• 제목/요약/키워드: User Interface View

검색결과 214건 처리시간 0.03초

Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • 제38권6호
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.

Implementation of a Fuel Cell Dynamic Simulator

  • Lim, Jeong-Gyu;Chung, Se-Kyo
    • Journal of Power Electronics
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    • 제7권4호
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    • pp.336-342
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    • 2007
  • This paper presents the development of a fuel cell dynamic simulator using a programmable DC power supply and LabVIEW graphical user interface. The developed simulator closely describes the static and dynamic characteristics of an actual proton exchange membrance fuel cell (PEMFC). The experimental results are provided to verify the operation of the simulator. The developed simulator can be used as a convenient and economic alternative to an actual fuel cell for developing and testing a fuel cell power conditioning system.

객체지향 데이타베이스의 검색을 위한 논리적 주밍기능을 가진 그래픽 사용자 인터페이스의 설계 및 구현 (Design and Implementation of a Graphic User Interface with Logical Zooming Functions for Browsing of Object-Oriented Databases)

  • 최진성;박종희
    • 전자공학회논문지B
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    • 제32B권1호
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    • pp.1-10
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    • 1995
  • A graphic user interface for effectively browsing object-oriented databases in complex applications is designed and implemented. The rationale behind our design lies in enabling the users of various levels and needs to investigate the database according to their respective interests and desired depths. A novel idea in our design is the introduction of zooming techniques from a logical view, which vidualize the backbone abstraction concepts of the object-oriented data model. These objectives are verified by evaluating the results of its implementation.

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다중 통합항법 시스템을 위한 랩뷰 기반의 사용자 인터페이스 설계 (LabVIEW-based User Interface Design for Multi-Integrated Navigation Systems)

  • 손재훈;정준우;오상헌;박준민;황동환
    • Journal of Positioning, Navigation, and Timing
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    • 제13권1호
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    • pp.75-83
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    • 2024
  • In order to reduce the time and cost of developing a navigation system, a performance evaluation platform can be used. A User Interface (UI) is required to effectively evaluate the performance, which sets parameters and gives navigation sensor signals and data display, and also displays navigation results. In this paper, a LabVIEW-based UI design method for multi-integrated navigation systems is proposed and implementation results are presented. The UI consists of a signal and data generation part and a signal and data processing part. The signal and data generation part sets parameters for the signal and data generation and displays the navigation sensor signal and data generation results. The signal and data processing part sets parameters for the signal and data processing and displays the navigation results. The signal and data generation part and signal and data processing part are designed to satisfy the requirements of the UI for a performance evaluation of the navigation system. In order to show the usefulness of the proposed UI design method, parameters of the signal and data generation and the signal and data processing are set through the LabVIEW-based UI, and the Global Positioning System (GPS) signal and inertial measurement unit data generation results and the navigation results of a GPS Software Defined Receiver (SDR) and inertial navigation system are confirmed. The implementation results show that the proposed UI design method helps users conduct an effective performance evaluation of navigation systems.

GIS를 이용한 토양유실량 추정 시스템개발 및 적용 (Soil Loss Estimation System using GIS)

  • 허용구;박승우;강문성
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 2001년도 학술발표회 발표논문집
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    • pp.39-44
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    • 2001
  • A GIS-RUSLE system has been developed to estimate soil losses from where individual fields on a hillslope using the RUSLE in a GIS environment. The GIS-RUSLE adopts a user interface and a user can use the drop-down menus to define the inputs and get the calculated results. The input data are generated from Arc/Info and ArcView GIS and the factors of the RUSLE are provided from ArcView Avenue. Examples of the GIS-RUSLE applications are presented.

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Interactive Teaching and Self-Study Tools for Power Electronics

  • Ertugrul, Nesimi
    • Journal of Power Electronics
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    • 제2권4호
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    • pp.258-267
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    • 2002
  • This paper presents the principal features of the software modules developed to provide an interactive teaching/learning environment in Power Electronics that can be used by educators and students. The software modules utilize an object oriented programming LabVIEW that provides a highly flexible graphical user interface. The paper highlights the principal features the software components and illustrates a number of highly interactive graphical user interfaces of selected Power Electronics circuits and systems.

차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점 (Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface)

  • 김기현;권성근
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

LabVIEW Based Laboratory Typed Test Setup for the Determination of Induction Motor Performance Characteristics

  • Calis, Hakan;Caki, Eyup
    • Journal of Electrical Engineering and Technology
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    • 제9권6호
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    • pp.1928-1934
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    • 2014
  • Induction motors are widely used due to their rugged, robust and easy to care features. Since they are heavily used in industry, testing of three phase induction motors have play a vital role. In order to determine motor equivalent circuit parameters, efficiency of motor, squirrel caged laboratory sized an induction motor test setup is prepared. It is suitable for the induction motor with the frame size of 100 and 112. A virtual Instrumentation typed engineering workbench (called as LabVIEW) software packet, is utilized as a graphical user interface program. Motor input power is measured by measuring the input voltage, current and power factor with the help of hall effect typed voltage and current transformers. Also, the output power is measured by measuring the speed and torque with the help of an encoder and torque sensor. All outputs of the voltage and current transformer, encoder and temperature, torque sensors are given to the Data Acquisition Card (DAQ) which acquires the data for processing and then the equivalent circuit parameters, efficiency, performance and loading characteristics are found out, using LabVIEW based user interface. It is suggested to use this test rig for the quality control of produced motors in industry, and an educational experiment setup in the school laboratories.

웹 접근성 강화를 위한 유저 인터페이스 감리 프레임워크 설계 (A Design on the Audit Framework of the User Interface for the Web Accessibility)

  • 김희완;강소영;강재화;김동수
    • 한국컴퓨터정보학회논문지
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    • 제15권4호
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    • pp.107-118
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    • 2010
  • 웹 기반 정보시스템에서의 유저 인터페이스는 사용자가 시스템에 접할 수 있는 매개체이다. 유저 인터페이스는 정보시스템의 접근성과 사용성을 높이는 수단이며, 웹 기반 정보시스템에서의 중요한 핵심 구성요소이다. 이에 본 논문은 웹 기반 정보시스템에서 사용성과 접근성을 강화하는 유저 인터페이스 감리 프레임워크를 기존 정보시스템 감리점검 프레임워크의 3대 축을 준용하여 개발하였다. 먼저 감리시점으로는 국내 주요 웹 개발방법론의 단계 비교 분석을 통해 도출된 분석, UI설계, UI제작, 테스트의 UI중심 프로세스를 정의하였다. 감리영역은 유저 인터페이스를 구성하는 요소의 분석을 통하여 정보, 디자인, 기술로 정의하였고, 감리관점 점검기준은 사용성, 접근성, 호환성으로 정의하였다. 본 논문에서 제안한 프레임워크를 통해 도출된 점검항목을 실제감리가 수행된 사례에 적용해 봄으로써 제안된 프레임워크를 검증하였다.

인간형 로봇의 동작 더스트를 위한 그래픽 시뮬레이터 (Graphic Simulator for processing test of Humanoid Robot)

  • 황병훈;김지홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 하계학술대회 논문집 D
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    • pp.2480-2482
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    • 2003
  • As make a simulator including user interface functions like start & stop, load parameters, record and save, view 3D display has a real-like length and numerical value of sizes, represent real-shape of inner and outer part of robot, make the possible fast and slow selective observation as a adjust a step, receiving the images through the image device which attached in robot, so make a motion tester simulator of humanoid robot which coded by windows based GUI(Graphic User Interface) program with a MMI(Man Machine Interface) function that user can watch the environment which included robot and use a images. For implement this, we use a design data that converted data which made by use a CAD for Laser RP(Rapid Prototyping) progress into C coding for simulator programming. Using OpenGL, an API of graphic, it has a efficiency and detail of graphic operation. To make and test animation data, it has the option of save and resume in animation.

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