• 제목/요약/키워드: User Space

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사용자의 지각 현상을 통한 공간인지 및 공간행위에 대한 연구 - 공간인지와 사용자 행태와의 관계 - (A Study on Spatial Perceptions and Behaviors through the Perception Phenomenon of the User - The Relationship between Spatial Perception and User Behavior -)

  • 김가영
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.143-151
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    • 2013
  • As we recognize the space, humans will experience a process to synthesize elements of cognitive various methods, come to understand the environment. It is intended that on humans to recognize the space, it is intended to act directly under study how to recognize. Humans can know that the determining action based on the values and physical condition, based on the space in which they have been recognized, there are differences in the behavior of the human as a result. Social and arrangement of components - physical region that is cultural difficulties constitute experience specific areas therein. Space for human activities and human, can know that it is not a memory of human behavior, to have a closer relationship with human perception. That is, the description will be aware of the space via the perceptual phenomenon of man due to physical elements performed in the space, what acts about what happens. Through an understanding of the potential for this, and emotion space production consisting only of physical visual element future, and use act of the area to be expressed from his recognition, through the expansion of the perceptual elements, diverse experience richer and more it is a case where deemed necessary access space configuration capable of a broad depth study of this portion is happening, in order to constitute a space, a new interpretation for human behavior is progressing.

공공도서관의 실내현황 및 사용자 만족도에 관한 연구 (A Study on the Interior Conditions of Public Libraries and Satisfaction of User)

  • 장아리;손여림;황연숙
    • 한국실내디자인학회논문집
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    • 제17권4호
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    • pp.75-83
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    • 2008
  • This study examined the various functions of public libraries, as well as user satisfaction and needs. We targeted 6 public libraries in the Seoul and Gyunggi area. After 280 library users were surveyed, the collected data were analyzed with an SPSS for Win 14.0 statistics program, where we used frequency, percentage, mean, T-test, One-way ANOVA, and Duncan's test. The major findings were as follows: 1) Half of the users used educational functional space, mainly in the 10-20 age group, who used it for educational purposes as a student or to prepare for getting a job. 2) There were gaps between the furniture arrangement and user preference since most libraries used a rigid system while users preferred a more flexible arrangement. 3) Space by space, public library satisfaction levels differed according to the users' gender and age. Satisfaction of the digital information room scored high, especially for users in their forties. Since public library users are diverse and require various functions, library interiors should be planned accordingly in terms of furniture arrangement and interior design. In particular, there was a gap between satisfaction by age groups, so libraries must account for community needs by considering the age group demographics of their surrounding areas.

건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 - (Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform -)

  • 장선영;김성준;김성아
    • 대한건축학회논문집:계획계
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    • 제35권4호
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

도시 고층아파트단지 주거민의 외부공간 이용행태 및 만족요인 분석 (Analysis on Residents Behavior and Determinants of Satisfaction to the Exterior Space in High-rise Apartment complex.)

  • 이현택;이철희
    • 한국조경학회지
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    • 제18권2호
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    • pp.79-93
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    • 1990
  • The purpose of this study is to establish better residential environment in APT. complex. In this study, the actual conditions of exterior space, user behavior and degree of satisfaction are investigated and analyzed on the 5 high-rise story APT complex in Taegu city. The results of this study were as follow ; The size and arrangement of organizational elemnnt to exterior space in APT. complex have been regulated by law and regulations as the buildings coverage and floor space index, but housinghold and accessibility to the racility will be simultaneously considered to raise Quality of the residential environoment. The main user behavior to exterior space in APT. complex was practical activity and the user behavior pattern by week and among APT. complex were found similiarly. In the ratio of use to exterior space in APT. Complex, that of high-rise residents were lower than that of lowrise residents. In the degree of satisfaction by property of variables to exterior environment In APT. comples, physical of buildings, social - psychologic, managerial economical, physical property of exterior space were estimated positively, but properly of facility were estimated negatively. The degee of satisfaction to exterior environment in APT. complex was highly Influenced by green space, site size. As a result of ractor analysis, the four factors were drawn out from exterior environment in APT. complex. and the factors that have an effect on the degree of residents' satisfaction by factorscore were found in the order of importance as fallow ; managemental, physical, environmental, organizalional factor. Therefore, devilopment of APT. complex should be considered in a view of environmental psychology according to physical organization for used in the future. It is recommended that this problems should be necessitated to be more deeply studies in the future.

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유비쿼터스 환경에서의 주거 건축설계 방향설정 연구 (A Design Direction for Residential Space under Ubiquitous Environment)

  • 윤기병
    • 한국주거학회논문집
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    • 제17권4호
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    • pp.145-153
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    • 2006
  • Ubiquitous space can be described as a combined space of physical space and digital space. Ubiquitous space possesses new possibilities by combining the two. The concept of ubiquitous home will bring new changes in residential space design. First of all, it makes possible for more convenient and secure home. It has to be developed along with city and town level changes as ubiquitous environment. Secondly, concept of extended space as an extension of living space becomes possible by linking with outside spaces. Thirdly, as consumer requirements for residential spaces will become more versatile by social changes, ubiquitous home can be a good means to meet these versatile consumer requirements by accommodating concept of multi-functional space and flexible space. It is quite important to predict user requirements in rapidly changing social environment and versatile personal inclinations. Instead of POE methodology which can analyze and evaluate in exiting types of designs, storytelling methodology can be used to predict and direct for future requirements of living. The methodology makes scenarios of space usage for future living and extracts design requirements for the living. The concept of intelligent space has to be introduced. It is different from digital home that only accomodate digital devices in space. In intelligent space, space itself has to be recognized as an identity that interacts human directly. Intelligent space recognize human requirements and control digital devices as a response. Multi-functional space is closely related with intelligent space that can changes for business, entertainments as well as for rests by user requirements instantly. Flexible space that also intends to meet requirements of mobility and versatility can be attained through the integration of digital technology into current physical mobile systems. Interaction design becomes integral part for ubiquitous space design along with physical design. For the residential space design, digital illiteracy has to be considered for interaction design. Instead of the concept of passive existence, space itself has to be recognized as active subsistence that reacts with human. Intuitive and natural interaction for human will be a key design element for space-human interface design.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • 제29권3호
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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A PROPOSAL OF SEMI-AUTOMATIC INDEXING ALGORITHM FOR MULTI-MEDIA DATABASE WITH USERS' SENSIBILITY

  • Mitsuishi, Takashi;Sasaki, Jun;Funyu, Yutaka
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.120-125
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    • 2000
  • We propose a semi-automatic and dynamic indexing algorithm for multi-media database(e.g. movie files, audio files), which are difficult to create indexes expressing their emotional or abstract contents, according to user's sensitivity by using user's histories of access to database. In this algorithm, we simply categorize data at first, create a vector space of each user's interest(user model) from the history of which categories the data belong to, and create vector space of each data(title model) from the history of which users the data had been accessed from. By continuing the above method, we could create suitable indexes, which show emotional content of each data. In this paper, we define the recurrence formulas based on the proposed algorithm. We also show the effectiveness of the algorithm by simulation result.

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Performance Analysis of FSO Communication Systems with Photodetector Multiplexing

  • Feng, Jianfeng;Zhao, Xiaohui
    • Current Optics and Photonics
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    • 제1권5호
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    • pp.440-455
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    • 2017
  • In this paper, we carry out a performance analysis of a two-user free-space optical (FSO) communication system with photodetector multiplexing, in which the two users are defined as the primary user (PU) and secondary user (SU). Unlike common single-user FSO systems, our photodetector multiplexing FSO system deploys a shared detector at the receiver and enables PU and SU to send their own data synchronously. We conduct the performance analysis of this FSO system for two cases: (1) in the absence of background radiation, and (2) in the presence of background radiation. Decision strategies for PU and SU are presented according to the two scenarios above. Exact and approximate conditional symbol-error probability (SEP) expressions for both PU and SU are derived, in an ideal channel with no fading. Average SEP expressions are also presented in the no-background-radiation scenario. Additionally, in some particular cases where the power ratio tends to 0.5 or 1, approximate SEP expressions are also obtained. Finally, numerical simulations are presented under different conditions, to support the performance analysis.

실내조경 도입을 위한 거주자의 평면 선호도에 관한 연구 (A Study on the User's Preference of the plan introducing Interior Landscape)

  • 조성우;이찬희;오세규
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2005년도 추계학술대회 논문집
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    • pp.111-114
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    • 2005
  • This study begins to make inquires about user's opinion of introducing Interior Landscape into Apartment Housing to the problems of contemporary Interior Landscape and suggest the fundamental data to improve it. The city-ward drifting of population drawn from industrial development and aggravation of living condition bring about exclusion of nature and lack of green space. Furthermore, it increases the length of stay of urban liver in indoor space. Thus, dweller's desire to Interior Landscape increase but housing can't follow it. The purpose of this study is to understand characteristics of Interior Landscape, derive essential factors, study plans, establish radical data, and suggest better plans including Interior Landscape through making inquires about user's opinion.

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리눅스 사용자 영역에 실시간성 제공을 위한 미들웨어 (Middleware to Support Real-Time in the Linux User-Space)

  • 이상길;이승율;이철훈
    • 한국콘텐츠학회논문지
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    • 제16권5호
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    • pp.217-228
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    • 2016
  • 리눅스는 범용 운영체제로 스케줄링 특성 상 실시간성을 제공할 수 없는 단점이 있으며, 이를 해결하기 위해 RTiK-Linux을 통해 커널 영역에 실시간성을 지원했다. 하지만 RTiK-Linux 개발 초기 단계로 사용자 영역을 지원하지 않아 실시간성을 요구하는 응용프로그램 개발에 어려움이 있다. 본 논문에서는 RTiK-Linux를 개선하여 사용자 영역에 실시간성을 제공하는 RTiK미들웨어를 설계 및 구현한다. RTiK 미들웨어는 응용 프로그램에서 프로세스 정보와 요청 주기 등록한 뒤, 시그널을 통해 요청한 주기에 따라 사용자 영역에 API를 통해 실시간성을 제공한다. 구현한 RTiK미들웨어의 성능 검증 및 평가를 위해 RDTSC 명령어를 사용하여 생성된 실시간 쓰레드의 주기를 측정하였고, 유저 영역의 1ms 주기에서 오차 범위 내에서 정상 동작함을 확인하였다.