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http://dx.doi.org/10.7583/JKGS.2014.14.2.7

Analysis of Game Character Using Emotion Rule  

Park, Jun-Hyoung (Dept. of Media, Soong-sil University)
Ko, Il-Ju (Dept. of Global Media, Soong-sil University)
Abstract
Emotion is one of the elements of the game that will help the user interaction. The way to express the emotions and personality of the character was taken into account severity of reaction to action or a specific graphics in the game so far. However recently structured for the interest in the study of emotion increases and to utilize a variety of feelings in the game is needed. In the field of autonomous agents, studies of the possibility of the use of emotion, defined 12 different emotion rules. In this paper, we dilate by defining the terms used in the game rules of emotion made the rules of the emotion of the game. And, we analyzed emotions in actual game character used Game Emotions Rule. As a result, it was possible to see the rules of the game feeling separate from that being used for game genre similar.
Keywords
Game; Emotion Rule; Character;
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Times Cited By KSCI : 2  (Citation Analysis)
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