• Title/Summary/Keyword: User Input

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Frequency allocation method for an inter-cell interference management on 3GPP LTE systems (3GPP LTE 시스템에서 셀간 간섭관리를 위한 주파수 할당 기법)

  • Cho, Kyong-Kuk;Kim, Sang-Goo;Yoon, Dong-Weon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7A
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    • pp.654-659
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    • 2010
  • In this paper, we propose a new frequency allocation method for improvement of edge and low 5% user throughputs. Although many kinds of inter cell interference mitigation methods have been proposed, those have still high complexity of implementation. The proposed algorithm has lower complexity and higher edge user throughput than conventional algorithms since the same frequency allocation method is applied in all cell. Finally, we analyze and compare the edge and low 5% user throughputs using a system level simulation (SLS).

Using Spatial Ontology in the Semantic Integration of Multimodal Object Manipulation in Virtual Reality

  • Irawati, Sylvia;Calderon, Daniela;Ko, Hee-Dong
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.9-20
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    • 2006
  • This paper describes a framework for multimodal object manipulation in virtual environments. The gist of the proposed framework is the semantic integration of multimodal input using spatial ontology and user context to integrate the interpretation results from the inputs into a single one. The spatial ontology, describing the spatial relationships between objects, is used together with the current user context to solve ambiguities coming from the user's commands. These commands are used to reposition the objects in the virtual environments. We discuss how the spatial ontology is defined and used to assist the user to perform object placements in the virtual environment as it will be in the real world.

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Predicting Missing Ratings of Each Evaluation Criteria for Hotel by Analyzing User Reviews (사용자 리뷰 분석을 통한 호텔 평가 항목별 누락 평점 예측 방법론)

  • Lee, Donghoon;Boo, Hyunkyung;Kim, Namgyu
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.161-176
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    • 2017
  • Recently, most of the users can easily get access to a variety of information sources about companies, products, and services through online channels. Therefore, the online user evaluations are becoming the most powerful tool to generate word of mouth. The user's evaluation is provided in two forms, quantitative rating and review text. The rating is then divided into an overall rating and a detailed rating according to various evaluation criteria. However, since it is a burden for the reviewer to complete all required ratings for each evaluation criteria, so most of the sites requested only mandatory inputs for overall rating and optional inputs for other evaluation criteria. In fact, many users input only the ratings for some of the evaluation criteria and the percentage of missed ratings for each criteria is about 40%. As these missed ratings are the missing values in each criteria, the simple average calculation by ignoring the average 40% of the missed ratings can sufficiently distort the actual phenomenon. Therefore, in this study, we propose a methodology to predict the rating for the missed values of each criteria by analyzing user's evaluation information included the overall rating and text review for each criteria. The experiments were conducted on 207,968 evaluations collected from the actual hotel evaluation site. As a result, it was confirmed that the prediction accuracy of the detailed criteria ratings by the proposed methodology was much higher than the existing average-based method.

User Selection Scheme Based on the Projection Matrix (투영 행렬을 이용한 사용자 선택 기법)

  • Kim, Gibum;Kim, Jinwoo;Park, Hyuncheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1257-1265
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    • 2015
  • In this paper, we describe a greedy user selection scheme for multiuser multiple-input multiple-output (MIMO) systems. We propose a new metric which has significantly improved performance compared to the Frobenius norm metric. The approximation of projection matrix is applied to increase the accuracy of Frobenius norm of effective channel matrix. We analyze the computational complexity of two metrics by using flop counts, and also verify the achievable sum rate through numerical simulation. Our simulation result shows that the proposed metric can achieve the improved sum rate as the number of user antenna increases.

A Design of Intelligent Home Network Service using Wireless Sensor Network (무선 센서 네트워크를 이용한 지능형 홈 네트워크 서비스 설계)

  • Na, Sun-Wung;Lee, Sang-Jeong;Kim, Dong-Kyun;Choi, Young-Kil
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.183-193
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    • 2006
  • This paper suggests a service model which uses a wireless sensor network in home network environment. The sensor network consists of fixed sensor nodes and user identification nodes which is attached to each user. With the input information of the user preference profile and the collected data from the sensor nodes, the database is constructed as a context information and analyzed by a home server to provide a service that establishes and controls automatically home appliances according to each user's preference. The proposed service model is implemented and tested on a Linux server with MySQL database and sensor nodes on TinyOS.

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Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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Joint Opportunistic Spectrum Access and Optimal Power Allocation Strategies for Full Duplex Single Secondary User MIMO Cognitive Radio Network

  • Yue, Wenjing;Ren, Yapeng;Yang, Zhen;Chen, Zhi;Meng, Qingmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.3887-3907
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    • 2015
  • This paper introduces a full duplex single secondary user multiple-input multiple-output (FD-SSU-MIMO) cognitive radio network, where secondary user (SU) opportunistically accesses the authorized spectrum unoccupied by primary user (PU) and transmits data based on FD-MIMO mode. Then we study the network achievable average sum-rate maximization problem under sum transmit power budget constraint at SU communication nodes. In order to solve the trade-off problem between SU's sensing time and data transmission time based on opportunistic spectrum access (OSA) and the power allocation problem based on FD-MIMO transmit mode, we propose a simple trisection algorithm to obtain the optimal sensing time and apply an alternating optimization (AO) algorithm to tackle the FD-MIMO based network achievable sum-rate maximization problem. Simulation results show that our proposed sensing time optimization and AO-based optimal power allocation strategies obtain a higher achievable average sum-rate than sequential convex approximations for matrix-variable programming (SCAMP)-based power allocation for the FD transmission mode, as well as equal power allocation for the half duplex (HD) transmission mode.

Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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Searching Human Motion Data by Sketching 3D Trajectories (3차원 이동 궤적 묘사를 통한 인간 동작 데이터 검색)

  • Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.2
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    • pp.1-8
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    • 2013
  • Captured human motion data has been widely utilized for understanding the mechanism of human motion and synthesizing the animation of virtual characters. Searching for desired motions from given motion data is an important prerequisite of analyzing and editing those selected motions. This paper presents a new method of content-based motion retrieval without the need of additional metadata such as keywords. While existing search methods have focused on skeletal configurations of body pose or planar trajectories of locomotion, our method receives a three-dimensional trajectory as its input query and retrieves a set of motion intervals in which the trajectories of body parts such as hands, foods, and pelvis are similar to the input trajectory. In order to allow the user to intuitively sketch spatial trajectories, we used the Leap Motion controller that can precisely trace finger movements as the input device for our experiments. We have evaluated the effectiveness of our approach by conducting a user study in which the users search for dozens of pre-selected motions from baseketball motion data including a variety of moves such as dribbling and shooting.

Fast Mode Decision for Spatial Transcoding of H.264/AVC Contents (H.264/AVC 컨텐츠의 공간해상도 트랜스코딩을 위한 고속 모드 결정 방법)

  • Kwon Sang-Gu;Jung Bong-Soo;Jeon Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.43-53
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    • 2006
  • As wireless network technology has advanced, demands for multimedia contents through mobile environment have tendered to upward. Since network situation is changing every moment and types of user terminals are diverse, it is difficult for a content provider to consider network situation and type of user terminal to provide multimedia contents. As one solution, transcoding techniques have been proposed, but those have much complexity. In this paper, in order to reduce computational complexity, we propose a fast mode decision using input modes, motion vectors, and residual energies which are obtained from input bitstream for 2:1 down-scaling spatial transcoding application. The proposed method reduces processing time in mode decision by restricting possible mode types based on input information. Experimental results show that the proposed method achieves about 2.66 times improvement in encoding time compared to the normal encoding process while the PSNR is degraded by about 0.04dB, and bit-rate is increased by 1.6%.