• Title/Summary/Keyword: User Interest

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Personalized Recommendation Algorithm of Interior Design Style Based on Local Social Network

  • Guohui Fan;Chen Guo
    • Journal of Information Processing Systems
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    • v.19 no.5
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    • pp.576-589
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    • 2023
  • To upgrade home style recommendations and user satisfaction, this paper proposes a personalized and optimized recommendation algorithm for interior design style based on local social network, which includes data acquisition by three-dimensional (3D) model, home-style feature definition, and style association mining. Through the analysis of user behaviors, the user interest model is established accordingly. Combined with the location-based social network of association rule mining algorithm, the association analysis of the 3D model dataset of interior design style is carried out, so as to get relevant home-style recommendations. The experimental results show that the proposed algorithm can complete effective analysis of 3D interior home style with the recommendation accuracy of 82% and the recommendation time of 1.1 minutes, which indicates excellent application effect.

Smartphone-User Interactive based Self Developing Place-Time-Activity Coupled Prediction Method for Daily Routine Planning System (일상생활 계획을 위한 스마트폰-사용자 상호작용 기반 지속 발전 가능한 사용자 맞춤 위치-시간-행동 추론 방법)

  • Lee, Beom-Jin;Kim, Jiseob;Ryu, Je-Hwan;Heo, Min-Oh;Kim, Joo-Seuk;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.21 no.2
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    • pp.154-159
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    • 2015
  • Over the past few years, user needs in the smartphone application market have been shifted from diversity toward intelligence. Here, we propose a novel cognitive agent that plans the daily routines of users using the lifelog data collected by the smart phones of individuals. The proposed method first employs DPGMM (Dirichlet Process Gaussian Mixture Model) to automatically extract the users' POI (Point of Interest) from the lifelog data. After extraction, the POI and other meaningful features such as GPS, the user's activity label extracted from the log data is then used to learn the patterns of the user's daily routine by POMDP (Partially Observable Markov Decision Process). To determine the significant patterns within the user's time dependent patterns, collaboration was made with the SNS application Foursquare to record the locations visited by the user and the activities that the user had performed. The method was evaluated by predicting the daily routine of seven users with 3300 feedback data. Experimental results showed that daily routine scheduling can be established after seven days of lifelogged data and feedback data have been collected, demonstrating the potential of the new method of place-time-activity coupled daily routine planning systems in the intelligence application market.

Estimating Personal and Social Information for Mobile User (모바일 사용자의 개인 및 소셜 정보 추정)

  • Son, Jeong-Woo;Han, Yong-Jin;Song, Hyun-Je;Park, Seong-Bae;Lee, Sang-Jo
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.603-614
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    • 2013
  • The popularity of mobile devices provides their users with a circumstance that services and information can be accessed wherever and whenever users need. Accordingly, various studies have been proposed personalized methods to improve accessibility of mobile users to information. However, since these personalized methods require users' private information, they gives rise to problems on security. An efficient way to resolve security problems is to estimate user information by using their online and offline behavior. In this paper, for this purpose, it is proposed a novel user information identification system that identifies users' personal and social information by using both his/her behavior on social network services and proximity patterns obtained from GPS data. In the proposed system, personal information of a user like age, gender, and so on is estimated by analyzing SNS texts and POI (Point of Interest) patterns, while social information between a pair of users like family and friend is predicted with proximity patterns between the users. Each identification module is efficiently designed to handle the characteristics of user data like much noise in SNS texts and missing signals in GPS data. In experiments to evaluate the proposed system, our system shows its superiority against ordinary identification methods. This result means that the proposed system can efficiently reflect the characteristics of user data.

The Historical Study of SDI System (2) (SDI System의 사적 연구 (2))

  • Kim, Chong Hwoe
    • Journal of the Korean Society for information Management
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    • v.2 no.2
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    • pp.150-169
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    • 1985
  • This study is to introduce the SDI(Selective Dissemination of Information) system, a typical aspect of information retrieval systems nowadays quite popular. The term "SDI" is most often used to describe systems of using electronic data processing equipment as a means of matching the terms of user-interest profile against document descriptors and selecting those documents with a specified degree of similarity to the terms of the user-interest profile. Various up-ta-date informations on SDI systems developed after the first introduction of the original idea by "Luhn" are reviewed and compared. The stage of development, structure, characteristics, and various other matters concerning the SDI systems are analyzed, and discussed.

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Feature Recognition for Digitizing Path Generation in Reverse Engineering (역공학에서 측정경로생성을 위한 특징형상 인식)

  • Kim Seung Hyun;Kim Jae Hyun;Park Jung Whan;Ko Tae Jo
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.12
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    • pp.100-108
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    • 2004
  • In reverse engineering, data acquisition methodology can generally be categorized into contacting and non-contacting types. Recently, researches on hybrid or sensor fusion of the two types have been increasing. In addition, efficient construction of a geometric model from the measurement data is required, where considerable amount of user interaction to classify and localize regions of interest is inevitable. Our research focuses on the classification of each bounded region into a pre-defined feature shape fer a hybrid measuring scheme, where the overall procedures are described as fellows. Firstly, the physical model is digitized by a non-contacting laser scanner which rapidly provides cloud-of-points data. Secondly, the overall digitized data are approximated to a z-map model. Each bounding curve of a region of interest (featured area) can be 1.aced out based on our previous research. Then each confined area is systematically classified into one of the pre-defined feature types such as floor, wall, strip or volume, followed by a more accurate measuring step via a contacting probe. Assigned to each feature is a specific digitizing path topology which may reflect its own geometric character. The research can play an important role in minimizing user interaction at the stage of digitizing path planning.

A Program for Reusing Educational Flash Animations (교육용 플래시 애니메이션 재활용 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.16
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    • pp.199-210
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    • 2009
  • The development in information technology resulted in an interest for lifelong education, which caused a rapid growth in the educational web based e-Iearning industry. The spread of e-Iearning industries and educational facilities emphasized the need for educational contents with the purpose of online lecturing along with the rapid development of contents production technology. Flash contents provide multimedia, animation, and etc. with diverse and visual expressions, so the complicated interactions with the learner can be easily materialized. The advantage of having a high quality, user-centered interface is that it provides a trigger of interest and arousal of concentration for the user, but it is difficult for teachers to directly create or manipulate educational flash animation contents. This paper is written to technologically methodize the automation of educational programs that the teachers wish to make by reusing the educational flash animation contents.

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The Historical Study of SDI System (SDI System의 사적연구(史的硏究)(1))

  • Kim, Chong Hwoe
    • Journal of the Korean Society for information Management
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    • v.1 no.1
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    • pp.146-161
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    • 1984
  • This study is to introduce the SDI(Selective Dissemination of Information) system, a typical aspect of information retrieval systems nowadays quite popular. The term "SDI" is most often used to describe systems of using electronic data processing equipment as a means of matching the terms of user-interest profile against document descriptors and selecting those documents with a specified degree of similarity to the terms of the user-interest profile. Various up-to-date informations on SDI systems developed after the first introduction of the original idea by "Luhn" are reviewed and compared. The stage of development, structure, characteristics, and various other matters concerning the SDI systems are analyzed and discussed.

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Instagram of Fashion Brand's Current Use and Customer Attitude based on User Attributes (패션브랜드 인스타그램 사용자 특성에 따른 이용현황 및 소비자태도)

  • Lee, Yoona;Na, Sung-Min;Lee, Ji-Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.4
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    • pp.201-217
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    • 2015
  • Instagram, image based visual SNS platform is regarded as one of the most effective marketing channels and the number of users are getting increased. To enhance of our understanding of general current use and customer attitude through Instagram accounts owned by fashion brands depending on user attributes, the present study investigates factors that current status of use, purpose of use, brand attitude, purchase intension, and recommend intension. A survey method was conducted for empirical test. A convenience sample of 100 participants was used for data analysis. SPSS 18.0 was used for statistical analysis. Findings of this study suggest that first, the very purpose of access is to grasp fashion trend, second, a group of the high interest in fashion accesses to Instagram account of fashion brands more often, uses Instagram for information search more than other group and has a positive influence on recommend intension, third, a group of the high frequent access accesses Instagram for purpose of information search more and has a positive influent on values on customer attitude and the last, partial purposes of utilization and benefits sought of Instagram of fashion brands has a positive influence on customer attitude.

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A Study on Practical Use of Processing Program for Interactive Technology Education: Focusing on Library Usage and Practice Examples (인터랙티브 기술 교육을 위한 프로세싱 프로그램 활용 방안 연구: 라이브러리 사용빈도 및 실습예제 중심으로)

  • Lee, Jae Min;Lee, Byung Hoon
    • Journal of Korea Multimedia Society
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    • v.22 no.6
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    • pp.738-747
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    • 2019
  • Both within the country and internationally, discussions about core technologies that will be prominent in future society have been initiated, and software education for the rapidly changing industrial framework has been essential and implemented in earnest. Also, there is an increasing interest in interactive technology and software education where people and people, people and computers, and computers and objects communicate with each other in today's day-to-day life, connected through the digital world. Therefore, it is necessary to investigate the user's field of interest and the best technical education method for teaching how to operate the production tool for implementing the interactive technology. In this study, we utilize the Processing program which is widely used as interactive technology software training and creativity tool to improve the understanding of the interactive technology related to the 4th industrial revolution. This study aims to determine and propose the best method of using a Processing library that can be applied to each major field.

A Study on the Applicability of the Architectural design process using the Metaverse Experience and Technology - Case studies of Metaverse Platforms (메타버스의 경험과 기술을 활용한 건축설계 프로세스의 적용가능성에 관한 연구)

  • Chun, Soo-Kyung;Cha, Seung-Hyun
    • Journal of KIBIM
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    • v.13 no.2
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    • pp.16-28
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    • 2023
  • The concept of the Metaverse has been around not only for play but also for daily use. The interest in Metaverse is increasing, and various industries such as medicine, media, and financial started to use the new technology for diverse purposes. In addition, interest in the Metaverse is increasing in the architectural industry, but not much research has been done yet. Recently, some studies started to study focusing on the architectural design of Metaverse and the technological characteristics of Metaverse. However, there are limited studies about the utilization of the Metaverse in the architectural design process or construction process. From this perspective, the study aims to analyze the applicability of the Metaverse in the architectural design process through Metaverse case studies. In order to accomplish the research goal, the study classified user experience and technology of Metaverse in the literature review and Metaverse use in other industries such as commercial, medical, media entertainment, and construction industry. Then, this study analyzes six representative Metaverse platforms according to the application of Metaverse in the architectural design process. Finally, this study discussed the future direction and potential of Metaverse application in the Architectural design process.