• 제목/요약/키워드: User Defined Rules

검색결과 53건 처리시간 0.021초

모바일 환경에서 사용자 정의 규칙과 추론을 이용한 의미 기반 이미지 어노테이션의 확장 (Extending Semantic Image Annotation using User- Defined Rules and Inference in Mobile Environments)

  • 서광원;임동혁
    • 한국멀티미디어학회논문지
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    • 제21권2호
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    • pp.158-165
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    • 2018
  • Since a large amount of multimedia image has dramatically increased, it is important to search semantically relevant image. Thus, several semantic image annotation methods using RDF(Resource Description Framework) model in mobile environment are introduced. Earlier studies on annotating image semantically focused on both the image tag and the context-aware information such as temporal and spatial data. However, in order to fully express their semantics of image, we need more annotations which are described in RDF model. In this paper, we propose an annotation method inferencing with RDFS entailment rules and user defined rules. Our approach implemented in Moment system shows that it can more fully represent the semantics of image with more annotation triples.

An Information Filtering Agent in a Flexible Message System

  • JUN, Youngcook;SHIRATORI, Norio
    • Educational Technology International
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    • 제6권1호
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    • pp.65-79
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    • 2005
  • In a widely distributed environment, many occasions arise when people need to filter informationwith email clients. The existing information agents such as Maxims and Message Assistant have capabilities of filtering email messages either by an autonomous agent or by user-defined rules. FlexMA, a variation of FAMES (Flexible Asynchronous Messaging System) is proposed as an information filtering agent. Agents in our system can be scaled up to adapt user's various demands by controlling messages delivered among heterogeneous email clients. Several functionalities are split into each agent in terms of component configuration with the addition of multiple agents'cooperation and negotiation. User-defined rules are collected and executed by these agents in a semi-autonomous manner. This paper demonstrates how this design is feasible in a flexible message system.

인메모리 기반의 클러스터 환경에서 분산 병렬 SWRL 추론에 대한 연구 (A Study on Distributed Parallel SWRL Inference in an In-Memory-Based Cluster Environment)

  • 이완곤;배석현;박영택
    • 정보과학회 논문지
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    • 제45권3호
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    • pp.224-233
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    • 2018
  • 최근 들어 대용량 온톨로지를 사용하여 분산 환경에서 사용자 정의 규칙을 기반으로 하는 SWRL 추론엔진에 대한 연구가 다양하게 진행되고 있다. 스키마를 기반으로 하는 공리 규칙과 다르게 SWRL 규칙들은 미리 효율적인 추론 순서를 정의할 수 없다. 또한 불필요한 반복과정으로 인해 많은 양의 네트워크 셔플링이 발생한다. 이러한 문제점들을 해결하기 위해서 본 논문에서는 Map-Reduce 알고리즘과 인메모리 기반의 분산처리 프레임워크를 활용하여 동시에 여러 규칙을 추론할 수 있고, 클러스터의 노드간에 발생하는 데이터 셔플링의 양을 최소화할 수 있는 방법을 제안한다. 제안하는 방법의 성능을 측정하기 위해 약 2억 트리플로 구성된 WiseKB 온톨로지와 36개의 사용자 정의 규칙을 사용하여 실험을 진행했고 약 16분이 소요되었다. 또한 LUBM 벤치 마크 데이터를 이용한 비교 실험에서 기존 연구보다 2.7배 높은 성능을 보였다.

체계적인 힌팅 인터페이스 설계 방법의 연구 (A Systematic Method of Hinting Interface Design)

  • 이은아;윤완철;박완수
    • 대한인간공학회지
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    • 제25권2호
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    • pp.125-134
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    • 2006
  • Most users learn new, complex systems through trial-and-error experience rather than referring to the manuals in a cognitive process that is called 'exploratory learning'. While exploring a system, people find prototypical rules for using the system based especially on frequent tasks. The rules are formed from consistent task procedures and well-expected interface elements on the designed system. These rules play the role of the basis of users' knowledge for performing tasks. The decision making to select and apply those rules interacting with an interface can be aided by properly provided hints on the interface. With appropriate hints, users can learn new systems easily and use them with reduced usability problems. This paper first reports an observation of user behavior performing tasks with prototypical interaction rules and finds a sound set of criteria to extract prototypical interaction rules systematically. Two types of hints are defined. Extending hints prompt users to apply prototypical interaction rules beyond well-known tasks. Preventive hints guide users out of possible capture errors by drawing attention to the variation of rules. A systematic and practical method is proposed to identify the opportunities for both types in designing interfaces. It is then verified through a usability test that the proposed method is effective in identifying the locations and types of appropriate hints to reduce or mitigate usability problems.

USER-DEFINED PROPERTY SETS-BASED IFC EXTENSION FOR BRIDGE APPLICATION INFORMATION MODEL

  • Sang-Ho Lee;Sang Il Park;Munsu Yang
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.433-436
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    • 2013
  • This study suggests IFC-based bridge information modeling methods and its application model in BIM environment. Data model extension for bridge structure was achieved using user-defined property sets based on IFC framework. First, identification information was added. Bridge members are identified through physical and spatial semantic information added as property sets. Instances for semantic information were assigned according to standardized rules. Second, CO2 related factors were added for application information model. It can play a role to calculate and manage the quantity of CO2 emission. Third, properties for temporary structure to estimate and manage the construction cost were added. Finally, we investigated proposed methods through implementing the application information model of bridges.

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비즈니스 규칙 기반의 3자 물류 운영 지원 (Support of Third Party Logistics Operation based on Business Rules)

  • 박철순;방양희;성홍석
    • 산업경영시스템학회지
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    • 제40권2호
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    • pp.137-144
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    • 2017
  • The business process of global third party logistics company is defined as a network of logistics activities which involves the products that are manufactured in the developing countries, such as Vietnam, China and so on, and delivered to North or South American countries via intermediate stopover sites. The third party logistics company usually uses proprietary logistics information system to support the related logistics activities. However, each consignor sometimes may require different business process based on the customer type or characteristics of their products. Therefore, the third party logistics company need to modify their business process to reflect customer's requirements, resulting in the modification of logistic information systems and additional costs. Therefore, a flexible mechanism is required to efficiently support the various types of requirements by the owners of the products. In this paper, first, we figured out various business rules related to third party global logistics activities. Second, we grouped the identified business rules into business processes, objects, relations, dependency, policy, representations, execution, and resources and further into precondition, postcondition, and invariant based on checking point in time. Furthermore, the categorized rules are classified into inter-activity and intra-activity rules based on the execution range. Third, we proposed a rule syntax to describe the defined rules into scripts which are understood by user and information system together. When each activity is executed, the rule manager checks whether there are rules related with the activity execution. Finally, we developed a prototype rule management system to show the feasibility of our proposed methodology and to validate it with an example.

퍼지 연관규칙을 이용한 뉴스레터 시스템 설계 및 구현 (Design AND IMPLEMENTATION of A News letter system using fuzzy association rules)

  • 정연홍;박우수;박규석
    • 인터넷정보학회논문지
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    • 제3권5호
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    • pp.41-49
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    • 2002
  • 웹 마이닝은 World Wide Web으로부터 유용한 정보를 발견하고 분석하는 일로 정의 할 수 있다. 본 논문에서는 이러한 웹 마이닝을 통하여, 사용자 접근 페이지(성향)를 분석하고, 사용자에게 유용한 정보를 제공할 수 있는 시스템을 구축 하였다. 제안 시스템은 웹 사이트를 방문한 사용자의 행동과 발송된 뉴스레터로부터의 행동에 따른 정보를 조사하고 필터링을 통해 카테고리별로 분류과정을 거친다. 이러한 과정을 통해 생성된 각 카테고리에 대해 최근에 접근한 사용자들에 퍼지 연관규칙 (fuzzy association rules)을 적용하며, 이렇게 생성된 집합과 각 사용자가 접근한 페이지들의 집합을 비교하여 각 사용자에게 적합한 뉴스레터를 발송할 수 있다.

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Development of Visual Modeler by using CBD

  • Yoon, Chang-Rak;Seo, Ji-Hun;Kim, Kyung-Ok
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.53-53
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    • 2002
  • According to glowing computing capacity, software in remote sensing has supported diverse processing interfaces from batch interface to high-end user interactive interface. In this paper, component based visual modeler is developed to process batch jobs for high-end users as well as novices. Visual modeler arranges several node groups which are categorized according to their purposes. These nodes carry out elemental unit processes and can be grouped to model. The model represents user specified job which is composed diverse nodes. User can organize models by connecting diverse nodes according to data flow model specification which rules node's connectivity and direction, etc. Furthermore, user defined models can be together to organize much more complex and large model.

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지식 거래 서비스를 위한 규칙기반 시맨틱 검색 기법 (Rule-based Semantic Search Techniques for Knowledge Commerce Services)

  • 송성광;김영지;우용태
    • 디지털산업정보학회논문지
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    • 제6권1호
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    • pp.91-103
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    • 2010
  • This paper introduces efficient rule-based semantic search techniques to ontology-based knowledge commerce services. Primarily, the search techniques presented in this paper define rules of reasoning that are required for users to search using the concept of ontology, multiple characteristics, relations among concepts and data type. In addition, based on the defined rules, the rule-based reasoning techniques search ontology for knowledge commerce services. This paper explains the conversion rules of query which convert user's query language into semantic search words, and transitivity rules which enable users to search related tags, knowledge products and users. Rule-based sematic search techniques are also presented; these techniques comprise knowledge search modules that search ontology using validity examination of queries, query conversion modules for standardization and expansion of search words and rule-based reasoning. The techniques described in this paper can be applied to sematic knowledge search systems using tags, since transitivity reasoning, which uses tags, knowledge products, and relations among people, is possible. In addition, as related users can be searched using related tags, the techniques can also be employed to establish collaboration models or semantic communities.

감정규칙을 사용한 게임 캐릭터 분석 (Analysis of Game Character Using Emotion Rule)

  • 박준형;고일주
    • 한국게임학회 논문지
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    • 제14권2호
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    • pp.7-18
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    • 2014
  • 감정은 사용자의 상호작용을 도와주는 게임요소 중 하나이다. 그동안 게임에서 캐릭터들의 성격이나 감정을 표현하는 방식은 그래픽과 특정행동에 대한 반응 정도로 고려되었다. 하지만 최근 감정연구에 대한 관심이 높아지면서 게임에서도 감정을 다양하게 활용하기 위한 구조화가 필요해졌다. 자율성 에이전트 분야에서는 감정의 활용가능성 연구를 통해 12가지 감정규칙을 정의했다. 본 논문에서는 감정규칙을 게임에 사용되는 용어로 정의하고 확장시켜 게임 감정규칙을 만들었다. 그리고 게임 감정규칙을 사용해 실제 게임 속 캐릭터의 감정을 분석했다. 그 결과 비슷한 장르의 게임에도 각자 다른 게임 감정규칙이 사용되는 것을 볼 수 있었다.