• Title/Summary/Keyword: User options

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IMPLEMENTATION OF FULL WEB-BASED GRAPHIC USER INTERFACE PROCESSOR FOR CFD SOFTWARE (웹 기반 CFD s/w용 GUI 프로세서의 구현)

  • Juraeva Makhsuda;Ivanov Evgeny G.;Song Dong Joo
    • 한국전산유체공학회:학술대회논문집
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    • 2004.10a
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    • pp.121-125
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    • 2004
  • The preprocessor - solver - postprocessor software for 2D/Axisymmetric CSCM Upwind Flux Difference Splitting Navier-Stokes code has been developed for undergraduate educational purpose. This computational fluid dynamics (CFD) software allows students to setup, solve, visualize and control dynamically server for their own fluid problems via Internet. The preprocessor Is capable of generating geometry and grid, initial solution data and required solver control parameters. The postprocessor shows vector plot and contour plot with different options while residual plot shows root-mean-square (RMS) error history graphically and retrieves the data from solver interactively. Special feature of the preprocessor is grid generation part which is based on MFC/Visual C++ application and FORTRAN single block grid generator process. Many users can access solver via Internet from client computers and solve desired problems using locally installed pre- and postprocessor and remote powerful solver part.

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A COMPUTATIONAL STUDY ON PERFORMANCE OF THE DENTAL AIR MOTOR HAND-PIECE USING MOVING MESH METHOD (무빙메시를 이용한 치과 치료기기용 에어모터 핸드피스의 선응에 관한 수치해석적 연구)

  • Sung, Y.J.;Ryu, K.J.;Song, D.J.
    • 한국전산유체공학회:학술대회논문집
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    • 2011.05a
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    • pp.572-578
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    • 2011
  • The vane type air-motor hand-piece is used widely in the dental services. There are a lot of experimental studies about air-motor but eccentrically off not many numerical studies by using Computational Fluid Dynamics. An air-motor has rotor which rotates at the center of inner housing. The retractable vanes are installed on the rotor. As the rotor of the air-motor rotates, vanes move up and down straightly in the radial direction along the guide. Therefore we have to analyze the unsteady flow field by accurate time dependent marching technique. ANSYS 12.0 CFX is used to analyze unsteady vane-motor flow field Analysis of the changing control volume inside air-motor is implemented by user-defined functions and moving mesh options. Rotational speed of the rotor is approximately 23,000rpm.

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Fatigue failure of the optical disc (피로현상에 의한 광디스크의 파손)

  • Hwang, Hyo-Kune;Kim, Nam-Woong;Dan, Byung-Ju;Kim, Jong-Man;Kim, Wae-Yeul;Lee, Jin-Woo
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1056-1061
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    • 2003
  • CD-R disc drive is one of the basic options of personal computer today. In this trend, various CD-R discs can be purchased in every market. Even very low quality discs are in market too. Today's CD-R disc drive is being operated over 10,000 RPM. So the possibility of the disc fracture is growing faster. Sometimes, during the test of a new disc drive by various methods to confirm the quality of it, fracture of the disc happens. And it happens in end user's personal computer scarcely. In this reason, new methods to confirm the quality and the failure mechanism of the optical disc are studied in this paper.

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A study of the 3 Dimensional E-Learning System for Ubiqitous Environment (유비쿼터스 환경구현을 위한 3차원 e러닝 시스템)

  • Shin Low-Kok;Park Su-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.1019-1022
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    • 2006
  • Advances in interactive multimedia and Internet technologies present an array of options that allow the development of very effective training programs. Interactive training is the delivery and management of training using Internet. The trainee actively participates in the training/learning sessions by means of a user-friendly interface that empowers the participant with a sense of control over what they are teaming and the pace at which they are teaming. In this paper, we show process on the development of 3 dimensional e-learing system for Ubiqitous Environment using 3 dimensional supersonic sensor.

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Implementing an Application Tool of Life Cycle Cost Analysis (LCCA) for Highway Maintenance and Rehabilitation in California, USA

  • Kim, Changmo;Lee, Eul-Bum
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.376-380
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    • 2015
  • Life-Cycle Cost Analysis (LCCA) for highway projects is known as an effective analytical technique that uses economic principles to evaluate long-term alternative investment options, especially for comparing the values of alternative pavement design structures and construction strategies. In the Unites States, the 2012 Moving Ahead for Progress in the 21st Century Act (MAP-21) amended the United States Code to mandate that the United States Government Accountability Office (GOA) conducts a study of the best practices for calculating life-cycle costs and benefits for the federally funded highway projects in 2013. The RealCost 2.5CA program was developed and adapted as an official LCCA tool to comply with regulatory requirements for California state highway projects in 2013. Utilization of this California-customized LCCA software helps Caltrans to achieve substantial economic benefits (agency cost and road user cost savings) for highway projects. Proper implementation of LCCA for roadway construction and rehabilitation would deliver noticeable savings of agency's roadway maintenance cost especially in developing counties where financial difficulties exist.

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Special Topic: The Impact of ChatGPT in Society, Business, and Academia

  • Kyoung Jun Lee;Taeho Hong;Hyunchul Ahn;Taekyung Kim;Chulmo Koo
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.957-976
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    • 2023
  • ChatGPT has had a significant impact on society, business, and academia by influencing individuals and organizations through knowledge generation and supporting users in locating conversational inquiries and answers. It can transform how people seek answers by combining human-like conversational skills with AI. By eradicating the cumbersome process of selecting from multiple options, users can conduct preliminary research or create optimized solutions. The purpose of this research is to investigate how consumers use ChatGPT and digital transformation, specifically in terms of knowledge development, searching and recommending, and optimizing accessible possibilities. Using many linked theories, we address the potential implications and insights that can be gained from ChatGPT's early stages and its integration with other applications such as robotics, service automation, and the metaverse. Finally, the application of ChatGPT has practical, theoretical, and phenomenological impacts, in addition to improving users' experiences.

Comparative Robustness and Efficiency of the Grid Menu (비교 연구를 통한 그리드 메뉴의 효율성 평가)

  • Cheng, Hong-In
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.191-198
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    • 2005
  • Menu is the most common interaction tool to select and execute a specific menu item from multiple menu options. With the very rapid increasing amount of information, various new menu designs have been developed. In this research, the pull-down menu, fisheye menu and grid menu were tested to compare the performance time, error rate, simplicity, usefulness, user friendliness, and overall user preference of each menu type. The grid menu was more efficient in selection speed than the pull-down and fisheye menus when the number of menu-items was 50 and 100. The time needed to choose a menu-item with a grid menu was less affected by the size of menu. The pull-down and the grid menus were considered to be more satisfactory, simple, user friendly, and useful than the fisheye menu. 42.3 percent of subjects indicated that the grid menu was their preferred selection tool among the menus. The grid menu is an efficient and robust alternative menu choice for small and middle size menu list. Further study is required to examine the possibility of grid menu on mobile devices.

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Development of Walk Score Application GUI in Smart Device for Improvement of User Convenience (사용자 편의성 향상을 위한 스마트 단말에서의 워크스코어 어플리케이션 GUI 개발)

  • An, Donghyeok;Kim, Eun Jung
    • Smart Media Journal
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    • v.8 no.2
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    • pp.86-93
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    • 2019
  • The purpose of this study is to develop walk score application GUI in a smart device for improving user convenience. This study uses the walk score dataset of Seoul City developed in previous studies. Application GUI consists of five parts: address input window and search button, detail information (address, latitude, longitude, walk score), window switching and input window for a number of data, data input window, and menu button. For verifying application GUI, this study uses 12 locations (sets of address, latitude, longitude, and walk score) near Gangnam Station and Myungdong Station in Seoul in several scenarios. First, this study checks if the application has been implemented with address and keyword search options. Then, new data insertion and file output operations are evaluated. The application system developed in this study operated properly in all scenarios. This walk score application can be a useful device in our daily lives.

A Topic Modeling-based Recommender System Considering Changes in User Preferences (고객 선호 변화를 고려한 토픽 모델링 기반 추천 시스템)

  • Kang, So Young;Kim, Jae Kyeong;Choi, Il Young;Kang, Chang Dong
    • Journal of Intelligence and Information Systems
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    • v.26 no.2
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    • pp.43-56
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    • 2020
  • Recommender systems help users make the best choice among various options. Especially, recommender systems play important roles in internet sites as digital information is generated innumerable every second. Many studies on recommender systems have focused on an accurate recommendation. However, there are some problems to overcome in order for the recommendation system to be commercially successful. First, there is a lack of transparency in the recommender system. That is, users cannot know why products are recommended. Second, the recommender system cannot immediately reflect changes in user preferences. That is, although the preference of the user's product changes over time, the recommender system must rebuild the model to reflect the user's preference. Therefore, in this study, we proposed a recommendation methodology using topic modeling and sequential association rule mining to solve these problems from review data. Product reviews provide useful information for recommendations because product reviews include not only rating of the product but also various contents such as user experiences and emotional state. So, reviews imply user preference for the product. So, topic modeling is useful for explaining why items are recommended to users. In addition, sequential association rule mining is useful for identifying changes in user preferences. The proposed methodology is largely divided into two phases. The first phase is to create user profile based on topic modeling. After extracting topics from user reviews on products, user profile on topics is created. The second phase is to recommend products using sequential rules that appear in buying behaviors of users as time passes. The buying behaviors are derived from a change in the topic of each user. A collaborative filtering-based recommendation system was developed as a benchmark system, and we compared the performance of the proposed methodology with that of the collaborative filtering-based recommendation system using Amazon's review dataset. As evaluation metrics, accuracy, recall, precision, and F1 were used. For topic modeling, collapsed Gibbs sampling was conducted. And we extracted 15 topics. Looking at the main topics, topic 1, top 3, topic 4, topic 7, topic 9, topic 13, topic 14 are related to "comedy shows", "high-teen drama series", "crime investigation drama", "horror theme", "British drama", "medical drama", "science fiction drama", respectively. As a result of comparative analysis, the proposed methodology outperformed the collaborative filtering-based recommendation system. From the results, we found that the time just prior to the recommendation was very important for inferring changes in user preference. Therefore, the proposed methodology not only can secure the transparency of the recommender system but also can reflect the user's preferences that change over time. However, the proposed methodology has some limitations. The proposed methodology cannot recommend product elaborately if the number of products included in the topic is large. In addition, the number of sequential patterns is small because the number of topics is too small. Therefore, future research needs to consider these limitations.

Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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