• Title/Summary/Keyword: User Test

Search Result 1,973, Processing Time 0.031 seconds

Development of MMORPG User Simulation -with Application on Travia Online Game- (MMORPG 사용자 시뮬레이션 개발 -트라비아 온라인을 중심으로-)

  • Sohn Hyoung-Ryul;Roh Chang-Hyun
    • Journal of Game and Entertainment
    • /
    • v.1 no.1
    • /
    • pp.1-7
    • /
    • 2005
  • Beta-test is a essential step to verify a online-game developing. Through beta-test, we can find out some problems related to game-balancing, game-play, user behaviors and so on. And the game developing can be modified to make up a weak-point. However, a beta-test in online game development is a very time consuming and heavy expense work. Therefore, in this study, the simulation model for growth-balancing and battle among characters was proposed in order to reduce the duration and cost for beta-test. And it was applied to Travia online game successfully.

  • PDF

An User Model-Based Dialogue System for Database User Interface (데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템)

  • Park, Soo-Jun;Cha, Keon-Hoe;Kim, Young-Ki;Park, Seong-Taek
    • Journal of Digital Convergence
    • /
    • v.5 no.1
    • /
    • pp.69-76
    • /
    • 2007
  • This paper presents a study on the introduction of User Model-Based Dialogue System. Also we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user's preferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user modeling shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface by managing dialogue intelligently. By its implementation and test, it has been shown that the user model-based dialogue system can be utilized effectively for product search.

  • PDF

A Study on Result Analysis and Survey of User Requirements for Military Sleeping Bag (군용 침낭 사용자 요구에 맞춘 설문조사와 결과 분석)

  • Lee, Jeong Mun
    • Journal of Korean Society for Quality Management
    • /
    • v.42 no.3
    • /
    • pp.339-360
    • /
    • 2014
  • Purpose: The objective of this paper was to analyze the requirements of the end-users by class after carrying out a survey on the user requirements for sleeping bags and utilize the result for effective product development. Methods: The test for difference in means by class was conducted through one sample analysis and one-way ANOVA after the survey result has gone through a reliability verification, and an LSD (Least Significant Difference) test was conducted as a post-mortem method. Results: A significant result was derived from the survey on the user requirements for sleeping bags by method of use, use of combination of sleeping bag components or a sleeping bag alone. Conclusion: The significant result derived from the survey of this paper on the user requirements for sleeping bags can be utilized for effective development of sleeping bags.

Effects of Learning Expectation and Perceived Knowledge Sharing on User Satisfaction and IS Continuance (학습기대와 지식공유 지각이 사용자 만족과 지속사용에 미치는 영향)

  • Kim, In Chan;Baek, Seung Nyoung
    • The Journal of Information Systems
    • /
    • v.28 no.4
    • /
    • pp.377-401
    • /
    • 2019
  • Purpose The purpose of this study is to investigate the effects of learning expectation and perceived knowledge sharing on user satisfaction and IS continuance in the Korean Army which is currently using the Regiments' Information System to help their Integrated Administration Management. Based on both the Information System(IS) Continuance Model and IS Success Model, this study also examine the role of system quality on user satisfaction. We develop a research model(structural equation model) and its hypotheses that learning expectation, perceived knowledge sharing, and system quality increase users' satisfaction, which leads to IS continuance. The effect of learning expectation on perceived knowledge sharing is also hypothesized. Design/methodology/approach Online Survey using e-mails was administered to test our research model and associated hypotheses. Among the 360 e-mail letters including our survey questionnaire, 285 responses were collected via e-mails. Meaningful 225 cases were analyzed for our study. SPSS Statistics 24.0 and SmartPLS 3.0 were used to analyze both measuremant test and hyotheses test by using the data set. Findings Survey results show that learning expectation(confirmation variable), learning expectation, perceived knowledge sharing(a perceived usefulness variable), and system quality(a system characteristic) each increases user satisfaction, which leads to IS continuance, under the control of the effect of habit to use information systems. Learning expectation also has a positive influence on perceived knowledge sharing. Theoretical and practical implications are presented.

An User Model-Based Dialogue System for Database User Interface (데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템)

  • Park, Su-Jun;Cha, Geon-Hoe;Kim, Yeong-Gi;Park, Seong-Taek
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2007.06a
    • /
    • pp.287-296
    • /
    • 2007
  • In this paper we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user' spreferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user model ing shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface bymanaging dialogue intelligently. By its implementation and test it has been shown that the user model-based dialogue system can be utilized effectively for product search.

  • PDF

Hardware and Software Implementation of a GPS Receiver Test Bed Running from PC (PC 기반 GPS 수신기 하드웨어 모듈 및 펌웨어 개발)

  • Long, Nguyen Phi;Hieu, Nguyen Hoang;Lee, Sang-Hoon;Park, Ok-Deuk;Kim, Hyun-Su;Kim, Han-Sil
    • Proceedings of the KIEE Conference
    • /
    • 2006.10c
    • /
    • pp.394-396
    • /
    • 2006
  • When developing a new GPS receiver module, the essential problems are evaluation of reliable algorithms, software debugging, and performance comparison between algorithms to find optimal solution. Most GPS receiver modules nowadays use a correlator to track signals from satellites and an MCU (Micro Controller Unit) to control operations of the entire module. The problem of software evaluation from MCU is very difficult, due to limitation of MCU resources and low ability of interfacing with user. Normally, user has to expense special tool kit for a limiting access to MCU but it is also hard to use. This article introduces an implementation of a GPS receiver test bed using correlator GP2021 interfacing with ISA (Industry Standard Architecture) PC bus. This way can give user complete control and visibility into the operation of the receiver, then user can easily debug program and test algorithms. For this article, the least square method is implemented to test the hardware and software performance.

  • PDF

Automation Technique of Testing User Interface of Web Application (웹 어플리케이션의 사용자 인터페이스 테스트 자동화 기법)

  • Kwon, Young-Ho;Choi, Eun-Man
    • The KIPS Transactions:PartD
    • /
    • v.10D no.2
    • /
    • pp.293-300
    • /
    • 2003
  • As Internet has grown rapidly and been more complex by technology in connection with Web and requirement of business, qualify and reliability of Web application are getting important. It is necessary to study about testing method along with design technique specially in Web application. This paper explains automation method of user interface test to make test cases about user input form with HTML pages using by built-in browser objects. Examples shows the possibility of testing automation with Javascript objects get mapped. Overhead of writing Javascript can be reduced by making script generator. Generated test scripts are repeatedly used in regression testing Web-based application.

A Structure of Personalized e-Learning System Using On/Off-line Mixed Estimations Based on Multiple-Choice Items

  • Oh, Yong-Sun
    • International Journal of Contents
    • /
    • v.5 no.1
    • /
    • pp.51-55
    • /
    • 2009
  • In this paper, we present a structure of personalized e-Learning system to study for a test formalized by uniform multiple-choice using on/off line mixed estimations as is the case of Driver :s License Test in Korea. Using the system a candidate can study toward the license through the Internet (and/or mobile instruments) within the personalized concept based on IRT(item response theory). The system accurately estimates user's ability parameter and dynamically offers optimal evaluation problems and learning contents according to the estimated ability so that the user can take possession of the license in shorter time. In order to establish the personalized e-Learning concepts, we build up 3 databases and 2 agents in this system. Content DB maintains learning contents for studying toward the license as the shape of objects separated by concept-unit. Item-bank DB manages items with their parameters such as difficulties, discriminations, and guessing factors, which are firmly related to the learning contents in Content DB through the concept of object parameters. User profile DB maintains users' status information, item responses, and ability parameters. With these DB formations, Interface agent processes user ID, password, status information, and various queries generated by learners. In addition, it hooks up user's item response with Selection & Feedback agent. On the other hand, Selection & Feedback agent offers problems and content objects according to the corresponding user's ability parameter, and re-estimates the ability parameter to activate dynamic personalized learning situation and so forth.

A Study of Rapid Prototyping Based on GOMS Model (GOMS 모델을 기반으로 한 Rapid Prototyping에 관한 연구)

  • Cha, Yeon-Joo;Jo, Sung-Sik;Myung, Ro-Hae
    • IE interfaces
    • /
    • v.24 no.1
    • /
    • pp.1-7
    • /
    • 2011
  • The purpose of this research was to develop an integrated interface for the usability test of systems or products in the design process. It is capable of automatically creating GOMS models which can predict human task performances. It can generate GOMS models to be interacted with the prototype interfaces. It can also effectively manage various design information and various usability test results to be implemented into the new product and/or system design. Thus we can perform usability test for products or system prototypes more effectively and also reduce time and effort required for this test. For usability tests, we established an integrated interface based on GOMS model by the LabVIEW program. We constructed the system that the linkage to GOMS model is available. Using this integrated interface, the menu structure of mobile phone can be constructed easily. User can design a depth and a breath that he want. The size of button and the label of the button is changable. The path to the goal can be defined by the user. Using a designed menu structure, the experiment could be performed. The results of GOMS model and the actual time are presented. Besides, values of operators of GOMS model can be defined as the value that user wants. Using the integrated interface that we developed, the optimal menu structure deducted. The menu structure that user wants can be established easily. The optimal layout and button size can be decided by comparison of numerous menu structures. User can choose the method of usability test among GOMS model and empirical data. Using this integrated interface, the time and costs can be saved and the optimal menu structure can be found easily.

Development of Test Tool for Testing Packet Filtering Functions (패킷 필터링 기능 테스트를 위한 테스트 도구 개발)

  • Kim, Hyeon-Soo;Park, Young-Dae;Kuk, Seung-Hak
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.2
    • /
    • pp.86-99
    • /
    • 2007
  • Packet filtering is to filter out potentially malicious network packets. In order to test a packet filtering function we should verify whether security policies are performed correctly as intended. However there are few existing tools to test the function. Besides, they need user participation when generating test cases or deciding test results. Many security administrators have a burden to test systematically new security policies when they establish new policies or modify the existing ones. To mitigate the burdens we suggest a new test method with minimal user articipation. Our tool automates generation steps of the test cases and the test oracles, respectively. By using the test oracles generated automatically, deciding test results is possible without user intervention. Our method realizes an automatic testing in three phases; test preparation phase, test execution, and test evaluation. As a result it may enhance confidence of test activities more highly. This paper describes the design and implementation of our test method and tool.