• Title/Summary/Keyword: User Focused

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The Effects of Training for Computer Skills on Outcome Expectations , Ease of Use , Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1996.10a
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    • pp.29-48
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined theeffects of training, on user satisfaction, productivity, performance and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptural model to predict intention to use information technology and conducted an experimentto understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. Thd hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behaviroal control. The changes in those variables suggest more causal effects of user training than other survey studies.

A Study on the Process of the Housing by User's Participation - A case of Hakmaeul in Taebaek City - (이용자(利用者) 참여(參與)에 의한 주택단지(住宅團地)의 건축과정(建築過程) 연구(硏究) - 태백시 학마을을 중심으로 -)

  • Lee, Seung-Joon;Oh, Young-Sik
    • Journal of the Korean Institute of Rural Architecture
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    • v.8 no.3
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    • pp.35-42
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    • 2006
  • There are some studies about user's participation to reflect their desire and value on the planning of house by this time. These were constitution of unit space focused on the apartments, which is mostly theoretical. In architectural planning process, it takes time for continuous discussion and revision between architects and users. Also changes of plan must of necessity be so because of in or outside conditions. So, user's participation has its meaning that they take part in each step and portion of process faithfully on whole architectural processes. In this case, tenants of single houses were decided and they already buy building site and lay out rules jointly. With this circumstance I've researched a kind of test the reflection on various desires and its acceptance in each steps through completion of a construction work, which is based on their participation.

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A Review on the Trends of User-Centered Information Communication (이용자 중심의 정보 커뮤니케이션 동향)

  • Moon, Kyung-Hwa
    • Journal of Information Management
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    • v.33 no.2
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    • pp.49-66
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    • 2002
  • In this paper, the recent trends of user-centered information communication are reviewed, especially focused on Computer-Mediated Communication(CMC) based on internet, Human Factors Engineering, and Human-Computer Interaction(HCI). The result is that human-centered information communication process has influence on the extension of user interface.

Session Management Scheme for Supporting User Mobility in a IP-Based Convergence Network (IP 기반 통합 네트워크에서 사용자 이동성 지원을 위한 세션 관리 방안)

  • Yu, Myoung Ju;Park, Ju Man;Lee, Jong Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.6
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    • pp.652-662
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    • 2016
  • This paper proposes a user mobility management scheme which supports seamless service even if a user changes his accessing terminal in service in IP-based convergence network. Most of ongoing researches concerning mobility management as well as the existing mobility schemes have been focused to support terminal mobility. It is limited to support a variety of mobility types such as user mobility. The proposed scheme uses the mapping relationship between UID(User Identifier), user specific identifier and TID(Terminal Identifier), specific terminal identifier and forms packet address with user specific permanent 3 layer address for session continuity in case of user mobility. We numerically analyze and compare handover signaling cost between the existing user mobility scheme and the proposed scheme. The result shows that the proposed scheme has lower handover signaling cost than the existing one, [1].

Metaverse Platform Customer Review Analysis Using Text Mining Techniques (텍스트 마이닝 기법을 활용한 메타버스 플랫폼 고객 리뷰 분석)

  • Hye Jin Kim;Jung Seung Lee;Soo Kyung Kim
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.113-122
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    • 2024
  • This comprehensive study delves into the analysis of user review data across various metaverse platforms, employing advanced text mining techniques such as TF-IDF and Word2Vec to gain insights into user perceptions. The primary objective is to uncover the factors that contribute to user satisfaction and dissatisfaction, thereby providing a nuanced understanding of user experiences in the metaverse. Through TF-IDF analysis, the research identifies key words and phrases frequently mentioned in user reviews, highlighting aspects that resonate positively with users, such as the ability to engage in creative activities and social interactions within these virtual environments. Word2Vec analysis further enriches this understanding by revealing the contextual relationships between words, offering a deeper insight into user sentiments and the specific features that enhance their engagement with the platforms. A significant finding of this study is the identification of common grievances among users, particularly related to the processes of refunds and login, which point to broader issues within payment systems and user interface designs across platforms. These insights are critical for developers and operators of metaverse platforms, suggesting a focused approach towards enhancing user experiences by amplifying positive aspects. The research underscores the importance of continuous improvement in user interface design and the transparency of payment systems to foster a loyal user base. By providing a comprehensive analysis of user reviews, this study offers valuable guidance for the strategic development and optimization of metaverse platforms, ensuring they remain responsive to user needs and continue to evolve as vibrant, engaging virtual environments.

A Study on Composition of User-Centered Space in Community Library - Focused on Community Libraries in the United States and Britain - (커뮤니티 도서관의 사용자 중심 공간 구성에 관한 연구 - 미국과 영국의 커뮤니티 도서관을 중심으로 -)

  • Teng, Teng
    • Korean Institute of Interior Design Journal
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    • v.27 no.3
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    • pp.62-70
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    • 2018
  • The rapid development of information technology makes people's lifestyles constantly changing, bringing great changes to the library building. As a product of the development of public libraries, community libraries have an important impact on community cohesion and revitalization through providing targeted learning and leisure services to residents. Under the trend of social and community development, the community library's user-centered space must adapt to the diverse needs of community users and make the self-improvement. First of all, this study summarizes the concept of community and community libraries through literature review, and then make a theoretical investigation on the composition of user-centered space. Finally this study bases on the cases of community library buildings in the United States and Britain, and initially explores the composition of user-centered space in these libraries, and then analyzes and summarizes the architectural characteristics of it. Exploring how community can be activated and cohesive through community libraries user-centered space. Hope that this study can provide some reference to the contemporary community library design.

Requirements Elicitation and Specification Method for the Development of Adaptive User Interface (적응형 사용자 인터페이스 개발을 위한 요구사항 도출 및 명세 기법)

  • Park, Kibeom;Lee, Seok-Won
    • Journal of KIISE
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    • v.44 no.1
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    • pp.27-35
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    • 2017
  • Many studies have addressed 'Adaptive User Interface (AUI)', wherein the user interface changes in accordance with the situation and the environment of each user at runtime. Nevertheless, previous papers for AUI barely reflected the viewpoints from requirements engineering field, since most of them focused on proposing the architecture and design. In this study, we outline AUI with the perspective of requirements engineering and propose the requirements elicitation and specification method based on concepts which have been researched in the area of self-adaptive system. Step by step, we first redefine and reinterpret the well-known concepts of self-adaptive software, after which the AUI requirements are elicited and specified. Finally, we illustrate a case study, which demonstrates the effectiveness of our method.

Analyses of Value System through Web Accessibility User Evaluation : For People with Low Vision (웹 접근성 사용자 평가를 통한 가치체계 분석 : 저 시력 장애인 대상으로)

  • Lim, Jong Duck;Ahn, Jae Kyoung
    • Journal of Information Technology Services
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    • v.19 no.1
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    • pp.113-127
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    • 2020
  • Current web accessibility checks and automatic assessments have been pointed out that the assessment items and scores are evaluated from the developer's point of view rather than from the user's one. In addition, although most of the grades of an automatic assessment on the public web sites are excellent because they are built in accordance with the web accessibility development guidelines, not a few web sites shows relatively low grades in evaluating their usability test made by those users. Taking into account the inadequacy of these web accessibility assessments, this study has identified the differences between the grades of usability evaluations and automatic evaluations for people with low vision and analyzed the major factors affecting web accessibility usability evaluations using Repertory Grid Techniques. Also, the Hard Laddering method of the Means-End Chain theory was adopted to visualize the relationship between Attributes-Conferences-Value and a hierarchical value system analysis based on FGI(Focused Group Interview) to people with the low vision. This study proposed the measures to improve the current web accessibility automatic assessment allocation, expert evaluation criteria, and user task assessment. In particular, it is a web accessibility user evaluation model that can consider the web accessibility quality certification criteria and user review assessment by directly analyzing the user cognitive structure and value system. This study is expected to be useful as a research to enhance the quality of web accessibility assessment.

A Study on the Factors Affecting Personal User's Acceptance of On-demand Software (개인 사용자의 On-demand Software 수용에 영향을 미치는 요인에 관한 연구)

  • Jun, Byoung-Ho;Lee, Ju-Hyung;Kang, Byung-Goo
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.41-57
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    • 2008
  • The development of service-based software and web-based application aims for providing user-demand service. On-demand software is emerging for same reason. Software delivery models like on-demand software is expected to change the software industry as an important technical revolution with the firm's strategy. Few research, however, has been done on the on-demand software. While much research on ASP and SaaS focused on firm' use, this study intends to examine the intention of using on-demand software targeting personal user. The intention to use of on-demand software was empirically examined in terms of quality, user characteristics, usefulness, easy of use, and security. Results shows that usefulness and easy of use are most significantly related to the intention of using on-demand software. Other factors are also found to affect the intention to use of on-demand software. This study contributes to improve the understanding and interest in on-demand software and it is expected to spread widely for individual user.

A Comparative Analysis of the User Participation Design Process in School Facilities - Focused on the Research Reports and White Papers - (학교시설의 사용자참여설계프로세스 비교분석에 관한 연구 - 연구 및 사업백서를 중심으로 -)

  • Lee, Kwang-Su;Ryu, Soo-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.6
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    • pp.39-49
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    • 2019
  • School is where students spend a lot of time. However, it is made up spaces which have got no consideration for students. Public buildings, such as schools, were designed by experts, not by users, while the opinions of users were reflected in a small part. As a result, school has become an uncomfortable place for students. User participation design has been proposed as a way to improve it. Recently, in designing schools, user participation design called "School Space Innovation Project" has been carried out actively and many kinds of guidelines have been suggested in project. But because it is unsystematic, In fact, it is hard to apply on site. Comparing and analyzing various User Participation Processes to figure out the similarities and differences is the purpose of this research and we want to suggest the result as a data that can be used as guidelines for project related to User Participation Design.