• Title/Summary/Keyword: User Profile Modeling

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A Context-Awareness Modeling User Profile Construction Method for Personalized Information Retrieval System

  • Kim, Jee Hyun;Gao, Qian;Cho, Young Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.2
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    • pp.122-129
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    • 2014
  • Effective information gathering and retrieval of the most relevant web documents on the topic of interest is difficult due to the large amount of information that exists in various formats. Current information gathering and retrieval techniques are unable to exploit semantic knowledge within documents in the "big data" environment; therefore, they cannot provide precise answers to specific questions. Existing commercial big data analytic platforms are restricted to a single data type; moreover, different big data analytic platforms are effective at processing different data types. Therefore, the development of a common big data platform that is suitable for efficiently processing various data types is needed. Furthermore, users often possess more than one intelligent device. It is therefore important to find an efficient preference profile construction approach to record the user context and personalized applications. In this way, user needs can be tailored according to the user's dynamic interests by tracking all devices owned by the user.

An Adaptive Recommendation System for Personalized Stock Trading Advice Using Artificial Neural Networks

  • Kaensar, Chayaporn;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.931-934
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    • 2005
  • This paper describes an adaptive recommendation system that provides real-time personalized trading advice to the investors based on their profiles and trading information environment. A proposed system integrates Stochastic technical analysis and artificial neural network that incorporates an adaptive user modeling. The user model is constructed and updated based on initial user profile and recorded user interactions with the system. The information presented to each individual user is also tailor-made to fit the user's behavior and preference. A system prototype was implemented in JAVA. Experiments used to evaluate the system's performance were done on both human subjects and synthetic users. The results show our proposed system is able to rapidly learn to provide appropriate advice to different types of users.

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The Implementation of the Personalized Emotional Character Agent (개인화된 감정 캐릭터 에이전트의 설계)

  • Baek, Hye-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.485-492
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    • 2001
  • Recently, character agents are used as a user-friendly interface. In this paper, we have studied a generic framework for emotional character agents which are designed to infer emotions from diverse personalities, situations, user behaviors and to express them. The method of emotion inference is based on blackboard systems which are used to solve the problems in AI. Because it keeps independence between knowledge sources which are rules of emotions, a blackboard-based inference engine is easy to manage knowledge sources, Blackboard-based systems gave the system flexibility. So we can adapt the engine to various application systems. Each emotional agent monitors user behavior, learns user profile and infers user behavior. And it generates characters emotions according to the user profile. So, in case of same situations, the agent can generate different emotions according to users. We have studied to build an personalized emotional character agent which according to situations and user modeling.

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Customer Behavior Data Model using User Profile Analysis

  • Jung, Yong Gyu;Lee, Agatha;Lee, Jeong Chan;Lee, Young Dae
    • International Journal of Advanced Culture Technology
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    • v.1 no.2
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    • pp.13-17
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    • 2013
  • Today, most of the companies have numerous issues to take advantage of the data within the organization. Modeling techniques could be described using profile and historical log data as a tool of data mining techniques. It is covered increasingly with data entry, research, processing, modeling and reporting components of the icon in the form of easy-to-use in many datamining tools. Visual data mining process can create a data stream. In this paper, customer behavior is predicted in pages or products, using the history profile analysis and the navigation items are necessary to predict unknown features.

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Fuzzy Web Usage Mining for User Modeling

  • Jang, Jae-Sung;Jun, Sung-Hae;Oh, Kyung-Whan
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.204-209
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    • 2002
  • The interest of data mining in artificial intelligence with fuzzy logic has been increased. Data mining is a process of extracting desirable knowledge and interesting pattern ken large data set. Because of expansion of WWW, web data is more and more huge. Besides mining web contents and web structures, another important task for web mining is web usage mining which mines web log data to discover user access pattern. The goal of web usage mining in this paper is to find interesting user pattern in the web with user feedback. It is very important to find user's characteristic fer e-business environment. In Customer Relationship Management, recommending product and sending e-mail to user by extracted users characteristics are needed. Using our method, we extract user profile from the result of web usage mining. In this research, we concentrate on finding association rules and verify validity of them. The proposed procedure can integrate fuzzy set concept and association rule. Fuzzy association rule uses given server log file and performs several preprocessing tasks. Extracted transaction files are used to find rules by fuzzy web usage mining. To verify the validity of user's feedback, the web log data from our laboratory web server.

An approach to computerized preliminary design procedure of mid-size superyachts from hull modeling to interior space arrangement

  • Nam, Jong-Ho;Kim, Dong-Ham;Lee, Ho-Jin
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.2 no.2
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    • pp.96-103
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    • 2010
  • A concept of preliminary design for mid-size superyachts is explored. First, the profile of a superyacht is interactively designed with the help of freeform curve functionality and graphical user interface (GUI) based interaction. The hull form is then constructed using major characteristic curves such as design waterline, deck sideline, and sections in addition to the predefined profile curve. After exterior hull modeling is done, the arrangement of significant interior spaces of all decks is carried out. A genetic algorithm is exploited to find a space arrangement by considering space fitness values, space proximity, and stairs connectivity of relevant spaces. A goal of the paper is to offer a step-by-step procedure for superyacht design from scratch or when initial information is not sufficient for complete design. For this purpose, a GUI based superyacht design system is developed. This design approach is expected to help users interactively design mid-size superyachts.

An Interactive Design System for Construction of Superyacht Profiles based on Freeform Curve Functionality (자유곡선의 모델링기능을 활용한 대화식 수퍼요트 프로파일 설계시스템 개발)

  • Nam, Jong-Ho;Kim, Dong-Ham
    • Journal of Ocean Engineering and Technology
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    • v.22 no.2
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    • pp.78-84
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    • 2008
  • As a preliminary step to build a complete superyacht hull design program, the development of superyacht profile design system is introduced. The two-dimensional hull profile is decomposed into four local zones depending upon the functionality and connecting continuity of the profile. Characteristics of each zone are investigated and used to generate the model describing the geometric shape of zone using freeform curves. A set of design parameters is derived from the established geometric model. Generation and modification of a model are is by manipulating the chosen parameters. Four zones designed are integrated to form a final profile. An interactive design system performing all the modeling and modification processes is implemented using the graphic user interface system based an Microsoft Foundation Class and OpenCASCADE, a open graphic library. The shapes of the profiles generated by the developed design system are verified with those of built superyachts. The developed design system will be used for the construction of three-dimensional superyacht hull modeling system.

A Topic Modeling-based Recommender System Considering Changes in User Preferences (고객 선호 변화를 고려한 토픽 모델링 기반 추천 시스템)

  • Kang, So Young;Kim, Jae Kyeong;Choi, Il Young;Kang, Chang Dong
    • Journal of Intelligence and Information Systems
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    • v.26 no.2
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    • pp.43-56
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    • 2020
  • Recommender systems help users make the best choice among various options. Especially, recommender systems play important roles in internet sites as digital information is generated innumerable every second. Many studies on recommender systems have focused on an accurate recommendation. However, there are some problems to overcome in order for the recommendation system to be commercially successful. First, there is a lack of transparency in the recommender system. That is, users cannot know why products are recommended. Second, the recommender system cannot immediately reflect changes in user preferences. That is, although the preference of the user's product changes over time, the recommender system must rebuild the model to reflect the user's preference. Therefore, in this study, we proposed a recommendation methodology using topic modeling and sequential association rule mining to solve these problems from review data. Product reviews provide useful information for recommendations because product reviews include not only rating of the product but also various contents such as user experiences and emotional state. So, reviews imply user preference for the product. So, topic modeling is useful for explaining why items are recommended to users. In addition, sequential association rule mining is useful for identifying changes in user preferences. The proposed methodology is largely divided into two phases. The first phase is to create user profile based on topic modeling. After extracting topics from user reviews on products, user profile on topics is created. The second phase is to recommend products using sequential rules that appear in buying behaviors of users as time passes. The buying behaviors are derived from a change in the topic of each user. A collaborative filtering-based recommendation system was developed as a benchmark system, and we compared the performance of the proposed methodology with that of the collaborative filtering-based recommendation system using Amazon's review dataset. As evaluation metrics, accuracy, recall, precision, and F1 were used. For topic modeling, collapsed Gibbs sampling was conducted. And we extracted 15 topics. Looking at the main topics, topic 1, top 3, topic 4, topic 7, topic 9, topic 13, topic 14 are related to "comedy shows", "high-teen drama series", "crime investigation drama", "horror theme", "British drama", "medical drama", "science fiction drama", respectively. As a result of comparative analysis, the proposed methodology outperformed the collaborative filtering-based recommendation system. From the results, we found that the time just prior to the recommendation was very important for inferring changes in user preference. Therefore, the proposed methodology not only can secure the transparency of the recommender system but also can reflect the user's preferences that change over time. However, the proposed methodology has some limitations. The proposed methodology cannot recommend product elaborately if the number of products included in the topic is large. In addition, the number of sequential patterns is small because the number of topics is too small. Therefore, future research needs to consider these limitations.

A Study of VLC Channel Modeling using user Location Environment (사용자 위치 기반의 VLC 채널 모델 도출에 관한 연구)

  • Lee, Jung-Hoon;Cha, Jae-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.10B
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    • pp.1240-1245
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    • 2011
  • In this paper, channel modeling and analysis of wireless visible light communication(VLC) were studied in indoor circumstance. Photons emitted from LED straightly moved and navigated within indoor, after that a part of photons reached on PD via LOS(Line Of Sight) or NLOS(None Line Of Sight). These received signals had characteristics of delay profile and attenuation, which was multiple-path fading. In this paper, computer simulation of VLC channel was executed under the condition that two LEDs were used for transmitter and three PDs were located at different positions of the 20*8*2.3m sized indoor. BER performance simulation was excuted based on the characteristics of each VLC channel.

Ontology based Educational Systems using Discrete Probability Techniques (이산 확률 기법을 이용한 온톨로지 기반 교육 시스템)

  • Lee, Yoon-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.17-24
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    • 2007
  • Critical practicality problems are cause to search the presentation and contents according to user request and purpose in previous internet system. Recently, there are a lot of researches about dynamic adaptable ontology based system. We designed ontology based educational system which uses discrete probability and user profile. This system provided advanced usability of contents by ontology and dynamic adaptive model based on discrete probability distribution function and user profile in ontology educational systems. This models represents application domain to weighted direction graph of dynamic adaptive objects and modeling user actions using dynamically approach method structured on discrete probability function. Proposed probability analysis can use that presenting potential attribute to user actions that are tracing search actions of user in ontology structure. This approach methods can allocate dynamically appropriate profiles to user.

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