• Title/Summary/Keyword: User location Recognition

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Place Recognition Method Using Quad Vocabulary Tree (쿼드 어휘 트리를 이용한 장소 인식 방법)

  • Park, Seoyeong;Hong, Hyunki
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.569-577
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    • 2016
  • Place recognition for LBS (Location Based Service) has been one of the important techniques for user-oriented service. FLANN (Fast Library for performing Approximate Nearest Neighbor) of place recognition with image features is fast, but it is affected much by environmental condition such as occlusions. This paper presents a place recognition method using quad vocabulary tree with SURF (Speeded Up Robust Features). In learning stage, an image is represented with spatial pyramid of three levels and vocabulary trees of their sub-regions are constructed. Query image is matched with the learned vocabulary trees in each level. The proposed method measures homography error of the matched features. By considering the number of inliers in sub-region, we can improve place recognition performance.

A Location Recognition and Notification Method of Attacker in Wireless Network Environment (모바일 환경에서의 공격자 위치 특정 및 알람 기법)

  • Bong, Jin-Sook;Park, Sang-Jin
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.201-211
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    • 2017
  • Wireless network using dynamic IP and mobile IP technology provides the user with convenience of access and movement. However, this causes the attacker who disguises normal user(pretending to be a regular user) to have more opportunity in regard to access and acquisition of information. This paper help the network administrator and the service provider quickly to recognize the attacker's intention to access network and service. Therefore network administrator and service provider can specify and respond the location of the attacker appropriately. To achieve above, we define an entity (W_L_M) that manages user information of WiFi and LTE network, and propose messages and procedures for attacker's location identification and alarm. The performance evaluation of this paper is based on qualitative analysis. By using the proposed method, some cost (message creation, processing and transmission) occurred but it was analyzed to be less than the total network operation cost. The proposal of this paper is a management method that utilizes existing network information and structure. This method can be used as a reference material to enhance security.

A Real-time Indoor Place Recognition System Using Image Features Detection (영상 특징 검출 기반의 실시간 실내 장소 인식 시스템)

  • Song, Bok-Deuk;Shin, Bum-Joo;Yang, Hwang-Kyu
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.25 no.1
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    • pp.76-83
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    • 2012
  • In a real-time indoor place recognition system using image features detection, specific markers included in input image should be detected exactly and quickly. However because the same markers in image are shown up differently depending to movement, direction and angle of camera, it is required a method to solve such problems. This paper proposes a technique to extract the features of object without regard to change of the object scale. To support real-time operation, it adopts SURF(Speeded up Robust Features) which enables fast feature detection. Another feature of this system is the user mark designation which makes possible for user to designate marks from input image for location detection in advance. Unlike to use hardware marks, the feature above has an advantage that the designated marks can be used without any manipulation to recognize location in input image.

Development of Low-Cost Vision-based Eye Tracking Algorithm for Information Augmented Interactive System

  • Park, Seo-Jeon;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.7 no.1
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    • pp.11-16
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    • 2020
  • Deep Learning has become the most important technology in the field of artificial intelligence machine learning, with its high performance overwhelming existing methods in various applications. In this paper, an interactive window service based on object recognition technology is proposed. The main goal is to implement an object recognition technology using this deep learning technology to remove the existing eye tracking technology, which requires users to wear eye tracking devices themselves, and to implement an eye tracking technology that uses only usual cameras to track users' eye. We design an interactive system based on efficient eye detection and pupil tracking method that can verify the user's eye movement. To estimate the view-direction of user's eye, we initialize to make the reference (origin) coordinate. Then the view direction is estimated from the extracted eye pupils from the origin coordinate. Also, we propose a blink detection technique based on the eye apply ratio (EAR). With the extracted view direction and eye action, we provide some augmented information of interest without the existing complex and expensive eye-tracking systems with various service topics and situations. For verification, the user guiding service is implemented as a proto-type model with the school map to inform the location information of the desired location or building.

An Implementation of Gaze Recognition System Based on SVM (SVM 기반의 시선 인식 시스템의 구현)

  • Lee, Kue-Bum;Kim, Dong-Ju;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.1-8
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    • 2010
  • The researches about gaze recognition which current user gazes and finds the location have increasingly developed to have many application. The gaze recognition of existence all about researches have got problems because of using equipment that Infrared(IR) LED, IR camera and head-mounted of high price. This study propose and implement the gaze recognition system based on SVM using a single PC Web camera. The proposed system that divide the gaze location of 36 per 9 and 4 to recognize gaze location of 4 direction and 9 direction recognize user's gaze. Also, the proposed system had apply on image filtering method using difference image entropy to improve performance of gaze recognition. The propose system was implements experiments on the comparison of proposed difference image entropy gaze recognition system, gaze recognition system using eye corner and eye's center and gaze recognition system based on PCA to evaluate performance of proposed system. The experimental results, recognition rate of 4 direction was 94.42% and 9 direction was 81.33% for the gaze recognition system based on proposed SVM. 4 direction was 95.37% and 9 direction was 82.25%, when image filtering method using difference image entropy implemented. The experimental results proved the high performance better than existed gaze recognition system.

A Study on the Design of Automatic Billing Information Systems for Long-Term Home Care Services Business Using iBeacon (iBeacon을 활용하는 장기요양 재가 서비스 업무를 위한 자동청구 정보시스템의 설계에 관한 연구)

  • Jung, Sung Hwa;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.612-619
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    • 2016
  • Applying evolved IT technology to increase the satisfaction of the consumer is a typical feature of the rapidly transformed service industry. Smart devices have taken a place as the mainstream of major media, moreover, IT service strategies utilizing smart devices have been constantly developed. Location recognition method of users has been proposed as one of the significant features to the IT service industry. The long-term care home services can be one example of user location recognition methods that real time computerization of service record utilize an attached tag to home of pensioners with RFID reader or an NFC function of mobile when a home carer provides service. And, the Homecare Electronics Management System (HEMS) and the various location recognition methods will be discussed to improve effectiveness of services. In this paper, we propose a home applicable electronic management system which insurer, home care service facilities, home cares, pensioners and guardians which enables to simultaneously check service records based on the improved system by use of iBeacon.

The User Identification System Using Walking Pattern over the ubiFloor

  • Yun, Jae-Seok;Lee, Seung-Hun;Woo, Woon-Tack;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1046-1050
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    • 2003
  • In general, conventional user identification systems require users to carry a TAG or badge or to remember ID and password. Though biometric identification systems may relieve these problems, they are susceptible to environmental noise to some degree. We propose a natural user identification system, ubiFloor, exploiting user's walking pattern to identify the user. The system identifies a user, while tracking the user's location, with a set of simple ON/OFF switch sensors or equipments. Experimental results show that the proposed system can recognize the registered users at the rate of 92%. Future improvement in recognition rate may be achieved by combining other sensors such as camera, microphone, etc.

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Design and Implementation of the DRM Supporting Smart Multimedia Streaming in Ubi-Home (Ubi-Home에서의 지능적 멀티미디어 스트리밍을 지원하는 DRM 설계 및 구현)

  • Park Jong-Hyuk;Lee Sang-Jin;Hong In-Hwa;Ahn Tae-Won;Lee Deok-Gyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3C
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    • pp.293-301
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    • 2006
  • In this paper, we design and implement the UHSNS-DRM(Ubi-Home Smart Multimedia Streaming-Digital Right Management) in Ubi-Home. The proposed system support flexible distribution platform for digital content copyright protection and management in Ubi-Home. This system also can provide multimedia streaming service to authorized users who are using PC, STB, PDA, and Portable Device, etc. Furthermore, we adopt concept of domain authentication and it help to improve the efficiency of license management for all devices in Ubi-Home. We design user's location recognition algorithm in order to provide intelligent services. Of course, this algorithm is applied for the proposed system. Start after striking space key 2 times.

An Implementation of Taekwondo Action Recognition System using Multiple Sensing (멀티플 센싱을 이용한 태권도 동작 인식 시스템 구현)

  • Lee, Byong Kwon
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.436-442
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    • 2016
  • There are a lot of sports when you left the victory and the defeat of the match the referee subjective judgment. In particular, TaeKwonDo pumse How accurate a given action? Is important. Objectively evaluate the subjective opinion of victory and defeat in a sporting event and the technology to keep as evidence is required. This study was implemented a system for recognizing Taekwondo executed through the number of motion recognition device. Step Sensor also used to detect a user's location. This study evaluated the rate matching the standard gesture data and the motion data. Through multiple gesture recognition equipment was more accurate assessment of the Taekwondo action.

Intelligent Healthcare Service Provisioning Using Ontology with Low-Level Sensory Data

  • Khattak, Asad Masood;Pervez, Zeeshan;Lee, Sung-Young;Lee, Young-Koo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2016-2034
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    • 2011
  • Ubiquitous Healthcare (u-Healthcare) is the intelligent delivery of healthcare services to users anytime and anywhere. To provide robust healthcare services, recognition of patient daily life activities is required. Context information in combination with user real-time daily life activities can help in the provision of more personalized services, service suggestions, and changes in system behavior based on user profile for better healthcare services. In this paper, we focus on the intelligent manipulation of activities using the Context-aware Activity Manipulation Engine (CAME) core of the Human Activity Recognition Engine (HARE). The activities are recognized using video-based, wearable sensor-based, and location-based activity recognition engines. An ontology-based activity fusion with subject profile information for personalized system response is achieved. CAME receives real-time low level activities and infers higher level activities, situation analysis, personalized service suggestions, and makes appropriate decisions. A two-phase filtering technique is applied for intelligent processing of information (represented in ontology) and making appropriate decisions based on rules (incorporating expert knowledge). The experimental results for intelligent processing of activity information showed relatively better accuracy. Moreover, CAME is extended with activity filters and T-Box inference that resulted in better accuracy and response time in comparison to initial results of CAME.