• 제목/요약/키워드: User Question

검색결과 235건 처리시간 0.025초

Slotted ALOHA Based Greedy Relay Selection in Large-scale Wireless Networks

  • Ouyang, Fengchen;Ge, Jianhua;Gong, Fengkui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권10호
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    • pp.3945-3964
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    • 2015
  • Since the decentralized structure and the blindness of a large-scale wireless network make it difficult to collect the real-time channel state or other information from random distributed relays, a fundamental question is whether it is feasible to perform the relay selection without this knowledge. In this paper, a Slotted ALOHA based Greedy Relay Selection (SAGRS) scheme is presented. The proposed scheme allows the relays satisfying the user's minimum transmission request to compete for selection by randomly accessing the channel through the slotted ALOHA protocol without the need for the information collection procedure. Moreover, a greedy selection mechanism is introduced with which a user can wait for an even better relay when a suitable one is successfully stored. The optimal access probability of a relay is determined through the utilization of the available relay region, a geographical region consisting of all the relays that satisfy the minimum transmission demand of the user. The average number of the selection slots and the failure probability of the scheme are analyzed in this paper. By simulations, the validation and the effectiveness of the SAGRS scheme are confirmed. With a balance between the selection slots and the instantaneous rate of the selected relay, the proposed scheme outperforms other random access selection schemes.

Product Adoption Maximization Leveraging Social Influence and User Interest Mining

  • Ji, Ping;Huang, Hui;Liu, Xueliang;Hu, Xueyou
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권6호
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    • pp.2069-2085
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    • 2021
  • A Social Networking Service (SNS) platform provides digital footprints to discover users' interests and track the social diffusion of product adoptions. How to identify a small set of seed users in a SNS who is potential to adopt a new promoting product with high probability, is a key question in social networks. Existing works approached this as a social influence maximization problem. However, these approaches relied heavily on text information for topic modeling and neglected the impact of seed users' relation in the model. To this end, in this paper, we first develop a general product adoption function integrating both users' interest and social influence, where the user interest model relies on historical user behavior and the seed users' evaluations without any text information. Accordingly, we formulate a product adoption maximization problem and prove NP-hardness of this problem. We then design an efficient algorithm to solve this problem. We further devise a method to automatically learn the parameter in the proposed adoption function from users' past behaviors. Finally, experimental results show the soundness of our proposed adoption decision function and the effectiveness of the proposed seed selection method for product adoption maximization.

음성 에이전트에서의 쇼핑 경험에 대한 사용자 경험 연구: 화면 유무와 제품관여도, 대화방식의 차이를 중심으로 (A Study on the UX of Shopping Experience in Conversational Agents: Focus on the Difference between the Presence of a Screen, Product Involvement, and Conversation Style)

  • 이화영;김동환
    • 한국멀티미디어학회논문지
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    • 제25권8호
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    • pp.1156-1166
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    • 2022
  • In this study, we examined voice shopping interaction in which consumers can be involved in the decision-making process. Sixteen kinds of voice shopping interaction were designed with differences in the existence of screen/product involvement/conversation style. Their effects on trust, cognitive load, satisfaction, and continuous intention to use were evaluated through a survey experiment. The main effect of conversation style was significant, and it was found that the more deeply involved users have higher trust. The interaction effect between conversation style and product involvement was also significant. Low involvement product buyers had the most positive user experience from the conversation style that included 'Ask for preference,' while high involvement product buyers had the most positive user experience from the conversation style that included both 'Ask for preference' and 'Question and Answer.' The main effect and interaction effect of the existence of screen was not significant. The results indicate that a positive user experience can be obtained when users are deeply involved in consumer decision-making, especially in purchasing high-involvement products.

페트리 넷을 이용한 EJB기반의 시험문제 학습 시스템 분석 및 구현 (Analysis and Implementation of Examination Question Studying System Based on EJB using Petri Net)

  • 한금희;정화영;김종훈
    • 정보교육학회논문지
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    • 제7권3호
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    • pp.309-317
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    • 2003
  • 웹 기반 교육 시스템은 정보의 일방적인 전달방식에서, 사용자와의 양방향적인 정보교환방식으로 변화되었다. 이에 따라, CGI(Common Gateway Interface)와 같은 서버측 언어와 데이터베이스를 이용하여 각 기능분리에 따른 3-계층 모델로 구현되어왔다. 그러나, 최근 CBSD(Component Based Software Development)기법이 많은 관심을 받으며, 이를 적용하려는 노력들이 나타나고 있다. 이에 따라, 본 연구에서는 컴포넌트 기반의 문제풀이 시스템을 구현하였다. 이를 위하여, 웹 서버측 컴포넌트 모델인 EJB(Enterprise Java Beans)를 이용하였으며, 컴포넌트들 사이의 메시지 흐름에 대한 정형적인 명세를 위하여 페트리 넷을 이용하였다.

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Small Base Station Association and Cooperative Receiver Design for HetNets via Distributed SOCP

  • Lu, Li;Wang, Desheng;Zhao, Hongyi;Liu, Yingzhuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권12호
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    • pp.5212-5230
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    • 2016
  • How to determine the right number of small base stations to activate in multi-cell uplinks to match traffic from a fixed quantity of K users is an open question. This paper analyses the uplink cooperative that jointly receives base stations activation to explore this question. This paper is different from existing works only consider transmitting power as optimization objective function. The global objective function is formulated as a summation of two terms: transmitting power for data and coordinated overhead for control. Then, the joint base stations activation and beamforming problem is formulated as a mixed integer second order cone optimization. To solve this problem, we develop two polynomial-time distributed methods. Method one is a two-stage solution which activates no more than K small base stations (SBSs). Method two is a heuristic algorithm by dual decomposition to MI-SOCP that activates more SBSs to obtain multiple-antennae diversity gains. Thanks to the parallel computation for each node, our methods are more computationally efficient. The strengths and weaknesses of these two proposed two algorithms are also compared using numerical results.

자연공원의 분위기가 이용자의 만족도에 미치는 영향 - 국립공원과 도립공원을 대상으로 - (The Atmospheric Factors Affecting User's Satisfaction in Natural Parks)

  • 장병문;배민기
    • 한국조경학회지
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    • 제30권1호
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    • pp.29-43
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    • 2002
  • The purpose of this paper is to examine atmospherical factors affecting user's satisfaction in natural park to answer the research question: what are the effects of atmosphere on user's satisfaction in natural parks(NP). After reviewing the literature, mechanism of NP, and use elements in NP, We constructed the conceptual framework and have formulated the hypothesis of this research. We had obtained data through a questionnaire, which surveyed 508 visitors at 6 of the 73 NP in Korea in 2001, based on stratified sampling method. We have analyzed the data using descriptive statistical methods, the mean difference test, Pearson's correlation analysis, and the multiple linear regression method. We found that 1) the five atmospheric variables, j.e., number of users(NOU), crowding, damage to park resources(DPR), and maintenance of park resources and facilities(MPRF), encounter level(EL) affecting user's satisfaction, have tuned out to be statistically significant at a five percent level. The direction of the relationship between user's satisfaction and MPRF, NOU, EL is the same as that of the dependent variable and the opposite of crowding, and BPR, 2) in bivariate analysis, the positive relationships between user's satisfaction and park resources, MPRF are fairly high and statistically significant. The higher the value of DPR, and crowing, the lower the degree of user's satisfaction, 3) in multivariate analysis, such variables as NOU, crowding, DPR, EL, and MPRF affecting user's satisfaction have been statistically significant at five percent level, and 4) the relative contribution of MPRF, park resources, park facilities, NOU, crowding, DPR, and size of activity space on user's satisfaction have been determined to have respectively 6.00, 4.78, 2.53, 1.83, 1.64, 1.59 and 2.03 times more important than that of EL. Among the atmospheric variables, MPRF is the most important at 1.26 times higher than that of park resources. The research results suggest that the development of devices for the increase in user's satisfaction and user management program based on the knowledge we have found, be recommended in the planning and development process of natural park. The approach adopted by this research is valid and useful for evaluation criteria of NP. It is recommended that more empirical studies by activity types, activity spaces, and seasons on atmospheric elements affecting user's satisfaction be performed in the future.

생성 기반 질의응답 채팅 시스템 구현을 위한 지식 임베딩 방법 (Knowledge Embedding Method for Implementing a Generative Question-Answering Chat System)

  • 김시형;이현구;김학수
    • 정보과학회 논문지
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    • 제45권2호
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    • pp.134-140
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    • 2018
  • 채팅 시스템은 사람의 말을 기계가 이해하고 적절한 응답을 하는 시스템이다. 채팅 시스템은 사용자의 간단한 정보 검색 질문에 대답해야 하는 경우가 있다. 그러나 기존의 생성 채팅 시스템들은 질의응답에 필요한 정보인 지식 개체(트리플 형태 지식에서의 주어와 목적어)의 임베딩을 고려하지 않아 발화에 나타나는 지식 개체가 다르더라도 같은 형태의 답변이 생성되었다. 본 논문에서는 생성 기반 채팅 시스템의 질의응답 정확도를 향상시키기 위한 지식 임베딩 방법을 제안한다. 개체와 유의어의 지식 임베딩을 위해 샴 순환 신경망을 사용하며 이를 이용해 주어와 술어를 인코딩 하고 목적어를 디코딩하는 sequence-to-sequence 모델의 성능을 향상 시켰다. 자체 구축한 채팅데이터를 통한 실험에서 제안된 임베딩 방법은 종래의 합성곱 신경망을 통한 임베딩 방법 보다 12.48% 높은 정확도를 보였다.

Development of the Rule-based Smart Tourism Chatbot using Neo4J graph database

  • Kim, Dong-Hyun;Im, Hyeon-Su;Hyeon, Jong-Heon;Jwa, Jeong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권2호
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    • pp.179-186
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    • 2021
  • We have been developed the smart tourism app and the Instagram and YouTube contents to provide personalized tourism information and travel product information to individual tourists. In this paper, we develop a rule-based smart tourism chatbot with the khaiii (Kakao Hangul Analyzer III) morphological analyzer and Neo4J graph database. In the proposed chatbot system, we use a morpheme analyzer, a proper noun dictionary including tourist destination names, and a general noun dictionary including containing frequently used words in tourist information search to understand the intention of the user's question. The tourism knowledge base built using the Neo4J graph database provides adequate answers to tourists' questions. In this paper, the nodes of Neo4J are Area based on tourist destination address, Contents with property of tourist information, and Service including service attribute data frequently used for search. A Neo4J query is created based on the result of analyzing the intention of a tourist's question with the property of nodes and relationships in Neo4J database. An answer to the question is made by searching in the tourism knowledge base. In this paper, we create the tourism knowledge base using more than 1300 Jeju tourism information used in the smart tourism app. We plan to develop a multilingual smart tour chatbot using the named entity recognition (NER), intention classification using conditional random field(CRF), and transfer learning using the pretrained language models.

Development of Artificial Intelligence-based Legal Counseling Chatbot System

  • Park, Koo-Rack
    • 한국컴퓨터정보학회논문지
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    • 제26권3호
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    • pp.29-34
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    • 2021
  • 4차 산업혁명 시대의 도래와 함께 IT기술은 기존의 다양한 산업과 분야에 융합되어 기존에 없던 새로운 서비스들을 만들어내고 있다. 특히 인공지능 분야의 챗봇과 최신 기술은 자연어처리 기술의 발전과 함께 그 성능이 비약적으로 발전하여 다양한 업무처리를 챗봇을 통해 처리하고 있다. 본 연구는 슬롯필링(Slot Filling) 기반의 챗봇 기술을 통해서 법률 질의에 대한 구조적인 폼(Structual Form)을 만들고 정해진 형태의 질문을 입력하여 사용자가 찾고자 하는 질문에 근접한 답변을 제공하는 시스템에 대한 연구이다. 제안 시스템을 이용하여 텍스트 형태의 비정형 데이터인 법률 정보를 보다 구조화된 형태로 질의응답 데이터를 구축할 수 있다. 또 축적된 질의응답 데이터를 하이브(Apache Hive)와 같은 빅데이터 저장 시스템을 통해 관리하여 학습에 데이터를 재활용하는 것으로 응답의 신뢰성을 지속적 향상을 기대할 수 있다.

수행능력 기반 사용자 평가를 활용한 노인용 고혈압치료제 안전사용설명서 개발 (Developing a Drug Information Leaflet of Antihypertensives for Senior Citizens; Employing Performance-based User-testing)

  • 김진;이인향
    • 한국임상약학회지
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    • 제26권3호
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    • pp.254-263
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    • 2016
  • Objective: Written information could be helpful for senior population to adhere to complex medication therapies, but must be well prepared and empirically assessed to achieve such end. We purposed to develop a drug information leaflet for senior citizens by applying 'performance-based user-testing.' Methods: We employed a user-testing, a mixed method to figure difficulties out with patients' leaflets from the user perspective. The cycle made of test and revision can be repeated as necessary. We recruited senior citizens with age of 65 or above who were taking antihypertensive medications at the point of participating and excluded the elderly who suffered illiteracy. We firstly rectified a drug information leaflet of antihypertensive medications for the general public distributed by the Korean authority based on focus group interviews (9 participants). The revised leaflets were tested four times with 8~12 participants in each round (40 seniors in total). We targeted to develop a leaflet which more than 80% of participants understood 10 key information. Main outcomes measures were to be able to find information and be able to understand information. This study was approved by the Yeungnam University Research Ethics Committee. Results: Focus group interviews identified difficulties with small font of words, professional language, long information, and a poor structure. The leaflet was revised and in the first round questionnaire found problems with 4/10 information points; interviews disclosed all but one (normal blood pressure range) were ill-understood. The second round questionnaire and interview found fewer problems but the comprehensiveness of participants was still poor in several points. For the third and fourth rounds we revised the leaflets in the individual-targeted manner. Finally, the fourth round showed all key information found and understood by at least 80% of participants except one question about drug name. Conclusion: The drug leaflets need to be developed in a personalized mode for the seniors. There was a limit for Korean seniors to understand nonproprietary name of their drugs because they used to producers' trade names which the Korean health system predominantly works with.