• Title/Summary/Keyword: User Life

Search Result 1,407, Processing Time 0.028 seconds

A Review Study of Biosensors applicable to Wellness Wear (웰니스 의류에 적용 가능한 바이오센서 동향 연구)

  • Kim, Hyo-Jin
    • Journal of Digital Convergence
    • /
    • v.15 no.11
    • /
    • pp.231-243
    • /
    • 2017
  • This paper provides a review of the electrical sensing biosensors and examine research cases of biosensors based on clothing and textiels. A biosensor which can measure bio-signals is a device that senses the physical and chemical characteristics of biological materials by using biological sensing materials. Therefore, wellness wear that is closely integrated with the user's real life will play an important role in achieving U-Health. The biosensors' unique feature which can be differentiated from the existing sensors is it's using of selective reactions and binding of biological substances. The electrical sensing biosensors are very small in size due to the processing of electrical signals, which can be used to create ubiquitous. Therefore, it is necessary to study electrical sensing biosensors that are easy to miniaturize to develop wellness wear. This paper describes the electrical sensing biosensor (an electrochemical method nanowire/carbon nanotube FET method) in detail. Finally, the future direction of biosensors to be applied to wellness wear is suggested.

A Study on the User Needs for Developing Smart Fashion Items Using Energy-Harvesting Technology Based on Outdoor Activity (아웃도어 활동기반 에너지 하베스팅 스마트 패션 아이템 개발을 위한 사용자 니즈 분석)

  • Lee, Eunyoung;Roh, Jung-Sim
    • Fashion & Textile Research Journal
    • /
    • v.19 no.2
    • /
    • pp.221-229
    • /
    • 2017
  • This study researched the needs of smart fashion items using energy harvesting for outdoor wearers and surveyed the application areas and design preferences for energy-harvesting systems based on outdoor activities. A total of 217 subjects were surveyed. Subjects who had at least 3 years of experience in outdoor activities were selected in order to increase the reliability of the research results. The survey investigated lifestyles based on outdoor activities, outdoor clothing and electronic equipment usage, purchase style, utilization plan, and design preference for energy-harvesting clothing and supplies. The results showed that 62.7% of the respondents had experience in outdoor activities for more than five years. 96.3% of the subjects carried electronic equipment, and 179 participants(82.5%) experienced discomfort due to battery consumption/dead batteries during outdoor activities. 78.4% were interested in smat fashion items using energy-harvesting technology, and the energy-conversion technology that was useful for outdoor activities was "kinetic energy"(74.7%). Participants showed a high preference for a detachable type(30.9%) and a city type(69.1%) that can be worn in outdoor activities as well as in general life. The preferred location of the electric power-charging device was the "Hem area of top garment"(35.9%), and the reason for this selection was that it was easy to operate and did not interfere with movement. The data from this paper can be used as a basis for product planning and product design for energy-harvesting apparel designers and supply developers for outdoor clothing.

Evaluation of SWAT Model Applicability for Runoff Estimation in Nam River Dam Watershed (남강댐 상류 소유역의 유출량 추정을 위한 SWAT 모형의 적용성 평가)

  • Kim, Dong-Hyeon;Kim, Sang-Min
    • Journal of The Korean Society of Agricultural Engineers
    • /
    • v.58 no.4
    • /
    • pp.9-19
    • /
    • 2016
  • The objective of this study was to evaluate the applicability of SWAT (Soil and Water Assessment Tool) model for runoff estimation in the Nam river dam watershed. Input data for the SWAT model were established using spatial data (land use, soil, digital elevation map) and weather data. The SWAT model was calibrated and validated using observed runoff data from 2003 to 2014 for three stations (Sancheong, Shinan, Changchon) within the study watershed. The $R^2$ (Determination Coefficient), RMSE (Root Mean Square Error), NSE (Nash-Sutcliffe efficiency coefficient), and RMAE (Relative Mean Absolute Error) were used to evaluate the model performance. Parameters for runoff calibration were selected based on user's manual and references and trial and error method was applied for parameter calibration. Calibration results showed that annual mean runoff were within ${\pm}5%$ error compared to observed. $R^2$ were ranged 0.64 ~ 0.75, RMSE were 2.51 ~ 4.97 mm/day, NSE were 0.48 ~ 0.65, and RMAE were 0.34 ~ 0.63 mm/day for daily runoff, respectively. The runoff comparison for three stations showed that annual runoff was higher in Changchon especially summer and winter seasons. The flow exceedance graph showed that Sancheong and Shinan stations were similar while Changchon was higher in entire fraction.

Energy Efficient Resource Allocation with Energy Harvesting in Cognitive Radio Networks (인지 라디오 네트워크에서 에너지 하베스팅을 고려한 에너지 효율적 자원 할당 방안)

  • Lee, Kisong;Lee, Woongsup
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.7
    • /
    • pp.1255-1261
    • /
    • 2016
  • Recently, the energy harvesting technology in which energy is collected from the wireless signal which is transmitted by mobile communication devices, has been considered as a novel way to improve the life time of wireless sensors by mitigating the lack of power supply problem. In this paper, we consider the optimal sensing time and power allocation problem for cognitive radio systems, where the energy efficiency of secondary user is maximized while the constraint are satisfied, using the optimization technique. Based on the derived optimal solutions, we also have proposed an iterative resource allocation algorithm in which the optimal power and sensing time allocation can be found without excessive computations. The simulation results confirm that the proposed scheme achieves the optimal performance and it outperforms the conventional resource allocation schemes in terms of energy efficiency while the constraints are guaranteed to be satisfied.

Improving on Matrix Factorization for Recommendation Systems by Using a Character-Level Convolutional Neural Network (문자 수준 컨볼루션 뉴럴 네트워크를 이용한 추천시스템에서의 행렬 분해법 개선)

  • Son, Donghee;Shim, Kyuseok
    • KIISE Transactions on Computing Practices
    • /
    • v.24 no.2
    • /
    • pp.93-98
    • /
    • 2018
  • Recommendation systems are used to provide items of interests for users to maximize a company's profit. Matrix factorization is frequently used by recommendation systems, based on an incomplete user-item rating matrix. However, as the number of items and users increase, it becomes difficult to make accurate recommendations due to the sparsity of data. To overcome this drawback, the use of text data related to items was recently suggested for matrix factorization algorithms. Furthermore, a word-level convolutional neural network was shown to be effective in the process of extracting the word-level features from the text data among these kinds of matrix factorization algorithms. However, it involves a large number of parameters to learn in the word-level convolutional neural network. Thus, we propose a matrix factorization algorithm which utilizes a character-level convolutional neural network with which to extract the character-level features from the text data. We also conducted a performance study with real-life datasets to show the effectiveness of the proposed matrix factorization algorithm.

Color-based Emotion Analysis Using Fuzzy Logic (퍼지 논리를 이용한 색채 기반 감성 분석)

  • Woo, Young-Woon;Kim, Chang-Kyu;Kim, Chee-Yong
    • Journal of Digital Contents Society
    • /
    • v.9 no.2
    • /
    • pp.245-250
    • /
    • 2008
  • Psychology of color is a research field of psychology for studying human's behavior connected with color. Color carries symbolism and image while sharing psychological consensus with human. Each color has a respective image such as hope, passion, love, life, death, and so on. Peculiar stimuli by colors on these images have great influence on human's emotion and psychology. We therefore proposed a method for understanding human's state of emotion based on colors in this paper. In order to understand human's state of emotion, we analyzed color information used to model a room by a user and then described frequencies of each color as percent using fuzzy inference rules by membership values of fuzzy membership functions for colors used for modeling the room. When we applied the proposed color-based emotion analysis method to emotional state based on colors of Alschuler and Hattwick, we could see the proposed method is efficient.

  • PDF

(ubi-UCAM: an Unified Context-Aware Application Model for ubiHome) (ubiHome을 위한 컨텍스트 기반 응용 서비스 모형)

  • 장세이;우운택
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.5_6
    • /
    • pp.550-558
    • /
    • 2003
  • Context-aware application plays an important role in ubiquitous computing (ubiComp) environment by providing user with anytime, anywhere services even without any explicitly triggered command. In this paper we propose a unified context-aware application model which is an essential part to develop various applications in ubiquitous computing environment. The proposed model affirms the independence between sensor and application by using unified context in the form of 5W1H. It also ensures that application exploits relatively accurate context to trigger personalized services. To show usefulness of the proposed model, we apply it to the sensors and applications in the ubiHome, a test bed for ubiComp-enabled home applications. According to the experimental results, without loss of generality, we believe it can be extended to various context-aware applications in daily life.

Development of Multimedia Contents System for Gogurye Ancient Tomb Mural (고구려 고분벽화를 소재로 한 멀티미디어 콘텐츠 개발)

  • Lee, Yong-Hwan;Lee, YuKyong;Cho, Han-Jin;Lee, June-Hwan
    • Journal of the Korea Convergence Society
    • /
    • v.4 no.4
    • /
    • pp.13-19
    • /
    • 2013
  • In this paper, we design and develop an educational virtual system which can experience Goguryeo tomb murals in the virtual world. Goguryeo tomb murals are well known in the world, and they are registered as a UNESCO World Heritage site by the value Acknowledged worldwide. We design an user-friendly interface for Goguryeo tome murals by Flash, and make a modelling and rendering with 3D Max. In addition, we create an educational animation with Adobe Premiere. We choose some of items such as Goguryeo tomb murals, historical sites, high-level description of periodization, Goguryeo's clothes, home, play as sub-themes, and we develop a system with detailed views and informations for the daily life of the people of Goguryeo.

Mathematics education game based on augmented reality (증강현실을 기반으로 한 수학교육 게임)

  • Lee, Hye-Sun;Lee, Jong-Weon
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.817-822
    • /
    • 2008
  • The computer game industry has been developed gradually because of development of graphics and communication industry, Games have an important role to peoples in various ages in their leisure life. Game has been changed into various forms with its development. With this movement, it is not only for simple amusement, but starts trying to use them for educational object. It is called Serious Game that intends to particular object and effect. Serious game has the important meaning to get some new useful things through its enjoyment which is the essence of games. Many people in various field have tried many categories of contents. Especially, education stands out among the other fields. Fields related with education have been studied extensively. This paper would suggest mathematics education game based on Augmented Reality. It is a board game for infants and young students. Augmented Reality is used to extend user's experience and multiplicity of the game. We also offer users a tool that helps them to create their own board for their active game participation.

  • PDF

BioPebble: Stone-type physiological sensing device Supporting personalized physiological signal analysis (BioPebble: 개인화된 해석을 지원하는 돌 타입 휴대용 생체신호 측정센서)

  • Choi, Ah-Young;Park, Go-Eun;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.13-18
    • /
    • 2008
  • In these days, wearable and mobile physiological sensing devices have been studied according to the increasing interest on the healthy and wellbeing life. However, these sensing devices display just the sensing results, such as heart rate, skin temperature, and its daily records. In this work, we propose the novel type of mobile physiological sensing device which deliver the user comfortable grabbing feeling. In addition, we indicate the personalized physiological signal analysis result which be concluded by the different analysis results according to the person to person. In order to verify this sensing device, we collect the data set from 4 different users during a week and measure the physiological signal such as heart rate, hand temperature, and skin conductance. And we observe the result how the analysis results shows the difference between the users. We expect that this work can be applied in the various health care applications in the near future.

  • PDF