• Title/Summary/Keyword: User Device Framework

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NUI/NUX framework based on intuitive hand motion (직관적인 핸드 모션에 기반한 NUI/NUX 프레임워크)

  • Lee, Gwanghyung;Shin, Dongkyoo;Shin, Dongil
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.11-19
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    • 2014
  • The natural user interface/experience (NUI/NUX) is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. Up to now, typical motion recognition methods used markers to receive coordinate input values of each marker as relative data and to store each coordinate value into the database. But, to recognize accurate motion, more markers are needed and much time is taken in attaching makers and processing the data. Also, as NUI/NUX framework being developed except for the most important intuition, problems for use arise and are forced for users to learn many NUI/NUX framework usages. To compensate for this problem in this paper, we didn't use markers and implemented for anyone to handle it. Also, we designed multi-modal NUI/NUX framework controlling voice, body motion, and facial expression simultaneously, and proposed a new algorithm of mouse operation by recognizing intuitive hand gesture and mapping it on the monitor. We implement it for user to handle the "hand mouse" operation easily and intuitively.

A Design and Implementation of a Context-Aware Framework for Mobile Navigation Services (모바일 항법 서비스를 위한 상황인지형 프레임워크의 설계 및 구현)

  • Kim, Hyun-Duk;Choi, Won-Ik;Kim, Jin-Su;Chae, Jin-Seok
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.214-227
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    • 2008
  • As cellular network technologies continue to evolve, various network standards coexist in most CDMA-based cellular networks. This means that mobile device users access mobile services over different network bandwidths according to the users' positions or the mobile devices' network access capabilities. Such differences of network bandwidths cause big differences in service response times. To address this problem, we present a framework called CANS (Context-Aware framework for mobile Navigation Services), which takes into account the user's network profile to adapt the contents for CDRG(Centrally Determined Route Guidance) navigation services for cellular phones. To the best of the authors' knowledge, CANS is the first context-aware framework to make mobile navigation services more feasible. The experimental results under commercial CDMA network show that CANS is able to provide similar service response times regardless of type of wireless network to which users connect by adapting the contents to network bandwidths.

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Adaptive Multi-view Video Service Framework for Mobile Environments (이동 환경을 위한 적응형 다시점 비디오 서비스 프레임워크)

  • Kwon, Jun-Sup;Kim, Man-Bae;Choi, Chang-Yeol
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.586-595
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    • 2008
  • In this paper, we propose an adaptive multi-view video service framework suitable for mobile environments. The proposed framework generates intermediate views in near-realtime and overcomes the limitations of mobile services by adapting the multi-view video according to the processing capability of a mobile device as well as the user characteristics of a client. By implementing the most of adaptation processes at the server side, the load on a client can be reduced. H.264/AVC is adopted as a compression scheme. The framework could provide an interactive service with efficient video service to a mobile client. For this, we present a multi-view video DIA (Digital Item Adaptation) that adapts the multi-view video according to the MPEG-21 DIA multimedia framework. Experimental results show that our proposed system can support a frame rate of 13 fps for 320{\times}240 video and reduce the time of generating an intermediate view by 20 % compared with a conventional 3D projection method.

Autonomic Service Composition of Localized Ubiquitous Services for Open Service Gateways (개방형 서비스 게이트웨이를 위한 유비쿼터스 지역서비스 자동구성)

  • No, Ji-Hoon;Yoon, Won-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.9
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    • pp.17-26
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    • 2011
  • Many types of services appear in a ubiquitous environment promulgated by the evolution of web service technology with the advances in wireless network technologies and mobile computing devices. These services differ according to their location environments, such as home, office, airport, and exhibition. It is required that a different set of services dynamically drops into the mobile user's device depending on their context and the distributed localized services are efficiently managed to seamlessly provide these localized services to the user. This paper proposes an Autonomic Service Composition System (ASCS) to provide useful services to the user with minimal or no effort for service selection. ASCS seamlessly installs the programs of localized services in the user's mobile device. It automatically provides localized services to users that are in the local service zone. Also ASCS can manage distributed localized services remotely and efficiently. ASCS is composed of a Remote Manager, Service Gateway, and Mobile Device. The prototype implementation uses 802.11b Wireless Network and Bundles using the OSGi Framework.

Interactive Dynamic Simulation Schemes for Articulated Bodies through Haptic Interface

  • Son, Wook-Ho;Kim, Kyung-Hwan;Jang, Byung-Tae;Choi, Byung-Tae
    • ETRI Journal
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    • v.25 no.1
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    • pp.25-33
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    • 2003
  • This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.

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Virtual FMS Architecture for FMS Prototyping

  • Park, Byoungkyu;Park, Beumchul;Donghwan Hwang
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.174-179
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    • 2000
  • Proposed in the paper is a V-FMS (Virtual Flexible Manufacturing System) model to be used as a prototyping tool for FMS design. The proposed V-FMS framework follows an object-oriented modeling (OOM) paradigm and is based on a set of user requirements for FMS prototyping. The V-FMS model consists of four types of object: virtual device, transfer handler, state manager and flow controller. A virtual device model, which corresponds to a static model in OOM, consists of two parts, shell and core, for reusability. A transfer handler corresponds to a functional model of OOM and it stores low level device commands required to perform job flow operations between giving and taking devices. The state manager and the flow controller constitute a dynamic model of OOM. The proposed V-FMS model has been implemented for a couple of linear type FMS-lines

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The Effect of Online Multiple Channel Marketing by Device Type (디바이스 유형을 고려한 온라인 멀티 채널 마케팅 효과)

  • Hajung Shin;Kihwan Nam
    • Information Systems Review
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    • v.20 no.4
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    • pp.59-78
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    • 2018
  • With the advent of the various device types and marketing communication, customer's search and purchase behavior have become more complex and segmented. However, extant research on multichannel marketing effects of the purchase funnel has not reflected the specific features of device User Interface (UI) and User Experience (UX). In this study, we analyzed the marketing channel effects of multi-device shoppers using a unique click stream dataset from global online retailers. We examined device types that activate online shopping and compared the differences between marketing channels that promote visits. In addition, we estimated the direct and indirect effects on visits and purchase revenue through customer's accumulated experience and channel conversions. The findings indicate that the same customer selects a different marketing channel according to the device selection. These results can help retailers gain a better understanding of customers' decision-making process in multi-marketing channel environment and devise the optimal strategy taking into account various device types. Our empirical analyses yield business implications based on the significant results from global big data analytics and contribute academically meaningful theoretical framework using an economic model. We also provide strategic insights attributed to the practical value of an online marketing manager.

Adjacent Terminal Device Detection Technique for User Mobility Support on Home Entertainment System (홈 엔터테인먼트 시스템에서 사용자 이동성 지원을 위한 인접 터미널 장치 탐색 기법)

  • Kim, Sang-Wook;Jung, E-Gun
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.156-167
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    • 2009
  • Computing environment is evolving rapidly to ubiquitous environment. It thus makes people access and utilize any resource on the move and makes location of objects rise to the rank of the most important information. However provision of location information is too restrictive in small environments such as a home or building. In this paper we propose a home entertainment system which supports user mobility based on sensor networks and distributed devices. The proposed system estimates a user location by using signal strength received from Bluetooth ad-hoc networks. This estimated location information can tell which device a user can take advantage of while moving. In order to prove possibility of user mobility support, the system is implemented on our UPnP A/V framework home entertainment system to provide content streaming and the result shows that a provision of service for mobile users could be possible in small ubiquitous computing environments.

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Data Processing Framework Design by Bluetooth (블루투스를 이용한 데이터 처리 프레임워크 설계)

  • Nam, Yong-su;Kim, Tae Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.455-458
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    • 2009
  • Bluetooth technology has been applied to mobile device, personal computers, peripherals, information and variety of consumer electronics. Not also the original Bluetooth technology must be especially focused in the application of mobile phone but applications such as wireless headsets and dial-up networking may be increased. However Bluetooth is so only focused to wireless headset application that the various software applications are presently ignored. In this paper, we propose the framework design to implement Bluetooth profile for kiosk servers, which can be used in Theater, train station, bank, government and public offices. Then mobile devices capable of processing user's input/output can be remotely accessed in these servers by using Bluetooth module and AP, although Kiosk servers are only processed user input data.

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Supporting Web-Based I/O Service by Extending Network Communication to Native Client (Native Client 네트워크 기능 확장을 통한 웹기반 I/O 서비스 지원)

  • Sung, Baegjae;Park, Sejin;Park, Chanik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.4
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    • pp.249-254
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    • 2011
  • A user desktop service can be made available on internet or local area network with the help of virtualization and cloud technologies. The service is usually called a virtual desktop or a desktop cloud. However, a user interface is limited to I/O capabilities of a user's mobile terminal. In order to enhance a user interface on a remote virtual desktop, it is important to connect full-featured I/O devices which are founded locally. Our previous work called SoD (System-on- Demand) has proposed a technique to associate local full-featured I/O devices with a remote virtual desktop in Xen. On the technique, it is required to install a SoD client agent in a user's mobile terminal for connecting a remote virtual desktop. In this paper, we propose a new framework called Web-SoD that does not require any explicit installation to make SoD service available. The SoD client agent is provided by the web technology so that the agent can be installed transparently, and the platform independency is also achieved. Due to insufficient network socket performance of current web technologies, we extend Native Client (NaCl) proposed by Google to support a network functionality by modifying a NaCl library and a service runtime. With conducted experiment, we show that the network extension supports a full socket functionality over the compromised overhead on the web environment.