• Title/Summary/Keyword: User Emotion

Search Result 563, Processing Time 0.023 seconds

A Study on the Relationship Between Emotion and Behavior of User's with the Color Images of Indoor Space in Hotels (호텔 실내공간 색채이미지에 대한 이용자의 감정과 행동의 관계)

  • Kim, Su-Hee;Kim, Bong-Ae
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.34 no.2
    • /
    • pp.67-74
    • /
    • 2018
  • The purpose of this study was to analyze relationship between emotion and behavior with the color images of indoor space in hotels. The study methods evaluation experiments of emotion and behavior with computer graphic images. Study results are as follows: First, The color image according to the indoor space had a significant influence on the user's emotions. Lobby and restaurant had difference in pleasure arousal emotion by color image, and also guest room had difference in pleasure dominance emotion by color image. Second, The color image according to the indoor space had a significant influence on the user's behavior. Also lobby and restaurant had difference in movement hobby eating resting behavior by color image, and guest room had difference in hobby eating resting behavior by color image. Third, As a result of analyzing the effect of user's emotions on the behavior according to the indoor space: In the lobby, the more un-arousal increasing of users, the more hobby resting behavior increasing. And the more dominance increasing of users, the more movement hobby eating resting behavior increasing. In the restaurant, the more dominance increasing of users, the more movement eating hobby behavior increasing. The more arousal increasing of users, the more movement resting behavior increasing. The more un-arousal increasing of users, the more hobby eating behavior increasing. In the guest room, the more un-arousal dominance increasing of users, the more hobby eating resting behavior increasing. And also the more arousal increasing of users, the more movement behavior increasing.

Color Transformation of Images based on User Preference (사용자 취향을 반영한 영상의 색변환)

  • Woo, Hye-Yoon;Kang, Hang-Bong
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.12
    • /
    • pp.986-995
    • /
    • 2009
  • Color affects people in their various combinations of hue, saturation and value. On the other hand, people may feel different emotion from the same color. If we can introduce these characteristics of color and people's emotion about color to emotion-based digital technologies and their contents, we can effectively draw users' interest and immersion to the contents. In this paper, we will show how people feel about color and present a method of image coloring that reflects the user's preference. First, we define basic templates that reflect the relationship between color and emotion, and then perform an image coloring. To reflect user's preference, we compute weights for hue, saturation and value through the experiments on each subject's preference about hue, saturation and value. The image coloring for each subject's taste will be drawn by updating the weights of hue, saturation and value. Through the results of experiments and surveys, we found that people were more satisfied with the transformation of the templates which reflected user's preference than the one that did not.

A User Emotion Information Measurement Using Image and Text on Instagram-Based (인스타그램 기반 이미지와 텍스트를 활용한 사용자 감정정보 측정)

  • Nam, Minji;Kim, Jeongin;Shin, Juhyun
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.9
    • /
    • pp.1125-1133
    • /
    • 2014
  • Recently, there are many researches have been studying for analyzing user interests and emotions based on users profiles and diverse information from Social Network Services (SNSs) due to their popularities. However, most of traditional researches are focusing on their researches based on single resource such as text, image, hash tag, and more, in order to obtain what user emotions are. Hence, this paper propose a method for obtaining user emotional information by analyzing texts and images both from Instagram which is one of the well-known image based SNSs. In order to extract emotional information from given images, we firstly apply GRAB-CUT algorithm to retrieve objects from given images. These retrieved objects will be regenerated by their representative colors, and compared with emotional vocabulary table for extracting which vocabularies are the most appropriate for the given images. Afterward, we will extract emotional vocabularies from text information in the comments for the given images, based on frequencies of adjective words. Finally, we will measure WUP similarities between adjective words and emotional words which extracted from the previous step. We believe that it is possible to obtain more precise user emotional information if we analyzed images and texts both time.

An NLP-based Mixed-method Approach to Explore the Impact of Gratifications and Emotions on the Acceptance of Amazon Go

  • Arghya Ray;Subhadeep Jana;Nripendra P. Rana
    • Asia pacific journal of information systems
    • /
    • v.33 no.3
    • /
    • pp.541-572
    • /
    • 2023
  • Amazon Go is a cashierless convenience store concept, which is seen as a disruption in the grocery retail segment. Although Amazon Go has the ability to disrupt the retail segment, there are speculations on how Amazon Go will be perceived by users. Existing studies have not utilized user-generated content to understand the factors that affect customer behaviour in case of Amazon Go. Additionally, in case of phygital retail, studies have not attempted at understanding the effect of emotions and gratifications on user behaviour. To address the gap of exploring user perspectives based on their experience, we have examined the impact of gratifications and emotions on the acceptance of phygital retail using user-generated-content. A mixed-method approach has been utilized using only user-generated content. Utilizing topic-modelling based content analysis and emotion analysis on 30 articles related to Amazon Go, we found themes like, convenience, technology, experience, personalization, enjoyment and emotions like, bad, good, annoyance, success. In the empirical analysis, we have utilized 522 reviews about Amazon Go from the cognition and emotion theory stance, and found that hedonic gratifications have a positive impact on challenge emotions. We also found a significant impact of emotions on customer's favourite behaviour.

Enhancing Music Recommendation Systems Through Emotion Recognition and User Behavior Analysis

  • Qi Zhang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.5
    • /
    • pp.177-187
    • /
    • 2024
  • 177-Existing music recommendation systems do not sufficiently consider the discrepancy between the intended emotions conveyed by song lyrics and the actual emotions felt by users. In this study, we generate topic vectors for lyrics and user comments using the LDA model, and construct a user preference model by combining user behavior trajectories reflecting time decay effects and playback frequency, along with statistical characteristics. Empirical analysis shows that our proposed model recommends music with higher accuracy compared to existing models that rely solely on lyrics. This research presents a novel methodology for improving personalized music recommendation systems by integrating emotion recognition and user behavior analysis.

IPTV in Korea: The Effect of Perceived Interactivity on Trust, Emotion, and Continuous Use Intention

  • Shin, Geena;Ahn, Joong-Ho;Kim, Taeha
    • Asia pacific journal of information systems
    • /
    • v.23 no.3
    • /
    • pp.55-76
    • /
    • 2013
  • The principal objective of the work is to confirm the effects of perceived interactivity, trust, and emotion on intentions to use IPTV service. The empirical investigation into IPTV service users suggests that (i) the perception of interactivity should be directly related with trust, (ii) Users' trust should bolster users' emotion in a positive or negative aspect, and (iii) such emotion is verified to affect the intention to use IPTV continuously. More specifically, we demonstrate that positive and negative emotions influence user intentions positively and negatively. Additionally, we find that the trust mediates perceived interactivity and emotions, and both trust and emotion mediate the relationship between perceived interactivity and intentions to use IPTV. The work indicates that trust and emotion of users should be considered from IS perspective in an attempt to build the intention to use IPTV. IPTV firms should consider in their IPTV design and offering strategy how to enhance positive emotions for user retention and eventually bolster intentions to use IPTV continuously.

A study on the Website evaluation method using SEM (구조방정식을 이용한 Website 평가방법에 관한 연구)

  • 최재호;백인기;전영호
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2001.05a
    • /
    • pp.109-113
    • /
    • 2001
  • The purpose of this paper is to propose an analytical method for evaluating user satisfaction of Internet websites using the structural equation model(SEM). This paper is intended to identify critical evaluation factors of user satisfaction for websites to determine criteria for evaluating the websites, and use the criteria to develop a SEM model for quantitatively evaluation of each factors' effects of user satisfaction. The SEM model used 2 variables of usability and good-looks for the evaluation factors of websites user satisfaction and each factors have 4 sub evaluation criteria, 3 portal sites were evaluated to construct the SEM model, and 155 subjects participated the website evaluation using the walk-through and face-to-face survey method. Analysis results showed that the SEM model was statistically significant for all the 3 websites evaluated. Both the usability and good-looks two factors also showed significant effects to user satisfaction of websites and have positive correlation. The user satisfaction was more effected by the usability factor than good-looks, and the simplification and harmonization were the most critical sub-factors of the usability and good-looks.

  • PDF

User adaptive media selection based on agent communication

  • Nunokawa, Hiroshi;Ogasawara, Naohito;Sato, Kiwamu;Suguri, Hiroki
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.04a
    • /
    • pp.179-183
    • /
    • 2000
  • By spread of Internet, we become to use several of communication such as email, ICQ, VoIP etc. But as become convenient to use, user must be aware of variety of information regarding the media and partner user. The forecast is that this problem grows larger and larger as new media are brought in the expanding communications network. In this research, we suggest an agent MIA (Media Integration Agent) that manages the information instead of user. The MIA is an agent that obtains situation of user, and dynamically exchanged addresses and tendency of using medias in form of vCard. By use of this, user can choose better communication media. Accordingly seamless communication environment that user doesn't have to be aware of various information is formed.

  • PDF

Development of Emotion Recognition Model based on Multi Layer Perceptron (MLP에 기반한 감정인식 모델 개발)

  • Lee Dong-Hoon;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.16 no.3
    • /
    • pp.372-377
    • /
    • 2006
  • In this paper, we propose sensibility recognition model that recognize user's sensibility using brain waves. Method to acquire quantitative data of brain waves including priority living body data or sensitivity data to recognize user's sensitivity need and pattern recognition techniques to examine closely present user's sensitivity state through next acquired brain waves becomes problem that is important. In this paper, we used pattern recognition techniques to use Multi Layer Perceptron (MLP) that is pattern recognition techniques that recognize user's sensibility state through brain waves. We measures several subject's emotion brain waves in specification space for an experiment of sensibility recognition model's which propose in this paper and we made a emotion DB by the meaning data that made of concentration or stability by the brain waves measured. The model recognizes new user's sensibility by the user's brain waves after study by sensibility recognition model which propose in this paper to emotion DB. Finally, we estimates the performance of sensibility recognition model which used brain waves as that measure the change of recognition rate by the number of subjects and a number of hidden nodes.