• Title/Summary/Keyword: User Ability

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A Study on the characteristics of furniture structure with modular elements (모듈요소(modular elements)와 가구의 구조적 특성에 관한 연구)

  • Joh Nam-Joo
    • Journal of the Korea Furniture Society
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    • v.14 no.1
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    • pp.79-89
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    • 2003
  • Today's aesthetics and design orientations seem to be: flexibility, mobility, multi-functionality required front user's new needs. Our spaces have changed increasingly contain the needs of constant mobility and ability to adapt to a wide variety of situations. For efficient use, a modular system in furnishing can manage the spaces with components which are easy to assemble and disassemble. The function comes from spacial technological structure that is an 'union' formed by units to joint each other. The repeated module is tailored to unchanging environmental conditions. On the other hand, the structure defined by change reacts flexibility to a dynamic environment. In decision-making, it is flexible and able to adapt. Their ability to be positioned freely anywhere in the room allows individual tasks to be carried out by different people, and their almost endless variety of uses create distinctive spaces for living.

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Design of Collaboration Service for CORBA Based Multimedia Applications (CORBA 기반 멀티미디어 응용을 위한 공동작업 서비스 설계)

  • Kim, Nam-Yong;Lee, Seung-Geun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.562-570
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    • 1999
  • Information superhighway and improvement of computing power result in increase of the requirements for distributed multimedia applications. But, developer of applications needs much time and efforts because of the difficulties of development, enhancement and maintenance of distributed applications. To solve this problem, CORBA is used widely. But, the definitions of CORBA services are required for the brief developments of distributed multimedia applications. Especially, collaboration service is required because multiple users use distributed multimedia service. Collaboration service manages user and group information of applications and makes the interoperability between of multi users. In this paper, we designed collaboration service for CORBA based distributed multimedia applications. Collaboration service is able to maintain group information and to present the ability for collaborative works between of multi users. Application developers can develop the applications easily because the ability of collaborative works is offered by collaboration service.

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Inference Ability Based Emotion Recognition From Speech (추론 능력에 기반한 음성으로부터의 감성 인식)

  • Park, Chang-Hyun;Sim, Kwee-Bo
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.123-125
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    • 2004
  • Recently, we are getting to interest in a user friendly machine. The emotion is one of most important conditions to be familiar with people. The machine uses sound or image to express or recognize the emotion. This paper deals with the method of recognizing emotion from the sound. The most important emotional component of sound is a tone. Also, the inference ability of a brain takes part in the emotion recognition. This paper finds empirically the emotional components from the speech and experiment on the emotion recognition. This paper also proposes the recognition method using these emotional components and the transition probability.

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Machine Learning-Based Programming Analysis Model Proposal : Based on User Behavioral Analysis

  • Jang, Seonghoon;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.179-183
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    • 2020
  • The online education platform market is developing rapidly after the coronavirus infection-19 pandemic. As school classes at various levels are converted to non-face-to-face classes, interest in non-face-to-face online education is increasing more than ever. However, the majority of online platforms currently used are limited to the fragmentary functions of simply delivering images, voice and messages, and there are limitations to online hands-on training. Indeed, digital transformation is a traditional business method for increasing coding education and a corporate approach to service operation innovation strategy computing thinking power and platform model. There are many ways to evaluate a computer programmer's ability. Generally, piecemeal evaluation methods are used to evaluate results in time through coding tests. In this study, the purpose of this study is to propose a comprehensive evaluation of not only the results of writing, but also the execution process of the results, etc., and to evaluate the programmer's propensity habits based on the programmer's coding experience to evaluate the programmer's ability and productivity.

A Study on the Utilization of 2D Image Based on 360 VR (360 VR 기반 2D 이미지 활용 방안 연구)

  • Im, So-Yeon;Lee, Junyeong;Park, Cheol-woo;Lee, Young-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.481-483
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    • 2022
  • This study was based on 360-degree VR images, the next-generation media representative. Among the elderly living in nursing homes with low cognitive ability, we would like to study ways to effectively search maps using 2D images when searching maps directly through user scenarios.

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Development of the Balance Chair for Improving Postural Control Ability & Pelvic Correction (골반교정 및 자세균형능력 증진을 위한 균형의자 개발)

  • Oh, Seung-Yong;Shin, Sun-Hye;Kang, Seung-Rok;Hong, Chul-Un;Kwon, Tae-Kyu
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.3
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    • pp.271-277
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    • 2017
  • The purpose of this study was to develop a balance chair for improving pelvic correction and postural balance through postural balance training using tactile feedback by a vibration motor provided in real time according to the user's attitude. We built a body frame using mono cast(MC) Nylon, Touch thin film transistor(TFT) for user interface, a main control module using Arduino, a 9-axis acceleration sensor for user's posture determination, and a vibration module for tactile feedback. The prototype of the Balance Chair which surrounds the outside was made with cushion for sitting conformability. In order to verify the effectiveness of the postural balance training system using the built prototype, the muscle activity (% MVIC) of the left and right iliocostalis lumborum those are the main muscles of the spinal movement was measured with ten female subjects. And the balance ability before and after training was measured using Spine Balance 3D, a posture balance ability evaluation device. The muscular activities of the left and right iliocostalis lumborum showed the balance activation according to vibration feedback during exercise protocol and postural balance improved after balance exercise training using balance chair. This study could be apply to use the fundamental research for developing the various postural balance product.

The User Support 3D Form Generation System Establishment (사용자 지향적 3차원 형태발상 지원 시스템 구축)

  • Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.17 no.9
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    • pp.1115-1124
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    • 2014
  • The objective of this study is to present a new design method at the idea brainstorming process, which requires a great deal of time and effort to seek their own ideas in existing design process and to develop a user support idea forms generation system called OCIGS (Openware Creative Idea Generation System) that makes it possible to create a variety and 3D forms as well as a quantitative evaluation data for the actual types that compose the aesthetic factors and designs of qualitative standards. In order to achieve these objectives : First, overcoming the limitation of 3D form generation ability by establishing visual application system, Second, accepting users' opinions by generating 3D images dynamically, analysing and giving information on the preferred ones on the web on real time, Third, identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. This system would play a role as an idea or form generation application in the actual 3d form design development process.

Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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The Change of Kitchen Space and Design in Ubiquitous Environment (유비쿼터스 환경에서 키친 공간과 디자인변화 연구)

  • Kim, Tae-Sun;Choi, Kyung-Ran
    • Journal of the Korea Furniture Society
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    • v.19 no.1
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    • pp.66-74
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    • 2008
  • This paper reviews a new kitchen space by analyzing the user life style and their house environment where ubiquitous system is considered. The kitchen space where ubiquitous system is applied was differ in their house atmosphere and the role of kitchen area. Those changes under ubiquitous system has the kitchen becomes the central space of the house and the furnishings including home appliances and furnitures. This furniture and built-in machine will get a communication ability with user in the living and kitchen space. And it will include a high technology like as RFID, home network and so on.

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Adaptive Rate Control Scheme for Streaming-based Content Sharing Service

  • Lee, Sunghee;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.784-799
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    • 2013
  • This paper presents an adaptive rate control scheme for streaming-based content sharing service. This scheme delivers multimedia contents from a user device to another device or seamlessly redirects streaming service across heterogeneous user devices. In the proposed scheme, a streaming server adjusts video quality level according to the network and client status. Our scheme is different from other rate control schemes, because the video quality at the server is decided not only based on the available bandwidth, but also based on the device characteristics and bandwidth requirement at the access network. We also propose a bandwidth estimation method to achieve more equitable bandwidth allocations among streaming flows competing for the same narrow link with different Round Trip Times (RTTs). Through the simulation, we prove that our scheme improves the network stability and the quality of streaming service by appropriately adjusting the quality of the video stream. The simulation results also demonstrate the ability of the proposed scheme in ensuring RTT-fairness while remaining throughput efficient.