• Title/Summary/Keyword: User Oriented Design

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Design and Implementation of SIP Internet Call-setup System using Seven States (7가지 상태를 이용한 SIP 인터넷 전화연결 시스템 설계 및 구현)

  • Shin, Yong-Kyoung;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.300-310
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    • 2007
  • The Session Initiation Protocol (SIP) is one of the major protocols used in call-setup over IP telephony. The SIP-signaled calls use many-sided states according to a request of user. In this paper, we suggest seven states and some events that help developers to design and implement new applications efficiently. And they enable an object-oriented design of the system. If you design the call-setup procedure only by the processing model suggested in RFC 3261 over commercial network, a fatal error may occur in the system because of heavy data traffic or unpredicted exception cases. However, according to the suggested seven states, if they are predefined events in the current system state, the standardized processing routine is executed. Otherwise, they can be processed by the exception routine in system. All event processing routines are designed and implemented using Finite State Machine (FSM).

A Study on the Development of Luminous Smart Bag for Smartphone Users (스마트폰 사용자를 위한 발광 스마트 백 개발)

  • Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.24 no.1
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    • pp.15-28
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    • 2020
  • The purpose of this study was to develop and propose creative smart bags in emotional e-textiles using LEDs that inform smartphone users of motion-induced luminescence and ringing of cell phones. The LED light-emitting operation tasks produced in the study were applied to each of the three design smart bags, setting the five cases of luminance by a call initiated, absent phone, rejecting answering phone, texting, and motion-induced luminescence. In the male laptop bags of LED luminous images using wappen, 10 LEDs could be separated by a total of three pins to display the luminous mode, and all 10 LEDs became a total of five luminous patterns, including all that illuminate and those that illuminate randomly. E-wappen rendered the motif a strong sense of visibility and performed six roles on phone rings and texting. To develop a women's tote bag, we did a laser cut and attached the leather strips and placed 10 triangular LEDs to form a geometric LED e-textile. It provides the possibility of transforming simple design from traditional fashion into a more interesting and various smart designs. An entertainment smart bag using graphic design was constructed by applying a tilt sensor to look like a light in the night sky by shaking and moving the bag. The graphic design and composition of LEDs indicate that LEDs and fashion item are applied in harmony rather than heterogeneous, enabling them to be applied as fashion-oriented wearable smart products.

A Decision Support System for Designing Container Terminals (컨테이너 터미널 설계를 위한 의사결정 지원시스템)

  • Won, Seung Hwan;Chun, Bong Kyung;Jeon, Su Min;Lee, Byung Kwon;Jang, Dong Won;Cho, Hwan Gue;Kim, Kap Hwan
    • Journal of Intelligence and Information Systems
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    • v.12 no.4
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    • pp.91-107
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    • 2006
  • This study introduces a software system for supporting the engineering process of container terminals. The design procedure consists of data input, capacity requirements, alternative design, alternative evaluation, and results output. In order to design and evaluate alternatives rapidly, a set of libraries for container terminals was developed. The libraries consist of Wharf, Yard, TravellingArea, and Gate. The architecture of the set of libraries was designed by an object-oriented approach. Various types of container terminal models can be constructed by using a user friendly interface, the CAD based environment, and the combinations of the elements of the libraries. Alternative models can be evaluated by a simulation.

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Conceptual framework for Emotions in Usability of Products (제품 사용성과 감성에 관한 개념적 연구)

  • Lee Kun-Pyo;Jeong Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.8 no.1
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    • pp.17-28
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    • 2005
  • With the advent of computer technology, the fundamental nature of products has shaped from physical forms towards product interactivity, The focus is now on usability of the product with ease and efficiency rather than conversing with just the looks of the product. However, most definitions of usability and contemporary usability-related researches, have focused on the performance-oriented functional aspects of usability (i.e., how well users perform tasks using a product). Today, user expectations are higher; products that bring not only functional benefits but also emotional satisfaction. So far, there have been many studies on human emotions and the emotional side of products in the field of emotional engineering. Contemporary emotion-related researches have focused mainly on the relationship between product aesthetics and the emotional responses elicited by the products, but little is known about emotions elicited from using the products. The main objective of our research is analyzing user's emotional changes while using a product, to reveal the influence of usability on human emotions. In this research, we suggested conceptual framework for the study on the relationship between usability of products, and human emotions with emphasis on mobile phones. We also extracted emotional words for measuring user's emotions expressed not from looking at the product's appearance, but from using the product. First, we assembled a set of emotions that is sufficiently extensive to represent a general overview of the full repertoire of Korean emotions from the literature study. Secondly, we found emotional words in the after note by the users on the websites. Finally, verbal protocols in which the user says out loud what he/she ks feeling while he/she ks carrying out a task were collected. And then, the appropriateness of extracted emotional words was verified by the members of the consumer panel of a company through web survey. It is expected that emotional words extracted in this research will be used to measure user's emotional changes while using a product. Based on the conceptual framework suggested in this research, basic guidelines on interface design methods that reflect user's emotions will be illustrated.

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Focused on the Adminstration of Student Affairs (규칙기반의 전문가 시스템 개발 도구에 관한 연구)

  • 곽훈성;황병하
    • Korean Journal of Cognitive Science
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    • v.3 no.2
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    • pp.329-347
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    • 1992
  • This paper deals with the results of development tools for knowldge base implementation on personal computers which is focused on university's student affairs as the education sector.Tje consultant expert system consists of the inference system which makes the object-oriented inference possible by using the present typical rule-based expert systems organized with inference engine,knowledge base,and user interface the user interface management system providing a variety of interfaces,the knowlege managment system for the efficient management and acquirement of knowledge which is independently constucted,and the object management system for the effective management of these systems. This system's design is the consultant expert system'C-I(Consultant-One),in which users can consult with expert at the use's various points of view and which can be operated on the easily accessible personal compuers. We implemented the Student Affairs Administration Consultation Expert System(SACES)'which constructed the knowledge base for three fields of university student affairs management such as timetable management,curriculum and grade points.

PowMash: End-User Service Mashup Using a Presentation-Authoring Scheme (PowMash: 프레젠테이션 작성 스킴 기반 최종 사용자 서비스 매쉬업)

  • Nam, Sanggyu;Dominguez, Noe;Ko, In-Young
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.684-690
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    • 2017
  • Researchers have suggested several methods for utilizing various kinds of services in an Internet of Things (IoT) environment. These methods require users to learn some new kinds of tools or expertise in programming. In this paper, we propose a new paradigm, which allows end-users to build IoT-service mashups based on a presentation-authoring scheme. We have also included a framework for this procedure. The design of a mashup model in this framework was based on a task-oriented service framework. Users can build a mashup of this framework in the presentation-file format, convert it into a service flow, and deploy it for running in an IoT environment. In addition, we use a case study to show how PowMash supports end-users' service mashups in an IoT environment.

Designing and Implementing AI Chat-bot System for Small-business Owner (중소상인을 위한 AI 챗봇 플랫폼의 설계 및 구현)

  • Lee, Dae-Kun;Na, Seung-Yoo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.3
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    • pp.561-570
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    • 2018
  • Artificial Intelligence is one of the technologies that are being discussed in the Fourth Industrial Revolution, attracting the attention from companies around the world and this technology is being applied to various industries such as education, finance, automobile, etc. AI integrated ChatBot is a system designed to respond to user questions according to defined response rules. This system is gradually expanded from simple inquiry responses for intelligent virtual assistant service, weather, traffic, schedule, etc. to service provisions through user pattern analysis, to solidify its position as a life-style service. As a result, research on AI integrated ChatBot platform has become necessary. Therefore, this study suggests the design and implementation of an intelligent chatbot service platform for small businesses.

Interactive Information Retrieval (IR) Models: Tradition and Development (인터액티브 정보검색 모형)

  • Kim, Yang-Woo
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.45-69
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    • 2007
  • This paper is divided into two parts. The first part elaborates on four Information Retrieval (IR) models: a traditional IR model and three more recent, user-oriented models of It interaction presented by Belkin, Ingwersen, and Saracevic. The strengths and limitations of each model are discussed. The second part, based on an analysis of the previous models, presents the author's interactive model, namely, the Iceberg Model. The rationales that are given to explain the design of this model are associated with the following: a greater specificity of system attributes; more concrete interplays among different components of IR interaction; and, the increased role of the Human Information Intermediary (HII). In sum, the new model presents a framework that can evolve in varying information-seeking contexts.

VIMS: Design and Implementation of Virtual Network Integrated Control and Management Framework over National Research Network (연구망에서 가상네트워크 통합제어플랫폼 구현 및 실험)

  • Cho, Ilkwon;Kang, Sun-Moo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.10
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    • pp.877-888
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    • 2012
  • Network virtualization technology is a crucial research issue of Future Internet which pursues a service-oriented architecture so-called NaaS (Network as a Service) or SDN (Software Defined Network). Network virtualization is expected to play an important role in Future Internet researches as a network testbed technology which enables innovative protocols to be experimented independently on a common testbed environment. We propose a control framework in order to provide user defined topology and bandwidth services with network virtualization and to separate and manage multiple-user traffics in a small and medium scale - single domain research network. The proposed framework (VIMS; Virtual network Integrated control and Management System) supports testbed expansions without any changes of heterogeneous virtual network support equipments through accommodation of each equipment's control plane. The framework shows a feasibility through applied to KOREN and we describe the differences and further study directions for improvement the framework comparing with GENI control framework.

Design of A Real-Time ZTransport Protocol(RTTP) (실시간 수송계층 프로토콜의 설계)

  • Park, Chang-Yun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.775-791
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    • 1997
  • This paper describes Real-Time Trasport Protocol(RTTP) that procisdes for a ; user cmnnection-oriented sercices with performance fuarantee.Assuming that eral-time network services will be provided,RTTP solves provlems at end-hosts.RTTP has defined a new set of primitives for real-time communication servies based on the analysis of uwer requirements on various applications.Introducing the notion of Abstract Network Layer independent of real networks.RTTP's implementation scheme can be applied to various netwoeks.The study also intriduces an inplemenation strategy, provide prdeictability of protocol processing time,wich should be known a priori for performance guarantee.Intermally,RTTP has a set of QoS translation rules that change a user'w performance requirements to the equivalent network QoS paramenters.RTTP also introuduces a new apportunistic error control mehtod that can trade-off between overhead and error corredtion according to a uwer's requirement on reliability.

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