• Title/Summary/Keyword: User association

Search Result 2,818, Processing Time 0.031 seconds

Contents Recommendation Scheme Considering User Activity in Social Network Environments (소셜 네트워크 환경에서 사용자 행위를 고려한 콘텐츠 추천 기법)

  • Ko, Geonsik;Kim, Byounghoon;Kim, Daeyun;Choi, Minwoong;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.2
    • /
    • pp.404-414
    • /
    • 2017
  • With the development of smartphones and online social networks, users produce a lot of contents and share them with each other. Therefore, users spend time by viewing or receiving the contents they do not want. In order to solve such problems, schemes for recommending useful contents have been actively studied. In this paper, we propose a contents recommendation scheme using collaborative filtering for users on online social networks. The proposed scheme consider a user trust in order to remove user data that lower the accuracy of recommendation. The user trust is derived by analyzing the user activity of online social network. For evaluating the user trust from various points of view, we collect user activities that have not been used in conventional techniques. It is shown through performance evaluation that the proposed scheme outperforms the existing scheme.

Discriminating a User Indirect Trust Considering Connection Relationship and Influence of Users in Social Networks (소셜 네트워크에서 연결 관계와 영향력을 고려한 사용자 간접 신뢰도 판별)

  • Seo, Indeok;Song, Heesub;Jeong, Jaeyun;Park, Jaeyeol;Kim, Minyoung;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.5
    • /
    • pp.280-291
    • /
    • 2018
  • Recently, various interactions have been actively conducted through sharing and expressing opinions among users in social networks. In this process, since malicious users and fault information spread misinformation, trust is reduced irrespective of their will. To solve this problem, studies have been conducted to determine the trust of a user through direct-connected users. In this paper, we propose a enhanced user indirect trust discrimination scheme considering the connection relation and influence of users. The proposed indirect trust computation scheme derives the user's area of interest through user interaction and reconstructs the existing network considering the user connection relationship. The final indirect trust is also detected by determining whether the user is a malicious user through the influence of the user. Through various performance evaluations, we show that the proposed scheme achieves better performance than the existing method.

A study on innovation resistance of voice user interface - With emphasis on mobile intelligent personal assistance service - (음성 사용자 인터페이스에 대한 사용자 혁신저항 요인 연구 - 모바일 지능형 개인비서 서비스 중심으로 -)

  • He, jie;Zhao, zi-han
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2017.05a
    • /
    • pp.467-468
    • /
    • 2017
  • 본 연구에서는 모바일 지능형 개인비서 서비스의 음성 사용자 인터페이스(Voice User Interface, VUI) 사용에 있어서 혁신저항요인을 연구한다.

  • PDF

A Empirical Study about the Influence Factors and Performance Factors of User Satisfaction : Based on National Federation of Fisheries Cooperatives (정보시스템 사용자만족도의 영향요인 및 성과요인에 대한 실증연구 - 수산협동조합 정보사용자 중심으로 -)

  • 박철형;김하균
    • The Journal of Information Systems
    • /
    • v.9 no.1
    • /
    • pp.45-59
    • /
    • 2000
  • This study empirically tests that user satisfactions are influenced by factors focusing on information systems. The findings are as follows; 1. User Participation on information systems influence significantly system reliability, system usage and work environment. 2. Only top management's support on information system influences significantly efficient system usage. 3. Ability of user computing on information system influences significantly system usage.

  • PDF

Development of the Goods Recommendation System using Association Rules and Collaborating Filtering (연관규칙과 협업적 필터링을 이용한 상품 추천 시스템 개발)

  • Kim, Ji-Hye;Park, Doo-Soon
    • The Journal of Korean Association of Computer Education
    • /
    • v.9 no.1
    • /
    • pp.71-80
    • /
    • 2006
  • As e-commerce developing rapidly, it is becoming a research focus about how to find customer's behavior patterns and realize commerce intelligence by use of Web mining technology. One of the most successful and widely used technologies for building personalization and goods recommendation system is collaborating filtering. However, collaborative filtering have serious data sparsity problem. Traditional association rule does not consider user's interests or preferences to provide a user with specific personalized service.In this paper, we propose an goods recommendation system, which is integrated an collaborative filtering algorithm with item-to-item corelation and an improved Apriori algorithm. This system has user's interests or preferences ro provide a user with specific personalized service.

  • PDF

The Effects of Training for Computer Skills on Outcome Expectations, Ease of Use, Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • Proceedings of the Korea Association of Information Systems Conference
    • /
    • 1996.11a
    • /
    • pp.29-48
    • /
    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined the effects of training on user satisfaction, productivity, performance, and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptual model to predict intention to use information technology and conducted an experiment to understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions; outcome expectations were positively related to attitude toward usage; and self - efficacy and perceived behavioral control. The changes in those variables suggest more causal effects of user training than other survey studies.

  • PDF

The Study of the Interrelations between Game Components and Flow (게임구성요소와 몰입과의 상관관계에 대한 연구)

  • Park, Sang-Jin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.819-823
    • /
    • 2006
  • In games, immersion is the most important factor that makes the player play game continuously. The user's inability to immerse in game makes him/her not interested in game, so it makes the user give up. So, we must perceive the immersion factor that the games have. By applying the factors that causes immersion to the game development, we will be able to multiply the joy of game to the user, and bring high profit to the game developing enterprises. To this, this study finds out the interrelations between the factor of immersion existing inside the game and the components of the game to experience the highest immersion status to the user.

  • PDF

A Study on the Basic Framework and Program Development for Establishmenst of Institutional Household Manager System-Analysis of the Needs of Manager and User (공공가정관리 전문가 제도화를 위한 기초연구 및 프로그램 개발 - 공공가정 실무자와 이용자의 요구도 분석)

  • 조희금
    • Journal of the Korean Home Economics Association
    • /
    • v.36 no.6
    • /
    • pp.109-122
    • /
    • 1998
  • This is succeeding Study of 'A Study on the Basic Framework and Program Development for Establishment of Institutional Household Manager System -Focused on the Curriculum'. This study focused on the needs analysis of manager and user of institutional household. Data were collected by individual interview, from 47 managers and 84 users of institutional household in Seoul, Pusan & Kyungnam, Taegu & Kyungbuk province. The results were as follows; there were differences in the demands of manager and user of institutional household management, manager's needs of Institutional Household Manager lower than user, the manager of Domitory. Training Institute showed higher than Nursery School and Public Welfare Facilities.

  • PDF

A Case Study on the Planning Process of ′'A′ Kindergarten′s Playground Applied User Participatory Design (사용자 참여디자인에 의한 ′A′유치원 놀이터 계획과정에 관한 연구)

  • Choi Mock-wha;Choi Byoung-sook
    • Journal of the Korean housing association
    • /
    • v.15 no.4
    • /
    • pp.87-97
    • /
    • 2004
  • The purpose of this study is to introduce the design process for the 'natural-friendly' kindergarten playground using participatory design method. The 'A' kindergarten in Daejon was selected as a case study. The concept of the design was decided by the user's needs which draw out the pictures of children, owner's educational philosophy, and request of the teachers. As a result, the concept approached to 'our neighborhood (Korean traditional village)' image, and was planned with a focus on open space, which allows rich in natural elements(earth ground, trees, flowers vegetable farm, animals, water and sand etc.) and various play activities. And a user participatory design method proved that it was proper to design a kindergarten playground.