• Title/Summary/Keyword: User Function

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A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.35-46
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    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.

Improvement of Retrieval Feedback Using Dynamic Interaction Function (동적 상호작용 함수를 애용한 검색 피드백의 개선)

  • Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.93-98
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    • 2006
  • The paper describes a method o( user feedback in order to enhance the retrieval system effectiveness. The existing fuzzification function adapting fuzzy technique has difficulty that 4 type graph is made each time user select components. In this paper, to overcome this weak point of feedback, we proposed the interaction function using gaussian function that gives different learning rate according to choice of components with same function. We suggest the most efficient dynamic interaction function based on comparison of retrieval performance according to parameter of function. And then, we will construct the efficient retrieval system.

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Factors that Influence Satisfaction of Shoppers Who have Internet Shopping Mall Experience. (인터넷 쇼핑몰 구매경험자들의 고객만족도에 영향을 미치는 요인)

  • Kim, Sung-Eon
    • The Journal of Information Systems
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    • v.17 no.2
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    • pp.27-47
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    • 2008
  • The base of an internet shopping mall is web application system. However, this mall is a market place where selling and buying of products and services take place. Therefore, it should be considered both a commerce function and a web site design function. The commerce function and the web site design function are considered as variables that influence trust and familiarity. This trust and familiarity are considered as the main factors that influence satisfaction of shoppers of internet shopping malls. Analysis indicates that the web site design function significantly influences both trust and familiarity, but the commerce function significantly influence only familiarity negatively. Also trust and familiarity significantly influence user satisfaction.

Improvement in Operation Efficiency for Chip Mounter Using Web Server

  • Lim, Sun-Jong;Joon Lyou
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.6
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    • pp.5-11
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    • 2003
  • The number of the enterprises which utilize network technology has been increasing for solving problems such as productivity improvement, market trend analysis, and material collection for making decision. Especially, the management of equipment and the recovery time reduction when machines break down are very important factors in productivity improvement of the enterprise. Currently, most of the remote trouble diagnosis of equipment using the internet have just one function of transmitting the trouble information to the user. Therefore it does not directly reflect the user's recovery experience or the developer's new recovery methods. If the user's experienced recovery methods or the developer's recovery methods as well as the basic recovery methods are reflected online or on the internet, it makes it possible to recover faster than before. In this paper, we develop a Remote Monitoring Server (RMS) for chip mounters, and make it possible to reduce the recovery time by reflecting the user's experience and developer's new methods in addition to presenting the basic recovery methods. For this, trouble recovery concept will be defined. Based on this, many functions(trouble diagnosis, the presentation of the basic recovery methods, user's and developer's recovery method, counting function of the trouble number of each code, and presentation of usage number of each recovery methods) were developed. By utilizing the reports of the actual results of chip mounter and the notice function of the parts change time, the rate of operation of the chip mounter can be improved.

Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

A Study of Recognition-Based user Multi-Smart Plug System (사용자 인식 기반 멀티-스마트 플러그에 관한 연구)

  • Oh, Jin-Seok;Lee, Hunseok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2976-2983
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    • 2013
  • Interest in reducing standby power is increasing because of electric power shortages. Most of electric equipment are in standby state that does not use a function of the original, most electronic devices consume a lot of electric power even in standby mode. In many countries, research on the smart plug is advanced in order to prevent power consumption due to standby state. However, due to the nature of the function, expensive in many case. These smart plugs would be to cut the standby power using motion detecting sensor or pattern control of the user. Theses features have no advantages because of malfunction of motion detecting sensor and in accordance with the diversification ot user's pattern. In this study, developing a multi-smart plug system that linked with bluetooth function of user's smart phone. Using smart phone bluetooth function, determination of the position of the user. The suggestion smart plug cutting the standby power of the electronic apparatus. It was confirmed that it is able to reduce the power consumption according to the location of the user.

A study on action cam user experience design for leisure activities (레저활동을 위한 액션캠 사용자 경험 디자인 연구)

  • Lee, Yong-Joon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.373-378
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    • 2021
  • The study is a user experience design study on the function of action cams used for leisure activities that have been on the rise recently. Along with the video platforms that are developing in a user-friendly way, the size of the action cam market is also growing. However, there is a lack of research on the quality of a function that enhances the user experience. Thus, this study classified action cam functions according to user experience elements by using Kano Model's analysis method and in-depth interview, and analyzed how the quality of action cam functions affects the user experience by conducting a satisfaction survey by function. The results of the study have shown which functions should be improved first and which functions should be continuously researched and invested. I hope this study will contribute useful information to developing user-centered action cams.

Process Methology of Designing User Interface in Enterprise Portal (기업포탈사이트 업무화면 설계 프로세스 방법론 - 보험사의 프로젝트 진행 사례를 중심으로)

  • Kwon, Suk-Kyoung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.310-316
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    • 2008
  • This theory focuses on the Enterprise Portal and researches and analyzes the user requirement on as-is system. The UI Checklist Matrix is made based on the result of user analysis and evaluation of checklist. The horizontal axis of the Matrix is composed of 6 results(Layout, Navigation, Information, Function, Visibility and Interaction) of user requirement analysis. The vertical axis of the Matrix is composed of 10 subjects, Learnability, Efficiency, Accuracy, Accessibility, Consistency, Agility, Convergence, Personalization, Technology, and Standardization. At the point of vertical and horizontal items meet, indicates the graded of importance and defines a details item. The Guideline in which Matrix is reflected is set and according to the guideline, designing the business screen and assessing the Matrix.

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Mobile Way-Finding Application of User Location Base (사용자 위치 기반의 모바일 길 찾기 어플리케이션)

  • Chung, Myoung-Beom;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.205-214
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    • 2011
  • In this paper, we propose a mobile navigation application that allows a user to send location data to another user using the iPhone's GPS function and Mapkit framework. The GPS function of the iPhone detects the location of the first user and the Mapkit framework shows the first user location on Google Maps. If the second user requires guidance to a destination, the first user touches the record button on the proposed application to record his or her position. The first user can check his or her recorded location from the pin position on Google Maps, and he or she can then send the relevant information to the second user who wants to visit that location. The second user receives the location data and is guided to the destination easily by following the next position icon on the iPhone camera overlay or by following the pin position on Google Maps. Therefore, even if a user is traveling somewhere for the first time, the proposed application guides that user to his or her destination by receiving recorded location data from another user.

Multiple User Authentication based on SecuROS/FreeBSD (SecuROS/FreeBSD 기반 다단계 사용자 인증 시스템)

  • Doo, So-Young;Kim, Jong-Nyeo;Kong, Eun-Bae
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.11-16
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    • 2003
  • This paper implements Multiple User Authentication System to which the system authenticating with password only has been upgraded. The 4-staged authentication including user ID, password, smart card and access control information, etc. is used at the suggested Multiple User Authentication System. The user authentication system that this paper suggests has been developed based on SecuROS/FreeBSD with the function of access control added to FreeBSD kernel. It provides both the function to limit accost range to the system to each user and the function to check that when inputting important information the demand is the one if the system ; thus, the reliability becomes increased. In the SecuROS/FreeBSD system, MAC and RBAC are being used. So, in the case of users accessing to the system, the Information about the policies of MAC and RBAC to which users would access is used in the authentication. At the time, the access to system if permitted only when the access control information that users demanded satisfies all the access control rules which have been defined In the system.