원시 권선구에 위치한 어공6호 어린이공원을 대상지로 삼고, 선일초등학교 5학년 1반 아이들과 함께 워크숍을 진행한 결과를 재해석하여 어린이공원 공사과정에 반영하였다. 본 디자인 교육프로그램은 참여 교수들의 구성 및 운영방법, 교재 및 교사교재 제작 등에서 다른 워크숍 프로그램과 차별성을 가지고 있으며, 이로 인하여 동일 과정을 반복할 수 있는 프로그램 기반을 구축했다는 점에서 의의가 있다. 추후, 준공 이후의 어린이공원의 사용현황을 모니터링 하는 등의 연구를 통해서 사용자 참여가 미치는 영향에 대한 검증이 추가적으로 필요하며, 앞으로 어린이 공원에 대한 보다 다양한 디자인 방법론의 적용과 사용자인 어린이 의견을 반영할 수 있는 다양한 시도들이 축적될 필요가 있다.

iRINGTools를 활용한 ISO 15926 기반 기자재 참조 데이터 서버의 구축과 활용 (Construction of an ISO 15926-based Reference Data Server Using iRINGTools and Its Application)

  • 김봉철;박상진;권순조;변수진;문두환;한순흥
    • 한국CDE학회논문집
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    • 제22권2호
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    • pp.150-161
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    • 2017
  • Effective data exchange among the diverse stakeholders participating in a process plant project is an important issue. ISO 15926 is an international standard to support sharing and integrating of process plant data. iRINGTools is an ISO 15926-based tool used to exchange plant data. To exchange plant data using iRINGTools, the mapping between the data model of a commercial system and ISO 15926 should be preceded. To accomplish this, types and properties of equipment and materials used for plant design should be predefined and these data should be represented as user-defined reference data complying with ISO 15926. Besides, the user-defined reference data should be serviced by a reference data server such that iRINGTools searches reference data from the server and utilizes the data for the model mapping. In this paper, we present a method to construct a reference data server and use it for the model mapping in iRINGTools. The proposed method is verified through experiments of exchanging specifications data of equipment and materials using iRINGTools.

서비스디자인을 위한 래피드퍼소나 수립방법의 유효성 검정 (An Empirical Test for Applying the Rapid Persona Method for the Service Design)

  • 하광수
    • 한국콘텐츠학회논문지
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    • 제16권3호
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    • pp.210-218
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    • 2016
  • 최근 서비스디자인이 국민대상 공공서비스의 질을 향상시키기 위해 도입되면서 다양한 공공서비스의 개선이 시도되고 있다. 그 과정에서 일반국민을 포함한 다양한 이해관계자가 서비스디자인 방법론을 통한 디자인개선 활동에 참여하고 있으나, 전문적 서비스디자인 방법론을 기반으로 한 프로세스와 활동을 계획하면서 제한된 시간과 비용, 그리고 구성원의 부족한 전문성에 따른 진행의 어려움을 격고 있다. 같은 이유로 서비스디자인 과정에서 주로 사용되는 퍼소나 방법론도 여러 한계에 봉착하고 있다. 또한 서비스디자이너 및 UX디자이너 사이에서도 퍼소나의 한계점을 이해하고, 한계를 극복 하고자 여러 가지 대안적 연구방법론을 적용하려는 시도가 지속적으로 일어나고 있다. 이에 본 논문은 전통적 퍼소나 도출 방식에 대한 한계를 인식 하고, 이를 극복하면서도 사용자의 목표를 대변할 수 있는 빠르고 경제적 방법의 래피드퍼소나 제작 방법을 새롭게 제안 하였다. 또한 제안된 래피드퍼소나 제작방법을 실제 통계청 공공 서비스디자인 프로젝트에 응용하여 적용함으로써 실증적 연구를 통한 검증을 시도하였다. 이는 구체적인 사례를 통해 연구방법론을 적용함으로써 교과서적인 논의에서 벗어나 실 적용측면에서의 논의를 진행 하고자 하는 목적으로 수행 되었다. 본 연구에서 제안된 연구방법론을 통해 제한된 시간과 부족한 재화를 극복하고 빠르고 쉽게 퍼소나를 수립함으로써 이를 기반으로 하는 다양한 서비스디자인 및 UX디자인 과정에서 활용 될 수 있을 것으로 기대 된다.

농촌거주 장애인 여성독거노인의 맞춤형 주택개조안 모색 (Exploring Customized Home Modification Plan for Disabled Female Single Elderly Living in Rural Area)

  • 이연숙;박지선;이학성;김윤수
    • 한국실내디자인학회논문집
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    • 제26권3호
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    • pp.71-80
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    • 2017
  • Korea is facing various social problems including single elderly household, increase in the number of disabled people and poverty rate and a difference in the proportion of males to females between urban areas and rural areas along with the advent of rapid aging society. Especially, the ratio of poor households in rural areas residing in housing which falls below the minimum housing level and most of them are in the dead zone of housing welfare. In addition, if it is impossible for them to move (relocate) to new housing, the house remodeling is the only measure for improving their housing welfare. However, we don't have enough prior relevant academic and practical experience, and house remodeling requires a series of process including prior planning construction and post-occupancy evaluation, but almost no fundamental research that provides relevant insight has been carried out. Therefore, the purpose of this study is to describe all field situations that occur in the whole customized house remodeling process for disabled female senior citizens living alone in a rural area. The remodeling process was classified into initial planning stage, field verification and adjustment stage and construction stage as the method to participate in the field directly, and any change in the remodeling plan and its causes at each stage were analyzed. As a result, some remodeling items were changed from the main viewpoint of participating parties before the beginning of construction and for reasons such as the deterioration level of housing site, limitation in building equipment and rearrangement of housing, etc., and the remodeling method and its details were developed. It was identified that constant change that occurred in the remodeling process resulted from 1) unique poor characteristics of existing housing and 2) physical condition of residents and their unique lifestyle characteristics that were two aspects required to be emphasized by customized remodeling.