• 제목/요약/키워드: User Simulation

검색결과 2,265건 처리시간 0.031초

객체지향기법을 이용한 전력계통 해석을 위한 그래픽 소프트웨어 개발 (The Development of Graphics Package for Power System Analysis using Object-Oriented Programming)

  • 김재현
    • 대한전기학회논문지:전력기술부문A
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    • 제55권10호
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    • pp.418-425
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    • 2006
  • This paper describes a simulation package for a power system using objected-oriented programming. The package includes four parts which are a power flow, a short circuit calculation, a transient simulation program, and an economic dispatch. The graphical user interface(GUI) is designed as a common platform which allows the user to create one-line diagrams of systems, specify components of power systems as well as simulation parameters, and view the output produced by the chosen application. The paper presents the data structure of the functional modules such as the draw module, power system data module, the power system simulation module, and the utility module using the object oriented programming. This package may be useful for educational and research purposes.

An Alternative Evaluation of the Item-based Collaborative Filtering Using Simulated Online Shopping

  • Ahn, Hyung-Jun
    • Journal of Information Technology Applications and Management
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    • 제16권3호
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    • pp.17-28
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    • 2009
  • This paper presents a novel method for evaluating the usefulness of online product recommendation. Previous studies on evaluating recommendation systems have mostly relied on two methods : testing the accuracy of estimating user preferences by recommendation systems, or empirically testing the effectiveness with lab experiments involving human participants. The former does not measure the usefulness directly and hence can be misleading; the latter is expensive in that it requires a working online store System and test participants. In order to address the problems, the proposed approach uses simulation to imitate customer behavior and evaluate the usefulness of recommendation. Models for user behavior and an abstract Internet store are developed for simulation. Actual simulation experiments are performed to illustrate the use of the approach.

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Operating Simulation of RPS using DEVS W/S in Web Service Environment

  • Cho, Kyu-Cheol
    • 한국컴퓨터정보학회논문지
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    • 제21권12호
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    • pp.107-114
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    • 2016
  • Web system helps high-performance processing for big-data analysis and practical use to make various information using IT resources. The government have started the RPS system in 2012. The system invigorates the electricity production as using renewable energy equipment. The government operates system gathered big-data with various related information system data and the system users are distributed geographically. The companies have to fulfill the system, are available to purchase the REC to other electricity generation company sellers to procure REC for their duty volumes. The REC market operates single auction methods with users a competitive price. But the price have the large variation with various user trading strategy and sellers situations. This papler proposed RPS system modeling and simulation in web environment that is modeled in geographically distributed computing environment for web user with DEVS W/S. Web simulation system base on web service helps to analysis correlation and variables that act on trading price and volume within RPS big-data and the analysis can be forecast REC price.

Implementation of Pseudo Golf Club and Virtual Golf Simulation System

  • Min, Meekyung;Kim, Kapsu
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.121-127
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    • 2018
  • In this study, we propose a pseudo golf club which can sense user's swing motion and virtual golf simulation system using the pseudo golf club. The proposed system is a virtual golf simulation system of a complex play type in which a player can enjoy various types of golf play according to the user's taste by providing a play mode for hitting an actual golf ball and a play mode for swinging the pseudo golf club. This virtual golf play system calculates and displays the trajectory of a golf ball by a simulator just like playing a real golf, and suggests suitable swing motion, so it helps users to learn golf easily.

도시 교통량 특성을 반영한 이동통신 시뮬레이터의 설계 및 구현 (A Design and Implementation of the Mobile Communication Simulator with Urban Traffic Characteristics)

  • 윤영현
    • 한국정보처리학회논문지
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    • 제7권4호
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    • pp.1217-1226
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    • 2000
  • Traditionally, Mobile Teletraffic model consists of two sub-models, i.e. the network traffic model and the traffic source model. In this paper, we present the traffic source model by developing MobCall (Mobile Call Simulator) which analyses various mobile wireless environments based on regional characteristics that the base stations are located. User mobility is presented by regional average vehicle speeds and the transportation share rate. Moreover, the user mobility on subway, which is increasing in urban area, is considered in MobCall. And also, user's movements on highway are considered in MobCall. The object-oriented simulation platform, C++SIM, is used to implement MobCall. Using MobCall, the accumulated number of calls in residential and commercial regions, the handoff rate with respect to traffic sources of Seoul, the handoff rate on highway, and the handoff rate according to the call duration are presented. MobCall enables the simulation of dynamic handoff buffering and functional entity control of one base station according to the changes in user's calling pattern at the design phase. Also, when a new town is under construction by a detailed plan, MobCall is used to design the mobile network with regional characteristics and user mobility considered.

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선삭가공용 CAM 시스템의 개발에 관한 연구 (A study on the development of CAM system for turning)

  • 양민양;이성찬;최종률;강성균
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.529-533
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    • 1996
  • Recently, manufacturing industries are doing their best to increase productivity and to reduce production time. One of tile efforts is to develop user-friendly and effective CAM systems. For this purpose, a CAM system for turning was developed. In the developed system. user interacts with tile CAM system using graphical user interface (GUI) and manufacturing support functions to make NC programs effectively. Manufacturing support functions include cycle decoder. interference check be ween tool and workpicce. bar turning without air cut and dynamic/wireframe simulation. In the cycle decoder. basic options are provided to novices for their convenience. and advanced options are provided to help expert to modify the program using their knowledge. Interference check has been nil issue in tile CAM system for tuning. In this paper. when a user selects a tool. interference check between selected tools and workpieces is done automatically. Moreover. remaining shapes are calculated automatically. Then, tile CAM system requests user to input all additional tool and generates NC codes to cut tile remaining shapes. In bar turning of forged raw material, air cut should be prevented for effective machining. For this purpose, a new algorithm for bar turning was developed. Dynamic and wireframe simulation was used to verify the generated NC code.

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Digital Human Model Simulation을 위한 RAMSIS 추정 운전자세의 정합성 평가 및 개선 (Evaluation of Predicted Driving Postures in RAMSIS Digital Human Model Simulation)

  • 박장운;정기효;장준호;권정웅;유희천
    • 산업공학
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    • 제23권2호
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    • pp.100-107
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    • 2010
  • For proper ergonomic evaluation using a digital human model simulation (DHMS) system such as $RAMSIS^{(R)}$, the postures of humanoids for designated tasks need to be predicted accurately. The present study (1) evaluated the accuracy of driving postures of humanoids predicted by RAMSIS, (2) proposed a method to improve its accuracy, and (3) examined the effectiveness of the proposed method. The driving postures of 12 participants in a seating buck were measured by a motion capture system and compared with their corresponding postures predicted by RAMSIS. Significant discrepancies ($8.7^{\circ}$ to $74.9^{\circ}$) between predicted and measured postures were observed for different body parts and driving tasks. Two methods (constraints addition and user-defined posture) were proposed and their effects on posture estimation accuracy were examined. Of the two proposed methods, the user-defined posture method was found preferred, reducing posture estimation errors by 11.5% to 84.9%. Both the posture prediction accuracy assessment protocol and user-defined posture method would be of use for practitioners to improve the accuracy of predicted postures of humanoids in virtual environments.

그래픽 유저 인터페이스(GUI)를 이용한 도로의 대기확산 예측시스템 개발 (Development of Road traffic Air Diffusion Simulation System using Graphic User Interface (GUI))

  • 이화운;오은주
    • 한국지구과학회지
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    • 제24권5호
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    • pp.411-419
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    • 2003
  • 자동차에서 배출되어지는 NO$_2$(또는 TSP)에 대한 환경영향평가는 사람들의 건강과 환경보존의 관점에서 그 지역의 거주자를 위해서 필요한 것이다. 환경영향평가 수행을 위한 필드 조사에서, 수치모의를 위해서 정확한 농도가 계산되어지고 기상 데이터는 관측되어진다. 수치모의를 하기 위한 배경농도를 결정하기 위해서, NO$_2$(또는 TSP)의 연평균농도는 Puff-Plume 모델을 이용하여 계산되어진다. 만약 계산된 결과들이 환경에 영향을 미치게 되면, 이 결과는 환경보존활동에 고려되어야만 한다. 본 시스템은 이러한 환경영향평가를 예측과정을 손쉽게 할 수 있도록 개발되었다. 또한 이 시스템은 인터체인지와 터널 입구 등과 같은 특수한 도로를 제외한 일반도로에서 배출되는 대기오염의 농도를 예측하고자 하는 사용자를 위하여 제공되어진다. 또한, 이 시스템은 농도의 계산뿐만 아니라 결과를 그래프로 나타내는 기능도 포함되어 있다. 이 시스템을 이용함으로써 직업프로그래머가 아닌 초보자인 사용자일지라도 여러 가지 계산결과 및 결과 그래프를 간단하게 얻을 수 있다.

비정형 건축시설물 및 공간에 대한 사용자 행동에 관한 연구 (A Study on the User Behavior of Atypical Building Facilities and Spaces)

  • 김효진;박지민;이향선;이윤길
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제9권9호
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    • pp.1041-1048
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    • 2019
  • 최근 비정형 건축물 및 건축공간에 대한 사회적인 요구가 증대되고 있으며 전 세계 주요 도시에서 비정형 건축물의 사례를 쉽게 볼 수 있다. 본 연구는 현재 건설된 대표적인 비정형 건축물에서의 사용자 행위를 조사하고 이를 분석하여 비정형 건축공간에서의 인간행동의 특징을 분석하였다. 본 연구는 궁극적으로 비정형 건축공간 설계의 거주 성능 검토를 위한 인간행동 시뮬레이션 기술개발을 목표로 하고 있으며 이번 연구결과는 이를 위한 사용자 행위 모델링과 시뮬레이션 기술개발에 활용될 수 있다. 이와 같은 연구는 선행연구들에서 비정형 건축공간에서 어떠한 행동적인 특징이 발생하는지에 대한 조사나 분석을 찾아보기 힘든 상황이기 때문이다. 본 연구에서는 기존의 인간행동 시뮬레이션 도구에서 간과했던 비정형 건축공간에서 인간행동의 특징을 도출하였다. 즉, 대표적인 비정형 건축물을 현장방문 및 조사하여 전형적인 공간과 다른 비정형 건축물에서의 사용자 행동을 조사하여 다른 행동이 나타나는 곳과 행동을 도출하였다.

Animated Simulation 시스템 설계 및 구현 (Design and Implementation of Animated Simulation System)

  • 김상필;배영환
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(2)
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    • pp.128-131
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    • 2000
  • In this paper, the animated simulation system (Anisim) is proposed in order to develope an efficient functional system verification tool. It displays the simulation results of the designed system using graphic animation with various models lot the target system. With simple interface definitions given by the user, Anisim generates interface codes automatically. Users can describe and model the target system with the generated interface codes. Since the simulation engine is implemented in C-language, modeling is very simple and simulation can be performed in real time.

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