• 제목/요약/키워드: User Activities

검색결과 919건 처리시간 0.023초

일개 종합병원 전자간호기록시스템 도입 후 중기 평가연구 (Intermediate Evaluation after the Introduction of Electronic Nursing Record System in a General Hospital)

  • 김도연;박명화
    • 임상간호연구
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    • 제16권3호
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    • pp.133-144
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    • 2010
  • Purpose: This study intended to evaluate the intermediate effects of using Electronic Nursing Record System which was introduced 4 years and 4 months ago. Methods: Participants were 65 nurses engaged in 3 shifts in a general hospital. The specific methods were identification of nursing activity times by means of nurses' self-recording in structured forms, survey of user satisfaction using questionnaires, and examination of nurses' responses to open-ended questions about using the system. Results: The direct nursing activities took more than 50% of the time during day and evening shifts. In night shift, direct nursing activities took more than 41% of the time. Comparing to the initial evaluation, measured at 10 months after the introduction, the time spent in indirect nursing activities have decreased about 10% in each shift. The user satisfaction was 3.54 points which was higher than 3.33 points measured at 10 months after the introduction. The nurses recommended some changes needed in the current system to make it better, such as speeding up the system. Conclusion: The intermediate evaluation shows reduced indirect nursing time, increased direct nursing time, and improved user satisfaction.

Users Involvement in New Product Development Process: A Designers' Perspectives

  • Taha, Zahari;Alli, Hassan;Rashid, Salwa Hanim Abdul
    • Industrial Engineering and Management Systems
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    • 제10권3호
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    • pp.191-196
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    • 2011
  • The purpose of this paper is to study user's involvement in new product development (NPD). It seeks to identify the factors involving user and design practices in the design process of new product development. A survey was conducted on 20 respondents consisting of designers involved in product development from various industries. The study focused on the early activities of the product design process which is called product specification. The analysis performed considers the importance of involving users in design decision. The outcome of this research is the significance of involving users and its effect on product development activities. The research also provides a model for an integrated user, designer and product knowledge activity in the product development process.

연구로 해체 DB User Interface 설계 (Design of User Interface on Decommissioning DB)

  • 박희성;정관성;이근우;백삼태;이규일;박진호
    • 한국방사성폐기물학회:학술대회논문집
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    • 한국방사성폐기물학회 2003년도 가을 학술논문집
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    • pp.681-686
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    • 2003
  • 연구로 해체 DB 구현과 관련하여 자료 입력의 편리성과 해체 정보 추출의 용이성을 제공하기 위해 User interface를 설계하였다. 연구로 시설을 대상으로 해체가 이뤄지는 특성을 고려하여 시설코드를 중심으로 해체 자료의 입력과 해체정보의 조회 및 출력이 수행되도록 하였으며, 또한 시설별로 최하위 해체 대상물의 추적이 가능하도록 Explorer 기능을 부여하였다. 해체 자료 입력 화면과 조회 및 출력 화면 설계에 이어 해체 전 원형의 모습부터 변형된 원형의 모습까지 해체 전 과정을 동영상과 그림으로 보여주기 위해 Multimedia 자료구조를 추가하였다. 향후에는 해체 DB와 User Interface에 공학적인 개념을 도입하여 해체 정보를 분석하고 평가할 수 있는 기능을 부여 할 예정이다.

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소셜 Q&A 커뮤니티에서 지식공유 활동 및 커뮤니티 활성화 노력에 대한 영향요인 : 즈후(知乎)를 중심으로 (Factors Influencing Knowledge Sharing Activities and Community Activation Efforts in Social Q&A Community : Focused on ZHI HU)

  • 복소양;고준
    • 한국IT서비스학회지
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    • 제18권3호
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    • pp.95-115
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    • 2019
  • In recent years, social media that has emerged with the development of network technology has changed the channels of information dissemination. The social Q&A community is a platform for knowledge-sharing activities in a question-and-answer manner based on Web 2.0. In knowledge-sharing activities, valuable new knowledge continues to be produced and will surely bring great benefits to individuals or businesses. In the social Q&A community, the user's subjective factors play a crucial role in influencing the user's continued use and participation in knowledge-sharing activities. In order for users to actively participate in knowledge-sharing activities in the community, it needs to grasp their subjective ideas. This study explores the issue of sharing knowledge by users of the social Q&A community "Zhihu", or how to drive community revitalization efforts from these. The three factors self-efficacy, self-development motivation, and social comparison tendencies were derived, and identify their relationship with knowledge-sharing activities and community-boosting efforts through empirical analysis. In addition, the influence of knowledge acquisition on knowledge provision was investigated through sense of reciprocity. Implications of the study findings and the future research directions were also discussed.

웹 기반 비동기/동기 사회활동을 지원하는 협력 시스템 (A Cooperation System Supporting Web-based Asynchronous/Synchronous Social Activities)

  • 최종명;이상돈;정석원
    • 디지털산업정보학회논문지
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    • 제5권2호
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    • pp.39-49
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    • 2009
  • In this paper, we classify web-based social network into two types: open and community, and model user behavior in social activities. After that, we also propose the combination of instant messaging and web system as the method of support asynchronous/synchronous social activities. Furthermore, we introduce ImCoWeb prototype system that supports both asynchronous social activities (ex. social bookmark, comment, rate, and data share) and synchronous ones (ex. real-time communication, file transfer, co-browsing, and co-work). Because it is built on the existing instant messaging, it reduces costs by reusing the facilities such as session management, user management, and security of instant messaging.

기업주도형 커뮤니티의 성공요인에 관한 탐색적 연구: 커뮤니티 운영자 관점에서 (An Exploratory Study on the Success factors of the Firm Leading Community in the Point of Community Operator)

  • 전병호;김경미;강병구
    • 지식경영연구
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    • 제9권2호
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    • pp.15-34
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    • 2008
  • The firm leading community that is built to achieve firm's ad hoc purpose has two interested parties, operator and user. The success of the firm leading community, therefore, can be driven by meeting the needs of both parties. Most studies of the community, however, have focused not on operator but on user so far. This study identifies two variables-operating activities and organizational support-as success factors of firm leading community based on prior studies and analyzes them in term of the operator of firm leading community through 2nd in-depth interview. The result of study shows that organizational support affects operating activities and then both operating activities and organizational support affect the success of the firm leading community.

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도시 구성원의 다중적 활동 상황을 반영한 근린 공동시설 재구축에 대한 연구 - 홍익 어린이 공원을 중심으로 - (A Study on the Reconstruction of Neighborhood Public Facilities Reflecting Citizens' Complex Activities - Focused on the Case of Hong-Ik Children's Park -)

  • 차지은;김광수
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.64-68
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    • 2005
  • The aim of this study is to reconstruct neighborhood public space appropriating for the contemporary society. The rapid development of technology has brought a number of changes to society. People's way of thinking has changed and the requirements about space has become more complex. At the urban neighborhood park, although multiple groups of citizens showed various activities, the program and structure of urban park are too fixed to support their activities. Therefore, strategy and flexible devices are needed to activate and stimulate the multi-user's complex activities. Through the case of Hong-Ik children's park, I will analyze the result of investigation about the pattern of space-user and suggest neighborhood public facilities proper to contemporary situation.

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전문대학도서관의 공간구성 특성에 따른 이용만족도 연구 (A study on user Satisfaction of the Junior College Library based on its Characteristics of Space Composition)

  • 이수영
    • 교육시설 논문지
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    • 제24권6호
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    • pp.37-44
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    • 2017
  • This study is about user satisfaction of the Junior College Library based on its characteristics of space composition. For this, we studied characteristics of space composition targeting the libraries in colleges in Seoul and Gyeonggi-do. First, in case of study of characteristics of space composition for books and library data, student satisfaction for traditional and normal library areas was high. It means that the service based on library areas should start from normal library areas as well as there is a change about space as the type of data in libraries change to electric data and multimedia. Second, If we look at the space for a reader and a user, satisfaction for a normal reading room was high. we can also see that satisfaction for a computer room and a multimedia reading room was not higher but still high. Also, the reason why satisfaction for a multimedia reading room that provides various activities was high was that the complex of a library space is needed to provide users with various activities. Third, in case of space for programme function and meeting, satisfaction for the room of video information and the group study room was high. we can see that user satisfaction for the space got high basically when a user is satisfied with the proper information technology based on interaction Fourth, as a result of variance analysis of 3 spaces of Junior College Library and the services, the size of the space of service does not influence user satisfaction directly. Even the space is small, if it decorates variously like with a lighting for a user, a window seat to meet the nature of users and has specific factors such as space reservation using internet, user satisfaction is high. If we summarise the result of this study, to make user satisfaction for speace in a Junior College Library higher, not just we need to try to make it extend as a educational, a cultural place but we also need to accept the student's requirement that the space also needs to be extend as a complex cultural space.

커피 전문점 서비스디자인을 위한 사용자 중심의 서비스 접점 (The User-centered Service Encounters for Service Design of Coffee Shop)

  • 민승기
    • 한국콘텐츠학회논문지
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    • 제18권10호
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    • pp.478-489
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    • 2018
  • 본 연구에서는 사용자의 현재와 기대 스크립트를 기반으로 커피 전문점의 서비스디자인을 위한 규준 스크립트를 설계하였다. 1) 현재와 기대 스크립트에 포함된 활동들을 확인하였다. 2) 현재와 기대 스크립트에서 고빈도의 활동들을 선정하였다. 그런 후 이 둘을 통합하여 장면별로 분류하였다. 3) 통합된 장면과 활동들에 대한 중요도를 평가하였다. 4) 일정한 규칙에 따라 불필요한 활동들을 삭제하거나 선택 항목으로 제외하였다. 그리고 나머지 활동들을 장면별로 분류하고 순서대로 나열하여 하나의 규준 스크립트를 완성하였다. 각 장면에 속한 활동들 하나하나가 서비스 접점이 되었다. 장면은 '들어가기', '자리 정하기', '주문하기', '음료 기다리기', '음료 받기', '음료를 마시며 시간 보내기', '화장실 가기', 그리고 '나가기'로 구성되었다. '들어가기'에는 2개, '자리 정하기'에는 6개, '주문하기'에는 11개, '음료 기다리기'에는 2개, '음료 받기'에는 4개, '음료를 마시며 시간 보내기'에는 6개, '화장실 가기'에는 3개, 그리고 '나가기'에는 4개의 활동들이 포함되었다. 이러한 결과들과 함께 특이점을 논의하였으며, 마지막에는 연구의 의의와 제한점을 추가하였다.

사회적 배려계층의 일상생활활동 불편도 분석 및 유니버설 디자인 설계요소 도출 (A Study on Perceived Discomforts of the Aged, the Disabled and the Pregnant and Universal Design Factors in Daily Activities)

  • 이동훈;김희진;김충식;정민근
    • 대한인간공학회지
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    • 제28권4호
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    • pp.35-49
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    • 2009
  • This study investigated perceived discomforts and those reasons of the young and middle-aged, the aged, the disabled and the pregnant in various daily activities, and elicited universal design factors based on human capacities (physical, sensory, cognitive and affective). A total of eighty people (twenty subjects for each user group) participated in one-to-one interviews about thirty six items of daily activities. A degree of discomfort of the daily activities was measured using Borg's CR10 scale. As a result, the disabled and the pregnant complained about almost all of the daily activities, and their degrees of discomforts were significantly higher than those of the youth and middle-aged and the aged. However, the youth and middle-aged and the aged only complained about some specific items. The major reasons of discomforts were related to physical and affective capabilities in general, where the detailed reasons of each user group were comparatively different. Finally, the universal design factors were elicited for each daily activity item based on the results of each user group. This study can be used to understand the discomforts and characteristics of the aged, the disabled and the pregnant in the various daily activities. The universal design factors elicited can also be applied to design related products and facilities universally.