• Title/Summary/Keyword: User Activity Information

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Improving the Performance of the User Creative Contents Retrieval Using Content Reputation and User Reputation (콘텐츠 명성 및 사용자 명성 평가를 이용한 UCC 검색 품질 개선)

  • Bae, Won-Sik;Cha, Jeong-Won
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.83-90
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    • 2010
  • We describe a novel method for improving the performance of the UCC retrieval using content reputation and user reputation. The UCC retrieval is a part of the information retrieval. The goal of the information retrieval system finds documents what users want, so the goal of the UCC retrieval system tries to find UCCs themselves instead of documents. Unlike the document, the UCC has not enough textual information. Therefore, we try to use the content reputation and the user reputation based on non-textual information to gain improved retrieval performance. We evaluate content reputation using the information of the UCC itself and social activities between users related with UCCs. We evaluate user reputation using individual social activities between users or users and UCCs. We build a network with users and UCCs from social activities, and then we can get the user reputation from the network by graph algorithms. We collect the information of users and UCCs from YouTube and implement two systems using content reputation and user reputation. And then we compare two systems. From the experiment results, we can see that the system using content reputation outperforms than the system using user reputation. This result is expected to use the UCC retrieval in the feature.

A Distributed Activity Recognition Algorithm based on the Hidden Markov Model for u-Lifecare Applications (u-라이프케어를 위한 HMM 기반의 분산 행위 인지 알고리즘)

  • Kim, Hong-Sop;Yim, Geo-Su
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.157-165
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    • 2009
  • In this paper, we propose a distributed model that recognize ADLs of human can be occurred in daily living places. We collect and analyze user's environmental, location or activity information by simple sensor attached home devices or utensils. Based on these information, we provide a lifecare services by inferring the user's life pattern and health condition. But in order to provide a lifecare services well-refined activity recognition data are required and without enough inferred information it is very hard to build an ADL activity recognition model for high-level situation awareness. The sequence that generated by sensors are very helpful to infer the activities so we utilize the sequence to analyze an activity pattern and propose a distributed linear time inference algorithm. This algorithm is appropriate to recognize activities in small area like home, office or hospital. For performance evaluation, we test with an open data from MIT Media Lab and the recognition result shows over 75% accuracy.

A Study on Insider Behavior Scoring System to Prevent Data Leaks

  • Lim, Young-Hwan;Hong, Jun-Suk;Kook, Kwang Ho;Park, Won-Hyung
    • Convergence Security Journal
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    • v.15 no.5
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    • pp.77-86
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    • 2015
  • The organization shall minimize business risks associated with customer information leaks. Enhance information security activities through voluntary pre-check and must find a way to detect the personal information leakage caused by carelessness and neglect accident. Recently, many companies have introduced an information leakage prevention solution. However, there is a possibility of internal data leakage by the internal user who has permission to access the data. By this thread it is necessary to have the environment to analyze the habit and activity of the internal user. In this study, we use the SFI analytical technique that applies RFM model to evaluate the insider activity levels were carried out case studies is applied to the actual business.

A Study on Personalized Recommendation Method Based on Contents Using Activity and Location Information (이용자 이용행위 및 콘텐츠 위치정보에 기반한 개인화 추천방법에 관한 연구)

  • Kim, Yong;Kim, Mun-Seok;Kim, Yoon-Beom;Park, Jae-Hong
    • Journal of the Korean Society for information Management
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    • v.26 no.1
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    • pp.81-105
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    • 2009
  • In this paper, we propose user contents using behavior and location information on contents on various channels, such as web, IPTV, for contents distribution. With methods to build user and contents profiles, contents using behavior as an implicit user feedback was applied into machine learning procedure for updating user profiles and contents preference. In machine learning procedure, contents-based and collaborative filtering methods were used to analyze user's contents preference. This study proposes contents location information on web sites for final recommendation contents as well. Finally, we refer to a generalized recommender system for personalization. With those methods, more effective and accurate recommendation service can be possible.

An Analysis Method of User Preference by using Web Usage Data in User Device (사용자 기기에서 이용한 웹 데이터 분석을 통한 사용자 취향 분석 방법)

  • Lee, Seung-Hwa;Choi, Hyoung-Kee;Lee, Eun-Seok
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.3
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    • pp.189-199
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    • 2009
  • The amount of information on the Web is explosively growing as the Internet gains in popularity. However, only a small portion of the information on the Web is truly relevant or useful to the user. Thus, offering suitable information according to user demand is an important subject in information retrieval. In e-commerce, the recommender system is essential to revitalize commercial transactions, raise user satisfaction and loyalty towards the information provider. The existing recommender systems are mostly based on user data collected at servers, so user data are dispersed over several servers. Therefore, web servers that lack sufficient user behavior data cannot easily infer user preferences. Also, if the user visits the server infrequently, it may be hard to reflect the dynamically changing user's interest. This paper proposes a novel personalization system analyzing the user preference based on web documents that are accessed by the user on a user device. The system also identifies non-content blocks appearing repeatedly in the dynamically generated web documents, and adds weight to the keywords extracted from the hyperlink sentence selected by the user. Therefore, the system establishes at an early stage recommendation strategies for the web server that has little user data. Also, user profiles are generated rapidly and more accurately by identifying the information blocks. In order to evaluate the proposed system, this study collected web data and purchase history from users who have current purchase activity. Then, we computed the similarity between purchase data and the user profile. We confirm the accuracy of the generated user profile since the web page containing the purchased item has higher correlation than other item pages.

Particle Swarm Optimization Using Adaptive Boundary Correction for Human Activity Recognition

  • Kwon, Yongjin;Heo, Seonguk;Kang, Kyuchang;Bae, Changseok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2070-2086
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    • 2014
  • As a kind of personal lifelog data, activity data have been considered as one of the most compelling information to understand the user's habits and to calibrate diagnoses. In this paper, we proposed a robust algorithm to sampling rates for human activity recognition, which identifies a user's activity using accelerations from a triaxial accelerometer in a smartphone. Although a high sampling rate is required for high accuracy, it is not desirable for actual smartphone usage, battery consumption, or storage occupancy. Activity recognitions with well-known algorithms, including MLP, C4.5, or SVM, suffer from a loss of accuracy when a sampling rate of accelerometers decreases. Thus, we start from particle swarm optimization (PSO), which has relatively better tolerance to declines in sampling rates, and we propose PSO with an adaptive boundary correction (ABC) approach. PSO with ABC is tolerant of various sampling rate in that it identifies all data by adjusting the classification boundaries of each activity. The experimental results show that PSO with ABC has better tolerance to changes of sampling rates of an accelerometer than PSO without ABC and other methods. In particular, PSO with ABC is 6%, 25%, and 35% better than PSO without ABC for sitting, standing, and walking, respectively, at a sampling period of 32 seconds. PSO with ABC is the only algorithm that guarantees at least 80% accuracy for every activity at a sampling period of smaller than or equal to 8 seconds.

A Solution to Privacy Preservation in Publishing Human Trajectories

  • Li, Xianming;Sun, Guangzhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.8
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    • pp.3328-3349
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    • 2020
  • With rapid development of ubiquitous computing and location-based services (LBSs), human trajectory data and associated activities are increasingly easily recorded. Inappropriately publishing trajectory data may leak users' privacy. Therefore, we study publishing trajectory data while preserving privacy, denoted privacy-preserving activity trajectories publishing (PPATP). We propose S-PPATP to solve this problem. S-PPATP comprises three steps: modeling, algorithm design and algorithm adjustment. During modeling, two user models describe users' behaviors: one based on a Markov chain and the other based on the hidden Markov model. We assume a potential adversary who intends to infer users' privacy, defined as a set of sensitive information. An adversary model is then proposed to define the adversary's background knowledge and inference method. Additionally, privacy requirements and a data quality metric are defined for assessment. During algorithm design, we propose two publishing algorithms corresponding to the user models and prove that both algorithms satisfy the privacy requirement. Then, we perform a comparative analysis on utility, efficiency and speedup techniques. Finally, we evaluate our algorithms through experiments on several datasets. The experiment results verify that our proposed algorithms preserve users' privay. We also test utility and discuss the privacy-utility tradeoff that real-world data publishers may face.

Implementation of A Handheld Embedded Kernel (휴대 임베디드 시스템 커널 구현)

  • 유진호
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.479-482
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    • 1999
  • In this paper, we implement and construct a kernel on handhold systems. The goal of this project is to develop issues related to the development of small devices: embedded kernel, power management, user interface issues, networking, and the development of applications for small devices. We explain basic system configuration, kernel activity, device drivers and developing environment in this paper. We also explain detail scheduler activity.

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Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

Design of an Activity Recognition System using Smartphone Accelerometer (스마트폰 가속도 센서를 이용한 행위 인식 시스템의 설계)

  • Kim, Joo-Hee;Nam, Sang-Ha;Heo, Se-Kyeong;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.49-54
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    • 2013
  • Activity recognition using smartphone accelerometer suffers from the user dependency problem that acceleration patterns of one user differ from those of others for the same activity. Moreover, it also suffers from the position dependency problem since a smartphone may be placed in any pockets or hands. In order to overcome these problems, this paper proposes an effective activity recognition method which is less dependent with both specific users and specific positions of the smartphone. Based on the proposed method, we implement a real-time activity recognition system working on an Android smartphone. Throughout some experiments with 6642 examples collected from different users and different positions, we investigate the performance of our activity recognition system.