• Title/Summary/Keyword: User Life

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A Research and Development of Dynamic Recognition Technique for Enhancing Reliability of Mobile Sensing Service (모바일 감지 서비스의 신뢰성 향상을 위한 동적 인지 기법 연구 및 개발)

  • Eun, Yun-Kyu;Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.5
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    • pp.3412-3420
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    • 2015
  • Smartphone has become an essential element in our daily life and built-in sensors of the smartphone can be utilized in order to recognize of user's situation. However, it is lack of research for safety and accident prevention by dynamic situation recognition. In this paper, we propose a technique that can be recognized risk situation dynamically using accelerometer, microphone and GPS sensor of mobile device. We propose an architecture and process for sensing techniques of Dynamic Recognition Technique, and develop the mobile application for verifying the suitability of the architecture.

A Study on the Design Guidance for the Residential Space in the Specialized Caring Facilities for Elderly Dementia Patients - Centering on the actual cases in the capital area (치매노인 전문요양시설 거주공간디자인 지침에 관한 연구 - 수도권지역 사례를 중심으로 -)

  • Joung Yeo-Ju;Choi Sang-Hun
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.70-78
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    • 2005
  • The considerable increase of the elderly with dementia is expected annually and when we think about the family members' and the patients' suffering, it could be painful. Above all things, it imposes heavy economic burdens on the family members that have patients who suffer from diseases of age like dementia or paralysis that caring them at home and also, it is not desirable for those old people in point of physical or environmental circumstances for medical care. Thus, it is needed urgently that the expansion of specified facilities and improvement of services for these old people. Under this present condition, it is the special feature that the subject of research is people/facilities that offer services, not the elderly with dementia-the main user of those facilities. Thus, it is the time that we need various accessing plans that can grasp the patiences' activities and specialties and solve these problems in view of designing interior space. So, I tried to make designs that manage the elderly with dementia effectively and adequate to run facilities with considerations on the state of domestic specialized long-term care facilities for the elderly with dementia and researched guiding principles on physical healing surroundings with analysis that focused on the patients' activities, especially.

A Heuristic Approach Solving for the Complex Design Process in the Quality Function Deployment

  • Park, Tae-Hyung;Cho, Moon-Soo
    • Journal of Korean Society for Quality Management
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    • v.30 no.4
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    • pp.137-153
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    • 2002
  • Viewed as a more systematic approach of creating high quality products and bringing them into market at a lower cost and in significantly less time, it attracts the attention of quality designers to quality function deployment (QFD) approach. In attempt to reduce the design cycle, the industry has responded with concurrent design effort. In a sense, concurrent engineering refers to the integration of various activities within the broad scope of the product life cycle [17]. Over the last ten years, much has been written about QFD but little has been available in terms of the underlying guide methodology. The methodology of QFD is quite simple and many will say that they have done it in the past but just have not formalized it into the form that this discipline requires. QFD ties the product, user, value, and manufacturing viewpoints together in a continuous process of defining the product design and manufacturing requirements. The value viewpoint recognizes the cost to obtain certain functionality, and the manufacturing viewpoint addresses conformance to requirements, but in a broader sense, the variability in production. In this paper, the QFD system acquisitions are described, and two heuristic approaches solving for the complex design process, especially the size reduction of design process and precedence-constrained relationship in QFD are proposed, and the empirical example is illustrated.

Construction of Street Trees Information Management Program Using GIS and Database (GIS와 데이터베이스를 이용한 가로수정보 관리프로그램 구축)

  • Kim, Hee-Nyeon;Jung, Sung-Gwan;Park, Kyung-Hun;You, Ju-Han
    • Current Research on Agriculture and Life Sciences
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    • v.26
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    • pp.45-54
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    • 2008
  • The purpose of this research is to develope street trees management program for more an effective street trees management. The principal point of this program is to relate spatial data and attribute data that is the main concept in GIS(Geographic Information System). To do this function, MapObjects which is ESRI's mapping and GIS components was used to process spatial data and Access which had been developed by MS was used to manipulate attribute data in this program. Visual Basic also was used to design and develop user interfaces and procedures, relate two sort of data, and lastly complete Application. Relational data model was adopted to design tables and their relation, Antenucci's GIS development model was selected to design and complete this program. The configuration of this application is composed of management data and reference data. The management data includes the location of street tree, a growth condition, a surrounding environment, the characters of tree, an equipments, a management records and etc. The reference data include general information about tree, blight and insects.

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Smart Senior Job Search: The Elderly-oriented Services for Job Searching with the Spatial Information (공간정보를 활용한 스마트 고령자일자리 맞춤형 검색서비스)

  • Kim, Miyun;Seo, Dongjo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1433-1443
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    • 2016
  • In the cases of the major cities, high poverty rate of the elderly, immature pension policies, and insufficient market conditions, policies and services for the employment of the elderly decrease the desire for the job participation. It is time to prevent the problems of the elderly, and induce the reachable seniors to participate in social activities. This research provides the location-based, customized job-search service for the elderly in order to actively support the participation in the economic activities of the elderly. The goal of SSJS(Smart Senior Job Search) is to provide the individual elderly with the customized position. It prints the appropriate positions near user location based on the residential area, job classification, and the physical condition, and provides the mash-up of the selectable job range in the unit distance based on the map. This customized service, which enables the seniors to select the type of the jobs based on their physical, mental and life conditions of the seniors, supports the participation in economic activities of the elderly people, and contribute to the expansion of the social job positions for the elderly and the equalization of the local development.

Implementation of Subsequence Mapping Method for Sequential Pattern Mining

  • Trang Nguyen Thu;Lee Bum-Ju;Lee Heon-Gyu;Park Jeong-Seok;Ryu Keun-Ho
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.457-462
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    • 2006
  • Sequential Pattern Mining is the mining approach which addresses the problem of discovering the existent maximal frequent sequences in a given databases. In the daily and scientific life, sequential data are available and used everywhere based on their representative forms as text, weather data, satellite data streams, business transactions, telecommunications records, experimental runs, DNA sequences, histories of medical records, etc. Discovering sequential patterns can assist user or scientist on predicting coming activities, interpreting recurring phenomena or extracting similarities. For the sake of that purpose, the core of sequential pattern mining is finding the frequent sequence which is contained frequently in all data sequences. Beside the discovery of frequent itemsets, sequential pattern mining requires the arrangement of those itemsets in sequences and the discovery of which of those are frequent. So before mining sequences, the main task is checking if one sequence is a subsequence of another sequence in the database. In this paper, we implement the subsequence matching method as the preprocessing step for sequential pattern mining. Matched sequences in our implementation are the normalized sequences as the form of number chain. The result which is given by this method is the review of matching information between input mapped sequences.

Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-il;Kim, Jong-chan;Cho, Seung-il;Kim, Eung-Kon;Joo, Hae-jeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.116-119
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    • 2009
  • Culture is an element of showing the quality of life as the factor that a human can become a human being. Furthermore, culture plays a role to make something new and a source for a higher value-added business. In 21C, the term of cultural contents to combine art with digital technology was derived. In this paper, we reconstruct a 3D Mongudowondo which is improved a plain appreciation into a 3D experience of traditional picture to make better user's convenience and approach. It is a device of restoration for cultural contents and a graft on virtual reality after reinterpreting 15C pictures and analyzing text and image.

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Designing Software Architecture for Reusing Open Source Software (오픈 소스 소프트웨어 재사용을 위한 소프트웨어 아키텍처 설계)

  • Choi, Yongseok;Hong, Jang-Eui
    • Journal of Convergence for Information Technology
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    • v.7 no.2
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    • pp.67-76
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    • 2017
  • Along with shortening the life cycle of software utilization and supporting various types of user functions, the importance of software architecture development has been emphasized recently. If a software architecture is developed flexibly and reliably for expansion to support new functionality, it can quickly cope with new market demands. This paper proposes an architecture design method based on design recovery of open source software to reuse the software in the development of sustainable software system. When using open source software to develop a software system based on software architecture, we can develop a software system rapidly and also can improve the reliability of the system because we use the already proven open source software in the development.

A Study on the Effectiveness of Mobile Advertising: Based on Technology Acceptance Model (모바일 광고(Mobile Advertising)의 효과성에 관한 연구: 기술수용모형을 중심으로)

  • Yoon, Jongsoo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.139-147
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    • 2013
  • As the use of wired and mobile Internet is on the increase, organizational activities for customers as well as individual life style are changing rapidly from the past. Specifically, mobile advertising in organizations thanks to remarkable growth in smartphone users, continuous development of mobile Internet technologies, and enhancement of information delivery capability regardless of time and place, has become a competitive weapon for presenting new products and services, promoting marketing programs, and communicating with customers. The study is to investigate what characteristics of mobile advertising are affecting the acceptance toward mobile advertising, and to analyse if the country type of mobile Internet users has a moderating effect on the relationship between these characteristics of mobile advertising and user acceptance.

Study on the Usability Evaluation of Mobile Anger Control Training Applications (모바일 분노조절훈련 애플리케이션의 사용성 평가 연구)

  • You, Kyung Han;Kang, Ji-An;Choi, Ji-Eun;Cho, Jaehee
    • Journal of Korea Multimedia Society
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    • v.25 no.11
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    • pp.1621-1633
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    • 2022
  • The present study aims to design an application for anger control training of individuals and test its practical usability with the goal of encouraging preventive training in daily life. This study also investigates, through usability evaluation, whether users can use the application to carry out the actual anger management training program, whether it is useful and convenient, and whether it produces adequate learning effects. In order to conduct usability evaluation, a usability evaluation scale comprised of six factors-utility, reuse intention, learning, error, and reflectivity-was derived, and survey items tailored to each factor were produced. The association between usability evaluation elements, user demographic parameters, mobile usage behavior, and state anger was also examined. The result demonstrated that additional menus and features are necessary to increase the usability of the application for anger management. The result also revealed that it is vital to build an intuitive application interface that users unfamiliar with mobile app functionality can easily navigate, as well as to add entertaining components in the content, as users may be somewhat bored. On the basis of the findings, ideas of modifying and creating anger management training programs were discussed.