• Title/Summary/Keyword: User Characteristics

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A study on sleep environment in bedroom and segmentation of sleepers in Korea (한국인의 침실환경과 침실 사용자그룹 세분화에 관한 연구)

  • Kim, Bi-Na;Chun, Chung-Yoon
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.04a
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    • pp.291-296
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    • 2008
  • This paper reports on the results of a questionnaire survey on actual conditions of sleep environment, sleep problems and sleep patterns in bedroom of house. The objectives of survey are: 1) classifying Korean people into several groups by sleep environment condition, sleep problem and life pattern, 2) describing the characteristics of user groups, and 3) searching needs of support for each user group. Despite of several studies about sleep condition that researched in advance, they weren't considered about user's respective characters. So it seems necessary for more studies about users' needs, and segment users to grasp their each detail needs. Therefore, this study conducted questionnaire survey gathering relevant information to classify user groups and to investigate the current bedroom condition. In the result, 702 respondents were divided into six clusters by extracted eight factors. Four clusters of them had some problems for sleep, so it could be seen that they need environmental solution for their good sleep. As the further objective, it will be connected to develop the good sleep system.

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The Attitude Characteristics of Consumers using Internet & e-Biz - A Comparative Analysis on Korea & Japan's auction websites - (소비자의 Internet 및 e-Biz 이용에 대한 태도적 특성 -한국과 일본의 옥션 사이트 비교분석-)

  • So, Youn-Koung;Park, Sun-Young;Kim, Eu-Gene
    • Journal of Family Resource Management and Policy Review
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    • v.9 no.4
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    • pp.145-159
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    • 2005
  • The main purpose of this study is to statistically analyze the difference between Korea and Japan's consumer attitudes towards e-commerce through the use of auction websites. Here are the results. First, there was a significant difference between the Korean user's attitude and the Japanese user's attitude towards Internet usage; especially, the Japanese user's attitude towards convenience showed a much higher degree than that of the Korean user. Second, Korean users preferred brand image to price, while Japanese users preferred price to brand image. Third, both the Korean users and the Japanese showed a positive relationship between Internet usage and the use of e-commerce. In contrast to the Korean user's frequent use of the bulletin board, Japanese users tended to use the bulletin board less frequently.

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A Study on the Design Guideline of Multi-purpose Space in Elementary and Middle Schools through Utilization of User Participation Method (참여디자인 기법을 활용한 다목적 공간의 계획방향에 관한 연구)

  • Lee, Kyung-Hoon;An, Eun-Hee
    • Journal of the Korean Institute of Educational Facilities
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    • v.17 no.2
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    • pp.3-12
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    • 2010
  • The purpose of this study was to provide the planning guideline for the multi-purposed classroom in the elementary school and middle school using questionnaire and user participation method. As the user participation method, the design workshop in the study contains participation techniques, community action planning, and participation game. The design workshop used the design kit as a communication tool. Four user groups, selected from teachers and child in the elementary school and middle school, to be reconstructed, participated in a design workshop with design kit, and each group produced their own plans. The result of this study is as follows; (1) Teachers wanted multi-purposed classroom to be used by two classes. (2) The size of the multi-purposed classroom was preferred 1.5 times(30 py.) of the regular classroom. (3) By considering the characteristics of students it was required the open space in elementary, but required it to be separated from the regular classroom in middle school. (4) Through the analysis, we could grasp the processes that the users' needs were practically applied to design. Our design workshop method should be hereafter modified and advanced, but showed the usefulness in many aspects.

Presentation Priority and Modality Conversion in MPEG-21 DIA

  • Thang, Truong Cong;Ro, Yong Man
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.339-350
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    • 2003
  • The Part 7 of MPEG-21, called Digital Item Adaptation, aims at an interoperable transparent access of multimedia contents in heterogeneous environments. This standard facilitates the development of Universal Multimedia Access (UMA) systems, which adapt the rich multimedia contents to provide user the best possible presentation under the constraints of various terminals and network connections. Content adaptation has two major aspects: one is modality conversion that converts content from one modality (e.g. video) to different modalities (e.g. image) the other is content scaling that changes the titrates (or qualities) of the contents without converting their modalities. At the output of adaptation process, the highly-subjective qualities of adapted contents nay vary widely with respect to point-of-views of different providers and different users. So, user should have some control on the adaptation process. In this paper, we describe two description tools of user characteristics, the presentation priority preference and the modality conversion preference, which allow user to have flexible choices on the qualities and modalities of output contents. We also present a systematic approach to integrate these user preferences into the adaptation process. These description tools are developed in the process of MPEG-21 standardization.

Analysis of Friction Mechanisms Associated with Write Feeling (필기 감성에 관련한 마찰메커니즘 분석)

  • Park, JinHwak;Kim, MinSeob;Lee, YoungZe
    • Tribology and Lubricants
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    • v.32 no.6
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    • pp.207-211
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    • 2016
  • To interpret the perception that originates from tactile sensibility during people touch and recognize the object surfaces, this study focuses on the development of a friction model that can describe the interaction of a stylus pen sliding over the counter surfaces. In addition, the study includes several other experimental factors such as the pressure, temperature, and topology of surface, which can have an effect on the emotional user experience concerning various surfaces; this research aims to suggest a method to quantitatively evaluate the relation between these experimental parameters and emotional user experience. Accordingly, the objective of research comprises the friction characteristic technology for measurement of fine tribological behavior and a standard to quantify the emotional feedback. Existing panels or input devices that provide interaction feedback about user actions simply operate with a single frequency vibration or sound response. On the contrary, this research investigates various interaction characteristics including friction force, frequency, and surface topology synthetically. Using the developed model, which can explain the relation between the friction parameters and emotional user experience, developers can design their product in order to provide the user with expected emotional sensibility. Consequently, it can contribute to reduce the development cost about sensitivity model.

Producdt Recommendation System based on User Purchase Priority (사용자 구매 우선순위를 반영한 상품 추천 시스템)

  • Hwang, Doyeun;Kim, Jihan;Kim, Jongwan;Kim, Hankil;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.502-503
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    • 2019
  • In the existing system that recommends through review data analysis, it does not reflect personal preference details such as user's characteristics or product purchase tastes, in this paper, we propose a system that provides customized recommendation information to various users by selecting the criterion that the user thinks most importantly when searching for the product and purchasing the product, and analyzing it. This is because the user's personal preference is reflected by arranging the product list based on the criterion that the user occupies the largest portion of the product purchase, so that it is more efficient than the recommendation through the recommendation system.

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A Study on Ground Control System Design by User Classification to Increase Drone Platform Usability (드론 플랫폼 활용성 증대를 위한 사용자 맞춤형 지상 제어 시스템 설계 연구)

  • Ukjae Ryu;Yanghoon Kim
    • Journal of Platform Technology
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    • v.10 no.4
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    • pp.56-61
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    • 2022
  • Various convergence technologies discovered through the 4th industrial revolution are permeating the industry. Drones are being used in industries such as construction, transportation, and national defense based on convergence technology. Quart-copter drone control is being used in a wide range of fields from the visual field of operation with the naked eye to the remote field of view using GCS. If we classify those who operate industrial drones, there are general pilots who directly use drones, instructors who train drone pilots, and mechanics who check the status of drones and use them for a long time. Depending on the shape of the screen of the drone GCS, a user's quick response or key data can be acquired. Accordingly, in this study, GUI characteristics were analyzed for the mission planner GCS and a screen composition method according to the user was proposed.

Proposed concept design for electric vehicle charger in public places (공공장소에서의 전기 자동차 충전기 디자인 콘셉트 제안)

  • Jin, A-Young
    • Design & Manufacturing
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    • v.16 no.2
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    • pp.13-19
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    • 2022
  • Recently, electric vehicles are gaining popularity among many domestic and foreign users due to their eco-friendly advantages of reducing fine dust and environmental greenhouse gases. As the demand and supply of electric vehicles increase, the demand for electric vehicle charging infrastructure is also growing together. Many users are experiencing inconvenience due to poor charging infrastructure, which makes them hesitant to buy electric vehicles. Research on the user experience of chargers in apartment complexes, a common residential type in Korea, is being conducted somewhat, but research on the design of electric vehicle charging devices in public places is insufficient. The purpose of this research is to identify user requirements and complaints based on the product design of the electric vehicle charger in public places and propose a new electric vehicle product design concept that meets the requirements. The research method understood the charging base and status of electric vehicles in public places through literature research and examined and analyzed the characteristics and problems of product design cases that improved the charging problem of electric vehicles recently released in the market. It is intended to identify and analyze the problems of the charging device product design through user interviews, a qualitative research method, and based on this, it is intended to propose a user-centered product design concept that improves major complaints.

The Impact of Fintech User and Product Characteristics on Intention for Continuous Use (핀테크의 사용자 특성과 제품 특성이 지속 사용의도에 미치는 영향)

  • Ha, Chang-Seung;Jung, Dae-Hyun
    • Informatization Policy
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    • v.23 no.4
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    • pp.59-75
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    • 2016
  • In the era of convergence, more attention is paid to development of Fintech which attempts for innovation of the financial transaction paradigm through ICT. Proliferation of Fintech to engraft finance-related services on mobile and ICT is found in various fields such as loans, investment and asset management in addition to simple payment or remittance services but awareness of consumers regarding the matter is rather low. Therefore, it is the time to conduct a research on various Fintech businesses. This thesis conducted an empirical research from the viewpoint of consumers to investigate influence on continuous use intention of Fintech users. From the user environment perspective, it was found that influence of innovativeness on satisfaction was not statistically significant. In case of the product characteristics, perceived risk did not have statistical significance on satisfaction.

A Agent System Supporting Personalization based on Customer-Emotion (고객 감성 기반의 개인화를 지원하는 에이전트 시스템)

  • 고일석;김의재;신승수;나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.113-119
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    • 2002
  • E-Biz. system must provide convenient and easy interface, efficient functions, and provides information and contents satisfying customers. To do this, many kinds of studies are being advanced actively about E-Biz. system using intelligent agent technology and efficient E-Biz. strategy. Also E-Biz. system score a lot of information and contents to get a efficient business activities and relationships between a company arid customers. To effectively adopt individual customer's preference and actively adapt change of business situation, we may consider individual user characteristics and emotion. This paper suggests E-Biz. system using intelligent agent technology based on user characteristics and emotion. This system can provide convenient user interface and improve customer royalty. In the results, it is found that proposed system is more efficient than existing systems about customer's preference.

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